=== [ubers] Sun of a Gun ===
Update: Peaked #1 in the early pokebankubersbeta ladder! Not that it means anything but it is my first time peaking any ladder. :)
Hi all, I'm Jimmy. I'm a Uber player on Pokemon showdown. Since Pokemon X and Y are coming out soon, I feel this is a good time to retire my most successful and the only team that I have as it will become obsolete soon. This team has reach a rating of 2100+ on Pokemon Showdown under the alts Jimmyftw and Jimmyftw2.
Here are some replays to give you a general idea of the team:
http://pokemonshowdown.com/replay/ubers-53573628 vs GSP99
http://pokemonshowdown.com/replay/ubers-51224435 vs hyw
http://pokemonshowdown.com/replay/ubers-54141382 vs Sweep
http://pokemonshowdown.com/replay/ubers-54644097 vs Megaman Zero
http://pokemonshowdown.com/replay/ubers-53977392 vs manetbo
http://pokemonshowdown.com/replay/ubers-51495370 vs Keanu Reeves
http://pokemonshowdown.com/replay/ubers-54673588 vs Evuelf
Groudon @ Leftovers
Trait: Drought
EVs: 252 HP / 228 Def / 28 Spd
Impish Nature
- Stealth Rock
- Earthquake
- Overheat
- Dragon Tail
First up is Groudon, the physical wall of this team. Stealth Rock is the mandatory hazard stripping off 50% of the opposing Ho-oh as well as taking 25% off Rayquaza, Shaymin-S, and Lugia. Dragon Tail is the move I like to spam after SR is set up. The thing is, Dragon Tail creates momentum by hitting Groudon's common switch in's and racking up hazard damages. Dragon Tail and SR works amazing together as it puts a lot of pressure on the opponent in term of making a decision to switch or not to switch. EQ is for stab and hitting Dialga for good damage. Overheat is a nice more here, as it OHKO Ferrothorn who would otherwise be annoying. It also takes care of Forretress and Skarmory. I used to have Fire Blast here, but I think Overheat is better since most team carry only one of Forretress, Ferrothorn and Skarmory.
Ho-Oh @ Leftovers
Trait: Regenerator
EVs: 224 HP / 176 Atk / 80 SDef / 28 Spd
Adamant Nature
- Sacred Fire
- Brave Bird
- Substitute
- Roost
With SR off the field, Ho-oh is a beast, not doubt about it. Not even Kyogre likes switching into Brave Bird and oftentimes, Ho-oh will be behind a sub when Kyogre switches in. Substitute eases prediction greatly and allows you to chose the right move for the switch in's. Ho-oh's sub is also durable enough to withstand Shaymin-S and Giratina's attacks among others. Roost is helpful for shufflers as well as recover off SR and general recovery. Sacred Fire is a very strong move under sun, however, one needs to play smartly for 8 pps go by fast. Ho-oh is my answer to CM Arceus that are not electric or rock type. Water Arceus is not a problem under sun. Electric and rock variety are deal with by Groudon, while Ho-oh resists Groudon's grass weakness and takes ice beams for it. They do share a water weakness, however, this is mitigated by sun. Ho-oh is a semi-reliable special wall with SR up and nearly unbreakable wall with SR gone, coming in on opposing scarf Palkia, Darkrai and Shaymin-S, to name a few. That said, it is best for SR to be gone, which I will explain later.
Palkia @ Choice Scarf
Trait: Pressure
EVs: 4HP / 252 SAtk / 252 Spd
Timid Nature
- Spacial Rend
- Surf
- Thunder
- Fire Blast
Every team needs an answer to Kyogre and will appreciate a scarfer. Scarf Palkia hits two birds with one stone. Spacial Rend is choose over DM because being at -2 mean the opponent can come it and set up and with the dangerous set-up sweepers running amok in Uber, DM is not a good move for this team. Thunder is to hit Kyogre, however locking into Thunder does run Palkia into trouble with the Kyogre/Ferrothorn/Giratina(a/o) core. Palkia also cannot risk to predict against Kyogre early on since full health Spec Water Sprout does a lot of damage even to Palkia. Palkia's dragon weakness is covered by Forretress while Palkia resist Forretress's fire weakness. Palkia also resist Ho-oh's and Groudon's water weakness which is weaken still be sun. Fire Blast under sun does a lot of damage and not a bad move to lock into late game with sun up. While surf don't see much use due to being a sun team, if the opponent manage to win the weather war (rain), rain-boosted surf is pretty handy.
Forretress @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature
- Spikes
- Rapid Spin
- Toxic
- Pain Split
I mentioned before how vital it is for SR to be gone. In the Uber tier, this is very hard to do due to the bulky spinblockers: the Giratinas and Ghostceus. Forretress is also this team sleep fodder so this is made even harder. However with Forretress's resistance and synergy, it can more often than not pull it weight in battle. Toxic is a great move on Forretress, as not only does it cripple Giratina-O and Ghostceus but also put Mewtwo and Ekiller on a timer. Forretress is this team's back up answer to Ekiller as once poison, mind game is played to bring opposing Ekiller down with minimum effort. Mind game being switching between Arceus and Giratina-o to take Shadow Claw and Espeed respectively. Groudon can also counter Ekiller and along with Forretress and Ho-oh make up the defensive core of this team. Spinblockers are Forretress's enemy, so they need to be gone. Luckily, Ho-oh deals with Ghostceus and Giratina is handled by Giratina-O. Meanwhile opposing Giratina-O succumb to toxic damage due to lack of recovery. This paves the way for a spin. Forretress also hates sub user but it doesn't mind coming into Lugia since it is immune to toxic and can set up spike and rapid spin alway while not fearing phasing as it can just come right back in and due to phazing's negative priority set up more spike. Pain Split so Forretress can arguably be the best Ferrothorn counter.
Giratina-Origin @ Griseous Orb
Trait: Levitate
EVs: 248 Atk / 232 SAtk / 28 Spd
Naughty Nature
- Draco Meteor
- Shadow Sneak
- Dragon Tail
- Hidden Power [Fire]
Giratina-O is what I like to called a "mid-game mini sweeper." It has great utility behind it's moves and pick off where Groudon left off with phazing and racking up hazard damage. Besides picking off weaken mons with Shadow Sneak, Dragon Tail is my go to spam move. DM is the power move, which I will use if the opponent Pokemon is at relatively high health. HP fire is for Forretress and Ferrothorn and is power up in sun. Giratina-O along with Ho-oh and Arceus comprise the offensive core of this team with offensive synergy. Giratina-O is also a shaky check to Kyogre once Palkia is gone. Giratina-O also resist Arceus's fighting weakness while it's ghost weakness is cover by Arceus. Gira's fear of Darkrai is taken care of by Ho-oh as it can take a +2 DP even with SR.
Arceus @ Silk Scarf
Trait: Multitype
EVs: 240 HP / 252 Atk / 16 Spd
Adamant Nature
- Swords Dance
- ExtremeSpeed
- Shadow Claw
- Recover
Last but not least, we have our late game sweeper, Ekiller. Standard set with emphasize on HP since Ray and opposing Arceus are not threats. 16 speed to outpace neutral 90's. Forgoing EQ for Recover means Dialga is a problem, but I have Groudon to take care of support varieties and Ho-oh deals respectable damage to it. Recover is more useful to this team, saving me a lot of time when the opposing player use brute force to take Arceus down. With max HP, Arceus is pretty good with recover. Ekiller completely mess Deoxy-S up as a Shadow Claw follow by Espeed means Deo-S did nothing (most of them will taunted for fear of SD). This is good since teams that rely solely on Deo-S for hazard won't be getting any down which makes Ho-oh that much more threatening.
Recover Explanation: I feel that recover is the best 4th move for Ekiller since it completely neutralizes some of it checks. For example, Genesect is now setup fodder, as Arceus can just recover off an Explosion attempt. Ferrothorn cannot wear it down as easily with Leech Seed. If Arceus is last mon standing, then Groudon, Giratina, and Giratina-o are no longer answer. Dialga is usually use as a support mon so it will likely take significant damage to the point where a boosted Espeed can take it down. Kabutop has a very low chance to OHKO Arceus with Low Kick after SR while it is 2HKO back with +2 Espeed. This leaves Forretress, Skarmory and Omastar in the rain as the only surefire check to this set. Omastar is reliant on rain, while Forretress and Skarmory are playing against a sun team where 4/6 members carry a fire move.
Importable:
Thank you for taking the time to read this. I am open for suggestions in improving this team. :)
Update: Peaked #1 in the early pokebankubersbeta ladder! Not that it means anything but it is my first time peaking any ladder. :)
Hi all, I'm Jimmy. I'm a Uber player on Pokemon showdown. Since Pokemon X and Y are coming out soon, I feel this is a good time to retire my most successful and the only team that I have as it will become obsolete soon. This team has reach a rating of 2100+ on Pokemon Showdown under the alts Jimmyftw and Jimmyftw2.
Here are some replays to give you a general idea of the team:
http://pokemonshowdown.com/replay/ubers-53573628 vs GSP99
http://pokemonshowdown.com/replay/ubers-51224435 vs hyw
http://pokemonshowdown.com/replay/ubers-54141382 vs Sweep
http://pokemonshowdown.com/replay/ubers-54644097 vs Megaman Zero
http://pokemonshowdown.com/replay/ubers-53977392 vs manetbo
http://pokemonshowdown.com/replay/ubers-51495370 vs Keanu Reeves
http://pokemonshowdown.com/replay/ubers-54673588 vs Evuelf
Groudon @ Leftovers
Trait: Drought
EVs: 252 HP / 228 Def / 28 Spd
Impish Nature
- Stealth Rock
- Earthquake
- Overheat
- Dragon Tail
First up is Groudon, the physical wall of this team. Stealth Rock is the mandatory hazard stripping off 50% of the opposing Ho-oh as well as taking 25% off Rayquaza, Shaymin-S, and Lugia. Dragon Tail is the move I like to spam after SR is set up. The thing is, Dragon Tail creates momentum by hitting Groudon's common switch in's and racking up hazard damages. Dragon Tail and SR works amazing together as it puts a lot of pressure on the opponent in term of making a decision to switch or not to switch. EQ is for stab and hitting Dialga for good damage. Overheat is a nice more here, as it OHKO Ferrothorn who would otherwise be annoying. It also takes care of Forretress and Skarmory. I used to have Fire Blast here, but I think Overheat is better since most team carry only one of Forretress, Ferrothorn and Skarmory.
Ho-Oh @ Leftovers
Trait: Regenerator
EVs: 224 HP / 176 Atk / 80 SDef / 28 Spd
Adamant Nature
- Sacred Fire
- Brave Bird
- Substitute
- Roost
With SR off the field, Ho-oh is a beast, not doubt about it. Not even Kyogre likes switching into Brave Bird and oftentimes, Ho-oh will be behind a sub when Kyogre switches in. Substitute eases prediction greatly and allows you to chose the right move for the switch in's. Ho-oh's sub is also durable enough to withstand Shaymin-S and Giratina's attacks among others. Roost is helpful for shufflers as well as recover off SR and general recovery. Sacred Fire is a very strong move under sun, however, one needs to play smartly for 8 pps go by fast. Ho-oh is my answer to CM Arceus that are not electric or rock type. Water Arceus is not a problem under sun. Electric and rock variety are deal with by Groudon, while Ho-oh resists Groudon's grass weakness and takes ice beams for it. They do share a water weakness, however, this is mitigated by sun. Ho-oh is a semi-reliable special wall with SR up and nearly unbreakable wall with SR gone, coming in on opposing scarf Palkia, Darkrai and Shaymin-S, to name a few. That said, it is best for SR to be gone, which I will explain later.
Palkia @ Choice Scarf
Trait: Pressure
EVs: 4HP / 252 SAtk / 252 Spd
Timid Nature
- Spacial Rend
- Surf
- Thunder
- Fire Blast
Every team needs an answer to Kyogre and will appreciate a scarfer. Scarf Palkia hits two birds with one stone. Spacial Rend is choose over DM because being at -2 mean the opponent can come it and set up and with the dangerous set-up sweepers running amok in Uber, DM is not a good move for this team. Thunder is to hit Kyogre, however locking into Thunder does run Palkia into trouble with the Kyogre/Ferrothorn/Giratina(a/o) core. Palkia also cannot risk to predict against Kyogre early on since full health Spec Water Sprout does a lot of damage even to Palkia. Palkia's dragon weakness is covered by Forretress while Palkia resist Forretress's fire weakness. Palkia also resist Ho-oh's and Groudon's water weakness which is weaken still be sun. Fire Blast under sun does a lot of damage and not a bad move to lock into late game with sun up. While surf don't see much use due to being a sun team, if the opponent manage to win the weather war (rain), rain-boosted surf is pretty handy.
Forretress @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature
- Spikes
- Rapid Spin
- Toxic
- Pain Split
I mentioned before how vital it is for SR to be gone. In the Uber tier, this is very hard to do due to the bulky spinblockers: the Giratinas and Ghostceus. Forretress is also this team sleep fodder so this is made even harder. However with Forretress's resistance and synergy, it can more often than not pull it weight in battle. Toxic is a great move on Forretress, as not only does it cripple Giratina-O and Ghostceus but also put Mewtwo and Ekiller on a timer. Forretress is this team's back up answer to Ekiller as once poison, mind game is played to bring opposing Ekiller down with minimum effort. Mind game being switching between Arceus and Giratina-o to take Shadow Claw and Espeed respectively. Groudon can also counter Ekiller and along with Forretress and Ho-oh make up the defensive core of this team. Spinblockers are Forretress's enemy, so they need to be gone. Luckily, Ho-oh deals with Ghostceus and Giratina is handled by Giratina-O. Meanwhile opposing Giratina-O succumb to toxic damage due to lack of recovery. This paves the way for a spin. Forretress also hates sub user but it doesn't mind coming into Lugia since it is immune to toxic and can set up spike and rapid spin alway while not fearing phasing as it can just come right back in and due to phazing's negative priority set up more spike. Pain Split so Forretress can arguably be the best Ferrothorn counter.
Giratina-Origin @ Griseous Orb
Trait: Levitate
EVs: 248 Atk / 232 SAtk / 28 Spd
Naughty Nature
- Draco Meteor
- Shadow Sneak
- Dragon Tail
- Hidden Power [Fire]
Giratina-O is what I like to called a "mid-game mini sweeper." It has great utility behind it's moves and pick off where Groudon left off with phazing and racking up hazard damage. Besides picking off weaken mons with Shadow Sneak, Dragon Tail is my go to spam move. DM is the power move, which I will use if the opponent Pokemon is at relatively high health. HP fire is for Forretress and Ferrothorn and is power up in sun. Giratina-O along with Ho-oh and Arceus comprise the offensive core of this team with offensive synergy. Giratina-O is also a shaky check to Kyogre once Palkia is gone. Giratina-O also resist Arceus's fighting weakness while it's ghost weakness is cover by Arceus. Gira's fear of Darkrai is taken care of by Ho-oh as it can take a +2 DP even with SR.
Arceus @ Silk Scarf
Trait: Multitype
EVs: 240 HP / 252 Atk / 16 Spd
Adamant Nature
- Swords Dance
- ExtremeSpeed
- Shadow Claw
- Recover
Last but not least, we have our late game sweeper, Ekiller. Standard set with emphasize on HP since Ray and opposing Arceus are not threats. 16 speed to outpace neutral 90's. Forgoing EQ for Recover means Dialga is a problem, but I have Groudon to take care of support varieties and Ho-oh deals respectable damage to it. Recover is more useful to this team, saving me a lot of time when the opposing player use brute force to take Arceus down. With max HP, Arceus is pretty good with recover. Ekiller completely mess Deoxy-S up as a Shadow Claw follow by Espeed means Deo-S did nothing (most of them will taunted for fear of SD). This is good since teams that rely solely on Deo-S for hazard won't be getting any down which makes Ho-oh that much more threatening.
Recover Explanation: I feel that recover is the best 4th move for Ekiller since it completely neutralizes some of it checks. For example, Genesect is now setup fodder, as Arceus can just recover off an Explosion attempt. Ferrothorn cannot wear it down as easily with Leech Seed. If Arceus is last mon standing, then Groudon, Giratina, and Giratina-o are no longer answer. Dialga is usually use as a support mon so it will likely take significant damage to the point where a boosted Espeed can take it down. Kabutop has a very low chance to OHKO Arceus with Low Kick after SR while it is 2HKO back with +2 Espeed. This leaves Forretress, Skarmory and Omastar in the rain as the only surefire check to this set. Omastar is reliant on rain, while Forretress and Skarmory are playing against a sun team where 4/6 members carry a fire move.
Importable:
=== [ubers] Ubers Team ===
Groudon @ Leftovers
Trait: Drought
EVs: 252 HP / 228 Def / 28 Spd
Impish Nature
- Stealth Rock
- Earthquake
- Overheat
- Dragon Tail
Ho-Oh @ Leftovers
Trait: Regenerator
EVs: 224 HP / 176 Atk / 80 SDef / 28 Spd
Adamant Nature
- Sacred Fire
- Brave Bird
- Substitute
- Roost
Palkia @ Choice Scarf
Trait: Pressure
EVs: 4HP / 252 SAtk / 252 Spd
Timid Nature
- Spacial Rend
- Surf
- Thunder
- Fire Blast
Forretress @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature
- Spikes
- Rapid Spin
- Toxic
- Pain Split
Giratina-Origin @ Griseous Orb
Trait: Levitate
EVs: 248 Atk / 232 SAtk / 28 Spd
Naughty Nature
- Draco Meteor
- Shadow Sneak
- Dragon Tail
- Hidden Power [Fire]
Arceus @ Silk Scarf
Trait: Multitype
EVs: 240 HP / 252 Atk / 16 Spd
Adamant Nature
- Swords Dance
- ExtremeSpeed
- Shadow Claw
- Recover
Groudon @ Leftovers
Trait: Drought
EVs: 252 HP / 228 Def / 28 Spd
Impish Nature
- Stealth Rock
- Earthquake
- Overheat
- Dragon Tail
Ho-Oh @ Leftovers
Trait: Regenerator
EVs: 224 HP / 176 Atk / 80 SDef / 28 Spd
Adamant Nature
- Sacred Fire
- Brave Bird
- Substitute
- Roost
Palkia @ Choice Scarf
Trait: Pressure
EVs: 4HP / 252 SAtk / 252 Spd
Timid Nature
- Spacial Rend
- Surf
- Thunder
- Fire Blast
Forretress @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature
- Spikes
- Rapid Spin
- Toxic
- Pain Split
Giratina-Origin @ Griseous Orb
Trait: Levitate
EVs: 248 Atk / 232 SAtk / 28 Spd
Naughty Nature
- Draco Meteor
- Shadow Sneak
- Dragon Tail
- Hidden Power [Fire]
Arceus @ Silk Scarf
Trait: Multitype
EVs: 240 HP / 252 Atk / 16 Spd
Adamant Nature
- Swords Dance
- ExtremeSpeed
- Shadow Claw
- Recover
Thank you for taking the time to read this. I am open for suggestions in improving this team. :)
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