tavok subway flash dont let subway train


Winston the Snubbull (♂)

Type:


Winston came from high origins, his father being the leader of his pack. Once Winston decided that the pack life was not for him, he encountered Subway and Subway seemed like someone who would give him proper attention for his stature. Winston doesn't like to be seen with those who are "less important" than he, but if you are paying attention, he can be seen helping some of the smaller pokemon, despite what he wants you to think. The one with the biggest ego.

Nature: Careful (+Special Defense, -Special Attack)

Abilities:

Intimidate:
(Trigger)
Run Away: (Passive)
Rattled: (Passive) (HA)

Stats:

HP: 90
Attack: Rank 3
Defence: Rank 2
Special Attack: Rank 1 (-)
Special Defense: Rank 3 (+)
Speed: 30
Size Class: 1
Weight Class: 1


Evolution Counters: 4/6
Ability Counters: 1/5
Move Counters: 0

Moves:

Ice Fang
Fire Fang
Thunder Fang
Tackle
Scary Face
Tail Whip
Charm
Bite
Lick
Headbutt
Roar
Play Rough
Crunch

Earthquake
Protect
Taunt
Torment
Reflect

Close Combat
Metronome
Heal Bell
Crunch
Mimic

Benedict the Togetic (♂)

Type:


When Subway first hatched Benedict from his egg, Benedict was a carefree and happy Pokemon. That mentality sticks with him today, as he'd far rather go pick flowers than practice battling. Benedict always keeps a piece of his eggshell with him, so that he will always remember where he came from! The one who's the most sentimental.

Nature: Bold (+Defence, -Attack)

Abilities:

Hustle:
(Toggle)
Serene Grace: (Passive)
Super Luck: (Passive) (HA)

Stats:

HP: 90
Attack: Rank 1 (-)
Defence: Rank 4 (+)
Special Attack: Rank 3
Special Defense: Rank 4
Speed: 40
Size Class: 1
Weight Class: 1


Evolution Counters: 4/9
Ability Counters: 1/5
Move Counters: 0

Moves:

Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Ancient Power
Follow Me
Bestow
Wish

Flamethrower
Psychic
Dazzling Gleam
Protect
Shadow Ball
Substitute

Future Sight
Mirror Move
Morning Sun
Psycho Shift
Nasty Plot

Titania the Kirlia (♀)

Type:


Titania was found by Subway walking along the side of the road. She didn't seem to have a trainer nor a place to go. Subway offered to bring Titania along with him, which filled her with joy, now that someone was with her. Ever since then, Titania has always tried her hardest to practice and get better at both battling and at dancing, hoping that she can impress Subway for all of his kindness. The one with the best dance moves

Nature: Bold (+Defence, -Attack)

Abilities:

Synchronize:
(Passive)
Trace: (Trigger)
Telepathy: (Passive) (HA)

Stats:

HP: 90
Attack: Rank 1 (-)
Defence: Rank 3 (+)
Special Attack: Rank 3
Special Defense: Rank 2
Speed: 50
Size Class: 1
Weight Class: 2


Evolution Counters: 4/9
Ability Counters: 2/5
Move Counters: 0

Moves:

Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Psychic
Future Sight
Hypnosis
Dream Eater
Imprison

Psyshock
Thunderbolt
Protect
Dazzling Gleam
Shadow Ball

Encore
Disable
Destiny Bond
Shadow Sneak
Skill Swap


Hex (Haunter (F))
Nature: Timid (+Spe, -Atk)

Type:

- Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Poison:Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:

- Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.


Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 110 (+) (Accuraccy boost: 21%)
Size Class: 3
Weight Class: 1
Base Rank Total: 15


EC: 9/9
MC: 0
AC: 0/0
KOC: 0


Moves:

Level Up (11)

- Hypnosis
- Lick
- Spite
- Mean Look
- Curse
- Confuse Ray
- Nightshade
- Sucker Punch
- Shadow Punch
- Shadow Ball
- Destiny Bond

Egg Moves (5)

- Disable
- Will-o-Wisp
- Perish Song
- Reflect Type
- Smog

TMs/HMs: (6)

- Taunt
- Protect
- Thunderbolt
- Torment
- Sludge Bomb
- Energy Ball

Move Tutor: (1)
Pail Split

About: Hex was caught while tavok passed through a haunted forest. She scared the trainer and his companions multiple times, before being exposed and defeated by Gambo. Since then, she has been a great partner for the other Pokémon, showing to be smart and cunning but somewhat timid.
Hex evolved at the same time as Hyrule and Lira after a grueling fight with Matezoide, in which they were victorious. After evolution, Hex adquiered hands, which she uses to play pranks that she wasn't able to do before.
Hyrule (Dragonair (F))
Nature:Quiet (+SpA, Spe-)

Type:

- Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

- Shed Skin (Passive): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

- Marvel Scale (Passive) (LOCKED): This Pokemon's coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60 (-) (-10% evasion)
Size Class: 4
Weight Class: 2
Base Rank Total: 18

EC: 6/9
MC: 0
AC: 3/5
KOC: 0


Moves:

Level Up

- Wrap
- Leer
- Thunder Wave
- Twister
- Dragon Rage
- Slam
- Agility
- Safeguard
- Aqua Tail
- Dragon Tail

Egg Moves:

- Extreme Speed
- Light Screen
- Iron Tail
- Dragon Rush
- Dragon Pulse

TMs/HMs:

- Toxic
- Ice Beam
- Protect
- Fire Blast
- Thunderbolt
- Double Team
- Incinerate
- Waterfall

Move Tutor: (0/)

None
Rampage (Krokorok (M))
Nature: Adamant (+Atk, -SpA)

Type:

- Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

- Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities:

- Intimidate (Trigger): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.

- Moxie (Passive): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

- Anger Point (Passive) (LOCKED): When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 74
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 6/9
MC: 3
AC: 3/5
KOC: 0


Moves:

Level Up

- Leer
- Rage
- Bite
- Sand Attack
- Torment
- Sand Tomb
- Assurance
- Mud Slap
- Embargo
- Swagger
- Crunch
- Dig
- Earthquake

Egg Moves:

- Counter
- Fire Fang
- Focus Energy
- Pursuit
- Thunder Fang

TMs/HMs:

- Roar
- Toxic
- Taunt
- Protect
- Bulldoze
- Rock Slide

Move Tutor:

- Low Kick
- Stealth Rock


SubwayJ
tavok
SubwayJ
starwarsfan
 
Hex @ Exp. Share

Taunt - Shadow Ball - Sludge Bomb
IF succesful P/E, THEN chill and push actions back.
 
Pre-Round:

HP 90 | 100 EN
1/3/3/2/50/1/2
None

HP 90 | 100 EN
1/2/4/2/110/3/1
None​

Data:
Action 1: Haun used Taunt. -10 EN
Kir used Psyshock. Crit: 6714 No. Damage: (8 + 3 + 4.5 - 3) * 1.5 = 18.75. -5 EN

Action 2: Haun used Shadow Ball. Crit: 5236 No. Damage: (8 + 3 + 6 - 3) * 1.5 = 21. Effect: 5022 No. -5 EN
Kir used Psychic. Crit: 6118 No. Damage: (7 + 3 + 4.5 - 3) * 1.5 = 17.25. Effect: 6094 No. -5.5 EN

Action 3: Haun used Sludge Bomb. Crit: 8645 No. Damage: (8 + 3 + 6 - 3) * 1.5 = 21. Effect: 9404 No. -5 EN
Kir used Psyshock. Crit: 9449 No. Damage: (8 + 3 + 4.5 - 3) * 1.5 = 18.75. -5 EN

Post-Round:

HP 48 | 85 EN
1/3/3/2/50/1/2
Taunt (3a)

HP 35 | 80 EN
1/2/4/2/110/3/1
None​
 
Psyshock-Psyshock-Shadow Ball

***IF Shadow Ball is disabled when you are to act, change that action to Confusion
***IF Torment is used, change A1 to shadow ball and A2 to Confusion
 
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Shadow Ball does 21, Psyshock does 18.75, DBond, Psyshock does 18.75 and KOs, DBond KOs
TIE!

kir: 1 EC, 2 MC, 1 AC, 1 AorEC, 1 KOC
haun: 4 MC, 1 KOC
all players: 1cc
swf: 3 uc
 
Last edited:
Its a Haunter (not for much longer though!), and it is maxed, so 3 MC; also, due to exp. share she gets +1 MC: Kirlia is the once that gets the lucky egg bonus. Thanks for reffing this :)
 
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