Team Team
Analysis:
@Leftovers
252 HP, 120 Sp. D, 136 Speed
Ability: Drought
Calm Nature
Will-O-Wisp
Substitue
Flamethrower
Hidden Power Fighting
Ninetales is mostly used to set up sun, but it also servers as something with some Sp. D bulk. Will-O-Wisp is used to burn leads, as well as any physical attackers that may come with when ninetales is behind a sub. Flamethrower for STAB and sun boost, and HP fighting to hit things like Heatran, that would wall it otherwise.
@lifeorb
4 HP, 252 Sp. A, 252 Speed
Modest Nature
Ability: Chlorophyll
Growth
Energy Ball
Hidden Power Fire
Sludge Bomb
What would any sun team be without Venusaur? This thing packs a punch, and just destroys everything when it gets a growth up, on top of that with its monstrous speed in sun, this thing is a pain to go up against. Energy Ball over Solar Beam just so that if tyranitar or politoed switches in, it can still hit them. HP fire for the coverage of steel types and the sun boost, and Sludge Bomb to hit anything else that the other two moves won't.
@Life Orb
4 HP, 252 Attack, 252 Speed
Ability: Snow Cloak
Adamant Nature
Ice Shard
Icicle Crash
Earthquake
Stone Edge
Why Mamoswine? I didn't really know why either, but I said what the heck, and decided to use it on this team, and it actually works pretty well, this thing has saved my butt more times that not. Ice shard can help take on opposing Venusaurs, as well as landorus. Icicle Crash cleanly KOs gliscor and dragonite as well. All around this time is amazing and deals some massive damage.
@leftovers
252 HP, 4 Attack, 252 Defense
Ability: Sturdy
Impish Nature
Stealth Rocks
Earthquake
Ice Shard
Rapid Spin
Just here to take hit, get up stealth rocks, spin hazards away, and deal a little bit of damage with EQ or Ice shard, don't think it needs much explaining, fits well with the team, and can help mamoswine take out venusaurs and such.
@light clay
252 HP, 4 Def, 252 Speed
Timid Nature
Ability: Magic Bounce
Reflect
Light Screen
Psychic
Hidden Power Fighting
Espeon is used to set up screens with help the team absorb some damage. Psychic to hit anything that comes in on it, as well as HP fighting which helps yet again hit things like heatran. Its also used to help donphan keep harazards from my side of the field.
@Lum Berry
252 Attack, 4 Def, 252 Speed
Jolly Nature
Ability: Multiscale
Dragon Dance
Outrage
Fire Punch
Extreme Speed
Dragonite is overall just an amazing poke. This thing deals a ton of damage even after +1 DD. I've found outrage to be the perfect answer to opposing rain teams, cleaning KOing politoed after +1. Lum berry is used to allow to set up at least one DD not having to worry about burn to toxic breaking my multiscale or damage output.
Analysis:
252 HP, 120 Sp. D, 136 Speed
Ability: Drought
Calm Nature
Will-O-Wisp
Substitue
Flamethrower
Hidden Power Fighting
Ninetales is mostly used to set up sun, but it also servers as something with some Sp. D bulk. Will-O-Wisp is used to burn leads, as well as any physical attackers that may come with when ninetales is behind a sub. Flamethrower for STAB and sun boost, and HP fighting to hit things like Heatran, that would wall it otherwise.
4 HP, 252 Sp. A, 252 Speed
Modest Nature
Ability: Chlorophyll
Growth
Energy Ball
Hidden Power Fire
Sludge Bomb
What would any sun team be without Venusaur? This thing packs a punch, and just destroys everything when it gets a growth up, on top of that with its monstrous speed in sun, this thing is a pain to go up against. Energy Ball over Solar Beam just so that if tyranitar or politoed switches in, it can still hit them. HP fire for the coverage of steel types and the sun boost, and Sludge Bomb to hit anything else that the other two moves won't.
4 HP, 252 Attack, 252 Speed
Ability: Snow Cloak
Adamant Nature
Ice Shard
Icicle Crash
Earthquake
Stone Edge
Why Mamoswine? I didn't really know why either, but I said what the heck, and decided to use it on this team, and it actually works pretty well, this thing has saved my butt more times that not. Ice shard can help take on opposing Venusaurs, as well as landorus. Icicle Crash cleanly KOs gliscor and dragonite as well. All around this time is amazing and deals some massive damage.
252 HP, 4 Attack, 252 Defense
Ability: Sturdy
Impish Nature
Stealth Rocks
Earthquake
Ice Shard
Rapid Spin
Just here to take hit, get up stealth rocks, spin hazards away, and deal a little bit of damage with EQ or Ice shard, don't think it needs much explaining, fits well with the team, and can help mamoswine take out venusaurs and such.
252 HP, 4 Def, 252 Speed
Timid Nature
Ability: Magic Bounce
Reflect
Light Screen
Psychic
Hidden Power Fighting
Espeon is used to set up screens with help the team absorb some damage. Psychic to hit anything that comes in on it, as well as HP fighting which helps yet again hit things like heatran. Its also used to help donphan keep harazards from my side of the field.
252 Attack, 4 Def, 252 Speed
Jolly Nature
Ability: Multiscale
Dragon Dance
Outrage
Fire Punch
Extreme Speed
Dragonite is overall just an amazing poke. This thing deals a ton of damage even after +1 DD. I've found outrage to be the perfect answer to opposing rain teams, cleaning KOing politoed after +1. Lum berry is used to allow to set up at least one DD not having to worry about burn to toxic breaking my multiscale or damage output.