Rules said:2v2 LC doubles
1 day DQ
All abilities
Training items
No chills/recovers
Switch - KO
2 Substitutions
ASB Arena
Geodude6 said:
Tyrogue (M)
Impish nature (+1 Def, -1 SpA)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, & Vital Throw. Superior reaction time in close quarters.
Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3+
SpA: Rank 1-
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 12
EC: 4/6
MC: 0
DC: 4/5
Attacks:
Tackle
Fake Out
Helping Hand
Foresight
Toxic
Bulk Up
Protect
Earthquake
Brick Break
Double Team
Rock Slide
Bullet Punch
Endure
Hi Jump Kick
Mach Punch
Vacuum Wave
Mimic
Swinub (F)
Nature: Jolly (+15% Spe, +12% Acc, -1 SpA)
Type: Ice/Ground
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1-
SpD: Rank 2
Spe: 58+ (+12% Acc)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud-Slap
Endure
Mud Bomb
Icy Wind
Ice Shard
Earthquake
Bite
Fissure
Icicle Crash
Icicle Spear
Stealth Rock
Hail
Protect
Dig
Double Team
Rock Slide
SubwayJ said:
Nature: Quiet (+Sp.Attack, -Speed)
Typing: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Effect Spore (Toggle):Default effect: This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep.
Alternative effect: The Pokemon is more adept at using Powder attacks, resulting in their accuracy being increased by 10%.
Regenerator (Innate): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. When disabled, the Pokemon's Powder attacks are 10% more accurate.
Stats: (Quiet Nature)
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 13 (-10% Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 5/6
MC: 0
DC: 5/5
Moves:
Absorb
Growth
Astonish
Bide
Mega Drain
Ingrain
Faint Attack
Sweet Scent
Spore
Giga Drain
Synthesis
Gastro Acid
Stun Spore
Endure
Rollout
Defense Curl
Substitute
Protect
Sludge Bomb
Sunny Day
Venoshock
Hidden Power (Fire 7)
Foul Play
Total Moves: 23
Demeter the Snivy ()
Type:
Demeter is the youngest of her best friends (Helios and Apsu.) She is the most trusting of the bunch, cuddling close to SubwayJ whenever she gets the chance. Demeter always tries to bolster the spirits of everyone on the team and helps her teammates (even the FE's) always achieve their best!
Nature: Naive (+Speed, -Special Defence)
Type:
: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary: (Toggle) Default effect: None.
Alternative effect: This Pokemon's unique structure reverses stat changes it receives in battle, from both its own attacks and those of other Pokemon. At the end of the round, stat changes will still increase/decrease toward 0.
Stats:
45/45/55/45/55/63
HP: 90
Attack: Rank 2
Defence: Rank 2
Special Attack: Rank 2
Special Defence: Rank 1
Speed: 73 (18% Acc Bonus)
Base Rank Total: 13
Size Class: 1
Weight Class: 1
Evolution Counters: 2/9
Dream Counters: 4/5
Move Counters: 0
Moves:
*Level Up*
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam
Giga Drain
Leaf Storm
*Egg*
Iron Tail
Mirror Coat
Pursuit
Glare
Twister
*TM/HM*
Taunt
Light Screen
Protect
Reflect
Torment
*Tutor*
Aqua Tail
Total Moves: 21
Sorry that one has good formatting and the other kinda sucks :/
"Bla, bla, bla! You guys are boring!"
Geodude6:
Tyrogue
HP: 90
EN: 100
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 12
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 58 (+12% Acc)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
SubwayJ:
1Up
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 13 (-10% Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
1Up
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 13 (-10% Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
Demeter
HP: 90
EN: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 73 (+18% Acc)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 73 (+18% Acc)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
*poof*
"Look, now I'm that stupid plant girl!
Oh, great, what happened to the formatting?! Whatever. It's time to d-d-d-d-duel!"
Geodude sends out and equips
J sends out, equips and orders
Geodude orders
I ref
Geodude orders
I ref