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Completed SubwayJ vs Glacier

Discussion in 'ASB' started by akela, Mar 13, 2013.

  1. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,312
    Battle Rules (open)

    1v1
    Singles
    5 Chills+2 Recoveries
    2 Subs
    1 day DQ (be faster)
    Items = Training
    Abilities = 1
    ASB Arena


    Referee Cheat Sheet (open)

    Lite Brite the Aurumoth
    Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Weak Armor (Can Be Enabled): The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
    No Guard (Innate): This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
    HP: 110
    Atk: 7.5
    Def: 6
    SpA: 7.5
    SpD: 3
    Spe: 81
    Size Class: 4
    Weight Class: 5
    -10 EVA

    Dusknoir [Hazel] (Female)
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Pressure (Innate): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    HP: 90
    Atk: 6
    Def: 7.5
    SpA: 6
    SpD: 7.5
    Spe: 39
    Size Class: 4
    Weight Class: 5
    -10 EVA



    SubwayJ's Pokemon
    Lite Brite the Aurumoth (F) (open)

    [​IMG]

    Nature: Quiet (+Sp Atk, -Spe)

    Type: Bug/Psychic

    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Weak Armor:
    (Can Be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
    No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
    Illusion: (DW LOCKED) (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

    Stats: (Quiet Nature)

    HP: 110
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 2
    Spe: 81 (-) (-10 EVA Flat)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 3/5

    Moves:

    Tackle
    String Shot
    Bug Bite
    Sunny Day
    Heal Pulse
    Ancientpower
    Wish
    Dragon Dance
    Quiver Dance
    Silver Wind
    Will-O-Wisp
    Final Gambit

    Psychic
    Shadow Ball
    Hidden Power (Ground 7)
    Thunderbolt
    Ice Beam
    Focus Blast
    Overheat
    Solarbeam

    Megahorn
    Hydro Pump
    Bug Buzz
    Close Combat

    Magic Coat

    Total Moves: 25


    Glacier's Pokemon
    Hazel the Dusknoir (open)

    [​IMG]
    Dusknoir [Hazel] (Female)
    Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
    Type:
    Ghost:
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.


    Abilities:
    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats:

    HP: 90
    Atk: Rank 4
    Def: Rank 5
    SpA: Rank 4 (+)
    SpD: Rank 5
    Spe: 39 (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 21


    EC: 9/9
    MC: 0


    Attacks:
    Leer
    Night Shade
    Disable
    Foresight
    Astonish
    Confuse Ray
    Shadow Sneak
    Pursuit
    Will-O-Wisp
    Thunder Punch
    Fire Punch
    Ice Punch
    Gravity
    Bind
    Shadow Punch
    Hex

    Ominous Wind
    Pain Split
    Skill Swap
    Dynamic Punch

    Ice Beam
    Psychic
    Trick Room
    Shadow Ball
    Toxic
    Earthquake
    Protect
    Telekinesis
    Rock Slide

    29 Moves



    [​IMG]
    Aurumoth
    110|100


    [​IMG]
    Dusknoir
    90|100
    Orders:
    SubwayJ sends out Aurumoth and equips
    Glacier sends out Dusknoir, equips, and orders
    SubwayJ orders
    I ref
  2. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,754
    Aurumoth go and take a Exp Share!

    EDIT: Also No Guard is for you :O
  3. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    Dusknoir@Exp Share and pressure

    Shadow Ball x3

  4. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,754
    Wish-Shadow Ball-Shadow Ball
  5. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,312

    [​IMG]
    Aurumoth
    110|100


    [​IMG]
    Dusknoir (F)
    90|100

    Battle Calculations (open)

    Action 1
    Aurumoth's Wish
    EN: 6 + (110 / 7.5) + 2 = 22.66666

    Dusknoir's Shadow Ball
    Crit Check (625): 80 (CRIT)
    Effect Chance (2000): 1669 (EFFECT!)
    Damage: (8 + 3 + 3 + 6 - 3) * 1.5 = 25.5
    EN Check: 6 - 1 = 5

    Action 2
    Aurumoth's Shadow Ball
    Crit Check (625): 7625 (NO)
    Effect Chance (2000): 4055 (NO)
    Damage: (8 + 7.5 - 7.5) * 1.5 = 12
    EN Check: 6 + 2 = 8

    Dusknoir's Shadow Ball
    Crit Check (625): 6098 (NO)
    Effect Chance (2000): 136 (EFFECT!)
    Damage: (8 + 3 + 6 - 3) * 1.5 + 1.75 = 22.75
    EN Check: 6 + 4 - 1 = 9

    Action 3
    Aurumoth's Shadow Ball
    Crit Check (625): 8321 (NO)
    Effect Chance (2000): 1164 (EFFECT!)
    Damage: (8 + 7.5 - 7.5) * 1.5 = 12
    EN Check: 6 + 2 + 4 = 12

    Dusknoir's Shadow Ball
    Crit Check (625): 5844 (NO)
    Effect Chance (2000): 4110 (NO)
    Damage: (8 + 3 + 6 - 3) * 1.5 + (2 * 1.75) = 24.5
    EN Check: 6 + 4 + 4 - 1 = 13


    Stat Calculations (open)


    [​IMG]
    Aurumoth
    HP: 110 - (25.5 + 22.75 + 24.5) = 37.25 rounded to 37
    EN: 100 - (22.6666 + 8 + 12) = 57.3334 rounded to 57
    Status: -2 SPD


    [​IMG]
    Dusknoir
    HP: 90 - (12 + 12) = 66
    EN: 100 - (5 + 9 + 13) = 73
    Status: -1 SPD




    [​IMG]
    Aurumoth
    37|57
    Status: -2 SPD
    Wish


    [​IMG]
    Dusknoir (F)
    66|73
    Status: -1 SPD


    Orders:
    SubwayJ orders
    Glacier orders
    I ref
  6. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,754
    Shadow Ball*3
    GG Glacier
  7. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    shadow ball x3
  8. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,312

    [​IMG]
    Aurumoth
    37|57
    Status: -2 SPD
    Wish


    [​IMG]
    Dusknoir (F)
    66|73
    Status: -1 SPD

    Battle Calculations (open)

    Action 1
    Aurumoth's Shadow Ball
    Crit Check (625): 5991 (NO)
    Effect Chance (2000): 9651 (NO)
    Damage: (8 + 7.5 - 7.5) * 1.5 + 1.75 = 13.75
    EN Check: 6 + 2 + 4 + 4 = 16

    Dusknoir's Shadow Ball
    Crit Check (625): 8131 (NO)
    Effect Chance (2000): 2861 (NO)
    Damage: (8 + 3 + 6 - 3) * 1.5 + (2 * 1.75) = 24.5
    EN Check: 6 + 4 + 4 + 4 - 1 = 17

    Wish on Aurumoth
    Heal: 27.5

    Action 2
    Aurumoth's Shadow Ball
    Crit Check (625): 9398 (NO)
    Effect Chance (2000): 9526 (NO)
    Damage: (8 + 7.5 - 7.5) * 1.5 + 1.75 = 13.75
    EN Check: 6 + 2 + 4 + 4 + 4 = 20

    Dusknoir's Shadow Ball
    Crit Check (625): 2868 (NO)
    Effect Chance (2000): 8864 (NO)
    Damage: (8 + 3 + 6 - 3) * 1.5 + (2 * 1.75) = 24.5
    EN Check: 6 + 4 + 4 + 4 + 4 - 1 = 21

    Action 3
    Aurumoth's Shadow Ball
    Crit Check (625): 5302 (NO)
    Effect Chance (2000): 7402 (NO)
    Damage: (8 + 7.5 - 7.5) * 1.5 + 1.75 = 13.75
    EN Check: 6 + 2 + 4 + 4 + 4 + 4 = 24

    Dusknoir's Shadow Ball
    Crit Check (625): 2935 (NO)
    Effect Chance (2000): 5974 (NO)
    Damage: (8 + 3 + 6 - 3) * 1.5 + (2 * 1.75) = 24.5
    EN Check: 6 + 4 + 4 + 4 + 4 + 4 - 1 = 25


    Stat Calculations (open)


    [​IMG]
    Aurumoth
    HP: 37 - 24.5 + 27.5 - 24.5 = 15.5 rounded to 15
    EN: 57 - (16 + 20 + 24) = -3
    Status: -2 SPD


    [​IMG]
    Dusknoir
    HP: 66 - (13.75 + 13.75 + 13.75) = 24.75 rounded to 25
    EN: 73 - (17 + 21 + 25) = 10
    Status: -1 SPD




    [​IMG]
    Aurumoth
    15|-3
    Status: KO


    [​IMG]
    Dusknoir (F)
    25|10
    Status: 1 KOC


    Orders:
    SubwayJ: 1 CC
    -Aurumoth: 3 MC/1 DC
    Glacier: 1 CC
    -Dusknoir: 4 MC + 1 KOC
    akela: 2 UC

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