Hey guys and girls!
This is my first (1st) official post on the Smogon Forums. I am more of a PO (Pokemon Online) person and normally am active around those forums, the server, and the like. However I wished to be involved in other Pokemon communities, especially the Smogon / PS (Pokemon Showdown) sites because they're really popular and they're a great place to enhance players battling skills, if other sites have not successed this. I've been on Pokemon Showdown for about 5 months now and I have to say, I am really happy (I especially love the CAP system!). And lately I decided to give a team made by me (since the 21st of January in 2013) a bigger challenge: Could I ladder to the top #100, top #75, top #50 even? I unfortunately haven't achieved this goal yet, however I have became very close to exceeding this. I also have laddered to 1350 two (2) or three (3) times on the Pokemon Online ladder (you don't get a lot of points from battles there). on Peaking about 1850, I give you my Wifi UU Team!
The Team In Detail:
Accelgor @ Focus Sash
Trait: Unburden
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature
IVs: 30 Def / 30 SDef / 30 Spd / 2 Atk
- Spikes
- Bug Buzz
- Hidden Power [Rock]
- Focus Blast
Accelgor is a very interesting Pokemon in Wifi UU. Despite its Wifi LU status, I find the bug type to be a very effective and fast Spiker. What many people forget on Accelgor is its impressive Base 100 Special Attack stat, and moves that give enough coverage to take down a couple of Pokemon, if need be. I see people run Sticky Hold (I think it's called) as their ability. This, I wouldn't recommend. Why? Because Accelgor runs a fantastic ability in Unburden, which doubles Accelgors speed when an item is used, in this case, Focus Sash (due to Accelgors frail defenses, what better item is there with possibly the exception of Life Orb?). After the Focus Sash has been used, Accelgors fantastic speed becomes even better, amazing for Shell Smashing enemies who wish they outsped it. This can also help Accelgor set-up 2 layers of spikes, however it must be noted that priority can wreck this strategy a little bit. Bug Buzz is a very nice attacking move with 90 Base Power, and the chance to lower the targets Special Defense stat. Hidden Power [Rock] can be used to fight back other Bugs if need be, however I possibly could change this to Hidden Power [Fire], if need be. Focus Blast is my only answer to annoying Steel-types such as Steelix, Cobalion, and the like, as coupled with their normally bad Special Defense stat and with a bit of lady luck, they can be eliminated with ease. Modest is used here for more power, as it pretty much seems obvious.
Amoonguss @ Black Sludge
Trait: Regenerator
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature
IVs: 2 Atk / 30 SAtk / 30 Spd
- Spore
- Giga Drain
- Clear Smog
- Hidden Power [Fire]
Amoonguss is one of my favorite Grass-types, and for mulitple reasons: Great defenses, usable attacking stats, access to Spore and the amazing ability in Regenerator. Regenerator allows Amoonguss to come in and switch out so many times in a battle and do its thing: Puts stuff to sleep and counter stat-boosters. I normally use Spore to counter things that heal or help the team (Clerics), such as Umbreon, or Pokemon that rely on stall, such as Cresselia and Slowbro. Giga Drain is actually a very nice move to have, thanks to its decent 75 Base Power (x1.5 STAB), along with recovery, and with Regnerator, Amoonguss often is healthy throughout the battle as it can just annoy so many teams. Clear Smog obviously helps this case too, and stopping stat-boosters, and Baton Pass teams in particular, is always useful to have (also the only reason why I picked it over Sludge Bomb). Hidden Power [Fire] is obvious, to counter Steel types, Bug types, and has nice synergy with the other 3 moves.
Chandelure @ Choice Specs
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 30 Def / 30 SAtk / 30 SDef / 30 Spd / 2 Atk
- Fire Blast
- Shadow Ball
- Hidden Power [Fighting]
- Energy Ball
When Chandelure moved down to UU a long time ago, I couldn't help it but just spam the crap out of it. Base 145 Special Attack coupled with Choice Specs is certainly nothing to laugh it, along with 2 very powerful STAB moves in Fire Blast and Shadow Ball. Fire Blast is always used over Overheat because Fire Blast is still ridicously powerful, still has an alright-ish accuracy, and it DOES NOT lower your Special Attack stat. Shadow Ball is really nice too, and it really does help with some of the more annoying slower Pokemon, such as Slowbro, Cofagrigus, and the like. Hidden Power [Fighting] has just so much coverage and the synergy is just amazing, along with Energy Ball. Energy Ball is just there so I can have a more reliable way of damaging Rock, Water and Ground types, and the move usually is a 2HKO move at worst. Also, after Accelgors hard work, you don't want those Spikes being removed of the field, do you?
Blastoise @ Leftovers
Trait: Torrent
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Rapid Spin
- Foresight
AmoonBro is a very effective strategy, so why not use Slowbro and use Blastoise? One answer. Rapid Spin. Becoming a water-type really does help deal with Chandelures and the like too, with Ice Beam to beat the likes of Flygon, who I don't see that often in UU now surpisingly. Foresight can be used rarely when the opponent comes in on a Ghost-type not named Chandelure so I can Rapid Spin those hazards away. Nothing else to say about this really, just a bulky water on the team that helps a lot with Rapid Spin removing those hazards.
Weavile @ Choice Band
Trait: Pressure
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Pursuit
- Ice Punch
- Ice Shard
- Low Kick
On PO (Pokemon Online), I originally had Metagross on this spot, however once I found out that it is OU on Smogon and not UU, I had to switch to a Physical Wallbreaker. And one that could counter opposing Amoongus, Kingdra, Flygon (if Blastoise wasn't any help) and some other annoying Pokemon (I forgot who, Mienshao maybe?) much better than Metagross did. This is where Weavile came in. With fantastic physical attack and speed, Weavile didn't let me down with a Choice Band. And that speed is possibly still why I use Weavile over Metagross (even on PO) to this day. Pursuit is very useful for Slowbros and other Psychics who many not have an answer to this too, and rely on switching out. Ice Punch grants a powerful, reliable STAB along with Ice Shard (priority of course!) and it grants me some nice synergy on this team, I guess. Low Kick especially eliminates Snorlax, possibly even Milotic, and I've actually used it quite a lot of the time. Nothing else to say about this really, apart from that it's really frail.
Heracross @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Close Combat
- Pursuit
- Megahorn
- Stone Edge
Best revenge-killer in the game, in my opinion (sorry Mienshao or any other commonly used Scarfers). With amazing offense dual-typing and two (2) ridicously powerful STABs, Heracross can simply clean the opposing team once weakened thanks to its ability Moxie, and high offensive stats, once again. Pursuit is used over Earthquake as the Ground-type attack has absoultely no used to me, and Pursuit once again can be used for stuff that can't eliminate Heracross. Finally, Stone Edge gives me good coverage on the team for Flying and Bug types (e.g. Crobat, opposing Heracross' at times), which is always useful for revenging. I don't know if I can say anything else really!
Importable:
I'm not sure if it was a lot of luck, but this team I would say deserves a high rating, but I don't know about you guys. Feel free to rate, compliment, criticise and the like!
This is my first (1st) official post on the Smogon Forums. I am more of a PO (Pokemon Online) person and normally am active around those forums, the server, and the like. However I wished to be involved in other Pokemon communities, especially the Smogon / PS (Pokemon Showdown) sites because they're really popular and they're a great place to enhance players battling skills, if other sites have not successed this. I've been on Pokemon Showdown for about 5 months now and I have to say, I am really happy (I especially love the CAP system!). And lately I decided to give a team made by me (since the 21st of January in 2013) a bigger challenge: Could I ladder to the top #100, top #75, top #50 even? I unfortunately haven't achieved this goal yet, however I have became very close to exceeding this. I also have laddered to 1350 two (2) or three (3) times on the Pokemon Online ladder (you don't get a lot of points from battles there). on Peaking about 1850, I give you my Wifi UU Team!
The Team In Detail:
Accelgor @ Focus Sash
Trait: Unburden
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature
IVs: 30 Def / 30 SDef / 30 Spd / 2 Atk
- Spikes
- Bug Buzz
- Hidden Power [Rock]
- Focus Blast
Accelgor is a very interesting Pokemon in Wifi UU. Despite its Wifi LU status, I find the bug type to be a very effective and fast Spiker. What many people forget on Accelgor is its impressive Base 100 Special Attack stat, and moves that give enough coverage to take down a couple of Pokemon, if need be. I see people run Sticky Hold (I think it's called) as their ability. This, I wouldn't recommend. Why? Because Accelgor runs a fantastic ability in Unburden, which doubles Accelgors speed when an item is used, in this case, Focus Sash (due to Accelgors frail defenses, what better item is there with possibly the exception of Life Orb?). After the Focus Sash has been used, Accelgors fantastic speed becomes even better, amazing for Shell Smashing enemies who wish they outsped it. This can also help Accelgor set-up 2 layers of spikes, however it must be noted that priority can wreck this strategy a little bit. Bug Buzz is a very nice attacking move with 90 Base Power, and the chance to lower the targets Special Defense stat. Hidden Power [Rock] can be used to fight back other Bugs if need be, however I possibly could change this to Hidden Power [Fire], if need be. Focus Blast is my only answer to annoying Steel-types such as Steelix, Cobalion, and the like, as coupled with their normally bad Special Defense stat and with a bit of lady luck, they can be eliminated with ease. Modest is used here for more power, as it pretty much seems obvious.
Amoonguss @ Black Sludge
Trait: Regenerator
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature
IVs: 2 Atk / 30 SAtk / 30 Spd
- Spore
- Giga Drain
- Clear Smog
- Hidden Power [Fire]
Amoonguss is one of my favorite Grass-types, and for mulitple reasons: Great defenses, usable attacking stats, access to Spore and the amazing ability in Regenerator. Regenerator allows Amoonguss to come in and switch out so many times in a battle and do its thing: Puts stuff to sleep and counter stat-boosters. I normally use Spore to counter things that heal or help the team (Clerics), such as Umbreon, or Pokemon that rely on stall, such as Cresselia and Slowbro. Giga Drain is actually a very nice move to have, thanks to its decent 75 Base Power (x1.5 STAB), along with recovery, and with Regnerator, Amoonguss often is healthy throughout the battle as it can just annoy so many teams. Clear Smog obviously helps this case too, and stopping stat-boosters, and Baton Pass teams in particular, is always useful to have (also the only reason why I picked it over Sludge Bomb). Hidden Power [Fire] is obvious, to counter Steel types, Bug types, and has nice synergy with the other 3 moves.
Chandelure @ Choice Specs
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 30 Def / 30 SAtk / 30 SDef / 30 Spd / 2 Atk
- Fire Blast
- Shadow Ball
- Hidden Power [Fighting]
- Energy Ball
When Chandelure moved down to UU a long time ago, I couldn't help it but just spam the crap out of it. Base 145 Special Attack coupled with Choice Specs is certainly nothing to laugh it, along with 2 very powerful STAB moves in Fire Blast and Shadow Ball. Fire Blast is always used over Overheat because Fire Blast is still ridicously powerful, still has an alright-ish accuracy, and it DOES NOT lower your Special Attack stat. Shadow Ball is really nice too, and it really does help with some of the more annoying slower Pokemon, such as Slowbro, Cofagrigus, and the like. Hidden Power [Fighting] has just so much coverage and the synergy is just amazing, along with Energy Ball. Energy Ball is just there so I can have a more reliable way of damaging Rock, Water and Ground types, and the move usually is a 2HKO move at worst. Also, after Accelgors hard work, you don't want those Spikes being removed of the field, do you?
Blastoise @ Leftovers
Trait: Torrent
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Rapid Spin
- Foresight
AmoonBro is a very effective strategy, so why not use Slowbro and use Blastoise? One answer. Rapid Spin. Becoming a water-type really does help deal with Chandelures and the like too, with Ice Beam to beat the likes of Flygon, who I don't see that often in UU now surpisingly. Foresight can be used rarely when the opponent comes in on a Ghost-type not named Chandelure so I can Rapid Spin those hazards away. Nothing else to say about this really, just a bulky water on the team that helps a lot with Rapid Spin removing those hazards.
Weavile @ Choice Band
Trait: Pressure
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Pursuit
- Ice Punch
- Ice Shard
- Low Kick
On PO (Pokemon Online), I originally had Metagross on this spot, however once I found out that it is OU on Smogon and not UU, I had to switch to a Physical Wallbreaker. And one that could counter opposing Amoongus, Kingdra, Flygon (if Blastoise wasn't any help) and some other annoying Pokemon (I forgot who, Mienshao maybe?) much better than Metagross did. This is where Weavile came in. With fantastic physical attack and speed, Weavile didn't let me down with a Choice Band. And that speed is possibly still why I use Weavile over Metagross (even on PO) to this day. Pursuit is very useful for Slowbros and other Psychics who many not have an answer to this too, and rely on switching out. Ice Punch grants a powerful, reliable STAB along with Ice Shard (priority of course!) and it grants me some nice synergy on this team, I guess. Low Kick especially eliminates Snorlax, possibly even Milotic, and I've actually used it quite a lot of the time. Nothing else to say about this really, apart from that it's really frail.
Heracross @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Close Combat
- Pursuit
- Megahorn
- Stone Edge
Best revenge-killer in the game, in my opinion (sorry Mienshao or any other commonly used Scarfers). With amazing offense dual-typing and two (2) ridicously powerful STABs, Heracross can simply clean the opposing team once weakened thanks to its ability Moxie, and high offensive stats, once again. Pursuit is used over Earthquake as the Ground-type attack has absoultely no used to me, and Pursuit once again can be used for stuff that can't eliminate Heracross. Finally, Stone Edge gives me good coverage on the team for Flying and Bug types (e.g. Crobat, opposing Heracross' at times), which is always useful for revenging. I don't know if I can say anything else really!
Importable:
Accelgor @ Focus Sash
Trait: Unburden
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature
IVs: 30 Def / 30 SDef / 30 Spd / 2 Atk
- Spikes
- Bug Buzz
- Hidden Power [Rock]
- Focus Blast
Amoonguss @ Black Sludge
Trait: Regenerator
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature
IVs: 2 Atk / 30 SAtk / 30 Spd
- Spore
- Giga Drain
- Clear Smog
- Hidden Power [Fire]
Chandelure @ Choice Specs
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 30 Def / 30 SAtk / 30 SDef / 30 Spd / 2 Atk
- Fire Blast
- Shadow Ball
- Hidden Power [Fighting]
- Energy Ball
Blastoise @ Leftovers
Trait: Torrent
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Rapid Spin
- Foresight
Weavile @ Choice Band
Trait: Pressure
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Pursuit
- Ice Punch
- Ice Shard
- Low Kick
Heracross @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Close Combat
- Pursuit
- Megahorn
- Stone Edge
Trait: Unburden
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature
IVs: 30 Def / 30 SDef / 30 Spd / 2 Atk
- Spikes
- Bug Buzz
- Hidden Power [Rock]
- Focus Blast
Amoonguss @ Black Sludge
Trait: Regenerator
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature
IVs: 2 Atk / 30 SAtk / 30 Spd
- Spore
- Giga Drain
- Clear Smog
- Hidden Power [Fire]
Chandelure @ Choice Specs
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 30 Def / 30 SAtk / 30 SDef / 30 Spd / 2 Atk
- Fire Blast
- Shadow Ball
- Hidden Power [Fighting]
- Energy Ball
Blastoise @ Leftovers
Trait: Torrent
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Rapid Spin
- Foresight
Weavile @ Choice Band
Trait: Pressure
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Pursuit
- Ice Punch
- Ice Shard
- Low Kick
Heracross @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Close Combat
- Pursuit
- Megahorn
- Stone Edge
I'm not sure if it was a lot of luck, but this team I would say deserves a high rating, but I don't know about you guys. Feel free to rate, compliment, criticise and the like!