Introduction
So I decided to make a team centered around mega Alakazam due to psychic terrain going around as Tapu Lele is S rank. Also Mega Alakazam outspeeds common threats such as Protean Greninja, Ash-Greninja, and Tapu Koko due to the Mega Evolution buff.Teambuilding Process
Mega Alakazam is an interesting mega due to the fact that it outspeeds most of the threats in the metagame and does other unique roles as well. I never built a team around Mega Alakazam due to the fact that I never really liked it in the Oras Metagame but now it looks to be shaping up to be top 5 megas in SuMo.
Tapu Fini is one of my favorite mons introduced in SuMo due to the fact that Nature's Madness is a great move combined with taunt. Latis were horrible at defogging and whenever I ran them for defogging I never fogged because I usually wanted damage and this mon always gets the fog off for free. This immediately gives me a check to Pheromosa which outspeeds Mega Alakzam.
I realized that an S rank mon wasn't being dealt with by the first 2 members being Tapu lele and specifically the scarf set because that outspeeds Mega Alakazam so I went with Magearna. I haven't used it a lot which is great because it plays vital role in being a great pivot on the team because some of the other mons can sap momentum at times.
Lando-T has always been one of the best mons in the OU metagame and SuMo is no different. A common theme on this team reoccurs because I have never used the SD Super Sonic Skystrike Set before and I really wanted to try it out. It actually works on this team very well taking care of some of the special walls that would other wise annoy Mega Alakazam and Magearna.
I was looking weak to electric types such as Magnezone and Tapu Koko so I looked for an answer that gave me rocks and Alolan-Marowak fit that perfectly. Alolan-Marowak also provides a backup check to Pheromosa just in case it is LO P Jab which shuts down Tapu Fini if predicted right.
A good special sweeper fit nicely onto the last member of my team and my favorite mon in the metagame works quite nicely. Ash Greninja has good synergy with Flynium-Z lando-T making it so Ice beam isn't needed for Bulu and overall works well to clean late game on any team with little support.
The Squad
Alakazam-Mega @ Alakazite
Ability: Magic Guard
EVs: 32 Def / 252 SpA / 224 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Shadow Ball
- Focus Blast
- Hidden Power [Ice]
Mega Alakazam is an interesting mega due to the fact that it outspeeds most of the threats in the metagame and does other unique roles as well. Mega Alakzam is a very nice deterrent to mons such as Sand Rush Excadrill which otherwise gives my team problems and protean Greninja which I can counter sweep turn 1. Psychic over Psyshock is debatable but after testing it out the only mon i would want Psyshock for is Magearna and Chansey obviously but thats a given but I think the Psychic damage is better in most scenarios. Shadow Ball hits psychics, f blast hits ferrothorn and heatran, and I have the tech Hp ice for Lando-T because its hard to switch into unless you have a Bronzong and no other move was needed.
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 100 Def / 156 Spe
Bold Nature
IVs: 0 Atk
- Taunt
- Defog
- Moonblast
-Nature's Madness
Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 252 HP / 252 SpA / 4 SpD
Modest- Nature
IVs: 0 Atk
- Flash Cannon
- Fleur Cannon
- Volt Switch
- Hidden Power [Ground]
Landorus-Therian @ Flyinium Z
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Stone Edge
- Fly
- Earthquake
Marowak-Alola @ Thick Club
Ability: Lightning Rod
EVs: 252 HP / 252 SpD
Careful Nature
- Shadow Bone
- Earthquake
- Flare Blitz
- Stealth Rock
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Hydro Pump
- Dark Pulse
- Water Shuriken
Threat List:
Replay from Finals from an OU Tournament:
http://replay.pokemonshowdown.com/gen7pokebankou-516058524
Alakazam-Mega @ Alakazite
Ability: Magic Guard
EVs: 32 Def / 252 SpA / 224 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Shadow Ball
- Focus Blast
- Hidden Power [Ice]
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 100 Def / 156 Spe
Bold Nature
IVs: 0 Atk
- Nature's Madness
- Taunt
- Defog
- Moonblast
Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Flash Cannon
- Fleur Cannon
- Volt Switch
- Hidden Power [Ground]
Landorus-Therian @ Flyinium Z
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Stone Edge
- Fly
- Earthquake
Marowak-Alola @ Thick Club
Ability: Lightning Rod
EVs: 252 HP / 252 SpD
Careful Nature
- Shadow Bone
- Earthquake
- Flare Blitz
- Stealth Rock
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Hydro Pump
- Dark Pulse
- Water Shuriken
Ability: Magic Guard
EVs: 32 Def / 252 SpA / 224 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Shadow Ball
- Focus Blast
- Hidden Power [Ice]
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 100 Def / 156 Spe
Bold Nature
IVs: 0 Atk
- Nature's Madness
- Taunt
- Defog
- Moonblast
Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Flash Cannon
- Fleur Cannon
- Volt Switch
- Hidden Power [Ground]
Landorus-Therian @ Flyinium Z
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Stone Edge
- Fly
- Earthquake
Marowak-Alola @ Thick Club
Ability: Lightning Rod
EVs: 252 HP / 252 SpD
Careful Nature
- Shadow Bone
- Earthquake
- Flare Blitz
- Stealth Rock
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Hydro Pump
- Dark Pulse
- Water Shuriken