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Struggling for Synergy: Wifi OU team

Discussion in 'BW OU Teams' started by thetantalus, Jul 22, 2012.

  1. thetantalus


    Jul 4, 2009
    Hi Folks,

    I've been working on teams a lot but ever since I unretired and returned to gen 5 pokemon I haven't had a team as good as my pre-excadrill/thundurus ban. I can't put anything together that works. Here is what I have, maybe you all can help out. The following was going great until I ran into sun teams.

    Machamp @ Lum Berry
    No Guard/Adamant
    252 HP
    176 SpD
    80 Atk
    DynamicPunch/Ice Punch/Payback/Bullet Punch

    Considering the lack of Focus Sash users in Gen 5, Bullet Punch and the generic Machamp lead may not be the best thing for a lead, but it still works. The Special Defense allows him to live most non choice specs psychics excluding alakzam and espeon and strike back hard with payback. Bullet punch can be useful for finishing off aerodactyl and sash users. DynamicPunch provides the chance of taking down something unscatched entirely just because of one confusion. Ice punch covers a lot, including Dragonite and Gliscor, (whom usually it won't ohko, so I go for the dynamic punch first to soften them up). Neither are strong enough without a power up to ohko machamp with anything, which gives me an opportunity to confuse them and kill them off. Depending on this tactic isn't always good, but it works and saves the rest of the team work.

    Breloom @ Toxic Orb
    Poison Heal/Careful
    236 HP
    212 SpD
    60 Spd
    Bulk Up/Spore/Seed Bomb/Drain Punch

    This is basically the same logic as machamp- I can live politoed ice beams, any water pokemon special, any lighting special, and can live non-sunlight non-stabbed flame throwers and non stabbed psychics, retaliate with a spore, and then power up and kill my opponent. I was thinking about running swords dance instead. Breloom is one of the 3 fire weaknesses on my team, which is one of the main reasons I get destroyed by sun teams. This is the cookie cutter build on smogon for him. I have problems when I run into ghost/poisons or pokemon who resist both types like dragon/flyings. Swords dance might give him the power to hit them a bit harder.

    Scizor @ Choice Band
    252 HP
    244 Def
    12 Spd
    Swords Dance/Bug Bite/Bullet Punch/Roost

    The Defensive variant. I could always go back to choice band, but I just wanted to do something different. Cannot live even an Arcanine Flare Blitz in sun, but can live a non powered up dragonite fire punch which sets up the swords dance and then the bp ready to go.

    Suicune @ Leftovers
    252 HP
    252 Def
    4 SpD
    Rest/Sleep Talk/Scald/Calm Mind

    The Gen 4 variant with scald instead of surf. Can setup on any steel/fire move. Great against physical sweepers, can burn them and get them off the field. Also has great power ups and can be indestructible barring a roar. Even water absorb pokes can't beat suicune, because I can pressure stall them into struggle. I went head to head with a taunt water absorb jellicent and made it struggle to death. It can't poison me because I just rest it.

    Gliscor @ Toxic Orb
    Posion Heal/Impish
    252 HP
    176 Def
    80 Spd

    Loses the gliscor ditto, but if it gets a poison off and outspeeds or has a sub up already, ggs. too good to pass up. covers the suicune weakness to electricity and vice versa.

    Magneton @ Eviolite
    Magnet Pull/Modest
    252 HP
    252 SpD
    4 Def
    Sub/Charge beam/Discharge/HP Fire

    Super defensive, covers all steels pretty much and gets some power ups, also covers tornadus very well as well as gyarados and other flying types. Doesn't even afraid of thundurus.

    Well that's pretty much it, I need help with the 3 fire weaknesses. I tried running zone instead of ton, but enjoyed the bulk I had. I found choice band scizor to be too easy to predict so I went back to swords dance.
  2. Avatar Korra

    Avatar Korra

    Jul 1, 2012
    I recommend adding longer descriptions after all your guys, to help us understand their flow and purpose more. Also, pictures would help your post look more pretty! :)

    Anyways pretty much any heavy hitter can ruin this team. Scizor and Magneton cannot absorb powerful Draco Meteors/Outrages. If the dragon isn't choiced they could easily be taken out with a fire move, considering both are slow. Volcarona kinda demolishes this team as well. I recommend replacing at least one of your steel types with something else. Sorry I'm not that much of a help right now but I'm kind of tired I'll elaborate more on my post later!
  3. thetantalus


    Jul 4, 2009
    Where do I get pictures? Everyone had nice animated gifs but I couldn't find ones like that. I'll add them in eventually if someone lets me know where they get their pictures.

    So basically I have no synergy, that's the problem. There is nothing that really connects these pokemon together, or a strategy that makes them good. It's just basic coverage and pairs of synergy (like Suicune and Breloom/Gliscor). I just use things I know are effective individually but I have no good way to bring synergy together.
  4. LilOu

    LilOu PO poopyhead
    is a Tiering Contributor

    May 25, 2012
    Hey man, well, first, you need to add more descriptions to your pokemons.
    Second, if you wanna have pictures, follow this link -->


    Just right-click on a sprite and then "copy image url", after it click on the button "insert link image" or something like that on your thread and paste the link, thats all.

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