State of the Game - January 2017
Hello there, due to the introduction of Generation VII and some of the new mechanics, we are opening up a new SotG thread. Newer members will probably not have encountered these; before the feedback thread was created, SotG's were the easiest way to raise and discuss any concerns in ASB. This thread will act in a similar manner to all other SotG's.
As per usual we will be using this thread to make major announcements, as well as send out some general questions and topics of dicussion to the community.
Announcements
Concerning Recent Community Behaviour
Starting out a SotG on a sour note isn't what we would like to do, but it should be noted that the general behaviour of the community of late has been disappointing. Every day on #capasb alone there seems to be some sort of heated argument and these arguments have been becoming more and more commonplace to the point where the chat is becoming unenjoyable for some of us, which is really bad for the community. We would like to remind you that this is a game after all. It's a fun forum game we play to pass the time with other players whether it be playing or chatting away and that you are talking to human beings who can have feelings. We as a community should be welcoming to anyone who wishes to play and we should also remember to be kind to one another, because a kind environment is much much better to be in than a toxic environment.
TLR Updates
Drifting Nomadic Augur and The Planet's Fury are being closed for renovations. We apologise that this hasn't happened already (It's mostly on Its_A_Random not caring enough to say yes or no to it, ditto Four Swords Quest).
Drifting Nomadic Augur can be best described as a failed experiment; it was designed around dynamic difficulty and risk/reward but it turned out this implementation was shoddy and as a result, the TLR has been seen as a failure. Don't get us wrong, a TLR that is easy to win is not a bad thing, but Drifting Nomadic Augur is being considered as a little bit too far on the easy scale and as such, is getting renovated to make it less easy although still beatable.
The Planet's Fury is considered a bit of a scrappy TLR by several in the community, a TLR built for a Gen V era with some bad scenarios and some considering it to be a bit too easy for an Uber TLR, as well as the length of it which is considered to be very long. As with Drifting Nomadic Augur, an easy TLR is not necessarily a bad thing, but again, we want it to be a bit more challenging, as well as removing the elements that made the TLR considered to be scrappy in the first place.
Questions for the Community
NOTE: You don't have to answer all the the questions, just the ones you wish to respond to.
1) How do you feel about the Z-Moves mechanic and why?
Is it a little bit too good? Is it a little bit too underwhelming? What are your experiences with Z-Moves? Are there any interesting strategies you have found with regards to using them?
2) Should Salazzle have a Signature Item and why? If so, what attributes of Salazzle would you feel like would be good for a Signature Item for Salazzle and why?
Salazzle qualifies for a signature item the same way Vespiquen does and due to time constraints and Its_A_Random not having any good ideas, It was given Rare Candy and put on the backburner. Should Salazzle get one? If so, what would you envision such an item to have with regards to buffing Salazzle?
3) What are your opinions on the abilities that were buffed or nerfed by the generational change and why?
For reference, the major abilities that were buffed or nerfed include Parental Bond (1.25× BAP, 1.25× EN), Gale Wings (Has Multiscale-like restriction on when ability works), Prankster (Dark-types block it), and Weak Armour (Now raises Speed two (2) stages). Do you feel that some could do with some change (Dogfish44 in particular asks is there any reason for the EN Cost increase to Parental Bond to stay) and why?
4) How should we handle the distribution of Ultra Beasts with regards to RP's in ASB and why?
Do we lock them away in TLR like Legends and if so, how should we go about handling them? Should we let other RP's give away an Ultra Beast or two (e.g. ASS, Birkal's Island Challenge)? In a similar vein, Dogfish44 also asks how should we handle TLR's for Cosmog, Necrozma, Magearna, and Marshadow, if we decide to handle them in TLR's?
5) How do you feel about Legendary Pokémon being brought to Gyms, whether it be by the Leader, or by the Challenger and why?
Basically, do you feel like it's working at the moment? Do you feel like there should be some restrictions on Legendary Pokémon brought to Gyms (and what kind of restrictions) or should we let them run wild? Why either way?
6) For users who are new to the game: How are you finding ASB?
How did you feel about the registration process? How do you feel about the battle system? Share your experience with the game so far.
Finally, as a minor side question that ZhengTann (and Texas) wishes to ask for codification purposes:
7) Are there any 1.5× boosts ingame that are currently not treated as +3 boosts in ASB? In a similar vein, are there any WC-based moves that need to be looked at due to BAP discrepancies relative to in-game like Storm Throw was?
Pretty simple, as per the recent desire to codify 1.5× boosts as +3 boosts that have been going on in policy of late, have there been any that we have missed? Same thing for Weight Class-based moves with regards to ASB BAP vs. In-game BAP.
---
We welcome all other comments on the current State of the Game at this time. General rules apply.
Hello there, due to the introduction of Generation VII and some of the new mechanics, we are opening up a new SotG thread. Newer members will probably not have encountered these; before the feedback thread was created, SotG's were the easiest way to raise and discuss any concerns in ASB. This thread will act in a similar manner to all other SotG's.
As per usual we will be using this thread to make major announcements, as well as send out some general questions and topics of dicussion to the community.
Announcements
Concerning Recent Community Behaviour
Starting out a SotG on a sour note isn't what we would like to do, but it should be noted that the general behaviour of the community of late has been disappointing. Every day on #capasb alone there seems to be some sort of heated argument and these arguments have been becoming more and more commonplace to the point where the chat is becoming unenjoyable for some of us, which is really bad for the community. We would like to remind you that this is a game after all. It's a fun forum game we play to pass the time with other players whether it be playing or chatting away and that you are talking to human beings who can have feelings. We as a community should be welcoming to anyone who wishes to play and we should also remember to be kind to one another, because a kind environment is much much better to be in than a toxic environment.
TLR Updates
Drifting Nomadic Augur and The Planet's Fury are being closed for renovations. We apologise that this hasn't happened already (It's mostly on Its_A_Random not caring enough to say yes or no to it, ditto Four Swords Quest).
Drifting Nomadic Augur can be best described as a failed experiment; it was designed around dynamic difficulty and risk/reward but it turned out this implementation was shoddy and as a result, the TLR has been seen as a failure. Don't get us wrong, a TLR that is easy to win is not a bad thing, but Drifting Nomadic Augur is being considered as a little bit too far on the easy scale and as such, is getting renovated to make it less easy although still beatable.
The Planet's Fury is considered a bit of a scrappy TLR by several in the community, a TLR built for a Gen V era with some bad scenarios and some considering it to be a bit too easy for an Uber TLR, as well as the length of it which is considered to be very long. As with Drifting Nomadic Augur, an easy TLR is not necessarily a bad thing, but again, we want it to be a bit more challenging, as well as removing the elements that made the TLR considered to be scrappy in the first place.
Questions for the Community
NOTE: You don't have to answer all the the questions, just the ones you wish to respond to.
1) How do you feel about the Z-Moves mechanic and why?
Is it a little bit too good? Is it a little bit too underwhelming? What are your experiences with Z-Moves? Are there any interesting strategies you have found with regards to using them?
2) Should Salazzle have a Signature Item and why? If so, what attributes of Salazzle would you feel like would be good for a Signature Item for Salazzle and why?
Salazzle qualifies for a signature item the same way Vespiquen does and due to time constraints and Its_A_Random not having any good ideas, It was given Rare Candy and put on the backburner. Should Salazzle get one? If so, what would you envision such an item to have with regards to buffing Salazzle?
3) What are your opinions on the abilities that were buffed or nerfed by the generational change and why?
For reference, the major abilities that were buffed or nerfed include Parental Bond (1.25× BAP, 1.25× EN), Gale Wings (Has Multiscale-like restriction on when ability works), Prankster (Dark-types block it), and Weak Armour (Now raises Speed two (2) stages). Do you feel that some could do with some change (Dogfish44 in particular asks is there any reason for the EN Cost increase to Parental Bond to stay) and why?
4) How should we handle the distribution of Ultra Beasts with regards to RP's in ASB and why?
Do we lock them away in TLR like Legends and if so, how should we go about handling them? Should we let other RP's give away an Ultra Beast or two (e.g. ASS, Birkal's Island Challenge)? In a similar vein, Dogfish44 also asks how should we handle TLR's for Cosmog, Necrozma, Magearna, and Marshadow, if we decide to handle them in TLR's?
5) How do you feel about Legendary Pokémon being brought to Gyms, whether it be by the Leader, or by the Challenger and why?
Basically, do you feel like it's working at the moment? Do you feel like there should be some restrictions on Legendary Pokémon brought to Gyms (and what kind of restrictions) or should we let them run wild? Why either way?
6) For users who are new to the game: How are you finding ASB?
How did you feel about the registration process? How do you feel about the battle system? Share your experience with the game so far.
Finally, as a minor side question that ZhengTann (and Texas) wishes to ask for codification purposes:
7) Are there any 1.5× boosts ingame that are currently not treated as +3 boosts in ASB? In a similar vein, are there any WC-based moves that need to be looked at due to BAP discrepancies relative to in-game like Storm Throw was?
Pretty simple, as per the recent desire to codify 1.5× boosts as +3 boosts that have been going on in policy of late, have there been any that we have missed? Same thing for Weight Class-based moves with regards to ASB BAP vs. In-game BAP.
---
We welcome all other comments on the current State of the Game at this time. General rules apply.