Substitution Anarchy - Its_A_Random vs Iron Caliber

"We're going to go down fighting! Let's see how many subs we can cram into one round, just for fun!"

Scald ~ Scald ~ Scald
IF you are Tormented when you would act THEN initiate string Hydro Pump ~ Earthquake ~ Hydro Pump.
IF you are fully paralyzed THEN push back actions AND substitutions.
IF Revenankh is burned AND your first substitution HAS NOT activated THEN change all remaining instances of Scald to Drill Peck.
IF Revenankh is to Counter when you would Drill Peck AND your first substitution HAS NOT activated THEN Hydro Pump that action instead.
IF Revenankh is to Counter when you would Drill Peck AND your first substitution HAS activated THEN Bubble Beam that action instead.
IF Revenankh is to Phantom Force THEN Dive and push back.
IF Revenankh is to perform a damaging Fighting-type combination NOT involving Vital Throw OR Revenge OR Focus Punch AND you are slower THEN Dive and push back.
IF Revenankh is to perform a damaging Fighting-type combination NOT involving Vital Throw OR Revenge OR Focus Punch AND you are faster THEN Protect and push back, but not consecutively.
IF Revenankh is to perform a damaging Fighting-type combination involving Vital Throw OR Revenge OR Focus Punch THEN Dive (suspend) that action and Dive (attack) on your next action and push back.
IF Revenankh is to Destiny Bond AND your HP is at 30 or less AND Revenankh's HP is at 10 or less THEN initiate string Swagger ~ Yawn ~ Agility (boost) starting on the action Destiny Bond is used.
IF Revenankh is to Bide AND the above sub HAS NOT activated THEN initiate string Swagger ~ Yawn ~ Agility (boost) starting on the action Bide is used.
IF you are Taunted when you would act AND either of the above (2) substitutions HAS activated AND NO OTHER substitutions HAVE activated THEN Scald and push back.

...I probably still forgot something. GG, IAR, this was really fun. I hope it was as eye-opening as you thought it would be.
 
Last edited:

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
#Expert
Shed Skin/Air Lock/Infiltrator
77/82
5/3/3/4/56
Status: OK![/HIDE]​
#Rare
Torrent/Defiant
47/58
4/3/4[5]/4/52
Status: Aqua Ring (4a)

Battle Calcs! said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

REVANANKH uses Drain Punch
Crit: 2752 (625)
Damage: (8[BAP]+3[STAB]+7.5[Atk]+2[EB]-4.5[Def)*1.5=24
Recover: 12
-11en

EMPOLEON uses Scald
Crit: 2800 (625)
Effect: 9029 (3000)
Damage: (8[BAP]+3[STAB]+7.5[SpA]+1[RC]-6[SpD])=13.5
-9en

EMPOLEON Aqua Ring +4hp

2ND ACTION

REVANANKH uses Hammer Arm
Crit: 7459 (625)
Damage: (10[BAP]+3[STAB]+7.5[Atk]+2[EB]-4.5[Def)*1.5=27
Recover: 12
-6en

TL;DR
-2HP -17EN
-47HP -9EN
=======

Revanankh comes back to the field as IAR's last pokemon left in the battle, Looks likes it's the final countdown

Pharant Punches Galahad's chest, draining the life out of the Empoleon and using it to replenish his own. Empoleon scalds the Revanankh, but he doesn't seem to be burned.
Revanankh ends the battle by windmilling the crap out of Empoleon

Causing him to faint. GG​

#Expert
Shed Skin/Air Lock/Infiltrator
75/73
5/3/3/4/56
Status: OK!​
#Rare
Torrent/Defiant
KO/49
4/3/4[5]/4/52
Status: x.x

THAT'S A WRAP!

Iron Caliber +2cc
Gallade +3MC +1KOC
Empoleon +3MC +1KOC
Claydol +3MC

Its_A_Random +2CC
Revenankh +3MC +1KOC
Bronzong +4CC +1KOC
Zoroark +3MC +1KOC

I get 11 UC​
 

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