After a long break from pokemon, I was really excited to see the huge changes in the NU metagame. The unbanning of Jynx, the banning of Amoongus(thank god), and new dropdowns were welcome changes to the tier. This is a team that I threw together that somehow won me a lot of games so I decided to share it. The team: Cacturne @ Leftovers Trait: Water Absorb EVs: 252 Atk / 4 HP / 252 Spd Adamant Nature Moves: - Substitute - Swords Dance - Seed Bomb/Drain Punch - Sucker Punch Cacturne isn't the star of the team, but it does work... sometimes. Honestly, this set suffers greatly from four moveslot syndrome because it needs drain punch for steel types and seed bomb for STAB. This set either ends up being useless or it sweeps the other team. The EVs are fairly standard. They are meant to maximize power and speed. The goal of the set is to come in on a defensive grass or water type and proceed to set up. With a sucker punch almost as strong as Absol's, most faster offensive pokemon will be KO'd by it. If you predict that a faster opponent will use a non-attacking move, set up a sub or deal massive damage with seed bomb/drain punch. Basculin @ Life Orb Trait: Adaptability EVs: 252 SAtk / 152 Spd / 104 Atk Rash Nature Moves: - Aqua Jet - Hidden Power [Grass]/Superpower - Surf - Ice Beam You might be thinking, "Why the hell would you use a mixed Basculin?" The answer is that it is one of the lures in the tier. If the opponent thinks of sending in the usual Basculin counters then they have another thing coming. Statistics: 252+ SpA Life Orb Basculin Hidden Power Grass vs. 252 HP / 4 SpD Alomomola: 294-346 (55.05 - 64.79%) -- guaranteed 2HKO after Stealth Rock 252+ SpA Life Orb Basculin Ice Beam vs. 248 HP / 8 SpD Eviolite Tangela: 286-338 (85.88 - 101.5%) -- 87.5% chance to OHKO after Stealth Rock 252+ SpA Life Orb Basculin Hidden Power Grass vs. 200 HP / 56 SpD Seismitoad: 374-442 (93.26 - 110.22%) -- 93.75% chance to OHKO after Stealth Rock 252+ SpA Life Orb Adaptability Basculin Surf vs. 248 HP / 0 SpD Eviolite Golbat: 182-216 (51.55 - 61.18%) -- guaranteed 2HKO after Stealth Rock 252+ SpA Life Orb Basculin Ice Beam vs. 252 HP / 0 SpD Torterra: 494-582 (125.38 - 147.71%) -- guaranteed OHKO after Stealth Rock 252+ SpA Life Orb Basculin Ice Beam vs. 252 HP / 20 SpD Eviolite Shelgon: 239-283 (71.55 - 84.73%) -- guaranteed 2HKO The EVs are to out-speed neutral natured 252 Spd base 85's that run around in NU currently. This set is meant to weaken the opponents team and get rid of physical walls. It's also funny when the opponent thinks that the set is 100% special and is smacked with a still decently powered aqua jet. As a side note, HP Grass can be substituted with Superpower to deal with bulky normals that will switch in once the opponent realizes the set is special. Gurdurr @ Eviolite Trait: Guts EVs: 252 Atk / 252 HP / 4 Def Adamant Nature Moves: - Drain Punch - Ice Punch - Mach Punch - Knock Off I think that Gurdurr is one of the most underrated fighting types in the tier. Its impressive bulk further enhanced by eviolite and cool base 105 attack stat make Gurdurr great. Guts is the ability because people LOVE to status gurdurr for some reason (especially burn). The EVs are meant to maximize bulk and power. I decided to opp out of the Bulk up set because it doesn't have the time to set up with the current fast paced metagame. This set is great because pokemon that love to switch into it are usually bulky eviolite pokemon and knock off makes them easier to kill. Electabuzz @ Choice Scarf Trait: Vital Spirit EVs: 252 Spd / 252 SAtk / 4 HP Modest Nature - Focus Blast - Thunderbolt - Volt Switch - Hidden Power [Ice] When looking at this team, I thought it needed a choice scarf user to get rid of the biggest threat to this team - Charizard. Electabuzz is both faster and can OHKO it without rocks. The EVs are meant to make electabuzz as powerful as it can be. As an added bonus, Vital Spirit lets it come in on sleep inducing moves for free. Nothing much else to say, it's a generic choice scarf user, so moving on. Metang @ Eviolite Trait: Clear Body EVs: 252 HP / 176 Atk / 8 SDef Adamant Nature - Earthquake - Meteor Mash - Stealth Rock - Toxic Metang is a great wall in the NU tier. Walling such top-tier threats such as jynx, sawk, and musharna. This set is the Smogon Utility set, and it works surprisingly well in the current meta. Metang is also a critical member on the team because it is the only thing that is a wall, and it sets up hazards. Also, it is the only thing that has a status inducing move on the team. Rotom-Frost @ Life Orb Trait: Levitate EVs: 252 Spd / 252 SAtk / 4 Def Timid Nature - Thunderbolt - Substitute - Pain Split - Hidden Power [Ice] Sub-split rotom is a monster. Nothing on my team except Cacturne is supposed to sweep the opponent but for some reason, this thing sweeps quite often. Its high SAtk stat and just enough speed help it get past many threats in the tier. The Evs are meant to let it outspeed threats while maximizing power. Also, no HP EVs becuase it lets rotom live after 10 life orb recoils. I wanted to use this set after using the Sub-split Rotom-W in OU that wrecked opposing teams. Hidden power ice is used over blizzard because accuracy and landing the Ice STAB is often critical in games. Importable: Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Cacturne @ Leftovers Trait: Water Absorb EVs: 252 Atk / 4 HP / 252 Spd Adamant Nature - Swords Dance - Sucker Punch - Seed Bomb - Substitute Basculin @ Life Orb Trait: Adaptability EVs: 252 SAtk / 152 Spd / 104 Atk Rash Nature - Aqua Jet - Hidden Power [Grass] - Surf - Ice Beam Gurdurr @ Eviolite Trait: Guts EVs: 252 Atk / 252 HP / 4 Def Adamant Nature - Drain Punch - Ice Punch - Mach Punch - Knock Off Electabuzz @ Choice Scarf Trait: Vital Spirit EVs: 252 Spd / 252 SAtk / 4 HP Modest Nature - Focus Blast - Thunderbolt - Volt Switch - Hidden Power [Ice] Metang @ Eviolite Trait: Clear Body EVs: 252 HP / 176 Atk / 8 SDef Adamant Nature - Earthquake - Meteor Mash - Stealth Rock - Toxic Rotom-Frost @ Life Orb Trait: Levitate EVs: 252 Spd / 252 SAtk / 4 Def Timid Nature - Thunderbolt - Substitute - Pain Split - Hidden Power [Ice] Threat List: Not a threat- threat Threat - threat Huge threat - threat Altaria: Metang walls it completely. Amphoros: The Choice specs set does a lot of damage to my team. Metang can take a hit and retaliate with EQ. Arbok: Metang Armaldo: In the rain, it's a threat but otherwise both Metang and Gurdurr can deal with it. Articuno: If it runs HP Ground its a threat, otherwise, METANG Beheeyem: Cacturne destroys this thing. Braviary: Metang walls it completely. Butterfree: Electabuzz can tank a hit and KO. Also, Metang. Cacturne: Metang, again... Camerupt: If it gets a rock polish off it can rip holes through my team, but thankfully it gets destroyed by Basculin. Carracosta: Gurdurr and Metang can tank a hit and retaliate. Charizard: Destroys everything on my team. Have to revenge with either Basculin or Electabuzz Combusken: If it gets a lot of boosts the special set will deal heavy damage to my team. The physical set is handled by Gurdurr. Ditto: Only Cacturne sets up and Cacturne could probably beat it one on one anyways. Drifblim: Metang Duosion: Metang and sets lacking signal beam, Cacturne Eelektross: Physical sets are easily handled but special sets are dangerous. I just hit it with everything I got. Electabuzz: Lots of priority on my team and can try to speed tie with my own Electabuzz. Electrode: Lots of priority and Metang. Exeggutor: Metang Floatzel: Can switch in Cacturne on obvious water move and also, Gurdurr + Metang core. Fraxure: It can't touch Metang. Gardevoir: Metang walls it completely. Gigalith: Offensive Gigalith is a thing? Still not a problem for Gurdurr. Glaceon: Metang and Rotom-F can tank a hit and retaliate. Golem: Gurdurr FTW! Golurk: CB set can potentially KO everything except for Gurdurr. Good thing it's slow. Gorebyss: Never has a good chance to smash and Electabuzz revenge kills it after a smash anyways. Haunter: Metang and the large amounts of priority on my team handle it well. Huntail: Metang, noticing a trend? Jumpluff: Electabuzz is a perfect counter. Jynx: Metang and priority. Electabuzz for sweet kiss. Kadabra: Sash is annoying but Metang can wall it anyways. Kangaskan: Metang or Gurdurr Klang: Gurdurr or Metang but preferably Gurdurr. Leafeon: Metang takes nothing from its hits and toxic stall it to death. Lickilicky: Gurdurr Liepard: It's annoying but unless I'm REALLY unlucky, Gurdurr can handle it. Linoone: Gurdurr and Metang can both take a +6 Espeed. It never gets the chance to set up anyways. Ludicolo: Have to stall out rain turns than try to hit with everything I have. Mantine: Never faced offensive Mantine with this team but I would probably have to Toxic stall with Metang. Marowak: Gurdurr tanks it. Masquerain: Can't do anything to Metang. Mawile: Gurdurr walls it completely. Miltank: Gurdurr destroys it. Misdreavus: Offensive Misdreavus don't take hits very will and Metang could wall it. Musharna: Sets with Heal bell are countered by Cacturne. Sets with out it are walled by Metang. Ninjask: Everything on the team can break its sub so its not a problem. CB sets are rare and Metang walls those: Pinsir: If Metang is low I have to rely on priority and Electabuzz. Primape: Gurdurr and Metang all day. Raichu: Not powerful or fast enough to be threatening... Metang. Rampardos: Gurdurr can take everything except a CB zen headbutt and KO back. Rapidash: Gurdurr tanks hits and can heavily injure it also, Basculin can revenge kill. Relicanth: Can't set up against anything on my team. Rotom-F: Walled by both Rotom-F and Metang. Can always revenge with Electabuzz and gurdurr. Rotom-S: Walled by both Rotom-F and Metang. Samurott: Metang and Gurdurr. Sawk: Gurdurr can tank a hit and deal massive damage to it. Sawsbuck: Gurdurr Scolipede: Metang shuts it down. Seismitoad: If rain is up it is scary other wise basculin KO's it Serperior: Metang and maybe even Cacturne can counter it. Slaking: Gurdurr can take everything except a giga impact from the CB set and retalitate. Skuntank: Metang and Gurdurr both counter it. Swanna: If rain is up it rips holes through my team. Can always revenge with Electabuzz. Swellow: Any Steel or Rock type walls this thing. Swoobat: Metang takes nothing from Swoobat. Tauros: Have to rely on priority and Electabuzz to take it out. Torterra: Gurdurr can tank it and OHKO with ice punch. Torkoal: Can't really set up and if it did it is easily revenge killed. Ursaring: Guts variants are scary even with Metang but usually Gurdurr can handle it. Victreebel: Under the sun it is very scary. Otherwise Metang and revenged by Electabuzz. Vigoroth: Gurdurr can knock off eviolite and destroy it with drain punch. Volbeat: Really anoying but not a threat to anything. Zangoose: Gurdurr and Metang, Yeah! Zebstrika: Scarf set not powerfull enough and Specs set not fast enough. Zwellious: Gurdurr demolishes it. NU Defensive Threats Alomomola: Set up fodder for Cacturne, and Electabuzz and Rotom-F destroy it. Altaria: Basculin and Rotom-F heavily damage it if not KO it, and Gurdurr will wreck any SDef sets. Articuno: Surprisingly, Metang is probably the best answer for it. Audino: No offensive presence, no threat. Gurdurr easily handles it. Can potentially be set up fodder for Cacturne. Bastiodon: Gurdurr and Basculin heavily dent this. Carracosta: Easily OHKO'd by 2/3 of the team, but no safe switch in. The other third can stall it to death. Camerupt: Basculin. Cradily: Never faced it with this team but Gurdurr has a nice match up with it. Exeggutor: So annoying but Cacturne completely walls sets with Psychic. Flareon: Gurdurr and Basculin match up well against it. Frillish: Gets eviolite knocked off with Gurdurr and gets hit with massive damage by everything except Metang. Garbador: Lack of recovery hurts it but it doesn't take special hits to well anyways. Golbat: Is a lured in by basculin where it is promptly 2HKO'd. Gurdurr: Have to knock off its eviolite with Gurdurr and as a last resort, toxic it. Grumpig: Has horrible Def stat so it's no problem. Lapras: It's a threat because of its decent attacking stats, but gets hit hard by a lot on the team. Lairon: Gurdurr and Basculin hurt it badly. Lickilicky: Really annoying but Gurdurr handles it and Metang can Toxic stall variants without heal bell. Mawile: Hit super effectively by most of my physical attackers and is OHKO'd by all of my special attackers.(including Basculin) Mandibuzz: Got to Toxic it to death with Metang other wise catch it on the switch with Rotom-f or Electabuzz. Miltank: Same as lickilicky Misdreavus: Variants without heal bell are toxic stalled by Metang and Gurdurr can knock off its eviolite. Musharna: Same as offensive Musharna Piloswine: Gurdurr is an awesome counter and Basculin can OHKO it. Probopass: Same as the other Rock/Steel types on the list. Regice: Gurdurr, Metang, and Rotom-F can all take it down. Regirock: Everything on the team is a threat to it. Seismitoad: Mixed Basculin so good. Shelgon: Mixed Basculin lures this well and also gurdurr can knock off its eviolite. Tangela: Mixed Basculin again and can always go into electabuzz. Torterra: Mixed Basculin. Throh: So happy this thing is very rare else it can potentially take on most of my team. Torkoal: Everything with a special attack on my team. Vileplume: Electabuzz works great against this thing. Wartortle: Depending on the set, it can be setup fodder for Cacturne, otherwise any special attacker can deal with it. Also here is my record with the team: It has about a 3 W/L ratio so the team is not that bad, and I'm not the best NU player to begin with.