Welcome to my RMT!,
In light of the new voice challenges, laddering suddenly became interesting to me; The current challenge, UU, was a tier I had never played before. I went through the usual turn of events when joining a tier; I made a team. It sucked. I changed the team. It got better. I read some RMTs; so on and so forth. I came across a very nice looking team, PK Gaming's Big Scale Magic Show. I love the team. It was amazing and it really fit my play style. Now, being of OU heritage, it brought me great pain not being to use this balanced play style to the fullest in OU. So that is what I set out to do. I wouldn't say I've done it very well, but I wouldn't write a RMT for a team that's bad either. It's hard to break to mold in OU, but I tried. The Pokemon may not be that unique, but I find that the balanced defensive-offensive play style to be very unique in OU. Here we go!
(Just a side note, I'm trying to format this to be easy to read. Read the Short-hand version to just get the gist of the team and read the normal version under it if you'd like to know a little bit more about why I chose these Pokemon. That way anyone who enjoys a good RMT can enjoy this one and anyone looking to steal a team can enjoy it as well.)
In light of the new voice challenges, laddering suddenly became interesting to me; The current challenge, UU, was a tier I had never played before. I went through the usual turn of events when joining a tier; I made a team. It sucked. I changed the team. It got better. I read some RMTs; so on and so forth. I came across a very nice looking team, PK Gaming's Big Scale Magic Show. I love the team. It was amazing and it really fit my play style. Now, being of OU heritage, it brought me great pain not being to use this balanced play style to the fullest in OU. So that is what I set out to do. I wouldn't say I've done it very well, but I wouldn't write a RMT for a team that's bad either. It's hard to break to mold in OU, but I tried. The Pokemon may not be that unique, but I find that the balanced defensive-offensive play style to be very unique in OU. Here we go!
(Just a side note, I'm trying to format this to be easy to read. Read the Short-hand version to just get the gist of the team and read the normal version under it if you'd like to know a little bit more about why I chose these Pokemon. That way anyone who enjoys a good RMT can enjoy this one and anyone looking to steal a team can enjoy it as well.)
STRATOSPHERE
(Changes will be shown in red)
(Short-hand will be shown in brown)
(Changes will be shown in red)
(Short-hand will be shown in brown)
The Bulk:
Landorus-Therian (M) @ Leftovers
Trait: Intimidate
EVs: 200 HP / 244 Def / 64 Atk
Adamant Nature
- Stealth Rock
- Earthquake
- Stone Edge
- U-turn
Heatran @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 252 SDef / 4 SAtk
Calm Nature
- Lava Plume
- Toxic
- Roar
- Protect
Landorus-Therian (M) @ Leftovers
Trait: Intimidate
EVs: 200 HP / 244 Def / 64 Atk
Adamant Nature
- Stealth Rock
- Earthquake
- Stone Edge
- U-turn
Heatran @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 252 SDef / 4 SAtk
Calm Nature
- Lava Plume
- Toxic
- Roar
- Protect
Short-hand: Lando-T is a great physical wall, Base 89 HP and 90 Def coupled with an Intimidate debuff can slow down a number of physical threats, and with Edge-Quake coverage and SR laying capabilities you can't go wrong. Don't forget U-turn to keep that momentum. Heatran is the other end of the spectrum, grass Pokemon can ruin this team and Heatran scares them. Roar can phase any number of threats, notably boosted dragons that don't have EQ. Toxic/Protect/Leftovers can be used to stall any numbers of things that choose to stay in, notably Kyurem-B. Lava Plume kills rival steel types that choose to stay in.
While making an OU team, I found it very hard to find a physical and a special wall that had good synergy together without becoming a posterboard of OU usage statistics; What I came up with was a Bulky Intimidating Landorus-Therian & Specially Defensive Heatran wall core. PK Gaming's physical Qwilfish wall really opened my eyes. I tried to do it with Tentacruel, but those stats just weren't the same. Landorus-Therian does a much better job. His awesome bulk (89 HP), great physical defense (90 Def) and bonus physically-deterrent ability (Intimidate) make him a great physical wall; And with Edge-Quake, as well as Stealth Rock, I couldn't ask for more from a physical wall. Finding a special defense wall to take care of grass Pokemon, that could potentially BULLDOZE through this team, was hard. Tentacruel, again, couldn't cut it. He just doesn't have the right bulk to wall a smart player, all he really did was cause switches. Heatran on the other hand, can wall all day. One of my favorite things to wall with Heatran is Kyurem-Black. It may require some luck, skill, or what have you but it does work. A phaser is always nice to have and Heatran does that well being able to tank Outrages from those pesky boosted dragons and Roaring them off the battlefield is always satisfying. Protect can win matches. It may seem dumb, or petty, or noobish or what have you, but it's true. That extra Leftover regain or Toxic damage boost will kill that other Pokemon trying to outlast you, I promise you that.
The Ninja-star:
Starmie @ Life Orb
Trait: Natural Cure
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Rapid Spin
- Recover
- Thunderbolt
- Ice Beam
While making an OU team, I found it very hard to find a physical and a special wall that had good synergy together without becoming a posterboard of OU usage statistics; What I came up with was a Bulky Intimidating Landorus-Therian & Specially Defensive Heatran wall core. PK Gaming's physical Qwilfish wall really opened my eyes. I tried to do it with Tentacruel, but those stats just weren't the same. Landorus-Therian does a much better job. His awesome bulk (89 HP), great physical defense (90 Def) and bonus physically-deterrent ability (Intimidate) make him a great physical wall; And with Edge-Quake, as well as Stealth Rock, I couldn't ask for more from a physical wall. Finding a special defense wall to take care of grass Pokemon, that could potentially BULLDOZE through this team, was hard. Tentacruel, again, couldn't cut it. He just doesn't have the right bulk to wall a smart player, all he really did was cause switches. Heatran on the other hand, can wall all day. One of my favorite things to wall with Heatran is Kyurem-Black. It may require some luck, skill, or what have you but it does work. A phaser is always nice to have and Heatran does that well being able to tank Outrages from those pesky boosted dragons and Roaring them off the battlefield is always satisfying. Protect can win matches. It may seem dumb, or petty, or noobish or what have you, but it's true. That extra Leftover regain or Toxic damage boost will kill that other Pokemon trying to outlast you, I promise you that.
The Ninja-star:
Starmie @ Life Orb
Trait: Natural Cure
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Rapid Spin
- Recover
- Thunderbolt
- Ice Beam
Short-hand:With Recover, Starmie can survive a bit better than any other spinner. TBolt and IBeam are both great answers to dragon and water Pokemon, respectively. As well as giving an easy way to deal with opposing spinners such as Donphan and opposing Starmie. Rapid Spin is self-explanatory.
Oh Starmie, my Starmie. Starmie is one of my favorite Rapid Spin users. Mainly because it's one of the only ones that can pack a wallop before and after spinning and with Recover, it'll be around for a little bit. With Ice Beam and Thunderbolt Starmie becomes half of, both, my answers to water and dragon type Pokemon. Blazing base 115 Speed with a Timid nature outspeeds ton's of things and still manages to hit like a truck. There's a 62.5% chance to OHKO Donphan after Stealth Rock with Ice Beam and Thunderbolt is a guaranteed OHKO after Stealth Rock on Starmie (though most of them also run Timid so you may need to watch for the speed tie), all you need to do is predict the spinner switch; Which isn't too hard.
The Clean-Up Crew:
Terrakion @ Life Orb
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Rock Polish
- Swords Dance
- Close Combat
- Stone Edge
Keldeo @ Choice Scarf
Trait: Justified
EVs: 252 Spd / 4 SDef / 252 SAtk
Modest Nature
- Surf
- Hydro Pump
- Secret Sword
- Hidden Power [Ice]
Alakazam @ Life Orb
Trait: Magic Guard
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Psyshock
- Shadow Ball
- Energy Ball
- Hidden Power [Fire]
Oh Starmie, my Starmie. Starmie is one of my favorite Rapid Spin users. Mainly because it's one of the only ones that can pack a wallop before and after spinning and with Recover, it'll be around for a little bit. With Ice Beam and Thunderbolt Starmie becomes half of, both, my answers to water and dragon type Pokemon. Blazing base 115 Speed with a Timid nature outspeeds ton's of things and still manages to hit like a truck. There's a 62.5% chance to OHKO Donphan after Stealth Rock with Ice Beam and Thunderbolt is a guaranteed OHKO after Stealth Rock on Starmie (though most of them also run Timid so you may need to watch for the speed tie), all you need to do is predict the spinner switch; Which isn't too hard.
The Clean-Up Crew:
Terrakion @ Life Orb
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Rock Polish
- Swords Dance
- Close Combat
- Stone Edge
Keldeo @ Choice Scarf
Trait: Justified
EVs: 252 Spd / 4 SDef / 252 SAtk
Modest Nature
- Surf
- Hydro Pump
- Secret Sword
- Hidden Power [Ice]
Alakazam @ Life Orb
Trait: Magic Guard
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Psyshock
- Shadow Ball
- Energy Ball
- Hidden Power [Fire]
Short-hand: This is where rates are wanted most. Double Dance Terra doesn't feel completely right. Considering dumping LO for Lefties. When he does end up getting a RP in he can run through 1 or 2 Pokemon as long as there isn't a scarfer in front of it. Close Combat and Stone Edge make a nice coverage combo and the defensive drop from CC doesn't matter much at all after a Rock Polish with Base 108 Speed. Scarf Keldeo is my second answer to dragons. Most think it's a CM Keldeo and expect to KO on the setup while catching an OHKO HP Ice to the face. Surf+Hydro is a nice choice to have for accuracy or power decisions in tight spots. Secret Sword can murder a tone of non-Poison special walls that would otherwise wall Keldeo. Alakazam runs LO over Focus Sash because I don't make a habit of sending in Alakazan to things that are going to kill him anyways, and with Magic Guard, it's a free boost. Psyshock won't kill Blissey, but it's better than psychic. Shadow Ball for opposing Psychics such as Starmie and Energy ball is my second answer to bulky water types that would otherwise wall the team. HP Fire over HP Ice because Keldeo runs HP Ice, which would be redundant, and HP Fire has a much better usage in OHKOing the likes of Scizor, Forretress and Ferrothorn and generally hindering grass, ice and steel types which can give this team trouble.
This is where I feel the team needs the most work, Double Dance Terrakion doesn't feel as if it's pulling it's weight. The synergy looks nice on paper, but honestly I might just not be used to using Terrakion enough yet. He always seems to die. But other than that, when he does get a Rock Polish or Sword Dance in he can wreck at least 1 or 2 Pokemon before he dies. I've thought about dropping Life Orb for Leftovers to maybe sustain a little life, but I think some more thinking needs to be done. Close Combat and Stone Edge give a nice bit of coverage and the defensive drop of Close combat doesn't really matter after Terrakion gets a hold of a Rock Polish. As long as you don't run into anything scarfed. Speaking of scarfs, Scarf Keldeo is great. It's my second answer to a dragon rampage, and with Choice Scarf it does a damn good job. For some reason, everyone thinks it's a Calm Mind Keldeo so they stay in thinking they're smart and predicting that I'll be Calm Minding and then catching an OHKO HP Ice to the face. Always satisfactory. Surf+Hydro Pump gives me a nice option of choosing between higher power or a definitive hit, which is nice. Secret Sword is good for dealing with Non-Poison Specialy Defense Walls that would otherwise wall Keldeo such as Blissey and the rare Snorlax. Alakazam is awesome, it's honestly one of my favorite Pokemon. It looks cool, it's fast, it's strong, it's just awesome. Alakazam got a great ability in the form of Magic Guard. Coupled with Life Orb he become a powerful force. Personally, I see the benefits of Focus Sash with Magic Guard, but I don't normally switch Alakazam into things that are going to just kill it anyways. I find much more joy in Life Orb with Magic Guard and getting that extra damage boost for free. Psyshock doesn't kill Blissey but it's better than psychic and it kills the like of Gengar and Tentacruel. Shadow Ball can take care of Starmie and the Lati twins and Energy Ball is my second answer to bulky waters that can stall this team out. I chose HP Fire over HP Ice because with HP Ice on Scarf Keldeo, it's a little redundant. HP Fire can take care of Scizor and other steel types as well. I run Timid over Modest because Alakazam outspeeding things is much better than the few OHKOs he gets from running modest. After Stealth Rock, it doesn't really matter.
Well, that's my team. Please, please, please criticize. I love getting particular EV spreads such as Leftover numbers and little speed jumps so those are greatly appreciated. Item and nature changes are always appreciated as well. If you think something would fit better than Double Dance Terrakion, please put your suggestion out there but don't forgot to offer evidence. The only thing I don't really want to change is my defensive core. Other than that, thanks for reading and bring on the suggestions!
Importable:
(Changes will be shown in red)
This is where I feel the team needs the most work, Double Dance Terrakion doesn't feel as if it's pulling it's weight. The synergy looks nice on paper, but honestly I might just not be used to using Terrakion enough yet. He always seems to die. But other than that, when he does get a Rock Polish or Sword Dance in he can wreck at least 1 or 2 Pokemon before he dies. I've thought about dropping Life Orb for Leftovers to maybe sustain a little life, but I think some more thinking needs to be done. Close Combat and Stone Edge give a nice bit of coverage and the defensive drop of Close combat doesn't really matter after Terrakion gets a hold of a Rock Polish. As long as you don't run into anything scarfed. Speaking of scarfs, Scarf Keldeo is great. It's my second answer to a dragon rampage, and with Choice Scarf it does a damn good job. For some reason, everyone thinks it's a Calm Mind Keldeo so they stay in thinking they're smart and predicting that I'll be Calm Minding and then catching an OHKO HP Ice to the face. Always satisfactory. Surf+Hydro Pump gives me a nice option of choosing between higher power or a definitive hit, which is nice. Secret Sword is good for dealing with Non-Poison Specialy Defense Walls that would otherwise wall Keldeo such as Blissey and the rare Snorlax. Alakazam is awesome, it's honestly one of my favorite Pokemon. It looks cool, it's fast, it's strong, it's just awesome. Alakazam got a great ability in the form of Magic Guard. Coupled with Life Orb he become a powerful force. Personally, I see the benefits of Focus Sash with Magic Guard, but I don't normally switch Alakazam into things that are going to just kill it anyways. I find much more joy in Life Orb with Magic Guard and getting that extra damage boost for free. Psyshock doesn't kill Blissey but it's better than psychic and it kills the like of Gengar and Tentacruel. Shadow Ball can take care of Starmie and the Lati twins and Energy Ball is my second answer to bulky waters that can stall this team out. I chose HP Fire over HP Ice because with HP Ice on Scarf Keldeo, it's a little redundant. HP Fire can take care of Scizor and other steel types as well. I run Timid over Modest because Alakazam outspeeding things is much better than the few OHKOs he gets from running modest. After Stealth Rock, it doesn't really matter.
Well, that's my team. Please, please, please criticize. I love getting particular EV spreads such as Leftover numbers and little speed jumps so those are greatly appreciated. Item and nature changes are always appreciated as well. If you think something would fit better than Double Dance Terrakion, please put your suggestion out there but don't forgot to offer evidence. The only thing I don't really want to change is my defensive core. Other than that, thanks for reading and bring on the suggestions!
Importable:
(Changes will be shown in red)
Landorus-Therian (M) @ Leftovers
Trait: Intimidate
EVs: 200 HP / 244 Def / 64 Atk
Adamant Nature
- Stealth Rock
- Earthquake
- Stone Edge
- U-turn
Heatran @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 252 SDef / 4 SAtk
Calm Nature
- Lava Plume
- Toxic
- Roar
- Protect
Starmie @ Life Orb
Trait: Natural Cure
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Rapid Spin
- Recover
- Thunderbolt
- Ice Beam
Terrakion @ Life Orb
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Rock Polish
- Swords Dance
- Close Combat
- Stone Edge
Keldeo @ Choice Scarf
Trait: Justified
EVs: 252 Spd / 4 SDef / 252 SAtk
Modest Nature
- Surf
- Hydro Pump
- Secret Sword
- Hidden Power [Ice]
Alakazam @ Life Orb
Trait: Magic Guard
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Psyshock
- Shadow Ball
- Energy Ball
- Hidden Power [Fire]
Trait: Intimidate
EVs: 200 HP / 244 Def / 64 Atk
Adamant Nature
- Stealth Rock
- Earthquake
- Stone Edge
- U-turn
Heatran @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 252 SDef / 4 SAtk
Calm Nature
- Lava Plume
- Toxic
- Roar
- Protect
Starmie @ Life Orb
Trait: Natural Cure
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Rapid Spin
- Recover
- Thunderbolt
- Ice Beam
Terrakion @ Life Orb
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Rock Polish
- Swords Dance
- Close Combat
- Stone Edge
Keldeo @ Choice Scarf
Trait: Justified
EVs: 252 Spd / 4 SDef / 252 SAtk
Modest Nature
- Surf
- Hydro Pump
- Secret Sword
- Hidden Power [Ice]
Alakazam @ Life Orb
Trait: Magic Guard
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Psyshock
- Shadow Ball
- Energy Ball
- Hidden Power [Fire]
-Cleezy