Metagame SV OU Metagame Discussion v3

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I will be attempting to get reqs this suspect, given my recent improvement to being able to hang around the mid 1600s somewhat consistently (even if that likely still isn't good enough to get reqs.) I just hope a Gholdengo suspect will be done shortly after this Gliscor suspect ends.
 
I don’t think the aggressive banning question was ignored here. 6/10 is very much an average response that would indicate to me that people (on average) want about the current level of banning. You’d want to see at least a 7.5/10 to start banning more aggressively, and maybe into the 8s in my opinion.

I am curious about the answer distribution though. Were there a lot of people in the middle of the vote, or was it an average made of a lot of 1-2, and 9-10? (I know I was an extreme end 9 vote)
 
to whoever ran encore earthquake dragonite specifically to counter my tera poison sinistcha, fuck you

also, i'm baffled :gliscor: is being suspected over :gholdengo:. ghold has been a problem since DAY ONE, and gliscor still has its counters in a large chunk of special attackers. if anything, its survivability has dropped since it lost roost, and it still suffers somewhat from 4MSS. also not to mention it isn't immune to 3 of the 4 hazard removal options (the 4th one isn't even really removal). i've actually tried experimenting with air balloon gweezing and even baby hoopa, the former for watching glisc take 30% on a switch in and the latter because hyperspace hole 2HKOs after poison heal and even breaks through protect.
 
Does not help that after spending multiple hours on getting survey results up, I had to take another hour of my time out to explain the data in the thread to people who had questions or interprited it poorly, but we're finally done and ready to get...3 hours of sleep!
you should train an ai-finch to take over easy-to-automate duties like data collection and explaining survey results so you can get a proper amount of sleep.

(i'm honestly only half-joking, you could probably make a pretty passable copy considering you have almost 13,000 posts of training data from here alone)
 
Even without considering spikes(which is big ofc) Gliscor is fucking obscene. I went 31-1 for my suspect run and all throughout it I used SD spdef Gliscor. Shit lives every single hit known to man and heals it all up while beating everything 1v1 it's actually insane. Also hella fun to use.

Suspect discussion aside, since it'll be discussed more once the thread opens, I find Rotom wash to be reall good, particularly spdef. Being able to take on Moth and sponge a hit from Val to pivot out is really nice while burning stuff here and there. Alsp great into Wake with a fairy in the back like Clef
 
Let me use my recent 30-1 reqs climb with xavgb balance to confirm to you that using your tera reactively is necessary. It may arguably be the worst way to use your tera, but there is so much random bullshit that you need to cover in this gen (thanks to tera) that you very often find yourself needing to tera reactively to cover your bases.
Don't just take it from me, take it from OLT winner lax, full post here

It is this NECESSITY to save your tera in case you need to use it reactively in the current meta climate that makes tera captain a horrible idea. You would be exposed to all the big tera threats but be unable to use your own tera to cover them (which already isn't enough).
The way I see it is reactive tera is necessary *as of now*. But this imo hinges on a number of pokemon that are already teetering into the suspect limelight. I don't feel like so much of the random bullshit that tera adds this gen is so powerful except on the mons that we continue to allow to stick around in OU, which includes powerful tera threats that are not on the radar right now. I have stated before I am pro-banning a large number of OU, and i also think it is necessary living in a tera metagame. Unless you believe mons like Sawsbuck and Pyroar to be broken with access to tera in OU, there is obviously some sort of middleground we can find. I stated Cinderace because it is a pokemon that I believe to be balanced even with access to tera. There are pokemon that are broken with tera if you cannot reactively tera, such as Walking Wake which was mentioned earlier, but I think that this is another example of a banworthy mon with tera. Call this foolish, but I do believe this is the best way to make tera a balanced mechanic. Tera inherently favors breakers and setup sweepers, so if the borderline broken-without-tera breakers and setup sweepers we have in OU are too much without reverse tera-ing, would it not make sense to just ban those with tera and exchange it for lower-scale/UU breakers and sweepers. That would put us in a state where we still have tera, there are less 50/50 mindgames, less flexibility and more commitment to a single tera, and something much more predictable to be able to play around and build win-states around.

As for combining tera captain+tera preview...that level of complex restrictions would be hugely unpopular, I'm actually confident people would rather ban tera than play with those 2 restrictions.
I understand this but at the same time I don't understand this. Why would we not be in favor of a double restriction if it is something that fixes tera where the two restrictions on their own would not? My restrictions aside, I feel like we should not be inherently opposed to a 2 part restriction just because it is mildly complicated. Like has been argued before with "complex" bans, a lot of these things that are deemed "complex" are not really complex and rather something the community as a whole could agree with.
 
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Gliscor is certainly an issue, is annoying and likely ban worthy.

But let me bring more attention to....

1698846986916.png
:Gholdengo: Gholdengo :Gholdengo:
as the worst offender in SV OU, lets summarize all the thing Gholdengo can do:

Totally negate any kinda of consistent hazard removal.
''Works'' even facing Ghold: Tidy Up (subpar mon that gets 1 shot by Ghold), Court Change (Isnt truly a removal and Cinderace dies in like 2 hits) or G-Weezing that also insta dies to Ghold.
Tusks usually takes a lot of dmg, and many of its sets get hard walled by balloon ghold so Its not a realiable way to remove hazards.
Corv cant do shit
Glimmora just dies
Torkoal gets hard hit from shadow ball

But thats not only it, I think one of the issue is that people focus only in how Gholdengo negates hazard removal, but he does SO MUCH MORE:

-Great typing give it 3 key inmunities, tons of resistances and great powerful coverage with Kingambit (if no FB) and TingLu as best counters, most other mons taking BIG pp DMG
-Stellar Base 133 Sp Atk, that is 365 sp atk as invested timid, makes any set a powerful cannon ball, also have you found the Choice Specs sets? They obliterate anything, 2HKO on Gambit. And to top it off access to Nasty Plot, to make sure anything slower than it dies (which are actually a lot of mons)
-Trick Shenanigans
-Good as Gold... OP ability, inmunity to any status moves, T-Wave, Spore, Encore, Whirlwind, Defog... Gholdengo doesnt care, can Tera into something else and not care about toxic or anything
-Great Natural Bulk + Recover

This mon been dominating the meta since the very begining and its obvious why. It brings so much to the table you cant build a team without constantly thinking about it and if you should run it...
When are we gonna stop this cheeseman crazy rampage? WE GOTTA STOP THIS!


This post has been sponsored by the BAN GHOLDENGO MOVEMENT
 
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viivian

OU's sweetheart
is a Tiering Contributor
I understand that the Mon have gotten stronger, and ill admit that there are arguments to be made for a lot of the bans. However, I fundamentally disagree with the idea that "this pokemon is unkillable" or "nothing can switch in to this". There are over 1000 pokemon in this game and y'all really expect me to believe that not one of them can KO gliscor or gholdengo? A certain ice/ground type pokemon would like to know your location. I mean for goodness sake people, gliscor doesn't even have roost anymore, it can only heal by spamming protect, the move taunt literally exists
mamoswine is not good in OU anymore for one. if it was that easy to just slap on mamoswine for gliscor and gholdengo then i imagine people would have caught onto that by now. but no one did because its simply not that good. and for another, youre not switching mamoswine into shit, it doesnt like knock off and it hates toxic from gliscor, and not only does it not OHKO bulky gholdengo but ghold also cleanly OHKOs back with make it rain. so mamoswine doesnt even solve the main issue people have with these two, its that switching into either of them is awful given the hazards they lay down and their access to moves to fuck up anything that switches in (knock off and toxic from gliscor, literally anything from gholdengo), not to mention losing 1v1 to a pokemon youre supposed to demolish with STAB earthquake is extremely embarrassing.

also poison heal gliscor lacked roost in BW1 and had to rely on protect to scrounge up recovery. and even it was still absolutely phenomenal as a defensive utility pokemon and had pretty much endless longevity thanks to the healing granted by PH coupled with its stealth rock neutrality + immunity to spikes. it misses roost, yes, but it quite evidently does not need it and still lives forever without it.

I think my biggest issue is that nobody wants to do any experimentation, or search through the pokédex to find mons that will deal with the problem at hand. Everyone just wants to keep using iron valiant and great tusk. In previous gens it was common for pokémon to be tiered as UU or lower, but still have viability in OU. But now in Gen 9, that is almost unheard of which I think is absolutely crazy.
maybe because most of the "niche" pokemon that could beat gliscor cannot actually handle this current meta? and what pokemon do you even have in mind that can beat gliscor? i guarantee they either A) cannot actually switch in or B) just arent good at all. you mentioned mamoswine but it hates coming in on gliscor in fear of status and gets obliterated by the rest of the metagame regardless so thats not even in the realm of possibility? what do you have in mind then? what fun new options do you have for us to explore in OU?
 
Gliscor suspect makes sense, I have voiced my opinion on it before and the reasoning given by the council in the post is really good.

That said I personally would've opted to suspect Ghold first even if Glisc scored higher on the survey, just to see how Gliscor would perform in a meta where Golden Joe isn't around anymore (Assuming it gets banned which is debatable)

I dont think Gliscor would be bearable even with Ghold being gone though, since I see Gliscor perform what it currently does regardless of Corv being able to defog without any risk of being blocked. But thats just theory a game theory, thanks for wa

I do think both Gliscor and Ghold are banworthy, due to their restrictive presence on the meta, and would like to see them both go so I am fine with going for Gliscor first
 

Ehmcee

A Spoopy Ghost
is a Pre-Contributor
Frankly I don't see what all the hype with Gliscor is, I've had no trouble beating it at all, I think Smogon is just lazy, here's my team btw:

Glimmora @ Focus Sash
Ability: Toxic Debris
Tera Type: Ice
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Spikes
- Tera Blast
- Stealth Rock
- Earth Power

Great Tusk @ Leftovers
Ability: Protosynthesis
Tera Type: Ice
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Tera Blast
- Bulk Up
- Rapid Spin
- Headlong Rush

Enamorus @ Heavy-Duty Boots
Ability: Cute Charm
Tera Type: Ice
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Earth Power
- Tera Blast

Iron Moth @ Booster Energy
Ability: Quark Drive
Tera Type: Ice
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fiery Dance
- Tera Blast
- Energy Ball
- Substitute

Sneasler @ Grassy Seed
Ability: Unburden
Tera Type: Ice
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Swords Dance
- Dire Claw
- Close Combat
- Tera Blast

Rillaboom @ Choice Band
Ability: Grassy Surge
Tera Type: Ice
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Wood Hammer
- Grassy Glide
- U-turn
- Tera Blast
 
Considering what I have heard and read about past metagames, it sounds and looks way more like the Gens actually being explored and developed much more with the benefit of a much smarter and experienced playerbase and trying to shove most of those changes onto solely using Spikes better feels disengenuous at best. Would probably help if you gave examples of what you're talking about and don't just go "trust me, Spikes is evil and bad everywhere". Especially if you're gonna reference Gen 5 since thats the gen that feels the most liberal with just throwing out much bigger bans in spirit like all of sleep or Gems as a whole, so if Spikes actually was fucking up the tier as much as you claim, I feel like I would be able to find evidence of that much easier since I can easily find stuff about every other thing I can think of
In fairness, I said these shifts were partially due to Spikes. The rest of this post is just ridiculous. I was just pointing out that Spikes have been overcentralizing before. None of the other claims you are going after in your post are even claims that I've made. Gen 3 (with TSS strategy) saw former OU staples like Porygon2, Raikou, Regice & Houndoom fall out of the metagame. It's not a coincidence that they're all vulnerable to all of TSS. Gen 5 Ferrothorn is pretty nuts and its Spikes alongside Rocks from Garchomp or Gliscor (or take your pick) has a clear metagame warping effect around Magic Guard and Regenerator users. Yes, there are other forms of passive damage that contribute to this. That's why I said "partially".
 

YNM

formerly yNot Mence
is a Tiering Contributor
Frankly I don't see what all the hype with Gliscor is, I've had no trouble beating it at all, I think Smogon is just lazy, here's my team btw:

Glimmora @ Focus Sash
Ability: Toxic Debris
Tera Type: Ice
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Spikes
- Tera Blast
- Stealth Rock
- Earth Power

Great Tusk @ Leftovers
Ability: Protosynthesis
Tera Type: Ice
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Tera Blast
- Bulk Up
- Rapid Spin
- Headlong Rush

Enamorus @ Heavy-Duty Boots
Ability: Cute Charm
Tera Type: Ice
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Earth Power
- Tera Blast

Iron Moth @ Booster Energy
Ability: Quark Drive
Tera Type: Ice
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fiery Dance
- Tera Blast
- Energy Ball
- Substitute

Sneasler @ Grassy Seed
Ability: Unburden
Tera Type: Ice
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Swords Dance
- Dire Claw
- Close Combat
- Tera Blast

Rillaboom @ Choice Band
Ability: Grassy Surge
Tera Type: Ice
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Wood Hammer
- Grassy Glide
- U-turn
- Tera Blast
LMAOOO
I don’t think the aggressive banning question was ignored here. 6/10 is very much an average response that would indicate to me that people (on average) want about the current level of banning. You’d want to see at least a 7.5/10 to start banning more aggressively, and maybe into the 8s in my opinion.
I don't think that was what the survey was implying, but rather if we would like a different approach from the Council regarding all of these (and the incoming) bans. I think the Council has been handling the bans pretty much perfectly, with the right amount of suspect tests and not too many quickbans (the only one that was controversial was probably Ursaluna-Bloodmoon, which could have been a quickban), which is why I voted 5/10 on the survey. Overall your point still stands though, 6/10 as an average answer means that the community has trust on the Council decisions and wouldn't like to change things too much right now.
 
Tier shift time it seems, taking awhile so I'm guessing these are some big shifts that we are getting since they are usually posted by now.


Can't wait to see what moves around

Anyway I do think if Gliscor gets banned that it is a good idea to retest it if Ghold gets the axe too
 
Who do you think will be rising and dropping, personally i think skeledirge, alolamola and maybe heatran are rising with tornadus therian, lando therian and empoleon may get a little more usage or fall to uu but toxapex has no place here
 
Who do you think will be rising and dropping, personally i think skeledirge, alolamola and maybe heatean are rising with tornadus therian, lando therian and empoleon may get a little more usage or fall to uu but toxapex has no place here
Toxapex and Lando-T drop I think (Unsure about landorus-t but Pex is definitely dropping.)

Mola and Torn-T (Thank you for giving it knock off back gamefreak) rise, along with Heatran and Garg probably if I had to guess
 

Exotic64

MDRRRRRRRR
is a Tiering Contributor
heatran 100% rise
alomomola maybe just bc pinka team is spammed but i dont think so
ogerpon-grass has a high chance judging by high usage on spikespams
ogerpon-cornerstone, lando, pex, empoleon prolly dropping
 
Who do you think will be rising and dropping, personally i think skeledirge, alolamola and maybe heatran are rising with tornadus therian, lando therian and empoleon may get a little more usage or fall to uu but toxapex has no place here
I'm out of the loop what's Torn-T doing these days?
 
I'm out of the loop what's Torn-T doing these days?
It got knock off back, so its doing the whole u-turn knock off regen thing it was best at in past gens. And its definitely picked up in usage to reflect that. Knock off + u-turn + Regen is a really strong combo, especially on torn-t since it has the offensive stats to back it up

Torn-t was in a really rough spot pre dlc due to losing knock pretty much, as knock is just that good of an offensive utility move
 
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