Sunny Synthesis Bonnet
Bulk Bonnet (Brute Bonnet) @ Heat Rock
Ability: Protosynthesis
Tera Type: Water
EVs: 252 HP / 252 SpD
Adamant Nature
- Sunny Day
- Crunch / Spore
- Synthesis
- Seed Bomb
Yo whats up it's me with another
Theorymon Next Best Thing submission
most likely worse version of some of the defensive sets here, but could be interesting. The idea is that you switch in safely (either via a slow parting shot from a 0.5x spe revavroom or something else) and you set up sunny day. If you want to take an alternate route, you can switch out Crunch for Spore to get more defensive omph. Spore gives you extra turns to set up, but could get risky if they switch into an offensive threat. So if you want to go full offense and hit stuff like arborliva and other common grass resists like bronzong, then Crunch is the way to go. After you set up sunny day (8 turns of it thanks to heat rock), you then gain access to 3/4 recovery with synthesis. Unfortunately, Brute Bonnet does get 5 moveslots, and thus cannot use Growth to complete the sun synergy. It could maybe be fitted on, but I don't think so with synthesis there. Anyways, after you set up sun, you also activate protosynthesis, and boost your Atk, and with the defensive EVs, you can take a few hits as well from common special attackers. It sadly cannot win against anything that 2HKO's you, since you move slow as molasses, but against 3HKOs you stand a pretty good chance, since, you set up sun on the first turn in, and then can recover to almost full-ish since you get essentially 2 turns to work with. After that it can do Brute Bonnet things like stab proto-boosted seed bomb and crunch. Do take of note the fact that gardevoir shreds this, unless you get the jump on them with tera water, but that might not be the wisest nor most useful tera, depending on team composition, so run this with care.