So i Decided to build a team around sylveon now i know what you are all thinking, it's so un-meta like..........Well to be honest we need more sets to be used so here we are,
Sylveon:
So i decided to build the team around sylveon because when i first got x i wanted a sylveon so bad lol.
Leftovers
Ability: Pixilate
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind (setup)
- Hyper Voice bcus Stab but may want to change my oves up a bit
- Wish (for just in case i need to setup up 2 or 3 calm minds)
- Protect (obviously scouting and wish lol)
Magnezone:
Idea behind magnezone plain and simple, to magnet pull steel types and stop threats to sylveon......Running a common set Scarf Zone:
Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Hidden Power [Fire]
- Thunderbolt
- Flash Cannon
Landorus-T:
I know, Two choice scarfs is stupid but its the most reliable for raw atk damage and it dodges Eqs,maybe switch to yache berry if scarf is too much but atm keep it like this. now the reason for lando is steel types and fire types that threaten magnezone and i can volt-switch and u-turn for momentum.
Also intimidate, what else to say.
Earthquake for steel mons that destroy magnezone, i brought rockslide instead of stone edge just for accuracy and just for them frail birds (talonlame i'm looking at you lol jks), knock off to rid me of pesky items and u turn for momentum.
Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Rockslide
- Knock Off
- U-turn
Starmie:
Now i had a solid volt and u-turn, i need something for conk P-Jab, Gengar, Scolipede, Mega Venasaur. I decided to go with psyshock for AV conk, which in turn also hits Gengar, scolipede and Mega-V but i still wanted something for gengar in case it outsped me but i will come back to that.
I also put ice beam for the one and only celebi and other annoying grass mons that thought they might get the drop on me. Lastly i thought i want to spin so rapid Spin was used as my last move slot.
Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Psyshock
- Ice Beam
- Rapid Spin
Garchomp:
Now i need someone to set up hazard s and i thought i could always lead fake the rocks and eq something as well, so i thought to use garchomp. I put on iron head bcaus i dont want to risk fairy but i dont want to run poison jab as it has too many resists.
Went Outrage over D-claw for stab-damage and decided to run lum berry in case someone like rotom or M-Sab wants to burn me.
Lum Berry
Ability: Rough Skin
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Outrage
- Iron Head
Mega-Lopunny:
Now i realised i needed a mega and some heavy pressure, so i chose Mega-Lopunny. I chose this set just for pure power and to take out as many mons that are leftover as possible as well as a fill in for a mega. Fake out for pressure and chip, High jump kick for them steel types over drain punch and return for them birds spam. Decided quick attack for some initiative and kill mons who are very low.
Lopunnite
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Quick Attack
- Return
I made this thread like this so for people who say "include a import", No not until i get some feedback and this team is worthy of an importable version.
Also please note i wanna make this team go far so will be taking critics very openly and suggestions will be taken and most probably implemented.
Edit:
Garchomp has been changed to :
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 164 Def / 92 Spe
Impish Nature
- Stealth Rock
- Dragon Tail
- Earthquake
- Toxic
Switched Starmie For Latias:
Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Roost / Healing Wish
Also put some speed investment into sylveon:
Sylveon @ Leftovers
Ability: Pixilate
EVs: 244 HP / 252 Def / 4 SpA / 8 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Hyper Voice
- Wish
- Protect
Any teambuilding advice will be appreciated and as you see i have already implemented some of it......
Sylveon:
So i decided to build the team around sylveon because when i first got x i wanted a sylveon so bad lol.
Leftovers
Ability: Pixilate
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind (setup)
- Hyper Voice bcus Stab but may want to change my oves up a bit
- Wish (for just in case i need to setup up 2 or 3 calm minds)
- Protect (obviously scouting and wish lol)
Magnezone:
Idea behind magnezone plain and simple, to magnet pull steel types and stop threats to sylveon......Running a common set Scarf Zone:
Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Hidden Power [Fire]
- Thunderbolt
- Flash Cannon
Landorus-T:
I know, Two choice scarfs is stupid but its the most reliable for raw atk damage and it dodges Eqs,maybe switch to yache berry if scarf is too much but atm keep it like this. now the reason for lando is steel types and fire types that threaten magnezone and i can volt-switch and u-turn for momentum.
Also intimidate, what else to say.
Earthquake for steel mons that destroy magnezone, i brought rockslide instead of stone edge just for accuracy and just for them frail birds (talonlame i'm looking at you lol jks), knock off to rid me of pesky items and u turn for momentum.
Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Rockslide
- Knock Off
- U-turn
Starmie:
Now i had a solid volt and u-turn, i need something for conk P-Jab, Gengar, Scolipede, Mega Venasaur. I decided to go with psyshock for AV conk, which in turn also hits Gengar, scolipede and Mega-V but i still wanted something for gengar in case it outsped me but i will come back to that.
I also put ice beam for the one and only celebi and other annoying grass mons that thought they might get the drop on me. Lastly i thought i want to spin so rapid Spin was used as my last move slot.
Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Psyshock
- Ice Beam
- Rapid Spin
Garchomp:
Now i need someone to set up hazard s and i thought i could always lead fake the rocks and eq something as well, so i thought to use garchomp. I put on iron head bcaus i dont want to risk fairy but i dont want to run poison jab as it has too many resists.
Went Outrage over D-claw for stab-damage and decided to run lum berry in case someone like rotom or M-Sab wants to burn me.
Lum Berry
Ability: Rough Skin
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Outrage
- Iron Head
Mega-Lopunny:
Now i realised i needed a mega and some heavy pressure, so i chose Mega-Lopunny. I chose this set just for pure power and to take out as many mons that are leftover as possible as well as a fill in for a mega. Fake out for pressure and chip, High jump kick for them steel types over drain punch and return for them birds spam. Decided quick attack for some initiative and kill mons who are very low.
Lopunnite
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Quick Attack
- Return
I made this thread like this so for people who say "include a import", No not until i get some feedback and this team is worthy of an importable version.
Also please note i wanna make this team go far so will be taking critics very openly and suggestions will be taken and most probably implemented.
Edit:
Garchomp has been changed to :
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 164 Def / 92 Spe
Impish Nature
- Stealth Rock
- Dragon Tail
- Earthquake
- Toxic
Switched Starmie For Latias:
Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Roost / Healing Wish
Also put some speed investment into sylveon:
Sylveon @ Leftovers
Ability: Pixilate
EVs: 244 HP / 252 Def / 4 SpA / 8 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Hyper Voice
- Wish
- Protect
Any teambuilding advice will be appreciated and as you see i have already implemented some of it......
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