Changes in italics.
INTRODUCTION
Hello people of Smogon, I recently threw this team together and it has been netting quite enough wins on the ladder to put a smile on my face. It's probably the least amount of thought I've put into a team (in comparison to the others I've made that normally revolve around weather conditions, baton pass, stalling, other gimmicks) since the goal here is just to hit as hard as possible with that classic Fire/Grass/Water combo + a Dragon, Steel, and Ghost.
Having said that, let's get on with the actual team.
TEAM SOGC
Jirachi (M) @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk/252 Spd/4 HP
Jolly nature
- Trick
- Iron Head
- Ice Punch
- Stealth Rock
Mamoswine just wasn't cutting it as a lead. The only times where I pulled off the Endeavor + Ice Shard combo was where I figured the opponent just didn't know what he was doing. And Stealth Rock came up occasionally, but some matches I really needed it. So I needed a new lead. A lead that wasn't suicidal, was quite fast, can put up rocks early in the game in most situations, and is just all around awesome. Lead Jirachi fit the description quite well. I took this suggestion up from Piccolo, who also told me that the extra Fire/Ground weakness wasn't a big deal since most of your team covers that up nicely. Anyways, Iron Head is amazing. It's nice to have hax in my favor, with 60% meaning flinchhax is most likely to occur. In fact earlier I flinched one of those bitchie little lead Machamps twice, and the third Iron Head went for the KO. It was awesome. After that I have Trick to stop me from getting owned by boosting sweepers, cripple stall Pokemon, and disable those slower leads. Ice Punch is just so my team has another Ice attack, since Fire is covered, and Electric's coverage isn't very good. Finally there's the obvious Stealth Rock which goes up most of the time, however not always without a switch due to Choice Scarf.
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Vaporeon (M) @ Life Orb
Ability: Water Absorb
EVs: 252 SpA/188 Def/68 Spd
Modest nature
- Surf
- Ice Beam
- Hidden Power Electric
- Wish
I was told that having two Dragon Dancers was no good and I agreed. Besides, I'm not that big of a fan of Gyarados, and I would use Dragon Dance Dragonite no matter what on this team. Therefore I needed to look for another offensive Water user. This was tougher than I thought it would be because most OU Water types are just bulky, but I wanted something that could hit hard. I looked at Smogon's page for Vaporeon and saw the Choice Specs set. I thought it had some nice coverage, plus you could always Wish before switching out. Everything seemed pretty awesome except for the Choice Specs part. So I decided to take the set and add in a Life Orb. Surf, Ice Beam, and Hidden Power Electric still hit hard enough with it. And I wanted to put Starmie here but I didn't like have two Pokemon be Pursuit bait (Gengar is on this team). I figured that putting on Vaporeon was more useful due to Water Absorb, Wish, less weakness, and still being able to hit hard.
---
Gengar (M) @ Life Orb
Ability: Levitate
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Shadow Ball
- Pain Split
- Focus Blast
- Substitute
This guy is a crazy powerhouse. Shadow + Life Orb cuts through teams like a katana. Focus Blast has shaky accuracy, but it's the best Gengar can do to keep his coverage optimal.
After taking a look at my team after the revamp I found that Blissey could be annoying. Yes, I can switch in Breloom but I'd rather put some "shock" into Blissey users. So I chose Pain Split Gengar! I've always wanted to use of these things and now I can! Pain Split + Substitute allows Gengar to safely use Life Orb (this is actually an advantage to it as well) and Shadow Ball is still as deadly as ever.
---
Breloom @ Toxic Orb
Ability: Poison Heal
EVs: 12 HP/224 Spd/252 Atk
Adamant nature
- Spore
- Seed Bomb
- Focus Punch
- Substitute
I obviously needed a Grass type Pokemon to finish the theme of my team, only Grass is very lacking of a offensive type.
But Breloom pretty much comes at you and says "screw you" when you diss grass types. With the ability to render a Pokemon useless via Spore, force switches, deliver a very deadly Focus Punch, have a strong STAB attack, protect itself with a Substitute and heal behind it with Toxic Orb + Toxic Heal, I was able to gladly welcome Breloom onto my team.
---
Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 4 SDef/252 SAtk/252 Spd
Naive nature
- Dragon Pulse
- Earth Power
- Explosion
- Fire Blast
To finish off my Fire/Water/Grass core I added in Heatran. For a while I didn't know which build I should use, but after taking a look at my team I noticed I didn't have a really fast Pokemon. Choice Scarf Heatran is here to fill both the void of a Fire user and a revenge killer. Fire Blast and Earth Power are two very powerful STAB attacks and Dragon Pulse can deal with Dragons since Mamoswine doesn't last long enough to kill off Dragons later in the battle and Vaporeon isn't a reliable switch against Dragon Dancers. Finally there's Explosion if I feel the need for Heatran to take someone with him.
---
Dragonite (M) @ Life Orb
Ability: Inner Focus
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Dance
- Outrage
- Earthquake
- Fire Punch
You will say wow. Dragonite is a BEAST! Yeah, he's basically a poor man's version of Salamence (especially this set), but he got the ban stick and Dragonite has to step into that OU Dragon legacy now. 4 HP /252 ATK / 252 SPD rips through teams in the late-game portion of battling. It's simple, yet so very effective. Dragon Dance on the switch and press Outrage. I win! Well if it's late-game and I took out everyone who poses a threat to DD Dragonite (mostly happens in the late game when things are going my way). However, Fire Punch and Earthquake give me some great coverage if under the event that I have to use Dragonite in mid-game, or that something wasn't taken out that Dragonite needs to do himself.
So there's my team, hope you like it! I'm open to most suggestions, but I'd like to keep this team under the following conditions. Also, I posted this team on a different forum and I've heard I should watch out for ScarfTran. I haven't encountered too many luckily and they haven't been that big of a problem, but anything to deal with him is much appreciated. Also I've noticed I have a bit of trouble playing against opposing Starmies.
a) Fire/Grass/Water offensive core.
b) The team itself hits hard.
c) Uses Dragon Dance Dragonite. (He's just a lot of fun to use, especially the build used on my team)
---
Hello people of Smogon, I recently threw this team together and it has been netting quite enough wins on the ladder to put a smile on my face. It's probably the least amount of thought I've put into a team (in comparison to the others I've made that normally revolve around weather conditions, baton pass, stalling, other gimmicks) since the goal here is just to hit as hard as possible with that classic Fire/Grass/Water combo + a Dragon, Steel, and Ghost.
Having said that, let's get on with the actual team.
TEAM SOGC
Jirachi (M) @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk/252 Spd/4 HP
Jolly nature
- Trick
- Iron Head
- Ice Punch
- Stealth Rock
Mamoswine just wasn't cutting it as a lead. The only times where I pulled off the Endeavor + Ice Shard combo was where I figured the opponent just didn't know what he was doing. And Stealth Rock came up occasionally, but some matches I really needed it. So I needed a new lead. A lead that wasn't suicidal, was quite fast, can put up rocks early in the game in most situations, and is just all around awesome. Lead Jirachi fit the description quite well. I took this suggestion up from Piccolo, who also told me that the extra Fire/Ground weakness wasn't a big deal since most of your team covers that up nicely. Anyways, Iron Head is amazing. It's nice to have hax in my favor, with 60% meaning flinchhax is most likely to occur. In fact earlier I flinched one of those bitchie little lead Machamps twice, and the third Iron Head went for the KO. It was awesome. After that I have Trick to stop me from getting owned by boosting sweepers, cripple stall Pokemon, and disable those slower leads. Ice Punch is just so my team has another Ice attack, since Fire is covered, and Electric's coverage isn't very good. Finally there's the obvious Stealth Rock which goes up most of the time, however not always without a switch due to Choice Scarf.
---
Vaporeon (M) @ Life Orb
Ability: Water Absorb
EVs: 252 SpA/188 Def/68 Spd
Modest nature
- Surf
- Ice Beam
- Hidden Power Electric
- Wish
I was told that having two Dragon Dancers was no good and I agreed. Besides, I'm not that big of a fan of Gyarados, and I would use Dragon Dance Dragonite no matter what on this team. Therefore I needed to look for another offensive Water user. This was tougher than I thought it would be because most OU Water types are just bulky, but I wanted something that could hit hard. I looked at Smogon's page for Vaporeon and saw the Choice Specs set. I thought it had some nice coverage, plus you could always Wish before switching out. Everything seemed pretty awesome except for the Choice Specs part. So I decided to take the set and add in a Life Orb. Surf, Ice Beam, and Hidden Power Electric still hit hard enough with it. And I wanted to put Starmie here but I didn't like have two Pokemon be Pursuit bait (Gengar is on this team). I figured that putting on Vaporeon was more useful due to Water Absorb, Wish, less weakness, and still being able to hit hard.
---
Gengar (M) @ Life Orb
Ability: Levitate
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Shadow Ball
- Pain Split
- Focus Blast
- Substitute
This guy is a crazy powerhouse. Shadow + Life Orb cuts through teams like a katana. Focus Blast has shaky accuracy, but it's the best Gengar can do to keep his coverage optimal.
After taking a look at my team after the revamp I found that Blissey could be annoying. Yes, I can switch in Breloom but I'd rather put some "shock" into Blissey users. So I chose Pain Split Gengar! I've always wanted to use of these things and now I can! Pain Split + Substitute allows Gengar to safely use Life Orb (this is actually an advantage to it as well) and Shadow Ball is still as deadly as ever.
---
Breloom @ Toxic Orb
Ability: Poison Heal
EVs: 12 HP/224 Spd/252 Atk
Adamant nature
- Spore
- Seed Bomb
- Focus Punch
- Substitute
I obviously needed a Grass type Pokemon to finish the theme of my team, only Grass is very lacking of a offensive type.
But Breloom pretty much comes at you and says "screw you" when you diss grass types. With the ability to render a Pokemon useless via Spore, force switches, deliver a very deadly Focus Punch, have a strong STAB attack, protect itself with a Substitute and heal behind it with Toxic Orb + Toxic Heal, I was able to gladly welcome Breloom onto my team.
---
Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 4 SDef/252 SAtk/252 Spd
Naive nature
- Dragon Pulse
- Earth Power
- Explosion
- Fire Blast
To finish off my Fire/Water/Grass core I added in Heatran. For a while I didn't know which build I should use, but after taking a look at my team I noticed I didn't have a really fast Pokemon. Choice Scarf Heatran is here to fill both the void of a Fire user and a revenge killer. Fire Blast and Earth Power are two very powerful STAB attacks and Dragon Pulse can deal with Dragons since Mamoswine doesn't last long enough to kill off Dragons later in the battle and Vaporeon isn't a reliable switch against Dragon Dancers. Finally there's Explosion if I feel the need for Heatran to take someone with him.
---
Dragonite (M) @ Life Orb
Ability: Inner Focus
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Dance
- Outrage
- Earthquake
- Fire Punch
You will say wow. Dragonite is a BEAST! Yeah, he's basically a poor man's version of Salamence (especially this set), but he got the ban stick and Dragonite has to step into that OU Dragon legacy now. 4 HP /252 ATK / 252 SPD rips through teams in the late-game portion of battling. It's simple, yet so very effective. Dragon Dance on the switch and press Outrage. I win! Well if it's late-game and I took out everyone who poses a threat to DD Dragonite (mostly happens in the late game when things are going my way). However, Fire Punch and Earthquake give me some great coverage if under the event that I have to use Dragonite in mid-game, or that something wasn't taken out that Dragonite needs to do himself.
So there's my team, hope you like it! I'm open to most suggestions, but I'd like to keep this team under the following conditions. Also, I posted this team on a different forum and I've heard I should watch out for ScarfTran. I haven't encountered too many luckily and they haven't been that big of a problem, but anything to deal with him is much appreciated. Also I've noticed I have a bit of trouble playing against opposing Starmies.
a) Fire/Grass/Water offensive core.
b) The team itself hits hard.
c) Uses Dragon Dance Dragonite. (He's just a lot of fun to use, especially the build used on my team)
---