The metagame right now is very playable and it has grown more competitive as things have begun to settle and teambuilding roles have become more apparent to our players. I remember day 1 when very respectable players called for immediate quickbans on Raging Bolt or Iron Boulder so many times that I had to turn off discord tags for a little bit; we have come a long way from this point.
I still think some work needs to be done (and there may be new work to be done after we get through that, for example) and we will address that in the immediate future with a survey, potential action following, etc. The survey will include a question specifically on a lot of Pokemon, the Kokoloko method prospects, and so on.
I do think threat saturation can be seen as a real problem, but I also think banning just to remove things is shortsighted. I think we need to take a step back from that type of mindset about forcing action and instead try to find the roots of our problems with the metagame. There's also unique perspectives like NJNP's from his new thread about flipping the onus with the Kokoloko method or mimikyu's from earlier on about showing greater restraint and so on. Personally I am somewhere more in the middle about carrying on our process in the way the community feels best, but right now is all about keeping an open mind.
Specifically on the Kokoloko method: I am not a huge fan right now as just banning a handful of problematic things may not rid the metagame of any unbalance when new things could pop up. Suddenly it is combining retesting thing we essentially promised to retest, which may not even be broken in the first place, with those things. I think this method is best used on day 1 with a larger infusion of broken Pokemon, especially when things approach unplayable, or when a tier is so far behind the ball that it would require longer than reasonable to hit a point where quickbans are no longer needed and we can pivot to suspects, which is not now as there is not close to unanimous support to quickban anything as things stand.
For me, Deoxys-Speed and Kyurem are two pressure points in the tier that I have been eyeing. I do not find the standard lead Deoxys sets to be problematic as much as attacking ones and maybe even some word for screens. Kyurem has a more interesting set mix discussion, but I find its strain on the builder more worrisome than most other presences.
I do not find other hot topics like Iron Boulder, Darkrai, or Enamorus to be problematic. Iron Boulder is very weak to priority, struggles to find a ton of free turns against offense, is easy to defensively Tera against, and does not break through balance well even after a boost while just using common Pokemon; to me, it is an example of something that is very good and practical, but not broken. Darkrai is a perfectly viable Pokemon with Hypnosis variants being cheese and some NP defensive Tera options being able to nab timely kills, but nothing overbearing and not even top tier to me. Enamorus is cool with Stellar and in general, but it is by no means able to circumvent normal counterplay to an unreasonable degree, especially not without exhausting Tera that opens up for other counterplay options to it or a defensive Tera to negate it.
You can make a fair argument about Roaring Moon and Volcarona being problematic sweepers for the same reason as prior metagames, but I do think their threat level has went down marginally. They still have my eye though (and yes, I hear you loudly...and sometimes clearly...to the Gholdengo crowd).