Well, just to state the obvious, you're never going to use both Stealth Rock and Defog on the same team.To try to help redirect the topic back where it's supposed to be, I think Empoleon will be a great user of SR this gen. It has access to both SR and Defog, has nice resistances to Rock/Fairy and immunity to Poison which could possibly see an increase in usage this gen, has decent bulk, has access to Defiant if Sticky Web becomes a thing, and already sees decent usage in UU.
Unfortunately for the guy, he has a weakness to 2 of the most common attacking types in the previous gen, Ground and Fighting and also Electric. But I think having the ability to both set up Rocks and remove them is going to be the game changer. I think Donphan is currently the only user of both SR and RS in OU at the moment (please someone correct me if I'm wrong) but Skarmory will have access to SR and Defog as well this gen so I'm interested in how things will turn out.
And again - do you really want to be the one using Defog and have your opponent being the Stealth Rock user? All you're doing is putting yourself in a defensive position and allowing your opponent to be in a place of strength.
The only way I can see Defog being more useful than Stealth Rock to a team is if your team has multiple Pokemon weak to Stealth Rock. But you still have to realize that you're making an important sacrifice by allowing your opponent to be in the place of strength - allowing them to be placing the entry hazards, and you going out of your way to try to remove them - while not being allowed to throw entry hazards back at them. Dicey.
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Several things...Please... please tell me where I used the word "wall". Go ahead.
You can't? That's what I thought. Okay, now, pokemon that have reduced attacking stats, often have decent bulk, allowing them to take a couple hits, while being decently powered sweepers. That's not a "wall", that's called bulky offence. The reason they are used, is because they can take a hit, while still doing great damage. Then there are glass canons, they have higher attacking stats, but can't take a hit to anything really, or they die. Now, when you give the glass canon a focus sash, it now can take two hits like the first type of pokemon, all while dishing out more damage and being faster, making the first type of pokemon, way less useful, making more pokemon less outclassed than SR makes less usable.
There is a reason most Alakazam run focus sash, because the item is so damn useful when you don't worry about entry hazard. Also, if everything is focus sashed, choice scarfers become much less useful, as they can't revenge kill, they can only hit, leave at one HP, and the likely die. Again, showing how focus sash would ruin the competitive scene more than SR does.
Oh and I still think SR have a max damage % cap is far more useful, as your idea makes it way less useful for stall.
First of all, the "glass cannon" users with Focus Sash would not have the ability to use crucial offensive items like Life Orb or a Choice Item - which is part of what made them so useful in the first place.
If a "bulky offensive" Pokemon can take a hit, while still using Life Orb or a Choice Item, then it's bulk is not going to waste at all!
I think you're confusing the difference between "very good" and "overpowered". Choice Scarf is very good on the right Pokemon, but it's not overpowered. It's very common, but it doesn't affect every single turn of every single game. I believe that Focus Sash would be in this same class. An excellent item on the right Pokemon, but not overpowered as heck or omnipresent like Stealth Rock.
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