Scald ~ Scald ~ Scald
IF you are Tormented when you would act THEN initiate string Hydro Pump ~ Earthquake ~ Hydro Pump.
IF you are fully paralyzed THEN push back actions AND substitutions.
IF Revenankh is burned AND your first substitution HAS NOT activated THEN change all remaining instances of Scald to Drill Peck.
IF Revenankh is to Counter when you would Drill Peck AND your first substitution HAS NOT activated THEN Hydro Pump that action instead.
IF Revenankh is to Counter when you would Drill Peck AND your first substitution HAS activated THEN Bubble Beam that action instead.
IF Revenankh is to Phantom Force THEN Dive and push back.
IF Revenankh is to perform a damaging Fighting-type combination NOT involving Vital Throw OR Revenge OR Focus Punch AND you are slower THEN Dive and push back.
IF Revenankh is to perform a damaging Fighting-type combination NOT involving Vital Throw OR Revenge OR Focus Punch AND you are faster THEN Protect and push back, but not consecutively.
IF Revenankh is to perform a damaging Fighting-type combination involving Vital Throw OR Revenge OR Focus Punch THEN Dive (suspend) that action and Dive (attack) on your next action and push back.
IF Revenankh is to Destiny Bond AND your HP is at 30 or less AND Revenankh's HP is at 10 or less THEN initiate string Swagger ~ Yawn ~ Agility (boost) starting on the action Destiny Bond is used.
IF Revenankh is to Bide AND the above sub HAS NOT activated THEN initiate string Swagger ~ Yawn ~ Agility (boost) starting on the action Bide is used.
IF you are Taunted when you would act AND either of the above (2) substitutions HAS activated AND NO OTHER substitutions HAVE activated THEN Scald and push back.
...I probably still forgot something. GG, IAR, this was really fun. I hope it was as eye-opening as you thought it would be.
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