Sub Toxic Mantine [GP 2/2]

Luck O' the Irish

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[SET]
name: SubToxic
move 1: Substitute
move 2: Toxic
move 3: Scald
move 4: Air Slash
item: Leftovers
ability: Water Absorb
nature: Modest
evs: 8 HP / 248 SpA / 252 Spe


[SET COMMENTS]
Moves
========

Substitute allows Mantine to dodge status moves and take advantage of bulky mons in general, as Mantine's good natural bulk means many defensive Pokemon fail to break its Substitute. Toxic cripples and wears down walls such as Gastrodon that Mantine fails to break by using its attacking moves alone. Scald serves as a decently powerful STAB move that deals a good chunk of damage to offensive Pokemon that might get a free switch on Mantine when it's using Substitute or Toxic, such as Swellow. Scald burns are also useful for wearing down the opposing team, especially if the opponent is forced to rely on offensive checks such as Rotom to beat Mantine, and they're also Mantine's only means of breaking past Ferroseed. Air Slash hits Grass-types such as Roselia and Vileplume super effectively, which are unaffected by Toxic and don't mind being hit by STAB Scald.

Set Details
========

Water Absorb and Leftovers allow Mantine to best make use of its natural bulk so it that can continuously set up Substitutes and check threats defensively if needed. Maximum Special Attack and a Modest nature allow Mantine to hit as hard as possible, which makes it more effective against balanced teams, as its STAB moves 2HKO a plethora of offensive Pokemon that can take advantage of the defensive set, such as Rotom. 252 Speed EVs allow Mantine to Speed tie with opposing neutral-natured base 70s such as Samurott and Ludicolo, which can make it a more effective check to them. If these Pokemon are a huge threat to your team, Mantine can run a Timid nature to more reliably check them in exchange for some power. The given HP EVs allow Mantine to maximize Leftovers recovery.

Usage Tips
========

SubToxic Mantine works as an effective balance breaker due to its ability to take advantage of defensive Pokemon while remaining difficult for offensive threats to break. Bring Mantine in on passive defensive Pokemon that balanced teams often carry, especially bulky Water-types such as Gastrodon and weaker Grass-types such as Ferroseed. After bringing Mantine in safely, use Substitute to either scout your opponent's switch-ins or take advantage of status moves such as Gastrodon's Toxic and Ferroseed's Leech Seed. Even with no defensive investment, Mantine's Substitutes will not break when hit by moves like Steelix's Heavy Slam, Ferroseed's Gyro Ball, Gastrodon's Ice Beam or Clear Smog, Poliwrath's Focus Blast, and Air Slash from defensive Mantine and Pelipper. Once Mantine is safely behind a Substitute, begin spreading status with Toxic and Scald until Mantine's Substitute has been broken and it is threatened by a faster offensive Pokemon or a bulky setup sweeper such as defensive Calm Mind Audino that Mantine cannot touch. Beware of certain moves defensive Pokemon may carry such as Toxic, Thunder Wave, Will-O-Wisp, and Knock Off, as SubToxic Mantine is heavily crippled by these. If SubToxic Mantine is a big threat to the opponent's team, bringing Mantine in using slow VoltTurn support or on double switches may be safer, as a smart opponent will be looking to cripple Mantine as it switches in. Pay attention if the opponent has users of strong sound-based moves such as Swellow or Pyroar, as STAB Boomburst and Hyper Voice hit hard and bypass Substitute. If you play lazily, the opponent may be able to switch in for free and take Mantine out if it's at lower health. If you are playing an offensive team against which it has little room to set up, Mantine is used most effectively by defensively checking Pokemon such as Samurott and Ludicolo. If your opponent switches to a faster, offensive Electric-type such as Rotom as Mantine uses Substitute, using Substitute again may be a viable play if you want to keep Mantine in against their team, as a Volt Switch is likely coming.

Team Options
========
Steelix makes a good balanced or defensive core with Mantine because it can help take on various Electric-types and bulky Fairy-types such as Audino and Clefairy that Mantine can't break. Mantine appreciates other bulky Ground-types such as Gastrodon and Torterra that can switch into Lanturn and deal with it with their STAB attacks. Be sure to scout for Lanturn's set, as these bulky Ground-types can switch into defensive variants more reliably. Although it is Mantine's hardest counter, Lanturn is also useful as a teammate, as it helps alleviate Mantine's weakness to Electric moves. Lanturn mutually benefits from Mantine's ability to lure and cripple Gastrodon. Entry hazard control is helpful for Mantine to be able to more reliably set up Substitutes, as Stealth Rock strips away a good chunk of its health every time it switches in. Shiftry is helpful, as it can remove hazards with Defog and beat Lanturn. Claydol and Hitmonchan also provide hazard control in the form of Rapid Spin and have a useful resistance to Rock. Powerful special attackers such as Swellow, Pyroar, and Haunter all assist Mantine in breaking Lanturn and Clefairy (if Haunter or Taunt Pyroar) and other special walls, and they can clean many balanced teams after Mantine cripples their Pokemon. Swords Dance Samurott appreciates Mantine's ability to lure in and cripple many of its hard checks such as Gastrodon, Ferroseed, and Pelipper, and it can help in breaking Lanturn in return.
 
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erisia

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Why is Trapinch mentioned lol. Even if it is a good partner for some reason, generally unranked/uncommon mons aren't included on analyses.

Mention some specific attacks that fail to break Mantine's Substitute without investment (Steelix's Heavy Slam, Ferroseed's Gyro Ball, Poliwrath in general that lack HP Electric), giving you 100% free Substitute opportunities (unless Steelix carries Roar I guess). Minor note but 8 HP EVs give Mantine a Leftovers number so it gets an extra HP per turn of recovery. I like this offensive spread in general so maybe 8 HP / 248 SpA / 252 Spe Modest is the way to go.
 

erisia

Innovative new design!
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When you say that 8 HP gives it a Leftovers number, say that this maximises Mantine's Leftovers recovery instead, it's just a bit more clear to new players. The first sentence of Usage Tips is also a bit filler-ish; just say something about this Mantine set being a good balance breaker in the following sentence.



QC 1/3
 
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Lanturn should be added to team options; takes on Electrics very well and appreciates Mantine's ability to switch on Gastrodon and cripple it. Not really a fan of Kabutops as a teammate because it stacks the Electric weakness and is not a good spinner to begin with. I prefer using Claydol or Hitmonchan as the Rock resistance is much more useful. Also make the main spread the 8 HP one listed in set details.

2/3
 

Rare Poison

if im butter then ur a hot knife
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amchecking this - implement what you like and leave out what you don't (feel free to ask if you have any questions about anything I edited)
add/change; remove; (comment); (AC) = add comma; (RC) = remove comma; (SC) = add semicolon; (RP) = remove period; (AP) = add period
[SET]
name: SubToxic
move 1: Substitute
move 2: Toxic
move 3: Scald
move 4: Air Slash
item: Leftovers
ability: Water Absorb
nature: Modest
evs: 8 HP / 248 SpA / 252 Spe


[SET COMMENTS]
Moves
========

Substitute allows Mantine to dodge status and take advantage of bulky mons in general, (AC) as Mantine's good natural bulk means many passive attackers fail to break its substitute. Toxic cripples walls such as Gastrodon that Mantine fails to break by using its attacking moves alone. Scald serves as a decently powerful STAB move that does a good chunk of damage to offensive Pokemons that might get a free switch on Mantine using Substitute or Toxic such as Swellow. Scald burns are also useful for wearing down the opposing team, especially if the opponent is forced to rely upon offensive checks such as Rotom to beat it Mantine. It Scald is also Mantine's only means of breaking past Ferroseed. Air Slash hits Grass-types super_effectively such as Roselia and Vileplume that do not mind Toxic or STAB Scald.

Set Details
========

Water Absorb and Leftovers allow Mantine to best make use of its natural bulk so it can continue to continuously set up Substitutes and check threats defensively if needed. Max Special Attack investment and Modest nature allow Mantine to hit as hard as possible, which makes it more effective against balanced teams, as its STAB moves 2HKO a plethora of offensive Pokemons such as Rotom that would like to take advantage of the defensive set. 252 Speed EV's allow it Mantine to speed tie with opposing neutral-natured base 252's such as Samurott and Ludicolo, which can make Mantine it a more effective check to them in certain cases. ("in certain cases" is mostly covered by the use of "can") If these Pokemons are a huge threat to your team, Mantine can run Timid nature in exchange for power to more reliably check them. The HP EV's give Mantine a Leftovers number, allowing it to maximize its recovery. (maybe mention the implications that the HP number has on Substitute/Stealth Rock)

Usage Tips
========

SubToxic Mantine works as an effective balance breaker due to its ability to take advantage of defensive Pokemon while remaining difficult for offensive threats to break. Bring Mantine in on passive defensive Pokemon that balanced teams often carry, especially bulky Water-types such as Gastrodon and weaker Grass-types such as Ferroseed. When brought in safely, click use Substitute to either scout your opponent's switch-ins or take advantage of status moves such as Gastrodon's Toxic or Ferroseed's Leech Seed. Even with though Mantine has no defense investment, Mantine's its Substitutes will not break be broken when hit by the likes of Steelix's Heavy Slam, Ferroseed's Gyro Ball, Gastrodon's Ice Beam/Clear Smog, Poliwrath's Focus Blast, or Defensive Mantine and Pelipper's Air Slash from defensive Mantine and Pelipper. Once safely behind a Substitute, begin spreading status with Toxic and Scald until Mantine is no longer behind a Substitute and is threatened by a faster offensive Pokemon or a bulky setup Pokemon such as Defensive Calm Mind Audino that Mantine cannot touch threatens to set up. Beware of certain 4th moves of more passive Pokemon, as SubToxic Mantine is heavily crippled by status and Knock Off. (I'm not a fan of the "certain 4th moves" phrase because it's not totally clear. I suggest changing this sentence to something like "Beware of passive Pokemon that may carry status moves or Knock Off, as SubToxic Mantine is heavily crippled by both") If SubToxic Mantine is a big threat to the opponent, bringing Mantine in using slow Volt-Turn support or on double switches may be safer, (AC) as a smart opponent will be looking to cripple Mantine on the switch. Make a note if the opponent has a strong sound-move user such as Swellow or Pyroar, as STAB Boomburst and Hyper Voice hit hard and ignore Substitute. If you play lazily, (AC) the opponent may be able to switch in for free and take out Mantine out if it's at lower health. If you are playing an offensive team against which Mantine has little room to set up, Mantine may be used most effectively by defensively checking Pokemon such as Samurott or Ludicolo. If your opponent goes into a faster, offensive Electric-type such as Rotom as you click use Substitute, clicking using Substitute again may be a viable play if you want to keep Mantine in, (AC) against their team as a Volt Switch is likely coming.

Team Options
========
Steelix makes a good balanced/defensive core with Mantine and because it can help take on various Electric-types and bulky Fairy-types such as Audino and Clefairy that Mantine can't break. Mantine appreciates other bulky Ground-types such as Gastrodon and Torterra that can switch into Lanturn and break it with their STAB attacks. Be sure to scout the Lanturn set, as these bulky Grounds can more reliably switch into defensive variants. Although it is Mantine's hardest counter, Lanturn is also useful as a teammate as it helps alleviate Mantine's weakness to Electric moves. Lanturn mutually benefits thanks to Mantine's ability to lure and cripple Gastrodon. Hazard control is helpful for Mantine to be able to more reliably set up Substitutes, as Stealth Rock strips away a good chunk of its health. Shiftry is helpful, (AC) as it can remove hazards with Defog away hazards and beat Lanturn, which is the most common and reliable counter to Mantine. (the latter part of this sentence is probably unnecessary if you already mentioned that Lanturn is Mantine's hardest counter) Claydol and Hitmonchan also provide hazard control in the form of Rapid Spin and have an useful resistance to Rock. Powerful Special Attackers such as Swellow, Pyroar, (AC) and Haunter all assist Mantine in breaking Lanturn, (AC) and Clefairy, (AC) (if Haunter or Taunt Pyroar) and other special walls, (RC) and as well as can clean up the mess that Mantine makes of many balanced teams. (maybe clarify what it means to "clean up the mess") Swords Dance Samurott appreciates Mantine's ability to lure and cripple many of its hard checks, (RC) such as Gastrodon, Ferroseed, and Pelipper, and can also help in breaking Lanturn in return.
 
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add remove comments
[SET]
name: SubToxic
move 1: Substitute
move 2: Toxic
move 3: Scald
move 4: Air Slash
item: Leftovers
ability: Water Absorb
nature: Modest
evs: 8 HP / 248 SpA / 252 Spe


[SET COMMENTS]
Moves
========

Substitute allows Mantine to dodge status moves and take advantage of bulky mons Pokemon in general general, as Mantine's good natural bulk means many passive attackers defensive Pokemon fail to break its substitute. Toxic cripples and wears down walls such as Gastrodon that Mantine fails to break by using its attacking moves alone. Scald serves as a decently powerful stab STAB move that does deals a good chunk of damage to offensive mons Pokemon that might get a free switch on Mantine when it's using Substitute or Toxic Toxic, such as Swellow. Scald burns are also useful for wearing down the opposing team, especially if the opponent is forced to rely upon on offensive checks such as Rotom to beat it. Mantine, and it's It is also Mantine's only means of breaking past Ferroseed. Air Slash hits grass types supereffectively super effectively Grass-types such as Roselia and Vileplume that do not mind are not affected by Toxic Toxic or do not mind being hit by a STAB Scald.

Set Details
========

Water Absorb and Leftovers allow Mantine to best make use of its natural bulk so that it can continue continuously to set up substitutes Substitutes and check threats defensively if needed. Max Maximum Special Attack and a Modest Nature nature allow Mantine to hit as hard as possible, which makes it more effective against balanced teams, as its STAB moves 2HKO a plethora of offensive mons Pokemon that usually can take advantage of its defensive set, such as Rotom. such as Rotom that would like to take advantage of the defensive set. 252 Speed EV's EVs allow it Mantine to speed Speed tie with opposing neutral nature neutral-natured base 252's 70s such as Samurott and Ludicolo, which can make Mantine a more effective check to them in certain cases. (no point in mentioning them if you're not actually gonna say what these are) If these mons Pokemon are a huge threat to your team, Mantine can run Timid nature in exchange for power to more reliably check them. The given HP EV's EVs allow Mantine to create a Substitute four times. give Mantine a Leftovers number, allowing it to maximize its recovery. (this is what those evs usually are for, so i assume this is what you meant? another possibility i see is to switch into stealth rock four times, add which one you think is better )

Usage Tips
========

SubToxic Mantine works as an effective balance breaker due to its ability to take advantage of defensive pokemon Pokemon while remaining difficult for offensive threats to break. Bring Mantine in on Passive Defensive passive, defensive Pokemon that balance teams often carry, especially bulky water types Water-types such as Gastrodon and weaker Grass types Grass-types such as Ferroseed. When After being brought in brought in safely, click use Substitute to either scout for your opponent's switchins switch-ins or take advantage of status moves such as Gastrodon's Toxic or Ferroseed's Leech Seed. Even with no Defense investment, Mantine's substitutes Substitutes will not break when hit by the likes of Steelix's Heavy Slam, Ferroseed's Gyro Ball, Gastrodon's Ice Beam/Clear Smog, Beam or Clear Smog, Poliwrath's Focus Blast, or Defensive defensive Mantine Mantine's and Pelipper's Air Slash. Once safely behind a substitute, begin spreading status with Toxic and Scald until Mantine is no longer behind a substitute Substitute and is threatened by a faster offensive pokemon Pokemon or when a bulky pokemon Pokemon that Mantine cannot deal with threatens to set up, such as defensive Calm Mind Mega Audino. such as Defensive Calm Mind Audino that Mantine cannot touch threatens to set up. Beware of certain 4th moves of more passive pokemon, defensive Pokemon that might carry moves such as Toxic, Thunder Wave, and Knock Off, as as SubToxic Mantine is heavily crippled by these. (slight content change: i took the liberty of mentioning some of these status move to imrpove the reading of the sentence, feel free to change or even remove them if they are not relevant ) status and knock off. If SubToxic Mantine is a big threat to the opponent, opponent's team, bringing Mantine in using slow volt-turn VoltTurn support or on Double Switches double switches may be safer safer, as a smart opponent will be looking to cripple Mantine on the switch. switch in. Make a note Pay attention if the opponent has users of strong sound-based moves, such as a strong sound move user such as Swellow or Pyroar, as STAB Boomburst and Hyper Voice hit hard and ignore bypass Substitute. If you play lazily lazily, the opponent may be able to switch in for free and take out Mantine out if it's at lower health. health, so be careful when Mantine is weakened. If you are playing an offensive team against which Mantine it has little room to set up, Mantine may be used most effectively by defensively checking pokemon Pokemon such as Samurott or Ludicolo. If your opponent goes into switches to a faster, offensive Electric Type Electric-type such as Rotom as you click Mantine uses Substitute, clicking using Substitute again may be a viable play if you want to keep Mantine in against their team team, as a Volt Switch is likely coming.

Team Options
========
Steelix makes a good balanced/defensive balanced or defensive core with Mantine and can help take on various Electric types Electric-types and bulky fairy types Fairy-types such as Audino and Clefairy that Mantine can't break. Mantine appreciates other Bulky bulky Ground types Ground-types such as Gastrodon and Torterra that can switch into Lanturn and break deal with it with their STAB attacks. Be sure to scout for Lanturn's the Lanturn set, as these bulky grounds Ground-types can switch into its defensive variants more reliably. can more reliably switch into defensive variants. Although it is Mantine's hardest counter, Lanturn is also useful as a teammate teammate, as it helps alleviate Mantine's weakness to Electric moves. In return, Lanturn mutually benefits thanks to from Mantine's ability to lure in and cripple Gastrodon. Hazard Control control is helpful for Mantine to be able to more reliably set up Substitutes, as Stealth Rock strips away a good chunk of its health. every time it switches in.health every time it switches in. Shiftry is helpful helpful, as it can Defog away remove hazards with Defog and beat Lanturn, which is the most common and reliable counter to Mantine. Claydol and Hitmonchan also provide hazard control in the form of Rapid Spin and have an useful resistance to Rock. Powerful Special Attackers special attackers such as Swellow, Pyroar Pyroar, and Haunter all assist Mantine in breaking Lanturn and Clefairy (if Haunter or Taunt Pyroar) and other special walls, and they can clean up the mess many balanced teams after Mantine has crippled their Pokemon. that Mantine makes of many balance teams. Swords Dance Samurott appreciates Mantine's ability to lure in and cripple many of its hard checks, such as Gastrodon, Ferroseed, and Pelipper, and it can also help in breaking Lanturn.

going over amcheck after im done with defensive mawile

1/2
 
Last edited:

Lumari

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GP 2/2
[SET]
name: SubToxic
move 1: Substitute
move 2: Toxic
move 3: Scald
move 4: Air Slash
item: Leftovers
ability: Water Absorb
nature: Modest
evs: 8 HP / 248 SpA / 252 Spe


[SET COMMENTS]
Moves
========

Substitute allows Mantine to dodge status moves and take advantage of bulky mons in general, as Mantine's good natural bulk means many defensive Pokemon fail to break its Substitute. Toxic cripples and wears down walls such as Gastrodon that Mantine fails to break by using its attacking moves alone. Scald serves as a decently powerful STAB move that deals a good chunk of damage to offensive Pokemon that might get a free switch on Mantine when it's using Substitute or Toxic, such as Swellow. Scald burns are also useful for wearing down the opposing team, especially if the opponent is forced to rely on offensive checks such as Rotom to beat Mantine, (AC) and it's they're also Mantine's only means of breaking past Ferroseed. Air Slash hits super effectively Grass-types (AH) such as Roselia and Vileplume super effectively, (AC) that which are unaffected by Toxic and don't mind being hit by STAB Scald.

Set Details
========

Water Absorb and Leftovers allow Mantine to best make use of its natural bulk so it that can continuously set up Substitutes and check threats defensively if needed. Maximum Special Attack and a Modest nature allow Mantine to hit as hard as possible, which makes it more effective against balanced teams, as its STAB moves 2HKO a plethora of offensive Pokemon that can take advantage of the defensive set, such as Rotom. 252 Speed EVs allow Mantine to Speed tie with opposing neutral-natured base 70s such as Samurott and Ludicolo, which can make it a more effective check to them. If these Pokemon are a huge threat to your team, Mantine can run a Timid nature in exchange for power to more reliably check them in exchange for some power. The given HP EV's EVs give Mantine a Leftovers number, allowing it Mantine to maximize its Leftovers recovery.

Usage Tips
========

SubToxic Mantine works as an effective balance breaker due to its ability to take advantage of defensive Pokemon while remaining difficult for offensive threats to break. Bring Mantine in on passive defensive Pokemon that balanced teams often carry, especially bulky Water-types such as Gastrodon and weaker Grass-types such as Ferroseed. After being brought bringing Mantine in safely, use Substitute to either scout your opponent's switch-ins or take advantage of status moves such as Gastrodon's Toxic orand Ferroseed's Leech Seed. Even with no defensive investment, Mantine's Substitutes will not break when hit by the likes of moves like Steelix's Heavy Slam, Ferroseed's Gyro Ball, Gastrodon's Ice Beam or Clear Smog, Poliwrath's Focus Blast, or and Air Slash from defensive Mantine and Pelipper. Once Mantine is safely behind a Substitute, begin spreading status with Toxic and Scald until Mantine's is no longer behind a Substitute has been broken and it is threatened by a faster offensive Pokemon or a bulky set-up pokemon setup sweeper such as defensive Calm Mind Audino that Mantine cannot touch. Beware of certain moves defensive Pokemon may carry such as Toxic, Thunder Wave, Will-o-Wisp, Will-O-Wisp, and Knock Off, as SubToxic Mantine is heavily crippled by these. If SubToxic Mantine is a big threat to the opponent's team, bringing Mantine in using slow Volt-Turn VoltTurn support or on double switches may be safer, as a smart opponent will be looking to cripple Mantine switching as it switches in. Pay attention if the opponent has users of strong sound-based moves such as Swellow or Pyroar, as STAB Boomburst and Hyper Voice hit hard and bypass Substitute. If you play lazily, the opponent may be able to switch in for free and take Mantine out if it's at lower health. If you are playing an offensive team against which it has little room to set up, Mantine may be is used most effectively by defensively checking Pokemon such as Samurott or and Ludicolo. If your opponent goes into switches to a faster, offensive Electric-type such as Rotom as Mantine uses Substitute, using Substitute again may be a viable play if you want to keep Mantine in against their team, as a Volt Switch is likely coming.

Team Options
========
Steelix makes a good balanced or defensive core with Mantine because it can help take on various Electric-types and bulky Fairy-types such as Audino and Clefairy that Mantine can't break. Mantine appreciates other bulky Ground-types such as Gastrodon and Torterra that can switch into Lanturn and deal with it with their STAB attacks. Be sure to scout for Lanturn's set, as these bulky Ground-types can switch into defensive variants more reliably. Although it is Mantine's hardest counter, Lanturn is also useful as a teammate, as it helps alleviate Mantine's weakness to Electric moves. Lanturn mutually benefits from Mantine's ability to lure and cripple Gastrodon. Entry hazard control is helpful for Mantine to be able to more reliably set up Substitutes, as Stealth Rock strips away a good chunk of its health every time it switches in. Shiftry is helpful, as it can remove hazards with Defog and beat Lanturn. Claydol and Hitmonchan also provide hazard control in the form of Rapid Spin and have a useful resistance to Rock. Powerful special attackers such as Swellow, Pyroar, and Haunter all assist Mantine in breaking Lanturn and Clefairy (if Haunter or Taunt Pyroar) and other special walls, and they can clean many balanced teams after Mantine cripples their Pokemon. Swords Dance Samurott appreciates Mantine's ability to lure in and cripple many of its hard checks such as Gastrodon, Ferroseed, and Pelipper, and it can help in breaking Lanturn in return.
 
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