Introduction
Well, I've always wanted to make an ubers team, but I had never gotten the chance to. Yesterday, I finally got the opportunity to make my first ever ubers team! While it may seem strange to post a RMT after only one day, I feel that I've already passed through the growing pains of entering a new tier. This team has eclipsed the 1400 mark on the beta server of PO (I only play there because the smogon server has a very small number of ubers players), and while this ranking is certainly not bad, I feel that I can improve it with your help. Enough of my rambling, here's the team!
The Team
Changes will be made in bold
Darkrai @ Focus Sash
Trait: Bad DreamsEVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Nasty Plot
- Dark Void
- Dark Pulse
- Focus Blast
A standard NP lead. Most of the time, I dark void first, and NP until the opponent wakes up. The sash prevents me from being OHKOed during this time period. When they wake up, I begin to sweep, unless I'm only at +2. Then I put them back to sleep and start the sweep at +4. This set generally nabs me a kill every match, unless I make some stupid decisions. This set is most likely going to stay as is, unless someone has an absolutely brilliant idea.
Groudon @ Leftovers
Trait: Drought
EVs: 252 HP / 112 Atk / 136 Def / 8 Spd
Impish Nature (+Def, -SAtk)
- Fire Punch
- Earthquake
- Stone Edge
- Dragon Tail
With Kyogre running rampant in ubers, I needed a way to change the weather. Obviously, the best option would be groudon. The EVs are a bit strange though. I run 8 speed evs as a bit of a power creep and the attack EVs to 2HKO most kyogre forms. His moveset is fairly standard for a bulky groudon. Dragon tail is for the ever annoying Mew and baton pass teams. Since Ferrothorn has been giving me some trouble lately, I decided to run Fire Punch over SR for coverage.
Chansey (F) @ Eviolite
Trait: Natural Cure
EVs: 252 Def / 252 SDef / 4 Spd
Bold Nature (+Def, -Atk)
- Wish
- Protect
- Toxic
- Seismic Toss
With the abundance of special attackers, I needed a special wall. Hmm tough decision, right? The EVs are also somewhat standard. Max defense is obvious, and I decided to throw in the rest for SP. D to further raise chansey's already massive SP. D stat. This set is for stalling the living crap out of special attackers. Toxic first, and wish + protect them to stall them into oblivion. Seismic toss is just so I can hit steel types, which are rare outside of Dialga. I'm in love with this set, so I don't think I'll be changing it anytime soon.
Arceus-Ghost @ Spooky Plate
Trait: Multitype
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Recover
- Judgment
- Focus Blast
Every team needs an arceus! Well, I only had to options, Extreme speed killer, or ghost. I chose ghost, so I can wall the more common normal arceus, and I can have reliable recovery. This is a standard set. CM to +2, and begin to sweep with nearly perfect coverage. Focus blast's accuracy irks me, but I can't switch to HP fighting because the drop in power is too significant. I run max speed and HP to become bulkier and tie with other arceus's at worst. All in all, he is very reliable, but I would not mind changing his set.
Palkia @ Choice Scarf
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Spacial Rend
- Surf
- Thunder
- Fire Blast
The revenge killer, Palkia. EVs are standard game, nothing out of the ordinary. Spacial rend and surf are obligatory STAB, and thunder let's me 2HKO all Kyogres not running wacan berry. The last moveslot is a filler, and I chose fire blast, because if the sun is up, it's gonna hurt! Unfortunetly, this set is very predictable, and Palkia can become dead weight if I'm facing a smart opponent. That being said, Palkia has still saved my ass numerous times by outspeeding Arceus and Mewtwo. I'm not really interested in changing him for something else, but if the need arises, I wouldn't hesitate.
Ho-Oh @ Life Orb
Trait: Pressure
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature (+Atk, -SAtk)
- Sacred Fire
- Brave Bird
- Recover
- Substitute
This is my replacement for Rayquaza. Ho-Oh is a strong physical presence on the field that can clear the field whenever I need him most. With only a base 90 speed, I saw no reason for him to run max speed, so I went for a bulky sweeper spread. Sacred fire and Brave Bird are obligatory STAB. Since Ho-Oh takes 50% damage from SR he needed recover to mitigate that damage. Also from Brave Bird and LO recoil, Ho-Oh can have a short life span if not used correctly. Substitute is more of a filler, but it provides me a shield from status and one free turn to recover or attack. All in all, I feel that Ho-Oh is better than Rayquaza in all ways, except for the fact that I lack priority, but that can be easily played around.
Conclusion
This team has been successful, considering the fact that I only built it yesterday, but there are a few threats I struggle with. The first is CM and/or Sleep talk Kyogre. The first isn't too problematic, as I can wall it with chansey with toxic stall. The second one gives me nightmares. After a few CM it can't be killed. It just can't. Palkia thundres are doing negligle damage and I have nothing else to take it down with. The second of these is manaphy in the rain. This is basically Kyogre 2.0 but it is a bit easier to kill with Palkia. The last threat I encounter is BP Mew + Dialga. Groudon try as he might, can't phaze Mew if it know substitute. If Dialga gets +2 speed and +2 Sp. A, it's pretty much gg because chansey can't toxic it, and groudon dies to DP. If someone could help me counter these threats it would be greatly appreciated. Rate away!
P.S. Anyone got an animated ghost arceus sprite?