Swellow

Discussion in 'Global Battle Union' started by Charzaro, Aug 24, 2011.

  1. Charzaro

    Charzaro (>~ @_@ )>~

    Joined:
    Aug 23, 2009
    Messages:
    527
    THUNDER ARMOR

    [​IMG][​IMG][​IMG]

    HP: 60
    Atk: 85
    Def: 60
    SpA: 50
    SpDef: 50
    Spe: 125​

    Abilities:
    Guts: Attack raises to 1.5 times when induced with a status (BURN, PARALYZE, SLEEP, POISON, FREEZE). BURN’s effect of lowering Attack is not applied.
    Dream World:
    Scrappy: A Ghost-type foe can be hit by Normal-type attacks. ​

    Moves (open)

    HTML:
    Level-Up Moves:
    Pluck
    Peck
    Growl
    Focus Energy
    Quick Attack
    Wing Attack
    Double Team
    Endeavor
    Aerial Ace
    Agility
    Air Slash
     
    TMs/HMs:
    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Return
    Double Team
    Aerial Ace
    Facade
    Rest
    Attract
    Thief
    Troll
    Echo Voice
    Giga Impact
    Cheer Up
    Swagger
    Pluck
    U-Turn
    Substitute
    Fly
    Egg Moves:
    Pursuit
    Supersonic
    Refresh
    Mirror Move
    Rage
    Sky Attack
    Whirlwind
    Brave Bird
    Roost
    Steel Wing
     
    Gen IV Only Moves
    


    Swellow is yet another one of those not so great birds introduced in every gen. However, Swellow is different because it was given an amazing 125 base speed, the ability guts, and a 140 base power STAB when when suffering a condition. However, its movepool is horrible leaving it no moves to hit rocks or steels for even nuetral damage.

    Doubles

    Swellow@Flame Orb
    4hp/252Atk/252Spe
    Jolly
    Guts
    -Facade
    -Brave Bird
    -Endeavor/U-turn
    -Protect

    • I find Swellow works very well in doubles because it can be paired with something like Arcanine or Garchomp to take out rocks and steels while Swellow destroys everything else
    • Swellow outspeeds almost everything you'll see, only losing to Jolteon and Crobat while having a speed tie with weavile.
    • Facade hits most things for nuetral damage, while brave bird handles the ghosts
    • I find endeavor very useful in doubles. Protect is used more often in doubles so your burn damage will rack up, as well as brave bird recoil. This will put you in low health after a while, so before swellow dies you can put that annoying Cresselia in low health too.
    • protect allows you to activate guts before you try to do anything
    • Flame orb is used because if you want to be able to scout with protect, you dont want toxic damage to come back stronger next turn
    Singles


    Swellow@Flame Orb/Toxic Orb
    4hp/252Atk/252Spe
    Jolly/Adamant
    Guts
    -Facade
    -Brave Bird
    -U-turn
    -Protect
    • This is the standard singles set, differing from the doubles in that you now have to be very careful of steels and rocks.
    • U-turn is used to eject out of harm's way and allowing you to play your best counter
    • Toxic orb can be used because there are only 3 pokemon and you can U-turn easier so the toxic damage may end up being less than a burn
    • Adamant nature can be used to add extra power while still keeping goos speed. Adamant 252Spe swellow is outsped by max speed base 110's by 1 point, meaning it ties with hp fire pokemon like lati@s and gengar, but can outspeed everything lower

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