Half OU/half UU. Relies heavily on prediction and switching. A variation of the first pokemon team I ever made, definitely my favorite six pokemon. I have had great success with this team against the more conventional OU lineups, but in spite of being a competitive lower-percentage team(It was 59% on the old rating system), it can sometimes get outpowered by stacked OU teams. Any feedback is appreciated, I am a vet with this team but it can always be tweaked. Honestly I think this team doesn't get the props that it deserves haha...
Claymore lv. 100
Item: Choice specs
Ability: Levitate
EVs: 252 HP, 24 SpAtt, 180 SpDef, 52 Spd
Nature: Modest
Trick
Psychic
Stealth Rock
Rapid Spin
-Claydol's rapid spin is crucial to my team in many ways as it has a weakness to stealth rock. Trickspecs is good for slow SR leads like Hippowdon and Marshtomp, but Ttar is a big problem(for the team in general, really). Psychic can surprise Infernapes, Gengars, etc and while EQ trickband is tempting and can blast Heatran(who it often switches into to when earth power comes at hound), it seems to be much more predictable for the opponent.
Silphosaurus lv. 100
Item: Black Sludge
Ability: Overgrow
EVs: 240 HP, 252 SpDef, Spd 16
Nature: Calm
Sleep Powder
Leech Seed
Roar
Giga Drain
-Despite devoting nothing to Def, Venusaur is still able to take a physical hit, surprisingly, and has all kinds of critical defensivetype-strengths for my team. Essential for ridding toxic spikes. sleep powder/leech seed is nasty. Roar is extremely useful(I HATE substitute) and the LS/Roar contradiction has never really been a problem. When Venusaur dies early, I usually lose.
Purebred Hound lv. 100
Item: Choice Scarf
Ability: Flash Fire
EVs: 4 HP, 252 SpAtt, 252 Spd
Nature: Modest
Flamethrower
Overheat
Dark Pulse
Hidden Power(Ground)
-Hound is faster then most everything conventional but scarf Flygon blasts it. HP ground is for Heatran but as of late has lost its surprise factor. A great sweeper because most gengars/starmies underestimate it and get ko'd with pulse. Fragile, but venusaur attracts fire attacks to switch in hound and get fearsome overheat damage.
Free Lapras lv. 100
Item: Leftovers
Ability: Water Absorb
EVs: 12 HP, 252 Att, 244 SpDef
Nature: Brave
Curse
Ice Shard
Avalanche
Heal Bell
Every once in a while, Lapras gets crit-ed and I wish I would have went with Shell Armor, but water absorb fits the team's strategy and helps to punish water attacks coming at claydol or hound. Lapras's presence alone usually scares off fire foes. Ice Shard almost guarantees that I dont get swept by a dragon. Overall, Lapras is an awsome unexpected sweeper for me but usually needs to be saved for late in the game.
Silph Scope lv. 100
Item:Leftovers
Ability: Pressure
EVs: 252 HP, 76 Att, 180 Def
Nature: Impish
Will-o-Wisp
Pain Split
Shadow sneak
Curse
-When used right, Dusknoir can make physical attacking teams straight-up forfeit. Using Wow and Curse requires switch predictions. Its always good having another stab-priority move. Ttar and Weavile are big trouble though and sometimes the Def just isn't enough. Taunt ruins everything.
Pride of Silph lv. 100
Item: Lum Berry
Ability: Inner Focus
EVs: 40 HP, 252 Att, 216 Spd
Nature: Adamant
Dragon Dance
Outrage
Superpower
Extremespeed
-Dragonite is the sort of late-game hero that my team badly needs. If Im desperate enough I can try to bait a status attack to get the Lum goin and get a free DD. Or if Im feeling reckless I can try for an early sweep and go the distance with Lum. Extremespeed is awsome but Lucario can always take a couple. Overall an extremely strong but one-dimensional physical sweeper, superpower is great for blissey and all kinds of things: it still seems that alot of people don't see it coming.
Claymore lv. 100
Item: Choice specs
Ability: Levitate
EVs: 252 HP, 24 SpAtt, 180 SpDef, 52 Spd
Nature: Modest
Trick
Psychic
Stealth Rock
Rapid Spin
-Claydol's rapid spin is crucial to my team in many ways as it has a weakness to stealth rock. Trickspecs is good for slow SR leads like Hippowdon and Marshtomp, but Ttar is a big problem(for the team in general, really). Psychic can surprise Infernapes, Gengars, etc and while EQ trickband is tempting and can blast Heatran(who it often switches into to when earth power comes at hound), it seems to be much more predictable for the opponent.
Silphosaurus lv. 100
Item: Black Sludge
Ability: Overgrow
EVs: 240 HP, 252 SpDef, Spd 16
Nature: Calm
Sleep Powder
Leech Seed
Roar
Giga Drain
-Despite devoting nothing to Def, Venusaur is still able to take a physical hit, surprisingly, and has all kinds of critical defensivetype-strengths for my team. Essential for ridding toxic spikes. sleep powder/leech seed is nasty. Roar is extremely useful(I HATE substitute) and the LS/Roar contradiction has never really been a problem. When Venusaur dies early, I usually lose.
Purebred Hound lv. 100
Item: Choice Scarf
Ability: Flash Fire
EVs: 4 HP, 252 SpAtt, 252 Spd
Nature: Modest
Flamethrower
Overheat
Dark Pulse
Hidden Power(Ground)
-Hound is faster then most everything conventional but scarf Flygon blasts it. HP ground is for Heatran but as of late has lost its surprise factor. A great sweeper because most gengars/starmies underestimate it and get ko'd with pulse. Fragile, but venusaur attracts fire attacks to switch in hound and get fearsome overheat damage.
Free Lapras lv. 100
Item: Leftovers
Ability: Water Absorb
EVs: 12 HP, 252 Att, 244 SpDef
Nature: Brave
Curse
Ice Shard
Avalanche
Heal Bell
Every once in a while, Lapras gets crit-ed and I wish I would have went with Shell Armor, but water absorb fits the team's strategy and helps to punish water attacks coming at claydol or hound. Lapras's presence alone usually scares off fire foes. Ice Shard almost guarantees that I dont get swept by a dragon. Overall, Lapras is an awsome unexpected sweeper for me but usually needs to be saved for late in the game.
Silph Scope lv. 100
Item:Leftovers
Ability: Pressure
EVs: 252 HP, 76 Att, 180 Def
Nature: Impish
Will-o-Wisp
Pain Split
Shadow sneak
Curse
-When used right, Dusknoir can make physical attacking teams straight-up forfeit. Using Wow and Curse requires switch predictions. Its always good having another stab-priority move. Ttar and Weavile are big trouble though and sometimes the Def just isn't enough. Taunt ruins everything.
Pride of Silph lv. 100
Item: Lum Berry
Ability: Inner Focus
EVs: 40 HP, 252 Att, 216 Spd
Nature: Adamant
Dragon Dance
Outrage
Superpower
Extremespeed
-Dragonite is the sort of late-game hero that my team badly needs. If Im desperate enough I can try to bait a status attack to get the Lum goin and get a free DD. Or if Im feeling reckless I can try for an early sweep and go the distance with Lum. Extremespeed is awsome but Lucario can always take a couple. Overall an extremely strong but one-dimensional physical sweeper, superpower is great for blissey and all kinds of things: it still seems that alot of people don't see it coming.