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Gym [Steel] Clash at the Gym of Steel: IAR Challenges C$FP!

Discussion in 'ASB' started by Temperantia, Mar 9, 2012.

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  1. Temperantia

    Temperantia

    Joined:
    Mar 9, 2011
    Messages:
    1,883
    In a strange factory, under the domain of the ruler of Steel, a clash between 2 Gym Leaders begins...

    Arena (open)

    Soviet Russia; Explosive weaponry testing facility (SR: EWTF)

    Date: December, 1969.

    Location: Somewhere in the Ural Mountains

    The Cold War is taking place at the time, and the U.S.S.R is trying to become the powerhouse of the world. Desperate to stay in check with America and their production of nuclear weapons, a large Factory in the heart of the motherland has been raised and is fuel-bent on one thing: to produce weapons of mass destruction.

    The factory is not just one factory, but a combination of around 15, a massive area indeed, and is located on a tall chain of mountains in the urals. the location of the battle is in the Explosive Weaponry testing facility, which is nestled into the side of the highest peak in the chain. the ground has been leveled, so the battle arena is a flat 300x300 feet surrounded by tall gaping mountains, dotted with large iron building that plume out choking black smoke.

    here is where the smaller proto types are tested out, and if they succeed with their purpose, then the blueprints are taken to the mass production factory and created to help the U.S.S.R bulk up in case of an American Onslaught. the whole area is mottled with mute colors; the white of snow, blotted by the black of ash and the gray of shrapnel. no trees or water sources can be found here in this "valley"; this was made for war, not nature appreciation. The arena is tested 24/7, always being used for experimentation of different weapons, ergo, shrapnel is flying constantly. this means your pokemon will slowly lose health- the metal bits are sharp!

    The Facility is in open air, but is very odd, needing intense detail to get the picture. the ground, underneath all the ash, snow, ans shrapnel, is very hard. the ground here is permafrosted, so nothing can be dug into it, unless your pokemon is steel. only Steel pokemon can use their extreme power and tough bodies to dig into this difficult terrain. Also, the ground is magnetized, to test some special weapons the Soviets have concocted. therefore, all Steel pokemon can be positively charge, and float, giving them the magnet rise status as long as they are on the battlefield. The sky is a thick gray brew of clouds, and no sunshine can be called upon. Rain is rare in these parts, but a clever and talented pokemon can whip up a mighty deluge. Hail cannot occur here because, but it does snow a lot, dropping the temperature drastically (this is russia in the middle of winter in the mountains after all). Sandstorms oddly can be generated.

    The air is sharp as the shrapnel flying through it, and is cold as the ice that layers the Motherland. The temperature here is blisteringly low, and fire will be difficult to create, lowering the BAP of all fire attacks by 3.

    In general this is a rough and rugged place to battle in. the condition are tough, and only an iron-thick hide can get you through safely. Watch out for the incoming missles and test bombs!

    In summary:
    Constant Shrapnel weather (2 DPA on anything that isn't part Steel)
    Steel types have constant Magnet Rise effect
    Sandstorm and Rain may occur in addition to the Shrapnel, but no Hail or Sun
    Dig can only be used by Steel mons (and Ground mons by virtue of STAB description
    BAP of Fire attacks reduced by 3



    Such harsh weather. The cold of Russia really is the wrathful mistress the stories say...

    Good thing this is all just a simulation! (At least for the audience; the trainers and their Pokemon are feeling all the effects in the VR room...)

    Welcome trainers and spectators to a rare ASB treat: a clash between 2 Gym Leaders! The renowned trainer known only as "That Random" has decided to challenge the ruler of the house, C$FP to a magnificent battle. Does this nondescript, but powerful challenger stand a chance against a master of Steel Pokemon? Let's take a quick look at their teams, first.


    C$FP:
    Magnezone (open)



    [​IMG]
    Magnezone* [Electro] (Genderless)
    Nature: Modest (+ * to Special Attack, - * from Attack)
    Type: Electric/Steel
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Ability 1: Magnet Pull
    Type: Can Be Activated
    This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.

    Command: (Ability: Magnet Pull (Attract) or Ability: Magnet Pull (Repulse) )

    Ability 2: Sturdy
    Type: Innate
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Ability 3 (DW) [unlocked]: Analytic
    Type: Innate
    If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 4
    SAtk: Rank 6 (+)
    SDef: Rank 3
    Spd: 60
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5


    Attacks:
    Metal Sound *
    Tackle *
    Thundershock *
    Supersonic *
    Sonicboom *
    Thunderwave *
    Spark *
    Magnet Bomb *
    Discharge *
    Magnet Rise *
    Lock-On
    Zap Cannon
    Tri-Attack
    Mirror Coat
    Barrier
    Mirror Shot
    Swift
    Electro Ball
    Gyro Ball
    Screech

    Thunderbolt *
    Explosion *
    Flash Cannon *
    Hidden Power (Water, 7)
    Toxic
    Substitute
    Signal Beam
    Magic Coat
    Shock Wave
    Thunder
    Bide
    Charge Beam
    Light Screen
    Reflect
    Hyper Beam
    Rain Dance
    Rest
    Protect
    Teleport
    Iron Defense
    Roleplay
    Endure
    Flash
    Volt Switch
    Double Team
    Swagger
    Sleep Talk
    Gravity
    Psych Up
    Headbutt
    Iron Head
    Rollout
    Snore
    Double-Edge
    Mimic
    Wild Charge
    Sunny Day
    Frustration
    Return
    Facade
    Secret Power
    Round
    Giga Impact

    Moves: 63


    Metagross (open)



    [​IMG]
    Metagross [Brains] (Genderless)
    Nature: Careful (Adds One (1) Rank to Special Defense; Substracts One (1) Rank from Special Attack)
    Type: Steel/Psychic
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Ability 1: Clear Body

    Type: Innate
    This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

    Ability 2: Light Metal (DW) [unlocked]
    Type: Innate
    The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 2 (-)
    SpD: Rank 4 (+)
    Spe: 70
    Size Class: 4
    Weight Class: 9 (550 kg)
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 5/5


    Attacks:
    Take Down
    Magnet Rise
    Metal Claw
    Confusion
    Scary Face
    Bullet Punch
    Meteor Mash
    Hammer Arm
    Psychic
    Agility
    Pursuit

    Iron Defense
    Iron Head
    Zen Headbutt
    Headbutt
    Ice Punch
    Thunder Punch
    Dynamic Punch
    Gravity
    Selfdestruct
    Sleep Talk

    Earthquake
    Giga Impact
    Double Team
    Reflect
    Light Screen
    Rock Slide
    Endure
    Brick Break
    Hone Claws
    Protect
    Aerial Ace
    Explosion
    Rain Dance
    Telekinesis
    Sandstorm
    Rest
    Bulldoze
    Swagger
    Substitute

    Moves: 40


    Lucario (open)



    [​IMG]
    Lucario [Bill] (Male)
    Nature: Hasty (+15% Speed, +12% Accuracy (104*104/870=12.43), -1 Def)
    Type: Fighting/Steel
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Ability 1: Inner Focus

    Type: Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Ability 2: Steadfast
    Type: Innate
    If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Ability 3: Justified (DW) [unlocked]
    Type: Innate
    This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 104 (90*1.15=103.5)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5


    Attacks:
    Quick Attack
    Foresight
    Endure
    Counter
    Force Palm
    Feint
    Reversal
    Screech
    Dark Pulse
    Metal Claw
    Metal Sound
    Bone Rush
    Aura Sphere
    Extremespeed
    Swords Dance
    Nasty Plot
    Me First
    Agility
    Dragon Pulse
    Heal Pulse
    Calm Mind
    Close Combat
    Final Gambit
    Copycat
    Quick Guard

    Blaze Kick
    Crunch
    Hi Jump Kick
    Vacuum Wave
    Ice Punch
    Thunder Punch
    Bullet Punch
    Magnet Rise
    Zen Headbutt
    Sky Uppercut
    Circle Throw
    Cross Chop
    Follow Me
    Mind Reader
    Detect
    Iron Defense
    Low Kick
    Magic Coat
    Swift
    Bite
    Helping Hand

    Earthquake
    Focus Blast
    Work Up
    Drain Punch
    Psychic
    Flash Cannon
    Protect
    Dig
    Stone Edge
    Bulk Up
    Low Sweep
    Shadow Ball
    Shadow Claw
    Double Team
    Hidden Power (Grass 7)
    Substitute
    Toxic
    Focus Punch
    Iron Tail
    Rock Slide
    Brick Break
    Giga Impact
    Hone Claws
    Stone Edge
    Hyper Beam
    Roar
    Rest
    Water Pulse
    Secret Power
    Bulldoze
    Rain Dance
    Sleep Talk
    Swagger

    Moves: 79


    Kitsunoh (open)



    [​IMG]
    Kitsunoh [Big Poe] (Male)
    Nature: Jolly (+15% Speed, +19% Accuracy (127*127/870=18.54), -1 Special Attack)
    Type: Steel/Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Ability 1: Frisk

    Type: Innate
    The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

    Ability 2: Limber
    Type: Innate
    This Pokemon’s body is well trained and immune to paralysis.

    Ability 3: Cursed Body (DW) [unlocked]
    Type: Innate
    When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 127 (10*1.15=126.5)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Scratch
    Tackle
    Iron Defense
    Lick
    Leer
    Odor Sleuth
    Faint Attack
    Shadow Sneak
    Curse
    Shadowstrike
    Perish Song
    Fake Out
    Shadow Claw
    Metal Claw
    Revenge
    Iron Head
    Memento
    Metal Burst
    Copycat
    Imprison
    Hex
    Tail Whip

    Yawn
    Meteor Mash
    Foul Play
    Pain Split
    Super Fang
    Magic Coat
    Spite
    Sucker Punch
    Ice Punch
    Thunder Punch
    Endeavor
    Superpower
    Trick
    Last Resort
    Knock Off
    Low Kick
    Icy Wind

    Toxic
    Will-o-Wisp
    Gyro Ball
    U-Turn
    Dig
    Taunt
    Torment
    Earthquake
    Substitute
    Aerial Ace
    Protect
    Double Team
    Trick Room
    Facade
    Psycho Shift
    Roar
    Thief
    Bulldoze
    Rock Slide
    Rest
    Snatch
    Sleep Talk
    Swagger
    Hone Claws
    Iron Tail
    Payback
    Giga Impact
    Safeguard
    Embargo
    Hidden Power Fire 7
    Defog
    Psych Up
    Shadow Ball
    Rain Dance

    Moves: 72


    Steelix (open)



    [​IMG]
    Steelix [Boulder] (Male)
    Nature: Adamant (+ to Attack, - from Special Attack)
    Type: Ground/Steel
    Ground
    : Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Ability 1: Rock Head

    Type: Innate
    This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Ability 2: Sturdy
    Type: Innate
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Ability 3: Sheer Force (DW) [unlocked]
    Type: Can be Enabled
    This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 8
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 30
    Size Class: 7
    Weight Class: 8
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:

    Mud Sport
    Tackle
    Harden
    Bind
    Screech
    Rock Throw
    Rage
    Rock Tomb
    Smack Down
    Sandstorm
    Slam
    Ice Fang
    Fire Fang
    Thunder Fang
    Iron Tail
    Crunch
    Double Edge
    Stone Edge
    Sand Tomb
    Flail
    Rock Polish

    Explosion
    Heavy Slam
    Rock Blast
    Iron Head
    Aqua Tail
    Magnet Rise
    Endure
    Body Slam
    Flail
    Sleep Talk

    Rock Slide
    Earthquake
    Torment
    Gyro Ball
    Dig
    Payback
    Bide
    Taunt
    Dragon Tail
    Double Team
    Protect
    Substitute
    Toxic
    Endure
    Roar
    Stealth Rock
    Rest
    Giga Impact
    Bulldoze
    Swagger
    Fissure

    Moves: 52


    Bronzong (open)



    [​IMG]
    Bronzong [Bronzong] (Genderless)
    Nature: Brave (+ to Attack; - 15% from Speed; -10% flat evasion)
    Type: Steel/Psychic
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Ability 1: Levitate

    Type: Trait
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Ability 2: Heatproof
    Type: Innate
    This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.

    Ability 3 (DW): Heavy Metal
    Type: Innate
    The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 4
    Spe: 28 (-)
    Size Class: 3
    Weight Class: 5 (187 kg) [8, 374 kg]
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:

    Sunny Day
    Rain Dance
    Tackle
    Confusion
    Hypnosis
    Imprison
    Confuse Ray
    Extrasensory
    Gyro Ball
    Heavy Slam
    Payback
    Heal Block
    Block
    Safeguard
    Future Sight
    Faint Attack

    Iron Head
    Zen Headbutt
    Trick
    Ancientpower
    Signal Beam

    Toxic
    Psychic
    Earthquake
    Endure
    Skill Swap
    Light Screen
    Reflect
    Double Team
    Trick Room
    Gravity
    Protect
    Rest
    Solarbeam
    Giga Impact
    Substitute
    Rock Slide
    Psyshock
    Hyper Beam
    Shadow Ball
    Sandstorm
    Explosion
    Recycle
    Rock Polish
    Stealth Rock
    Bulldoze
    Sleep Talk
    Dream Eater
    Grass Knot
    Swagger
    Flash Cannon

    Moves: 51


    Registeel (open)



    [​IMG]
    Registeel [Iron Giant] (Genderless)
    Nature: Brave (+ to Attack; - 15% from Speed; -10% flat evasion)
    Type: Steel
    Steel:
    Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Ability 1: Clear Body
    Type: Innate
    This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

    Ability 2 (DW) [unlocked]: Light Metal
    Type: Innate
    The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 6
    SpA: Rank 3
    SpD: Rank 6
    Spe: 43 [50/1.15=43.478] (-)
    Size Class: 3
    Weight Class: 6 (205 kg)
    Base Rank Total: 23

    EC: N/A
    MC: 0
    DC: 5/5

    Attacks:

    Explosion
    Stomp
    Metal Claw
    Curse
    Superpower
    Hammer Arm
    Hyper Beam
    Iron Head
    Lock-On
    Zap Cannon
    Flash Cannon
    Hyper Beam

    Counter
    Ice Punch
    Thunder Punch
    Dynamic Punch
    Body Slam
    Gravity
    Mud-Slap
    Sleep Talk

    Earthquake
    Rock Slide
    Thunder Wave
    Focus Punch
    Hone Claws
    Focus Blast
    Toxic
    Thunderbolt
    Protect
    Substitute
    Endure
    Shadow Claw
    Brick Break
    Rest
    Rock Polish
    Aerial Ace
    Bulldoze
    Rain Dance
    Sandstorm
    Hidden Power (Ice 6)
    Safeguard
    Thunder
    Double Team
    Giga Impact
    Swagger
    Shock Wave

    Moves: 46


    Empoleon (open)



    [​IMG]
    Empoleon [Pimpoleon] (Male)
    Nature: Modest (+ to Attack; - from Special Attack)
    Type: Water/Steel
    Water:
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Ability 1: Torrent

    Type: Innate
    When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

    Ability 2 (DW) [unlocked]: Defiant
    Type: Innate
    The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 60
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:

    Pound
    Growl
    Bubble
    Water Sport
    Peck
    Bide
    Bubblebeam
    Fury Attack
    Brine
    Hydro Pump
    Metal Claw
    Swords Dance
    Tackle
    Swagger
    Whirlpool
    Mist

    Agility
    Icy Wind
    Yawn
    Hydro Cannon
    Aqua Ring
    Dive
    Signal Beam

    Ice Beam
    Scald
    Surf
    Double Team
    Protect
    Rain Dance
    Substitute
    Grass Knot
    Endure
    Roar
    Toxic
    Blizzard
    Hyper Beam
    Rest
    Stealth Rock
    Sleep Talk
    Flash Cannon

    Moves: 40




    It's A Random:
    Gliscor (open)



    [​IMG]
    Gliscor(*) [Capers] (M)
    NATURE: Impish

    TYPE
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    ABILITIES
    Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Poison Heal (DW Unlocked): (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.

    STATS
    HP: 100
    Atk: Rank 3
    Def: Rank 6 (+)
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 95
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    ATTACKS (65)
    PHYSICAL
    Acrobatics
    Aerial Ace
    Aqua Tail
    Brick Break
    Bulldoze
    Counter
    Dig
    Earthquake*
    Facade
    Faint Attack*
    Feint
    Fire Fang
    Frustration
    Fury Cutter*
    Giga Impact
    Guillotine
    Ice Fang
    Iron Tail
    Knock Off*
    Natural Gift
    Night Slash*
    Poison Jab
    Poison Sting*
    Quick Attack*
    Return
    Rock Tomb
    Rock Slide*
    Sand Tomb
    Sky Attack
    Slash
    Stone Edge
    Strength
    Thief
    Thunder Fang
    U-Turn
    X-Scissor

    SPECIAL
    Hyper Beam
    Round
    Sludge Bomb
    Venoshock

    OTHER
    Agility*
    Attract
    Baton Pass*
    Defog
    Double Team
    Endure
    Harden*
    Hone Claws
    Power Trick
    Protect
    Rain Dance
    Rest
    Roost
    Sand-Attack*
    Sandstorm
    Screech
    Sleep Talk
    Substitute
    Sunny Day
    Swagger
    Swords Dance*
    Tailwind
    Taunt
    Torment
    Toxic


    Gastrodon (open)



    [​IMG]
    Gastrodon [Sleast] (M)
    Nature: Quiet (NC) (-10% Evasion)

    TYPE
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    ABILITIES
    Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
    Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
    Sand Force (DW Unlocked): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

    STATS
    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 33 (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    ATTACKS (58)
    PHYSICAL
    Body Slam
    Bulldoze
    Counter
    Dig
    Dive
    Earthquake
    Facade
    Fissure
    Frustration
    Return
    Rock Slide
    Rock Tomb
    Strength
    Waterfall

    SPECIAL
    Ancientpower
    Blizzard
    Brine
    Clear Smog
    Earth Power
    Hidden Power (Fire 7)
    Hyper Beam
    Ice Beam
    Icy Wind
    Mirror Coat
    Mud Bomb
    Mud-Slap
    Muddy Water
    Scald
    Sludge
    Sludge Bomb
    Sludge Wave
    Spit Up
    Surf
    Trump Card
    Water Pulse
    Whirlpool

    OTHER
    Attract
    Block
    Double Team
    Endure
    Hail
    Harden
    Memento
    Mist
    Mud Sport
    Pain Split
    Protect
    Rain Dance
    Recover
    Rest
    Sandstorm
    Sleep Talk
    Stockpile
    String Shot
    Substitute
    Swallow
    Toxic
    Yawn


    Camerupt (open)



    [​IMG]
    Camerupt [Tormeldon] (M)
    NATURE: Quiet (-10% Evasion)

    TYPE
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    ABILITIES
    Magma Armour: (Innate) This Pokemon has a strong, heated armour that makes it incapable of being frozen. The armuor also reduces the Base Attack Power of all incoming attacks by one (1).
    Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    Anger Point (DW Unlocked): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

    STATS
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 34 (-)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    ATTACKS (45)
    PHYSICAL
    Body Slam
    Dig
    Earthquake
    Explosion
    Facade
    Fissure
    Frustration
    Iron Head
    Magnitude
    Return
    Rock Slide
    Tackle
    Take Down

    SPECIAL
    Ancientpower
    Earth Power
    Ember
    Eruption
    Flame Burst
    Flamethrower
    Flash Cannon
    Heat Wave
    Hidden Power (Ice 7)
    Hyper Beam
    Incinerate
    Lava Plume
    Mud Bomb
    Solarbeam

    OTHER
    Amnesia
    Attract
    Double Team
    Endure
    Focus Energy
    Growl
    Protect
    Rest
    Roar
    Sandstorm
    Sleep Talk
    Stealth Rock
    Substitute
    Sunny Day
    Swagger
    Toxic
    Will-O-Wisp
    Yawn




    It seems that It's A Random's team has been perfectly picked to destroy Steel Types (such as one would expect from the Ground Gym Leader.) Can C$FP's advantage of a large pool of Pokemon and an immunity to this arena's hazards help him prevail?


    It's A Random sends out his first Pokemon
    C$FP sends out his, then orders
    IAR orders



    Next Time:

    The Battle Begins: An Epic Beginning to the Battle Between ASB Giants!
  2. Its_A_Random

    Its_A_Random The imitated
    is a Forum Moderatoris a Community Contributor
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    No Ferrothorn? No problem. Let's begin hard & fast with the one Pokemon that should give him the hardest time...
    [​IMG]
    Capers @ Razor Fang
  3. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    No problem? I don't think Gliscor would have a particularly easy time against pretty much any of these guys! Especially this bad boy; go, Boulder!

    [​IMG]
    Boulder the Steelix @ Expert Belt, Sheer Force Enabled

    Don't worry, Boulder, you can handle this silly little bat-scorpion thing!

    Ice Fang, Aqua Tail, Ice Fang
    IF Gliscor {uses Counter} OR {is underground}, THEN use Double Team (4) the first time, Rock Polish the second, and Substitute (20 HP) the third, following with Ice Fang and Aqua Tail (unless this substitution is triggered again)
  4. Its_A_Random

    Its_A_Random The imitated
    is a Forum Moderatoris a Community Contributor
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    Well, this is the start of something, perhaps building an advantage here & now would suffice...Good thing we pierce Magnet Rise...

    Agility (Evade) > Taunt > Dig
  5. Temperantia

    Temperantia

    Joined:
    Mar 9, 2011
    Messages:
    1,883
    The Battle Begins: An Epic Beginning to the Battle Between ASB Giants!

    [​IMG]
    Hp: 100
    En: 100
    Status: none
    Other: none
    Item: Razor Fang

    V.S.

    [​IMG]
    Hp: 100
    En: 100
    Status: none
    Other: none
    Item: Expert Belt​


    The strikes of two Pokemon resonate as the will of their trainers intensifies...


    To initiate the battle, It's A Random sends out what is arguably his most famous Pokemon, Capers the Gliscor. While none of his Pokemon have an ideal match-up with the Flying/Ground-type, Leader C$FP sends out one of the toughest Pokemon in all of ASB, his Steelix, Boulder.


    With a surprising jolt of speed, C$FP's Steelix goes in for an Ice Fang sure to chill the 4x weak opponent to the core.
    Unfortunately for it and the Gym Leader, Capers uses even more Agility than his foe (which, honestly, isn't all too difficult) to completely evade his strike.

    With his opponent out of breath and still recovering from its miss, Gliscor decides to add insult to... injury(?) and Taunt his foe.
    The extra aggravation Steelix is feeling after his humiliating whiff and his opponent's jeering must have gotten to his killer instinct, because the Aqua Tail he smashes Capers with hits him with extra force. The combination of the water obtained from the surrounding "snow" coating Steelix's tail and the resulting critical hit add up to some good damage against Gliscor.

    Not particularly wanting to get bruised again, Capers decides the most wise course of action is to Dig into the ground, avoiding any hits that Boulder might try to land.
    Boulder tries to follow his trainer's sneaky commands and Double Team, but his adrenaline is still flowing from the last action.
    Capers takes advantage of his foe's crisis and comes up to strike him for a minuscule amount of damage.


    This Battle is far from over, folks! Who will win in this battle of greats? Can Capers hope to deal a decent amount of damage to Steelix? Can Boulder's defenses hold up to Gliscor's tricks?


    [​IMG]
    Hp: 77
    En: 74
    Status: none
    Other: none
    Item: Razor Fang

    V.S.

    [​IMG]
    Hp: 92
    En: 72
    Status: Taunted (4 actions)
    Other: none
    Item: Expert Belt​


    Calculations (open)

    Steelix:

    Ice Fang: evaded; 5 energy

    Aqua Tail: ([9+([-1.5-1])+3(crit)+2(EB)]*1.5)= 17.25 damage; 7 energy
    roll=4183/10000; hit
    roll=9521/10000; crit

    Double Team: Unable due to Taunt; 16 energy

    Total Hp Loss: 8.25~8
    Total Energy Cost: 28


    Gliscor:

    Evasive Agility: 7 energy

    Taunt: 10 energy
    Foe's Steelix has been Taunted!

    Dig: ([(8-1[Sturdy])+3+(-1.5-3)]*1.5)= 8.25 damage; 10-1= 9 energy
    roll=2840/10000; no crit

    -6 Hp Shrapnel

    Total Hp Loss: 23.25~23
    Total Energy Cost: 26



    IAR orders first!


    Next Time:

    A Tale of Two Ground-types: Gliscor vs Steelix!
  6. Its_A_Random

    Its_A_Random The imitated
    is a Forum Moderatoris a Community Contributor
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    You forgot shrapnel, & Razor Fang gives Gliscor R4 Attack. At any rate, this looked like the first KO is going to take a while...

    Torment
    > Dig > Roost
    IF Smack Down...

    • IF it was used as part of a combo, THEN change your next two actions to Substitute (15 HP) > Roost, AND push actions back
    • Otherwise, Dig AND push actions back, Using Agility (Evade) if triggered again, AND Dig if triggered again
    IF (Damaging Ice Move) when you are scheduled to use Torment, AND Boulder has Sheer Force Enabled, THEN Counter AND push actions back
  7. Temperantia

    Temperantia

    Joined:
    Mar 9, 2011
    Messages:
    1,883
    I already counted Rank 4 atk in Dig's calc (4-8)*1.5= -6 BAP from rank differences. Although I understand if my calcs were misleading.

    Here is the extended form:
    Dig: ([(8 [BAP] - 1 [Sturdy]) + 3 (STAB) + ([(4-5)*1.5= -1.5] + [(5-8)*1=-3]= -4.5 [Stat difference])= 5.5] * 1.5 [SE])= 8.25 damage; 10-1= 9 energy

    Thanks on the shrapnel catch.
  8. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,103
    Actually, the stat difference should be (4-5)*1.5-(5-8)*1=-4.5, because every rank after 5 only adds/deducts 1.
  9. Temperantia

    Temperantia

    Joined:
    Mar 9, 2011
    Messages:
    1,883
    ..And thank you Kaxtar for affirming my noobishness when it comes to reffing high-level battles. Honestly, I thought they had phased out that policy.
  10. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    You're doing well so far, Boulder!

    Heavy Slam, Dragon Tail, Heavy Slam
  11. Temperantia

    Temperantia

    Joined:
    Mar 9, 2011
    Messages:
    1,883
    [​IMG]
    Hp: 77
    En: 74
    Status: none
    Other: none
    Item: Razor Fang

    V.S.

    [​IMG]
    Hp: 92
    En: 72
    Status: Taunted (4 actions)
    Other: none
    Item: Expert Belt​


    FLAVOR PLACEHOLDER BECAUSE I'M TIRED RIGHT NOW!


    [​IMG]
    Hp: 58
    En: 44
    Status: none
    Other: none
    Item: Razor Fang

    V.S.

    [​IMG]
    Hp: 84
    En: 48
    Status: Taunted (1 action), Tormented (3 actions)
    Other: none
    Item: Expert Belt​


    Calculations (open)

    Steelix:

    Heavy Slam: ([4+2*(8-3)]+3+[1.5*4]-[(1.5*5)+(1*1)])= 14.5 damage; 5+(8/1.5)-1= 9.3-> energy
    roll=5539/10000; no crit

    Dragon Tail: (6+6-8.5)= 3.5 damage; 5 energy
    roll=4247/10000; hit
    roll=0964/10000; no crit

    Heavy Slam: (14+3+6-8.5)= 14.5 damage; 9.3-> energy
    roll=5476/10000; no crit

    Total Hp Loss: 8.25~8 Hp
    Total Energy cost: 23.6666~24 energy


    Gliscor:

    Torment: 10 energy

    Gliscor was damaged by shrapnel!

    Dig: ([(8+3+6-1[Sturdy]-10.5]*1.5)= 8.25 damage; 10-1= 9 energy
    roll=0152/10000; no crit

    Gliscor was damaged by Shrapnel!

    Roost: (2+100/10)-1=11 energy
    Gliscor regained 20 Hp!

    Gliscor was damaged by shrapnel!

    -6 Hp shrapnel

    Total Hp Loss: 18.5~19 Hp
    Total Energy Cost: 30 energy



    C$FP orders first!
  12. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    I am a little bit afraid of the fact that our energy is going down and we are Taunted, but ultimately I think we can take out Capers without any big problems.

    Ice Fang, Rock Polish, chill
    IF Taunt A2, THEN Smack Down A2 and Earthquake A3
    IF Evasive Agility A1, THEN use Rock Slide
  13. Its_A_Random

    Its_A_Random The imitated
    is a Forum Moderatoris a Community Contributor
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    And I shall match you...

    Chill > Agility > Taunt
  14. Temperantia

    Temperantia

    Joined:
    Mar 9, 2011
    Messages:
    1,883
    Brawn vs. Brain: The Ground-Types Clash!

    [​IMG]
    Hp: 58
    En: 44
    Status: none
    Other: none
    Item: Razor Fang

    V.S.

    [​IMG]
    Hp: 84
    En: 48
    Status: Taunted (1 action), Tormented (3 actions)
    Other: none
    Item: Expert Belt​


    A famous and terrible Pokemon enjoys tormenting a wall of iron. But can idle threats hope to bring down such a force?


    Everything seems calm this round, as Capers gently levitates in the air to Chill and recover its energy.
    Boulder, however, has no such notion of peace in its mind, and attacks the Gliscor with a devastating Ice Fang that deals a surprising amount of damage to the normally hardy bat/scorpion/thing.

    In the second part of the round, both opponents try to perform similar actions. Gliscor uses Agility, enhancing it's awareness and reflexes to increase his speed.
    Meanwhile, Steelix sharpens down all the rough edges on its tough carapace to improve his traction and speed. In the end, Boulder's action is useless as Capers is still much faster.

    The end of the round begins with a Taunt from Gliscor to set Boulder's blood boiling.
    After seeing this performance for the second time, Steelix can't help but still be enraged, and is unable to Chill like his trainer ordered.


    [​IMG]
    Hp: 33
    En: 39
    Status: none
    Other: +2 Speed
    Item: Razor Fang

    V.S.

    [​IMG]
    Hp: 84
    En: 36
    Status: Taunted (5 actions)
    Other: +2 Speed
    Item: Expert Belt​


    Calculations (open)

    Steelix:

    Ice Fang: ([7+6+2(SF)+2(EB)-8.5]*2.25)= 19.125; 5 energy
    roll=5235/10000; hit
    roll=8638/10000; no crit

    Rock Polish: 7 energy

    Chill: failed

    Total Hp Loss: 0
    Total Energy Cost: 11


    Gliscor:

    Chill: +12% energy

    Gliscor was damaged by shrapnel!

    Agility: 7 energy
    Gliscor's Speed rose sharply!

    Gliscor was damaged by shrapnel!

    Taunt: 10 energy

    Gliscor was damaged by shrapnel!

    -6 Hp shrapnel


    Total Hp Loss: 25.125~25 Hp
    Total Energy Cost: 5



    IAR orders first


    Next time:

    The Struggle Continues: Steelix and Gliscor Just Can't Let Up!
  15. Its_A_Random

    Its_A_Random The imitated
    is a Forum Moderatoris a Community Contributor
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    A couple of things, Ice Fang was calculated incorrectly; I had it down as ((7 (BP)-2.5 (Stat Diff)+2 (Sheer Force)+2 (Expert Belt))*2.25 (SE))=19.125 DMG. Also, Steelix doesn't get STAB from Rock Polish, so it should cost 7 EN, not 6. That said, Gliscor has 33 HP, Steelix has 36 EN. At any rate...

    Agility (Evade) > Roost > Agility (Evade)
    IF Smack Down (Non-Combo) A2, followed by (Damaging Ground Move) A3, THEN Change A2 to Dig & A3 to Chill

    When the entire match will be effectively decided by the first KO, I'll do everything in my power to drain you out! Can you handle it? Or will you crack...
  16. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Hmmm. I think I have a decent enough plan. Good thing Steelix has Sheer Force!

    Rock Slide, Bulldoze, Rock Slide
  17. Temperantia

    Temperantia

    Joined:
    Mar 9, 2011
    Messages:
    1,883
    The Struggle Continues: Steelix and Gliscor Just Can't Let Up!

    [​IMG]
    Hp: 33
    En: 39
    Status: none
    Other: +2 Speed
    Item: Razor Fang

    V.S.

    [​IMG]
    Hp: 84
    En: 36
    Status: Taunted (5 actions)
    Other: +2 Speed
    Item: Expert Belt​


    In an abandoned base, two exhausted warriors face each other in a battle of wits and stamina.


    To begin what seems to be the eighth inning of the duel between Gliscor and Steelix, Boulder summons a Rock Slide to attack Capers.
    The Gliscor tries to avoid the attack with his Agility, but his speed is unable to overcome the sheer number of rocks, and he is hit.

    Becoming tired, Capers Roosts on the ground to recover some of his health.
    Seeing his chance, Steelix uses the very earth it has rested on to Bulldoze Capers and slow him down a small amount.

    Boulder then strikes with another Rock Slide that the unanticipating Gliscor is yet again unable to use his Agility to escape.


    [​IMG]
    Hp: 26
    En: 14
    Status: none
    Other: none
    Item: Razor Fang
    No recoveries left

    V.S.

    [​IMG]
    Hp: 84
    En: 20
    Status: Taunted (2 actions)
    Other: +1 Speed
    Item: Expert Belt​


    Calculations (open)

    Steelix:

    Rock Slide: (8+6+2(SF)-8.5)= 7.5 damage; 6 energy
    roll=3692/10000; hit
    roll=6697/10000; no crit

    Bulldoze: (6+3+6-8.5)= 6.5 damage; 5-1= 4 energy
    roll=3601/10000; no crit


    Rock Slide: (8+6+2(SF)-8.5)= 7.5 damage; 6 energy
    roll=4703/10000; hit
    roll=2480/10000; no crit

    Total Hp Loss: 0
    Total Energy Cost: 16


    Gliscor:

    Agility Evade: 7 energy

    Gliscor is damaged by shrapnel!

    Roost: +20 Hp; 11 energy

    Gliscor is damaged by shrapnel!

    Agility Evade: 7 energy

    Gliscor is damaged by shrapnel!

    -6 Hp shrapnel

    Total Hp Loss: 7.5~7
    Total Energy Cost: 25
    0 recoveries left for Gliscor!


    C$FP orders first!


    Next time:

    First Blood: Will Boulder or Capers Fall!?
  18. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    This wasn't how I planned it, but it's actually still pretty good.

    Ice Fang, Rock Throw, chill
    IF in the underground phase of Dig A1, THEN Rock Throw A1, Ice Fang A2
    IF Taunt A3, THEN Protect A3
  19. Its_A_Random

    Its_A_Random The imitated
    is a Forum Moderatoris a Community Contributor
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    Just saying, when a Pokemon is left with x.5 HP at the end of a round, that .5 is rounded up, not down. Also, If Rock Throw crits, I think I am going to kill someone.

    Substitute (15 HP)
    > Chill > Taunt

    We may have to En KO ourself & be at a big disadvantage, but I will En KO Steelix, one way or another!
  20. Temperantia

    Temperantia

    Joined:
    Mar 9, 2011
    Messages:
    1,883
    I am going to admit, I had thought that implementation rounded up the damage, not Hp. This has been fixed.
  21. Temperantia

    Temperantia

    Joined:
    Mar 9, 2011
    Messages:
    1,883
    First Blood: Will Boulder or Capers Fall!?

    [​IMG]
    Hp: 26
    En: 14
    Status: none
    Other: none
    Item: Razor Fang
    No recoveries left

    V.S.

    [​IMG]
    Hp: 84
    En: 20
    Status: Taunted (2 actions)
    Other: +1 Spe
    Item: Expert Belt​


    In an underground base, somewhere in Russia, a duel of wills has broken out between two warriors...


    Capers begins the round by creating a small, but efficient, Substitute.
    However, the already tattered looking doll is soon completely ripped to shreds by Boulder's Ice Fang.

    Capers then decides to take a break and Chill for a bit.
    Boulder takes more than a slight offense in Capers lackadaisical attitude, and decides to pelt him with a wound-up Rock Throw. Fortunately for the Gliscor, Steelix's attack does only a pittance of damage.

    The round ends with Capers attempting to Taunt Boulder for what feel like the hundredth time, while Boulder Protects himself from Gliscor's annoyance.


    It's really down to the wire now, folks! Gliscor is unable to rest in any form now, while Boulder most likely won't have that luxury either...


    [​IMG]
    Hp: 2
    En: 4
    Status: none
    Other: none
    Item: Razor Fang
    No recoveries left, No chills left

    V.S.

    [​IMG]
    Hp: 84
    En: 5
    Status: none
    Other: none
    Item: Expert Belt​


    Calculations (open)

    Steelix:

    Ice Fang: ([7+6+2(SF)+2(EB)-8.5]*2.25)= 19.125; 5 energy
    roll=7914/10000; hit
    roll=7722/10000; no crit
    Gliscor's Substitute has been destroyed!

    Rock Throw: (5+6-8.5)= 2.5 damage; 3 energy
    roll=2731/10000; hit
    roll=6815/10000; no crit

    Protect: 7 energy

    Total Hp Loss: 0
    Total Energy Cost: 15


    Gliscor:

    Substitute: -15 Hp, 12 energy
    Gliscor created a small (15 Hp) Substitute!

    Chill: +12 energy

    Taunt: 10 energy

    -6 Hp shrapnel

    Total Hp Loss: 23.5~24
    Total Energy Cost: 10



    IAR goes first


    Next Time:

    Now Someone is Going to Be KO'd!
  22. Its_A_Random

    Its_A_Random The imitated
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    Capers, you've earned your rest, all I need of you now is one final attack to seal Steelix's fate...

    Taunt
  23. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    yaaaaaaay!

    Rock Throw
  24. Temperantia

    Temperantia

    Joined:
    Mar 9, 2011
    Messages:
    1,883
    Now Someone is Going to Be KO'd!

    [​IMG]
    Hp: 2
    En: 4
    Status: none
    Other: none
    Item: Razor Fang
    No recoveries left, No chills left

    V.S.

    [​IMG]
    Hp: 84
    En: 5
    Status: none
    Other: none
    Item: Expert Belt​


    Two amazing trainers have the most uneventful round ever. Gliscor uses Taunt, then is KO'd from energy exhaustion... That's it.



    [​IMG]
    Hp: KO
    En: 0
    Status: none
    Other: none
    Item: Razor Fang
    No recoveries left, No chills left

    V.S.

    [​IMG]
    Hp: 84
    En: 5
    Status: none
    Other: Taunted (6 actions)
    Item: Expert Belt​


    IAR sends out his next Pokemon, then
    C$FP orders



    Next time:

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    Its_A_Random The imitated
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