Swellow

Charzaro

(>~ @_@ )>~
THUNDER ARMOR


HP: 60
Atk: 85
Def: 60
SpA: 50
SpDef: 50
Spe: 125​

Abilities:
Guts: Attack raises to 1.5 times when induced with a status (BURN, PARALYZE, SLEEP, POISON, FREEZE). BURN’s effect of lowering Attack is not applied.
Dream World:
Scrappy: A Ghost-type foe can be hit by Normal-type attacks.​

HTML:
Level-Up Moves:
Pluck
Peck
Growl
Focus Energy
Quick Attack
Wing Attack
Double Team
Endeavor
Aerial Ace
Agility
Air Slash
 
TMs/HMs:
Toxic
Hidden Power
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
Return
Double Team
Aerial Ace
Facade
Rest
Attract
Thief
Troll
Echo Voice
Giga Impact
Cheer Up
Swagger
Pluck
U-Turn
Substitute
Fly
Egg Moves:
Pursuit
Supersonic
Refresh
Mirror Move
Rage
Sky Attack
Whirlwind
Brave Bird
Roost
Steel Wing
 
Gen IV Only Moves


Swellow is yet another one of those not so great birds introduced in every gen. However, Swellow is different because it was given an amazing 125 base speed, the ability guts, and a 140 base power STAB when when suffering a condition. However, its movepool is horrible leaving it no moves to hit rocks or steels for even nuetral damage.

Doubles

Swellow@Flame Orb
4hp/252Atk/252Spe
Jolly
Guts
-Facade
-Brave Bird
-Endeavor/U-turn
-Protect

  • I find Swellow works very well in doubles because it can be paired with something like Arcanine or Garchomp to take out rocks and steels while Swellow destroys everything else
  • Swellow outspeeds almost everything you'll see, only losing to Jolteon and Crobat while having a speed tie with weavile.
  • Facade hits most things for nuetral damage, while brave bird handles the ghosts
  • I find endeavor very useful in doubles. Protect is used more often in doubles so your burn damage will rack up, as well as brave bird recoil. This will put you in low health after a while, so before swellow dies you can put that annoying Cresselia in low health too.
  • protect allows you to activate guts before you try to do anything
  • Flame orb is used because if you want to be able to scout with protect, you dont want toxic damage to come back stronger next turn
Singles


Swellow@Flame Orb/Toxic Orb
4hp/252Atk/252Spe
Jolly/Adamant
Guts
-Facade
-Brave Bird
-U-turn
-Protect
  • This is the standard singles set, differing from the doubles in that you now have to be very careful of steels and rocks.
  • U-turn is used to eject out of harm's way and allowing you to play your best counter
  • Toxic orb can be used because there are only 3 pokemon and you can U-turn easier so the toxic damage may end up being less than a burn
  • Adamant nature can be used to add extra power while still keeping goos speed. Adamant 252Spe swellow is outsped by max speed base 110's by 1 point, meaning it ties with hp fire pokemon like lati@s and gengar, but can outspeed everything lower
 

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