Hi Folks,
I've been working on teams a lot but ever since I unretired and returned to gen 5 pokemon I haven't had a team as good as my pre-excadrill/thundurus ban. I can't put anything together that works. Here is what I have, maybe you all can help out. The following was going great until I ran into sun teams.
Machamp @ Lum Berry
No Guard/Adamant
252 HP
176 SpD
80 Atk
DynamicPunch/Ice Punch/Payback/Bullet Punch
Considering the lack of Focus Sash users in Gen 5, Bullet Punch and the generic Machamp lead may not be the best thing for a lead, but it still works. The Special Defense allows him to live most non choice specs psychics excluding alakzam and espeon and strike back hard with payback. Bullet punch can be useful for finishing off aerodactyl and sash users. DynamicPunch provides the chance of taking down something unscatched entirely just because of one confusion. Ice punch covers a lot, including Dragonite and Gliscor, (whom usually it won't ohko, so I go for the dynamic punch first to soften them up). Neither are strong enough without a power up to ohko machamp with anything, which gives me an opportunity to confuse them and kill them off. Depending on this tactic isn't always good, but it works and saves the rest of the team work.
Breloom @ Toxic Orb
Poison Heal/Careful
236 HP
212 SpD
60 Spd
Bulk Up/Spore/Seed Bomb/Drain Punch
This is basically the same logic as machamp- I can live politoed ice beams, any water pokemon special, any lighting special, and can live non-sunlight non-stabbed flame throwers and non stabbed psychics, retaliate with a spore, and then power up and kill my opponent. I was thinking about running swords dance instead. Breloom is one of the 3 fire weaknesses on my team, which is one of the main reasons I get destroyed by sun teams. This is the cookie cutter build on smogon for him. I have problems when I run into ghost/poisons or pokemon who resist both types like dragon/flyings. Swords dance might give him the power to hit them a bit harder.
Scizor @ Choice Band
Technician/Adamant
252 HP
244 Def
12 Spd
Swords Dance/Bug Bite/Bullet Punch/Roost
The Defensive variant. I could always go back to choice band, but I just wanted to do something different. Cannot live even an Arcanine Flare Blitz in sun, but can live a non powered up dragonite fire punch which sets up the swords dance and then the bp ready to go.
Suicune @ Leftovers
Pressure/Bold
252 HP
252 Def
4 SpD
Rest/Sleep Talk/Scald/Calm Mind
The Gen 4 variant with scald instead of surf. Can setup on any steel/fire move. Great against physical sweepers, can burn them and get them off the field. Also has great power ups and can be indestructible barring a roar. Even water absorb pokes can't beat suicune, because I can pressure stall them into struggle. I went head to head with a taunt water absorb jellicent and made it struggle to death. It can't poison me because I just rest it.
Gliscor @ Toxic Orb
Posion Heal/Impish
252 HP
176 Def
80 Spd
Protect/Toxic/Sub/Earthquake
Loses the gliscor ditto, but if it gets a poison off and outspeeds or has a sub up already, ggs. too good to pass up. covers the suicune weakness to electricity and vice versa.
Magneton @ Eviolite
Magnet Pull/Modest
252 HP
252 SpD
4 Def
Sub/Charge beam/Discharge/HP Fire
Super defensive, covers all steels pretty much and gets some power ups, also covers tornadus very well as well as gyarados and other flying types. Doesn't even afraid of thundurus.
Well that's pretty much it, I need help with the 3 fire weaknesses. I tried running zone instead of ton, but enjoyed the bulk I had. I found choice band scizor to be too easy to predict so I went back to swords dance.
I've been working on teams a lot but ever since I unretired and returned to gen 5 pokemon I haven't had a team as good as my pre-excadrill/thundurus ban. I can't put anything together that works. Here is what I have, maybe you all can help out. The following was going great until I ran into sun teams.
Machamp @ Lum Berry
No Guard/Adamant
252 HP
176 SpD
80 Atk
DynamicPunch/Ice Punch/Payback/Bullet Punch
Considering the lack of Focus Sash users in Gen 5, Bullet Punch and the generic Machamp lead may not be the best thing for a lead, but it still works. The Special Defense allows him to live most non choice specs psychics excluding alakzam and espeon and strike back hard with payback. Bullet punch can be useful for finishing off aerodactyl and sash users. DynamicPunch provides the chance of taking down something unscatched entirely just because of one confusion. Ice punch covers a lot, including Dragonite and Gliscor, (whom usually it won't ohko, so I go for the dynamic punch first to soften them up). Neither are strong enough without a power up to ohko machamp with anything, which gives me an opportunity to confuse them and kill them off. Depending on this tactic isn't always good, but it works and saves the rest of the team work.
Breloom @ Toxic Orb
Poison Heal/Careful
236 HP
212 SpD
60 Spd
Bulk Up/Spore/Seed Bomb/Drain Punch
This is basically the same logic as machamp- I can live politoed ice beams, any water pokemon special, any lighting special, and can live non-sunlight non-stabbed flame throwers and non stabbed psychics, retaliate with a spore, and then power up and kill my opponent. I was thinking about running swords dance instead. Breloom is one of the 3 fire weaknesses on my team, which is one of the main reasons I get destroyed by sun teams. This is the cookie cutter build on smogon for him. I have problems when I run into ghost/poisons or pokemon who resist both types like dragon/flyings. Swords dance might give him the power to hit them a bit harder.
Scizor @ Choice Band
Technician/Adamant
252 HP
244 Def
12 Spd
Swords Dance/Bug Bite/Bullet Punch/Roost
The Defensive variant. I could always go back to choice band, but I just wanted to do something different. Cannot live even an Arcanine Flare Blitz in sun, but can live a non powered up dragonite fire punch which sets up the swords dance and then the bp ready to go.
Suicune @ Leftovers
Pressure/Bold
252 HP
252 Def
4 SpD
Rest/Sleep Talk/Scald/Calm Mind
The Gen 4 variant with scald instead of surf. Can setup on any steel/fire move. Great against physical sweepers, can burn them and get them off the field. Also has great power ups and can be indestructible barring a roar. Even water absorb pokes can't beat suicune, because I can pressure stall them into struggle. I went head to head with a taunt water absorb jellicent and made it struggle to death. It can't poison me because I just rest it.
Gliscor @ Toxic Orb
Posion Heal/Impish
252 HP
176 Def
80 Spd
Protect/Toxic/Sub/Earthquake
Loses the gliscor ditto, but if it gets a poison off and outspeeds or has a sub up already, ggs. too good to pass up. covers the suicune weakness to electricity and vice versa.
Magneton @ Eviolite
Magnet Pull/Modest
252 HP
252 SpD
4 Def
Sub/Charge beam/Discharge/HP Fire
Super defensive, covers all steels pretty much and gets some power ups, also covers tornadus very well as well as gyarados and other flying types. Doesn't even afraid of thundurus.
Well that's pretty much it, I need help with the 3 fire weaknesses. I tried running zone instead of ton, but enjoyed the bulk I had. I found choice band scizor to be too easy to predict so I went back to swords dance.