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Stoutland [QC 3/3] [GP 2/2]

Discussion in 'Uploaded Analyses' started by Hollywood, Mar 28, 2013.

  1. Hollywood

    Hollywood walking in a straight line, that's not really her style
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    [​IMG]
    is dog


    [Overview]

    <p>Stoutland is one of the premier dog Pokemon in Neverused. Unfortunately, this doesn't mean it's a good choice for a competitive team. With access to both Scrappy and Intimidate, one might think that it is a great Pokemon that can fit onto almost any team. The issue is that, while these are great abilities, Stoutland is severely outclassed by many of the other offensive Normal-types within the tier; most anything it can do, another Pokemon can do better. Kangaskhan, for example, generally outclasses Stoutland as a Scrappy-wielding offensive Normal-type, thanks to its slightly higher Speed coupled with priority moves in Fake Out and Sucker Punch. In addition, both Tauros and Granbull have access to Intimidate, pushing Stoutland even further into obscurity. Tauros is a lot better offensively thanks to its much greater Speed stat, and while Granbull might have lesser bulk than Stoutland, it makes up for it with access to many more support options. Truly, Stoutland's greatest niche is in Sand Rush, but due to the lack of permanent sand in NU, Stoutland is one of few Pokemon that functions better in OU than in NU. In the end, Stoutland isn't a top tier NU Pokemon, and it only has a couple of niches over typical Normal-types.</p>

    [SET]
    name: Bulky Attacker
    move 1: Return
    move 2: Crunch
    move 3: Superpower
    move 4: Thunder Wave / Toxic
    item: Leftovers
    ability: Intimidate
    nature: Adamant
    evs: 252 HP / 252 Atk / 4 SpD

    [SET COMMENTS]

    <p>This is the best set Stoutland can run in NU that isn't severely outclassed by other Normal-types. Unfortunately, this set still isn't very good. Return hits most Pokemon in NU for decent damage, but it's still not that strong. Stoutland would appreciate the boosted power of Double Edge, but for some reason, our four-legged friend does not learn it. Crunch lets it hit Ghost-types, such as Drifblim, Golurk, and Haunter, while also providing super effective coverage against Psychic-types such as Gardevoir and Musharna. Superpower rounds out its coverage, hitting Rock- and Steel-types harder than any of its other moves. Unfortunately, many of the Pokemon you will want to hit with Superpower, such as Golem, Probopass, and Piloswine, are very bulky, so don't expect a very large damage output. The final slot typically depends upon the structure of your team. More offensive teams prefer Thunder Wave to help slow down opposing offensive threats, and Stoutland itself also enjoys the lowered Speed of its foes. More defensive teams, however, prefer Toxic as Speed is less important to them. Specifically, it can help to weaken physical walls such as Alomomola and Tangela, the likes of which Stoutland is completely unable to break.</p>

    [ADDITIONAL COMMENTS]

    <p>An Adamant nature is chosen for this set because Speed is unimportant to it. While Scrappy may seem like a good option, it compromises Stoutland's ability to take hits and will once again make Stoutland function as an inferior Kangaskhan. Spikes-stacking teams might prefer for Stoutland to run Roar over one of the status moves listed in order to rack up residual damage on the opponent's team. Stoutland can be used on a Normal spam team alongside such partners as Kangaskhan, Tauros, and Zangoose. It also pairs well with bulky Psychic-types such as Musharna that can take powerful Fighting-type attacks from the likes of Sawk and Gurdurr. Ghost-types such as Misdreavus and Drifblim are also good ways to handle Sawk and Primeape. Because bulky Rock- and Ground-types give this set troubles, Stoutland enjoys offensive support from powerful special attackers such as Ludicolo, Mantine, and Samurott. Finally, sets without Toxic are hard walled by Alomomola, so it's a good idea to pair Stoutland with Grass-types such as Exeggutor and Roselia. Roselia in particular can set up Spikes to support the team and can also hit Tangela for great damage with a STAB Sludge Bomb.</p>


    [Other Options]

    <p>Though Stoutland doesn't have much else going for it, there are a few additional options that could be explored. Manual sand alongside Sand Rush sounds like a great idea, and while Stoutland hits hard enough with a Choice Band to consider its use, it's the only Pokemon in NU that benefits from manually set sand. This means you have to dedicate a significant amount of your team just to support one Pokemon which is even worse when you consider that Choice Band Stoutland isn't very good to begin with. Overall, you're better off not using a Sand Rush set. The elemental fangs can be used for niche coverage, but due to their low Base Power, you are generally better off using the coverage moves listed. Pursuit is a decent option, allowing Stoutland to trap unassuming Ghost- and Psychic-types switching out trying to avoid an attack. A defensive set with Rest, Sleep Talk, and Roar could be used; however, Munchlax usually runs this set better due to its great special bulk. Wild Charge can be used to hit Alomomola and other bulky Water-types for super effective damage, but be forewarned that it still won't do a lot of damage to Alomomola, scoring only a 5HKO at best after Leftovers recovery. Work Up is Stoutland's best boosting move, but considering its poor Special Attack stat, special movepool, and below average Speed, Stoutland doesn't utilize the move very well. Finally, a parashuffler set with Roar and Thunder Wave is probably the best alternative to the set listed above thanks to Stoutland's good bulk with investment and its access to Intimidate.</p>

    [Checks and Counters]

    <p>Gurdurr is the best check to Stoutland as it can take a Return with relative ease and recover with a STAB, super effective Drain Punch. Musharna is also a great defensive check because it takes 3 to 4 hits for Stoutland to KO it with Crunch. Even Toxic does not reliably handle Musharna since it can use Heal Bell while punishing Stoutland for poisoning it thanks to Synchonize. Mainly, anything with decent bulk and a reliable form of recovery can handle Stoutland well. Sawk serves as a great offensive check since the Choice Band set can OHKO Stoutland even after the Attack drop from Intimidate. The only thing Sawk really has to worry about is switching into a Thunder Wave. Strong special attackers, such as Samurott and Exeggutor, don't mind the Attack drop and can hit it rather hard. Braviary loves for Stoutland to switch into it as Defiant powers it up instead of dropping its power with Intimidate. Finally, almost any physically defensive Pokemon—Tangela, Alomomola, Shelgon, and Metang, to name a few—handles Stoutland well.</p>


    skeleton (open)

    [Overview]
    • bad normal type that struggles to compete with all the better ones (mainly Kanga)
    • has a bunch of cool abilities but there is always something that can do it better
    • Bulky normal with intimidate? Granbull has a better support movepool(though stoutland wins in sheer bulk)
    • no permanent sand is what makes it bad, it's much better in OU lol



    [SET]
    name: Bulky Attacker
    move 1: Return
    move 2: Crunch
    move 3: Superpower
    move 4: Thunder Wave / Toxic
    item: Leftovers
    ability: Intimidate
    nature: Adamant
    evs: 252 HP / 252 Atk / 4 SpD


    [SET COMMENTS]
    • best set to separate it from Kanga as much as possible
    • it is still bad but this is the best it can do
    • return is the STAB move (no double edge :<), hits most things decently hard, not that strong though
    • crunch hits Ghosts like Drifblim, Golurk, and Haunter, while also hitting psychics like Gardy and Mushy
    • superpower hits Rocks and Steels (GOlem, Probopass, Piloswine) but thyre all so bulky its not like youll do that much
    • t wave if youre using stoutland on an offensive team, toxic if using stoutland on a defensive team


    [ADDITIONAL COMMENTS]
    • Adamant is more strong!
    • Scrappy can be used but its just a worse Kanga then
    • Roar can be used over status moves on a Spikes-stacking team
    • Stoutland is bulkier than Granbull so it makes great use of intimidate
    • Scrappy = lesser Kanga. It's still a good ability but there's no reason to use it over Kanga
    • can be used on a Normal spam team with mons like Kanga, Tauros, Zangoose
    • Pairs well with Gardy and Mushy to take on Gurdurr and Sawk, who do a number to Stoutland
    • strong special attackers to hit the bulky Rock and Grounds that take this set on decently well, so Samurott, Ludicolo, Mantine.
    • No Toxic = Alomomola bait. SO a grass-type like Exeggutor demolishes it


    [Other Options]
    • manual sandstorm + sand rush
    • elemental fangs
    • Pursuit
    • rest talk roar
    • wild charge
    • Work Up
    • parashuffler set could work, roar + twave can be annoying

    [Checks and Counters]
    • Gurdurr #1
    • Musharna
    • anything with recovery will probably do well
    • Sawk doesnt like twave but owns it other wise
    • strong special attackers like Samurott and Exeggutor
    • Braviary powers up when hit by Intimidate
    • anything physically defensive (Tangela, Shelgon, Metang, alomomola)


    I can expand on this if needed. But Stoutland is bad and I just want to make that clear


    Swamp Rocket's post from forever ago that Raseri dun goofed when merging (open)
    I don't think Stoutland is "bad" as much as "outclassed." I would put the analysis more in that context personally, because if Kangaskhan didn't exist (or was RU) I think it would actually be a pretty good Pokemon in NU.

    Speaking of which I hardly think that Scrappy even needs to be mentioned at all and is more OO material if anything, because from there it is completely outclassed by Kangaskhan aside from having Thunder Wave (which is not much to say at all) and 5 more points in Attack. With Scrappy, Crunch is also pretty much useless because of STAB Return hitting pretty much just as hard and the two sets would function differently. Stoutland functions sort of like a Pokemon that can take hits and hit back sort of well, and while Granbull is almost identical with Heal Bell and a higher Attack, it can take hits better, especially on the Special Side, where Granbull is somewhat vulnerable, although it can't even do that very well because everything is so strong. Certainly better than Scrappy at the very least, because at least in the raw stats department it has an at least noticeable advantage. Basically, I think Intimidate should be the only option for the ability.

    But yeah I agree Stoutland is pretty bad in NU though due to the circumstances. I legit had to use this thing on a team with only Normal-types to make it seem like it actually could do something :(
  2. ScraftyIsTheBest

    ScraftyIsTheBest lovin'
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    Yeah, Stoutland suffers from being a "Jack of all Trades, Master of None" kind of Normal-type, so I wouldn't say it's absolutely "bad" as in "This thing is absolutely ineffective and will not do very well at all", rather "This thing is outclassed by much better Pokemon".

    I'm going to have to agree Scrappy is OO at best, because Crunch has practically zero use since Golurk and Misdreavus are being smacked by Return if Scrappy is chosen. Intimidate allows you to at least modestly check Golurk and Zangoose.

    I think a mention of the ParaShuffler set with T-Wave, Roar, Return, and something should be made. With Spikes support from the likes of Garbodor (who checks Sawk for Stouland pretty well), Stoutland can shuffle up the team decently and take hits decently. At the very least, it deserves to be OO imo.

    Stoutland is sadly a case of a depressingly outclassed Pokemon. Don't speak of it as absolutely terrible, but do acknowledge it's hardly worth using and that 99% of the time, there's a better Pokemon to use.
  3. Sweet Jesus

    Sweet Jesus Neal and Jack and me, absent lovers...

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    Seems good,

    Add parashuffler in other options, (or in ac though EV's are different)

    And yeah, I guess you could use the term outclassed more than bad

    QC approved 1/3
  4. Raseri

    Raseri musharna fan
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    kk updated with changes.

    I moved Scrappy to AC, changed some mentions of bad to outclassed, added parashuffler to OO
  5. FLCL

    FLCL
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    idk if im even qualified to do this anymore but it looks good to me

    [qc]2/3[/qc]
  6. tennisace

    tennisace brock you like a hurricane
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    in the ac of the set, you could mention a spread of 252 hp / 184 atk / 72 spe, adamant. 2hkos golurk with crunch 100% of the time, outspeeds a bunch of random stuff like the fraxure set on-site.
  7. Raseri

    Raseri musharna fan
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    treecko37 is taking this over!
  8. Hollywood

    Hollywood walking in a straight line, that's not really her style
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    Done with the write-up. Let me know if there's anything here that needs changed!
  9. ebeast

    ebeast she's probably sexting nprtprt
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    [SET COMMENTS]
    • I looks like you're missing something in the sentence where you talk about Superpower, so fix that.

    • Mention specifically that Toxic hits Alomomola and Tangela, who can get in the way of Stoutland and other potential partners.

    [ADDITIONAL COMMENTS]
    • Add Ghost-types such as Misdreavus and Drifblim as good partners are well to deal with Primeape and Sawk.

    • Add Roselia as a mention alongside Exeggutor as a good partner to beat Alomomola. Roselia also provides Spikes to help out Stoutland.

    [Other Options]
    • Manual Sand is actually a terrible idea, due to Stoutland being the only real abuser and it being a waste of a moveslot on the Pokemon that set it up. Choice Band Stoutland is actually not good enough at all to justify for it. Make sure to put emphasis on this.

    [qc]3/3[/qc]
  10. Hollywood

    Hollywood walking in a straight line, that's not really her style
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    changes implemented and on to GP we go~
  11. Shame That

    Shame That cheerio
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    REMOVE ADD MIKEL'S FAVOURITE COLOUR

    Show Hide
    [OVERVIEW]

    <p>Stoutland is one of the premier dog Pokemon in Neverused. Unfortunately, this doesn't mean it's a good choice for a competitive team. With access to both Scrappy and Intimidate, one might think that it is a great Pokemon that can fit on to almost any team. The issue is that, while these are great abilities, Stoutland is severely outclassed by many of the other offensive Normal-types within the tier. Basically anything it can do, another Pokemon can do better. Kangaskhan, for example, generally outclasses Stoutland as a Scrappy wielding offensive Normal-type just rewording to make it seem that Kanga isnt beating stoutland totally due to scrappy with Scrappy, thanks to its slightly higher Speed, coupled with priority moves in Fake Out and Sucker Punch. In addition to this, both Tauros and Granbull have access to Intimidate, pushing Stoutland even further into obscurity. Tauros is much better offensively thanks to its much greater Speed stat while Granbull, while having less bulk than Stoutland, has many more support options than Stoutlandavailable to it. Truly, itStoutland's greatest niche is in Sand Rush, but due to the lack of permanent sand in NU, Stoutland is one of few Pokemon who functions better in OU than in NU. In the end, Stoutland isn't a top tier NU Pokemon, and it only has a couple of niches over typical Normal-types.</p>


    [SET]
    name: Bulky Attacker
    move 1: Return
    move 2: Crunch
    move 3: Superpower
    move 4: Thunder Wave / Toxic
    item: Leftovers
    ability: Intimidate
    nature: Adamant
    evs: 252 HP / 252 Atk / 4 SpD


    [SET COMMENTS]

    <p>This is the best set Stoutland can run in NU that isn't severely outclassed by other Normal-types. Unfortunately, this set still isn't very good, but it's the best that Stoutland can manage in NU. Return is its STAB move of choice since it doesn't learn Double Edge. It hits most Pokemon in NU for decent damage, but it's still not that strong. Crunch lets it hit Ghost-types like Drifblim, Golurk, and Haunter while also providing super effective coverage against Psychic-types such as Gardevoir and Musharna. Superpower rounds out its coverage, hitting Rock and Steel-types harder than any of its other moves. Unfortunately, many of the Pokemon you will want to hit with Superpower, such as Golem, Probopass, and Piloswine, are very bulky, so don't expect the greatest damage output. The final slot typically depends upon the structure of your team. More offensive teams prefer Thunder Wave to help slow down opposing offensive threats. Stoutland itself also enjoys the lowered Speed of its foes. More defensive teams, however, prefer Toxic since Speed is less important to them. Specifically, it hits Pocan help to weakemon likephysical walls such as Alomomola and Tangela which Stoutland is completely unable to break. Toxic is also a great utility move in general, helping to slowly chip away at the HP of more defensive Pokemon, the likes of which Stoutland is completely unable to break.</p>


    [ADDITIONAL COMMENTS]

    <p>An Adamant nature is chosen for this set since Speed is unimportant to it. While Scrappy may seem like a good option, it compromises the ability for Stoutland's ability to take hits and will once again make Stoutland function as an inferior Kangaskhan. Spikes stacking teams may want to run Roar over one of the status moves listed in order to rack up passiveresidual damage on the opponent's team. Stoutland can be used on a Normal spam team alongside such partners as Kangaskhan, Tauros, and Zangoose. It also pairs well with bulky Psychic-types like Musharna who can take powerful Fighting-type attacks from the likes of Sawk and Gurdurr. Ghost-types such as Misdreavus and Drifblim are also good ways to handle Sawk and Primeape. Since bulky Rock and Ground-types give this set troubles, Stoutland enjoys offensive support from powerful special attackers such as Ludicolo, Mantine, and Samurott. Finally, sets without Toxic are hard walled by Alomomola which means, so it's a good idea to pair Stoutland with Grass-types such as Exeggutor and Roselia are also good choices to use alongside Stoutland. Roselia in particular can set up Spikes to support the team and can also hit Tangela with a STAB Sludge Bomb.</p>


    [OTHER OPTIONS]

    <p>Though Stoutland doesn't have much else going for it, there are a few additional options that could be explored. Manual sand alongside Sand Rush sounds like a great idea, and while Stoutland hits hard enough with a Choice Band to consider its use, it's the only Pokemon in NU who benefits from manually set sand. This means you have to dedicate a significant amount of your team just to support one Pokemon which is even worse when you consider that Choice Band Stoutland isn't very good to begin with. Overall, you're better off not using a Sand Rush set. The elemental fangs can be used for niche coverage, though due to their low base power, you are generally better off using the coverage moves listed. Pursuit is a decent option, allowing Stoutland to trap unassuming Ghost and Psychic-types switching out trying to avoid an attack. A defensive set with Rest, Sleep Talk, and Roar could be used, though Munchlax usually runs this set better due to its great special bulk. Wild Charge can be used to hit Alomomola and other bulky Water-types for super effective damage, but be forewarned that it still won't do a lot of damage to Alomomola, scoring only a 5-6 hit KO after Leftovers recovery. Work Up is itStoutland's best boosting move, but considering its poor Special Attack stat, special movepool, and below average Speed, Stoutland doesn't utilize the move very well. Finally, a parashuffler set with Roar and Thunder Wave is probably the best alternative to this set thanks to Stoutland's good bulk with investment and its access to Intimidate.</p>


    [CHECKS AND COUNTERS]

    <p>Gurdurr is the best check to Stoutland since it can take Return with relative ease and recover with a STAB, super effective Drain Punch. Musharna is also a great defensive check since it takes 3 to 4 hits to KO with Crunch. Even Toxic does not reliably handle Musharna since it can use Heal Bell while punishing Stoutland for statusing it thanks to Synchonize. Mainly, anything with decent bulk and a reliable form of recovery can handle Stoutland well. Sawk serves as a great offensive check since the Choice Band set can OHKO Stoutland even after the Attack drop from Intimidate. The only thing Sawk really has to worry about is switching into a Thunder Wave. Strong special attackers like Samurott and Exeggutor don't mind the drop to Attack and can hit it rather hard. Braviary loves for Stoutland to switch into it since Defiant powers it up instead of dropping its power with Intimidate. Finally, almost any physically defensive Pokemon handles Stoutland well. Examples include Tangela, Alomomola, Shelgon, and Metang.</p>


    c/p (open)
    [OVERVIEW]

    <p>Stoutland is one of the premier dog Pokemon in Neverused. Unfortunately, this doesn't mean it's a good choice for a competitive team. With access to both Scrappy and Intimidate, one might think that it is a great Pokemon that can fit on to almost any team. The issue is that, while these are great abilities, Stoutland is severely outclassed by many of the other offensive Normal-types within the tier. Basically anything it can do, another Pokemon can do better. Kangaskhan, for example, generally outclasses Stoutland as a Scrappy wielding offensive Normal-type, thanks to its slightly higher Speed coupled with priority moves in Fake Out and Sucker Punch. In addition to this, both Tauros and Granbull have access to Intimidate, pushing Stoutland even further into obscurity. Tauros is much better offensively thanks to its much greater Speed stat while Granbull, while having less bulk than Stoutland, has many more support options available to it. Truly, Stoutland's greatest niche is in Sand Rush, but due to the lack of permanent sand in NU, Stoutland is one of few Pokemon who functions better in OU than in NU. In the end, Stoutland isn't a top tier NU Pokemon, and it only has a couple of niches over typical Normal-types.</p>


    [SET]
    name: Bulky Attacker
    move 1: Return
    move 2: Crunch
    move 3: Superpower
    move 4: Thunder Wave / Toxic
    item: Leftovers
    ability: Intimidate
    nature: Adamant
    evs: 252 HP / 252 Atk / 4 SpD


    [SET COMMENTS]

    <p>This is the best set Stoutland can run in NU that isn't severely outclassed by other Normal-types. Unfortunately, this set still isn't very good, but it's the best that Stoutland can manage in NU. Return is its STAB move of choice since it doesn't learn Double Edge. It hits most Pokemon in NU for decent damage, but it's still not that strong. Crunch lets it hit Ghost-types like Drifblim, Golurk, and Haunter while also providing super effective coverage against Psychic-types such as Gardevoir and Musharna. Superpower rounds out its coverage, hitting Rock and Steel-types harder than any of its other moves. Unfortunately, many of the Pokemon you will want to hit with Superpower, such as Golem, Probopass, and Piloswine, are very bulky, so don't expect the greatest damage output. The final slot typically depends upon the structure of your team. More offensive teams prefer Thunder Wave to help slow down opposing offensive threats. Stoutland itself also enjoys the lowered Speed of its foes. More defensive teams, however, prefer Toxic since Speed is less important to them. Specifically, it can help to weaken physical walls such as Alomomola and Tangela, the likes of which Stoutland is completely unable to break.</p>


    [ADDITIONAL COMMENTS]

    <p>An Adamant nature is chosen for this set since Speed is unimportant to it. While Scrappy may seem like a good option, it compromises Stoutland's ability to take hits and will once again make Stoutland function as an inferior Kangaskhan. Spikes stacking teams may want to run Roar over one of the status moves listed in order to rack up residual damage on the opponent's team. Stoutland can be used on a Normal spam team alongside such partners as Kangaskhan, Tauros, and Zangoose. It also pairs well with bulky Psychic-types like Musharna who can take powerful Fighting-type attacks from the likes of Sawk and Gurdurr. Ghost-types such as Misdreavus and Drifblim are also good ways to handle Sawk and Primeape. Since bulky Rock and Ground-types give this set troubles, Stoutland enjoys offensive support from powerful special attackers such as Ludicolo, Mantine, and Samurott. Finally, sets without Toxic are hard walled by Alomomola, so it's a good idea to pair Stoutland with Grass-types such as Exeggutor and Roselia. Roselia in particular can set up Spikes to support the team and can also hit Tangela with a STAB Sludge Bomb.</p>


    [OTHER OPTIONS]

    <p>Though Stoutland doesn't have much else going for it, there are a few additional options that could be explored. Manual sand alongside Sand Rush sounds like a great idea, and while Stoutland hits hard enough with a Choice Band to consider its use, it's the only Pokemon in NU who benefits from manually set sand. This means you have to dedicate a significant amount of your team just to support one Pokemon which is even worse when you consider that Choice Band Stoutland isn't very good to begin with. Overall, you're better off not using a Sand Rush set. The elemental fangs can be used for niche coverage, though due to their low base power, you are generally better off using the coverage moves listed. Pursuit is a decent option, allowing Stoutland to trap unassuming Ghost and Psychic-types switching out trying to avoid an attack. A defensive set with Rest, Sleep Talk, and Roar could be used, though Munchlax usually runs this set better due to its great special bulk. Wild Charge can be used to hit Alomomola and other bulky Water-types for super effective damage, but be forewarned that it still won't do a lot of damage to Alomomola, scoring only a 5-6 hit KO after Leftovers recovery. Work Up is Stoutland's best boosting move, but considering its poor Special Attack stat, special movepool, and below average Speed, Stoutland doesn't utilize the move very well. Finally, a parashuffler set with Roar and Thunder Wave is probably the best alternative to this set thanks to Stoutland's good bulk with investment and its access to Intimidate.</p>


    [CHECKS AND COUNTERS]

    <p>Gurdurr is the best check to Stoutland since it can take Return with relative ease and recover with a STAB, super effective Drain Punch. Musharna is also a great defensive check since it takes 3 to 4 hits to KO with Crunch. Even Toxic does not reliably handle Musharna since it can use Heal Bell while punishing Stoutland for statusing it thanks to Synchonize. Mainly, anything with decent bulk and a reliable form of recovery can handle Stoutland well. Sawk serves as a great offensive check since the Choice Band set can OHKO Stoutland even after the Attack drop from Intimidate. The only thing Sawk really has to worry about is switching into a Thunder Wave. Strong special attackers like Samurott and Exeggutor don't mind the drop to Attack and can hit it rather hard. Braviary loves for Stoutland to switch into it since Defiant powers it up instead of dropping its power with Intimidate. Finally, almost any physically defensive Pokemon handles Stoutland well. Examples include Tangela, Alomomola, Shelgon, and Metang.</p>


    stoutland strong!! anyway gp 1/2
  12. Hollywood

    Hollywood walking in a straight line, that's not really her style
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    tank ya Shame That
    GP check 1 implemented.
  13. Rohail

    Rohail Vaporeon <3
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    Amcheck :)
    ADD
    REMOVE

    Diff Amcheck (open)
    [OVERVIEWverview]

    <p>Stoutland is one of the premier dog Pokemon in Neverused. Unfortunately, this doesn't mean it's a good choice for a competitive team. With access to both Scrappy and Intimidate, one might think that it is a great Pokemon that can fit on(remove space)to almost any team. The issue is that, while these are great abilities, Stoutland is severely outclassed by many of the other offensive Normal-types within the tier. Basically; anything it can do, another Pokemon can do better. Kangaskhan, for example, generally outclasses Stoutland as a Scrappy wielding offensive Normal-type, thanks to its slightly higher Speed coupled with priority moves in Fake Out and Sucker Punch. In addition to thisat, both Tauros and Granbull have access to Intimidate, pushing Stoutland even further into obscurity. Tauros is mucha lot better offensively thanks to its much greater Speed stat, while Granbull, while might havinge lesser bulk than Stoutland, it makes up for it with access to many more support options available to it. Truly, Stoutland's greatest niche is in Sand Rush, but due to the lack of permanent sand in NU, Stoutland is one of few Pokemon who functions better in OU than in NU. In the end, Stoutland isn't a top tier NU Pokemon, and it only has a couple of niches over typical Normal-types.</p>

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    [SET]
    name: Bulky Attacker
    move 1: Return
    move 2: Crunch
    move 3: Superpower
    move 4: Thunder Wave / Toxic
    item: Leftovers
    ability: Intimidate
    nature: Adamant
    evs: 252 HP / 252 Atk / 4 SpD

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    [SET COMMENTS]

    <p>This is the best set Stoutland can run in NU that isn't severely outclassed by other Normal-types. Unfortunately, this set still isn't very good, but it's the best that Stoutland can manage in NU. Return is its STAB move of choice since itStoutland doesn't learn Double Edge.; It hits most Pokemon in NU for decent damage, but it's still not that strong. Crunch lets it hit Ghost-types likesuch as Drifblim, Golurk, and Haunter while also providing super effective coverage against Psychic-types such as Gardevoir and Musharna. Superpower rounds out its coverage, hitting Rock-(hyphen) and Steel-types harder than any of its other moves. Unfortunately, many of the Pokemon you will want to hit with Superpower, such as Golem, Probopass, and Piloswine, are very bulky, so don't expect the greatesta large damage output. The final slot typically depends upon the structure of your team. More offensive teams prefer Thunder Wave to help slow down opposing offensive threats., and Stoutland itself also enjoys the lowered Speed of its foes. More defensive teams, however, prefer Toxic asince Speed is less important to them. Specifically, it can help to weaken physical walls such as Alomomola and Tangela, the likes of which Stoutland is completely unable to break.</p>

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    [ADDITIONAL COMMENTS]

    <p>An Adamant nature is chosen for this set sincbecause Speed is unimportant to it. While Scrappy may seem like a good option, it compromises Stoutland's ability to take hits and will once again make Stoutland function as an inferior Kangaskhan. Spikes stacking teams may want to run Roar over one of the status moves listed in order to, so they can rack up residual damage on the opponent's team. Stoutland can be used on a Normal spam team alongside such partners as Kangaskhan, Tauros, and Zangoose. It also pairs well with bulky Psychic-types likesuch as Musharna who can take powerful Fighting-type attacks from the likes of Sawk and Gurdurr. Ghost-types, such as Misdreavus and Drifblim, are also good ways to handle Sawk and Primeape. Since bulky Rock and Ground-types give this set troubles, Stoutland enjoys offensive support from powerful special attackers such as Ludicolo, Mantine, and Samurott. Finally, sets without Toxic are hard walled by Alomomola, so it's a good idea to pair Stoutland with Grass-types such as Exeggutor and Roselia. Roselia in particular can set up Spikes to support the team and can also hit Tangela hard with a STAB Sludge Bomb.</p>

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    [OTHER OPTIONSther Options]

    <p>Though Stoutland doesn't have much else going for it, although there are a few additional options that could be explored. Manual sand alongside Sand Rush sounds like a great idea, and while Stoutland hits hard enough with a Choice Band to consider its use, it's the only Pokemon in NU who benefits from manually set sand. This means you have to dedicate a significant amount of your team just to support one Pokemon which is even worse when you consider that Choice Band Stoutland isn't very good to begin with. Overall, you're better off not using a Sand Rush set. The elemental fangs can be used for niche coverage, though due to their low base power though, you are generally better off using the coverage moves listed. Pursuit is a decent option, allowing Stoutland to trap unassuming Ghost-(hyphen) and Psychic-types switching out trying to avoid an attack. A defensive set with Rest, Sleep Talk, and Roar could be used, thoughwever, Munchlax usually runs this set better due to its great special bulk. Wild Charge can be used to hit Alomomola and other bulky Water-types for super effective damage, but be forewarned that it still won't do a lot of damage to Alomomola, scoring only a 5-6 hit HKO after Leftovers recovery. Work Up is Stoutland's best boosting move, but considering its poor Special Attack stat, special movepool, and below average Speed, Stoutland doesn't utilize the move very well. Finally, a parashuffler set with Roar and Thunder Wave is probably the best alternative to thise set listed above, thanks to Stoutland's good bulk with investment and its access to Intimidate.</p>

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    [CHECKS AND COUNTERShecks and Counters]

    <p>Gurdurr is the best check to Stoutland asince it can take a Return with relative ease and recover with a STAB, super effective Drain Punch. Musharna is also a great defensive check sincbecause it takes 3 to 4 hits for Stoutland to KO with Crunch. Even Toxic does not reliably handle Musharna since it can use Heal Bell while punishing Stoutland for spreading statusing on it thanks to Synchonize. Mainly, anything with decent bulk and a reliable form of recovery can handle Stoutland well. Sawk serves as a great offensive check since the Choice Band set can OHKO Stoutland even after the Attack drop from Intimidate. The only thing Sawk really has to worry about is switching into a Thunder Wave. Strong special attackers like, such as Samurott and Exeggutor, don't mind the drop to Attack drop, and can hit it rather hard. Braviary loves for Stoutland to switch into it asince Defiant powers it up instead of dropping its power with Intimidate. Finally, almost any physically defensive Pokemon handles Stoutland well. E;examples include Tangela, Alomomola, Shelgon, and Metang.</p>


    Great job Treecko37, you just need to be wary of a few small details. You only need one line separating the paragraphs, most of the time, you had two. Avoid using the words "like" and "since" (for the latter, there are some uses that were left untouched in the analysis because they were proper), and replace them with "such as" in "like"'s case, and "because" or "as" in "since"'s case. The Overview, Other Options, and Checks and Counters tags are never fully capitalized; instead, only the first letters of each word is (except for "and"). If you're mentioning two types together, the hyphen will still go next to the first type as such: "Rock- and Steel-types" and not "Rock and Steel-types". A few commas were not used where they were supposed to be, instead you used periods or nothing at all (however, I'm not that great with punctuation either, so my suggestions might be wrong, implement them if you feel that they let the sentence flow better). I'm pretty sure those were the only common mistakes, so great job ^_^
  14. Jukain

    Jukain fuck redew
    is a Community Contributoris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogon
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    yeah implement rohail17's check as well as the following and this is good

    revisions (open)



    [gp]2/2[/gp]
  15. Hollywood

    Hollywood walking in a straight line, that's not really her style
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    every dog has its day
    for Stoutland
    that day is today

    This is ready for upload.
  16. Zebraiken

    Zebraiken seize the day
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