SubwayJ vs Glacier

1v1
Singles
5 Chills+2 Recoveries
2 Subs
1 day DQ (be faster)
Items = Training
Abilities = 1
ASB Arena


Lite Brite the Aurumoth
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Weak Armor (Can Be Enabled): The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
No Guard (Innate): This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
HP: 110
Atk: 7.5
Def: 6
SpA: 7.5
SpD: 3
Spe: 81
Size Class: 4
Weight Class: 5
-10 EVA

Dusknoir [Hazel] (Female)
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Pressure (Innate): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
HP: 90
Atk: 6
Def: 7.5
SpA: 6
SpD: 7.5
Spe: 39
Size Class: 4
Weight Class: 5
-10 EVA



SubwayJ's Pokemon


Nature: Quiet (+Sp Atk, -Spe)

Type: Bug/Psychic

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Weak Armor:
(Can Be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Illusion: (DW LOCKED) (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats: (Quiet Nature)

HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 81 (-) (-10 EVA Flat)
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 3/5

Moves:

Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Ancientpower
Wish
Dragon Dance
Quiver Dance
Silver Wind
Will-O-Wisp
Final Gambit

Psychic
Shadow Ball
Hidden Power (Ground 7)
Thunderbolt
Ice Beam
Focus Blast
Overheat
Solarbeam

Megahorn
Hydro Pump
Bug Buzz
Close Combat

Magic Coat

Total Moves: 25


Glacier's Pokemon

Dusknoir [Hazel] (Female)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type:
Ghost:
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.


Abilities:
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:

HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 39 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21


EC: 9/9
MC: 0


Attacks:
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-O-Wisp
Thunder Punch
Fire Punch
Ice Punch
Gravity
Bind
Shadow Punch
Hex

Ominous Wind
Pain Split
Skill Swap
Dynamic Punch

Ice Beam
Psychic
Trick Room
Shadow Ball
Toxic
Earthquake
Protect
Telekinesis
Rock Slide

29 Moves




Aurumoth
110|100



Dusknoir
90|100
Orders:
SubwayJ sends out Aurumoth and equips
Glacier sends out Dusknoir, equips, and orders
SubwayJ orders
I ref
 


Aurumoth
110|100



Dusknoir (F)
90|100

Action 1
Aurumoth's Wish
EN: 6 + (110 / 7.5) + 2 = 22.66666

Dusknoir's Shadow Ball
Crit Check (625): 80 (CRIT)
Effect Chance (2000): 1669 (EFFECT!)
Damage: (8 + 3 + 3 + 6 - 3) * 1.5 = 25.5
EN Check: 6 - 1 = 5

Action 2
Aurumoth's Shadow Ball
Crit Check (625): 7625 (NO)
Effect Chance (2000): 4055 (NO)
Damage: (8 + 7.5 - 7.5) * 1.5 = 12
EN Check: 6 + 2 = 8

Dusknoir's Shadow Ball
Crit Check (625): 6098 (NO)
Effect Chance (2000): 136 (EFFECT!)
Damage: (8 + 3 + 6 - 3) * 1.5 + 1.75 = 22.75
EN Check: 6 + 4 - 1 = 9

Action 3
Aurumoth's Shadow Ball
Crit Check (625): 8321 (NO)
Effect Chance (2000): 1164 (EFFECT!)
Damage: (8 + 7.5 - 7.5) * 1.5 = 12
EN Check: 6 + 2 + 4 = 12

Dusknoir's Shadow Ball
Crit Check (625): 5844 (NO)
Effect Chance (2000): 4110 (NO)
Damage: (8 + 3 + 6 - 3) * 1.5 + (2 * 1.75) = 24.5
EN Check: 6 + 4 + 4 - 1 = 13




Aurumoth
HP: 110 - (25.5 + 22.75 + 24.5) = 37.25 rounded to 37
EN: 100 - (22.6666 + 8 + 12) = 57.3334 rounded to 57
Status: -2 SPD



Dusknoir
HP: 90 - (12 + 12) = 66
EN: 100 - (5 + 9 + 13) = 73
Status: -1 SPD




Aurumoth
37|57
Status: -2 SPD
Wish



Dusknoir (F)
66|73
Status: -1 SPD


Orders:
SubwayJ orders
Glacier orders
I ref
 


Aurumoth
37|57
Status: -2 SPD
Wish



Dusknoir (F)
66|73
Status: -1 SPD

Action 1
Aurumoth's Shadow Ball
Crit Check (625): 5991 (NO)
Effect Chance (2000): 9651 (NO)
Damage: (8 + 7.5 - 7.5) * 1.5 + 1.75 = 13.75
EN Check: 6 + 2 + 4 + 4 = 16

Dusknoir's Shadow Ball
Crit Check (625): 8131 (NO)
Effect Chance (2000): 2861 (NO)
Damage: (8 + 3 + 6 - 3) * 1.5 + (2 * 1.75) = 24.5
EN Check: 6 + 4 + 4 + 4 - 1 = 17

Wish on Aurumoth
Heal: 27.5

Action 2
Aurumoth's Shadow Ball
Crit Check (625): 9398 (NO)
Effect Chance (2000): 9526 (NO)
Damage: (8 + 7.5 - 7.5) * 1.5 + 1.75 = 13.75
EN Check: 6 + 2 + 4 + 4 + 4 = 20

Dusknoir's Shadow Ball
Crit Check (625): 2868 (NO)
Effect Chance (2000): 8864 (NO)
Damage: (8 + 3 + 6 - 3) * 1.5 + (2 * 1.75) = 24.5
EN Check: 6 + 4 + 4 + 4 + 4 - 1 = 21

Action 3
Aurumoth's Shadow Ball
Crit Check (625): 5302 (NO)
Effect Chance (2000): 7402 (NO)
Damage: (8 + 7.5 - 7.5) * 1.5 + 1.75 = 13.75
EN Check: 6 + 2 + 4 + 4 + 4 + 4 = 24

Dusknoir's Shadow Ball
Crit Check (625): 2935 (NO)
Effect Chance (2000): 5974 (NO)
Damage: (8 + 3 + 6 - 3) * 1.5 + (2 * 1.75) = 24.5
EN Check: 6 + 4 + 4 + 4 + 4 + 4 - 1 = 25




Aurumoth
HP: 37 - 24.5 + 27.5 - 24.5 = 15.5 rounded to 15
EN: 57 - (16 + 20 + 24) = -3
Status: -2 SPD



Dusknoir
HP: 66 - (13.75 + 13.75 + 13.75) = 24.75 rounded to 25
EN: 73 - (17 + 21 + 25) = 10
Status: -1 SPD




Aurumoth
15|-3
Status: KO



Dusknoir (F)
25|10
Status: 1 KOC


Orders:
SubwayJ: 1 CC
-Aurumoth: 3 MC/1 DC
Glacier: 1 CC
-Dusknoir: 4 MC + 1 KOC
akela: 2 UC
 

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