Approved by Eevee General
Banner by Rumplestiltskin
Welcome to Status Hazard, where targeted status moves can become entry hazards if put in the 1st 2 moveslots.
Imagine getting your pokemon Leech Seeded every time you switch in because your opponent set a Leech Seed hazard, that's possible here!
Rules and Mechanics
Metagame overview
Status moves are much stronger and have a much larger role in this meta. While using a status move as an entry hazard won't affect the opposing poke instantly, it will keep being applied to the opposing team's pokemon as they switch in, until cleared, which makes status moves so much more worth it to use in exchange for a turn.
Switching might become a little bit less appealing due to the prevalence of more entry hazards, but the more hazard setters the opponent has the easier it will be to deal with them 1v1.
Sometimes you face the dilemma of whether putting your status move in the Status Hazard slot or not.
Taunt will be a very good move to run on your team, as well as Defog and/or Rapid Spin. Magic Bounce will be an even greater ability. Fire type and electric type pokemon will be good to have on a team to clear Thunder Wave and Will-O-Wisp Status Hazards. Special attackers are a good idea to use due to the existence of the Will-O-Wisp Status Hazard, and due to the fact that the Fake Tears Status Hazard has way more setters than the counter to it, Eerie Impulse has, which might prove to be a problem that needs to be dealt with.
Curse as a Status Hazard might also prove to be a problem due to the fact that the cost to set a curse hazard on the opposing side is only 1 cut of HP for a ghost type pokemon.

Banner by Rumplestiltskin
Welcome to Status Hazard, where targeted status moves can become entry hazards if put in the 1st 2 moveslots.
Imagine getting your pokemon Leech Seeded every time you switch in because your opponent set a Leech Seed hazard, that's possible here!
Rules and Mechanics
- You turn a status move into an entry hazard by putting it in the 1st 2 moveslots on your pokemon.
- The status move must be a status move that can target an opposing pokemon. It can be a move that affects a target or multiple targets but not all pokemon on the field or the user itself to be able to become an entry hazard, i.e. status moves that target these 3 categories: One Adjacent Pokemon, All Adjacent Opponents, and All Adjacent Pokemon.
- Status hazards get removed by Defog and Rapid Spin, just like regular hazards.
- If a status move is used as an entry hazard, the opposing pokemon on the field won't get affected by it, it only affects pokemon that switch in, just like regular hazards.
- Status moves are able to be set as Status Hazards vs a poke that isn't affected by or even immune to them, just like regular hazards.
- Status problem inducing hazards get removed if the corresponding type switches in on them, just like how Toxic Spikes are removed by poison type pokemon. I.e. fire type pokemon remove burn inducing hazards and electric type pokemon remove paralyze inducing hazards.
- Regular entry hazards take effect before status hazards.
- The Status Hazards take effect in the order of latest to oldest.
- If the limit for maximum number of Status Hazards on a side has been reached, the next set Status Hazard will "push out" the oldest set Status Hazard from the field.
- Status moves that also affect the user or the field on use only have those effects activated once, on use, when used as Status Hazards. I.e. when Parting Shot is used as an entry hazard it will switch the user out on use, but will only drop a pokemons stats as a hazard.
- Magic Bounce will only bounce back the Status Hazards the turn they are set, a pokemon with the ability Magic Bounce will be affected by the already set Status Hazards on switch in, just like how it works with regular hazards.
- If a pokemon isn't affected by a certain status move, be it thanks to ability or thanks to typing, it won't be affected by that moves Status Hazard, with typing taking priority over ability when it comes to something like Flash Fire. Mold Breaker on the opposing side negates any immunities gained by an ability.
- OU clauses
- Endless Battle Clause: Players cannot use any moveset on any Pokémon capable of intentionally causing an endless battle.
- Swagger Clause: Players cannot use the move Swagger.
- Sleep Clause: If a player has already put a Pokemon on his/her opponent's side to sleep and it is still sleeping, another one can't be put to sleep.
- Evasion Moves Clause: A Pokemon may not have either Double Team or Minimize in its moveset.
- Moody Clause: A team cannot have a Pokemon with the ability Moody.
- OHKO Clause: A Pokemon may not have the moves Fissure, Guillotine, Horn Drill, or Sheer Cold in its moveset.
- Species Clause: A player cannot have two Pokemon with the same National Pokédex number on a team.
- Baton Pass Clause: Players cannot have more than one Pokémon with the move Baton Pass. Furthermore, a Pokémon cannot have Baton Pass while also a move that boosts Speed and a move that boosts another stat.
- Status Hazard Clause: Up to 2 status hazards can stack, regardless of how many regular entry hazards there are on the field
- Players cannot use the following Pokemon:
- Pokemon from the Uber tier
- Players cannot use the following items:
- Gengarite
- Kangaskhanite
- Lucarionite
- Mawilite
- Salamencite
- Soul Dew
- Players cannot use the following abilities:
- Shadow Tag
- Players cannot use the following moves as Status Hazards:
- Block / Mean Look / Spider Web – Reason: This works somewhat like Shadow Tag, which is banned in OU.
- Roar / Whirlwind – Reason: It would cause the pokemon to be switched out at the end of the turn it switched in, which would result in endless switching.
- Nature Power – Reason: The purpose of this metagame is that status moves can become entry hazards, Nature Power becomes Tri Attack, which isn't a status move.
- Taunt - Reason: This causes pretty much all pokemon to be taunted for 3 turns on every switch in, unless cleared, which centralizes the game to setting Taunt Status Hazard and clearing it, or just trying to play without even using status moves at all, which beats the purpose of this meta.
Metagame overview
Status moves are much stronger and have a much larger role in this meta. While using a status move as an entry hazard won't affect the opposing poke instantly, it will keep being applied to the opposing team's pokemon as they switch in, until cleared, which makes status moves so much more worth it to use in exchange for a turn.
Switching might become a little bit less appealing due to the prevalence of more entry hazards, but the more hazard setters the opponent has the easier it will be to deal with them 1v1.
Sometimes you face the dilemma of whether putting your status move in the Status Hazard slot or not.
Taunt will be a very good move to run on your team, as well as Defog and/or Rapid Spin. Magic Bounce will be an even greater ability. Fire type and electric type pokemon will be good to have on a team to clear Thunder Wave and Will-O-Wisp Status Hazards. Special attackers are a good idea to use due to the existence of the Will-O-Wisp Status Hazard, and due to the fact that the Fake Tears Status Hazard has way more setters than the counter to it, Eerie Impulse has, which might prove to be a problem that needs to be dealt with.
Curse as a Status Hazard might also prove to be a problem due to the fact that the cost to set a curse hazard on the opposing side is only 1 cut of HP for a ghost type pokemon.
After You (useless)
Attract
Baby Doll Eyes
Bestow
Block (banned)
Captivate
Charm
Confide
Confuse Ray
Conversion 2 (useless)
Cotton Spore
Curse
Dark Void
Defog (lowers evation as a hazard, clears hazards on use whether as hazard or not)
Disable (useless)
Eerie Impulse
Electrify (useless)
Encore (useless)
Embargo
Entrainment
Fake Tears
Flash
Flatter
Feather Dance
Foresight
Forests Curse
Gastro Acid
Glare
Grass Whistle
Growl
Guard Split
Guard Swap
Heal Block
Heal Pulse
Heart Swap
Hypnosis
Kinesis
Leech Seed
Leer
Lock On
Lovely Kiss
Me First (useless)
Mean Look (banned)
Memento (user faints on use)
Metal Sound
Mimic (useless)
Mind Reader
Miracle Eye
Mirror Move (useless)
Nature Power (banned)
Nightmare
Noble Roar
Odor Sleuth
Pain Split
Parting Shot (lowers Atk/spA as a hazard, switch out on use whether as hazard or not)
Play Nice
Poison Gas
Poison Powder
Powder (useless)
Power Split
Power Swap
Psych Up
Psycho Shift
Quash (useless)
Reflect Type
Roar (banned)
Role Play
Sand Attack
Scary Face
Screech
Simple Beam
Sing
Sketch (useless)
Skill Swap
Sleep Powder
Smokescreen
Soak
Spider Web (banned)
Spite (useless)
Spore
String Shot
Stun Spore
Supersonic
Swagger (banned)
Sweet Kiss
Sweet Scent
Switcheroo
Tail Whip
Taunt (banned)
Teeter Dance
Telekinesis
Thunder Wave
Tickle
Topsy Turvy
Torment
Toxic
Transform
Trick
Trick Or Treat
Venom Drench
Whirlwind (banned)
Will-O-Wisp
Worry Seed
Yawn
Attract
Baby Doll Eyes
Bestow
Block (banned)
Captivate
Charm
Confide
Confuse Ray
Conversion 2 (useless)
Cotton Spore
Curse
Dark Void
Defog (lowers evation as a hazard, clears hazards on use whether as hazard or not)
Disable (useless)
Eerie Impulse
Electrify (useless)
Encore (useless)
Embargo
Entrainment
Fake Tears
Flash
Flatter
Feather Dance
Foresight
Forests Curse
Gastro Acid
Glare
Grass Whistle
Growl
Guard Split
Guard Swap
Heal Block
Heal Pulse
Heart Swap
Hypnosis
Kinesis
Leech Seed
Leer
Lock On
Lovely Kiss
Me First (useless)
Mean Look (banned)
Memento (user faints on use)
Metal Sound
Mimic (useless)
Mind Reader
Miracle Eye
Mirror Move (useless)
Nature Power (banned)
Nightmare
Noble Roar
Odor Sleuth
Pain Split
Parting Shot (lowers Atk/spA as a hazard, switch out on use whether as hazard or not)
Play Nice
Poison Gas
Poison Powder
Powder (useless)
Power Split
Power Swap
Psych Up
Psycho Shift
Quash (useless)
Reflect Type
Roar (banned)
Role Play
Sand Attack
Scary Face
Screech
Simple Beam
Sing
Sketch (useless)
Skill Swap
Sleep Powder
Smokescreen
Soak
Spider Web (banned)
Spite (useless)
Spore
String Shot
Stun Spore
Supersonic
Swagger (banned)
Sweet Kiss
Sweet Scent
Switcheroo
Tail Whip
Taunt (banned)
Teeter Dance
Telekinesis
Thunder Wave
Tickle
Topsy Turvy
Torment
Toxic
Transform
Trick
Trick Or Treat
Venom Drench
Whirlwind (banned)
Will-O-Wisp
Worry Seed
Yawn
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