tavok v. Zekrom2525 (3v3 FE Weakmons Singles)

Hallo and welcome to another battle! I'm still getting used to things (although I think I'm slowly making progress, key word slowly) so please bear with me.

Battle Rules:
- 3v3 FE Singles
- Weakmons: All participating Pokemon must have less than 40 moves or less
- All Abilities
- Items On
- Switch = OK
- 2 Subs
- 5 Chills / 2 Recoveries
- ASB Arena

No DQ time was specified, so I'm going to go with 48 hours. Please let me know if you would like this changed.


Over here we have Team Tavok!

Elisa (Skarmory (F))
Nature: Adamant (+Atk, -SpA)

Type:

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

- Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:

- Keen Eye (Passive): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.

- Sturdy (Passive): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

- Weak Armor (Toggle) (LOCKED): No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 0/0
MC: 0
AC: 3/5
KOC: 0


Moves (40/78)
- Aerial Ace
- Agility
- Air Cutter
- Assurance
- Autotomize
- Brave Bird
- Counter
- Defog
- Drill Peck
- Endure
- Feint
- Fly
- Fury Attack
- Iron Defense
- Iron Head
- Leer
- Night Slash
- Payback
- Peck
- Pluck
- Protect
- Rest
- Roar
- Rock Slide
- Roost
- Sand-Attack
- Sandstorm
- Sky Attack
- Sky Drop
- Sleep Talk
- Spikes
- Stealth Rock
- Steel Wing
- Swift
- Tailwind
- Taunt
- Torment
- Toxic
- Whirlwind
- X-Scissor


Hyrule (Dragonite (F))
Nature: Quiet (+SpA, Spe-)

Type:

- Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

- Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:

- Inner Focus (Passive): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

- Multiscale (Passive) (UNLOCKED): This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-) (-10% evasion)
Size Class: 4
Weight Class: 6
Base Rank Total: 22

EC: 9/9
MC: 0
AC: 5/5
KOC: 0



Moves (40/120)

- Aerial Ace
- Agility
- Aqua Tail
- Double Team
- Dragon Pulse
- Dragon Rage
- Dragon Rush
- Dragon Tail
- Earthquake
- Endure
- Extreme Speed
- Fire Blast
- Fire Punch
- Fly
- Focus Punch
- Hurricane
- Hyper Beam
- Ice Beam
- Ice Punch
- Incinerate
- Iron Head
- Iron Tail
- Leer
- Light Screen
- Outrage
- Protect
- Rock Slide
- Roost
- Safeguard
- Sky Drop
- Slam
- Superpower
- Surf
- Thunderbolt
- Thunder Punch
- Thunder Wave
- Toxic
- Twister
- Waterfall
- Wrap
Having dreams of greatness, Hyrule always looked to show just how strong she was.
Getting into constant trouble, she always rejected help and though she could
handle everything. It wasn't until she was cornered in a cave by an outraged
Haxorus that she realized that were things that she couldn't do.

Just as she was going to get crushed by the superior dragon type, Gambo, Lira, Randy and
Hex came to her rescue. The dragon type easily overpowered each of them individually, but
after a long and gruelling fight they emerged victorious, if just barely.

Crying because of what she went through and the danger she put everyone in,
she asked Tavok to take her with him so she could compensate them.

Since that day, Hyrule has become more powerful, evolving along the way, always
looking to protect her teammates the same way they protected her. While not being the most
powerful around (with Gambo, Randy and Bastion far surprasing her) annoys her a little, she
cares about them too much for that to matter.


Flare (Charizard (M))
Nature: Lonely (+Atk, -Def)

Type:

- Fire: Fire STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

- Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:

- Blaze (Passive): When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

- Solar Power (Passive) (UNLOCKED): When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Flare (Mega Charizard X (M))
Nature: Lonely (+Atk, -Def)

Type:

- Fire: Fire STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

- Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

- Blaze (Passive): When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

- Solar Power (Passive) (UNLOCKED): When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

- Tough Claws (Passive) (MEGA): This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 3 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 100
Size Class: 3
Weight Class: 5
Base Rank Total: 24

Flare (Mega Charizard Y (M))
Nature: Lonely (+Atk, -Def)

Type:

- Fire: Fire STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

- Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:

- Blaze (Passive): When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

- Solar Power (Passive) (UNLOCKED): When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

- Drought (Trigger) (MEGA): When this Pokemon is sent out, it summons blistering sunlight that scorches the field and lasts 4 rounds (6 with Heat Rock), expending 10 EN to do so.
Command: Activate Drought - 9 En - Summons sunny weather to the field.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 7
SpD: Rank 4
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 25


EC: 9/9
MC: 0
AC: 5/5
KOC: 0



Moves (40/120):

- Air Slash
- Ancient Power
- Brick Break
- Counter
- Crunch
- Dig
- Dragon Claw
- Dragon Rage
- Ember
- Endure
- Fire Blast
- Fire Fang
- Fire Pledge
- Fire Spin
- Flame Burst
- Flame Charge
- Flamethrower
- Flare Blitz
- Fly
- Focus Punch
- Growl
- Heat Wave
- Inferno
- Iron Tail
- Leer
- Metal Claw
- Outrage
- Overheat
- Protect
- Rage
- Rest
- Rock Slide
- Roost
- Scary Face
- Scratch
- Shadow Claw
- Sleep Talk
- SmokeScreen
- Sunny Day
- Tailwind
- Thunder Punch
- Will-O-Wisp


And right here, Team Zekrom2525!

Pikachu [T-Bolt] (Male)
Nature: Mild (+ SpA - Def )
Type:


Abilities:
Static
Lightning Rod(Hidden+Locked)

HP: 90
Atk: 2
Def: 1-
SpA: 3+
SpD: 2
Spe: 90
SC: 1
WC: 1
BRT: 13

EC: 4/9
MC: 0
AC: 3/5
KOC: 2

Moves:
Thunder Shock
Charm
Tail Whip
Thunder Wave
Sweet Kiss
Nasty Plot
Growl
Play Nice
Electro Ball
Nuzzle
Slam
Feint


Egg Moves:


Bide
Endure
Disarming Voice
Wish
Volt Tackle


TM/HM:

Volt Switch
Grass Knot
Thunder Bolt
Double Team
Thunder Wave
Signal Beam
Protect
Pain Split


Lapras (Lapras) (M)
Nature: Quiet
Type:

Abilities: Water Absorb/ Shell Armor / Hydration (HA Locked)

Stats:

Hp: 120
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-15% speed, -10% evasion)
Size Class: 5
Weight Class: 6
Base Rank Total: 19

MC: 3
AC: 4/5

Moves: (??/28)

Sing
Water Gun
Growl
Mist
Confuse Ray
Ice Shard
Water Pulse
Body Slam
Rain Dance
Perish Song

Avalanche
Freeze-Dry
Future Sight
Refresh
Sleep Talk

Ice Beam
Protect
Thunderbolt
Rest
Bulldoze
Signal Beam
Ancient Power
Psychic

Blastoise
Male
Nature: Calm
Type:

Abilities: Torrent / Rain Dish


Stats:
HP: 100
Atk: 2 -
Def: 4
SpA: 3
SpD: 5 +
Spe: 78
Size Class: 3
Weight Class: 4
Base Rank Total: 20


EC: 9/9
MC: 5
AC: 5/5
KOC: 4

Attacks:
Level Up
Tackle
Tail Whip
Water Gun
Bubble
Withdraw
Bite
Rapid Spin
Protect
Water Pulse
Hydro Pump
Flash Cannon
Skull Bash


Egg Moves

Aqua Jet
Aqua Ring
Dragon Pulse
Muddy Water
Water Spout
Aura Sphere
Mirror Coat


TM/HM

Toxic
Ice Beam
Scald
Surf
Waterfall
Iron Defense
Earthquake
Focus Blast
Dark Pulse
Rock Slide
Zen Headbutt
Counter



New World Order:
tavok sends out and equips
Zekrom2525 sends out, equips, and orders
tavok orders
goldthunderbird999 refs
 
Well, considering you have the worst matchups anyway...

Flare the Charizard @ Charizardite Y
(Note to self: Buy a Charizardite X and get Solar Beam.)
 
i'll send out Hydro Tank the Blastoise holding a Amulet Coin

Hydro Pump ~ Rock Slide ~ Hydro Pump

if Flare uses a s/e electric move then protect & push back
 
Thunder Punch - Thunder Punch - Fly

This is me guessing his sub could be interpreted as "damaging electric type move" and therefore considered legal. If it is considered ilegal, then Fly - Counter - Fly instead :)
 
Pre-Round Notes:
- I am interpreting that sub like that, since that seems to be the intent. Charizard only has damaging Electric-type moves, after all, so I can't see anything else the sub would be trying to cover.
- Please notify me of any and all errors you find so I can fix them ASAP. I think I've covered everything this time, but then again, I've thought that for the last two battles which I've reffed.

Team Tavok:

Male Charizard @ Charizardite Y
Blaze / Solar Power
HP: 100
EN: 100
4/2/4/3/100
Status: Fine

Team Zekrom2525:

Male Blastoise @ Amulet Coin
Torrent / Rain Dish
HP: 100
EN: 100
2/4/3/5/78
Status: Fine

Battlefield Status:
None

Speed Order:
Charizard ---> Blastoise

A d10000 will be used for all rolls.

Action 1:
Blastoise used Protect!
Blastoise protected itself!
EN Cost: 12/2.5 + 7 = 11.8EN

Charizard used Thunder Punch!
Roll for Hit: N/A
Roll for Crit: 9847 > 625 = No
((8 + 6 - 6) * 1.5) = 12 HP
Roll for Effect: N/A
-6 EN

Blastoise protected itself from the attack!

Action 2:
Blastoise used Protect!
But it failed!
EN Cost: 7 EN

Charizard used Thunder Punch!
Roll for Hit: N/A
Roll for Crit: 8314 > 625 = No
((8 + 6 - 6) * 1.5) = 12 HP
Roll for Effect: 2873 > 1000 = No
-10 EN

Action 3:
Charizard flew up high!
-6 EN

Blastoise used Hydro Pump!
But it missed!
-7 EN

Charizard used Fly!
Roll for Hit: 7274 < 9500 = Yes
Roll for Crit: 1299 > 625 = No
((9 + 3 + 6 - 6) * 1) = 12 HP
-4 EN


Team Tavok:

Male Charizard @ Charizardite Y
Blaze / Solar Power
HP: 100
EN: 74
4/2/4/3/100
Status: Fine

Team Zekrom2525:

Male Blastoise @ Amulet Coin
Torrent / Rain Dish
HP: 76
EN: 74
2/4/3/5/78
Status: Fine

Battlefield Status:
None

Next Turn:
tavok orders
Zekrom2525 orders
goldthunderbird999 refs
 
Note to self: REMEMBER TO MEGA EVOLVE.

With that out of the way.

SWITCH PHASE INITIATED
Flare the Charizard OUT
Elisa the Skarmory @ Focus Sash IN

Counterswitch?
 
This is when I complain about how I forgot to Mega-Evolve Zard.

Sky Attack - Sky Attack - Sky Attack
- IF Counter, THEN Taunt the first instance, Spikes the second and Spikes the third.
- IF succesfuly P/E THEN Stealth Rock the first instance and Spikes the second.
 
Whoops, sorry for the delay. I'll try and get future rounds up more quickly.
Pre-Round Notes:
- Spikes isn't going to be used by Skarmory at all, because tavok's sub refers to instances of P/E moves rather than the string "Stealth Rock ~ Spikes".
Team Tavok:

Female Skarmory @ Focus Sash
Keen Eye / Sturdy
HP: 100
EN: 100
4/5/1/3/70
Status: Fine

Team Zekrom2525:

Male Blastoise @ Amulet Coin
Torrent / Rain Dish
HP: 76
EN: 74
2/4/3/5/78
Status: Fine

Battlefield Status:
None Currently

Speed Order:
Blastoise ---> Skarmory

Action 1:
Blastoise used Protect!
Blastoise protected itself!
EN Cost: 7

Skarmory used Stealth Rock!
Pointed stones littered the field!
-12 EN

Action 2:
Skarmory became cloaked in a harsh light!

Blastoise used Rapid Spin!
Roll for Hit: N/A
Roll for Crit: 4396 > 625 = No
((2 + 3 - 7.5) * 0.667) < 0 ~ 1 HP
The rocks were cleared from the field!
-6 EN

Skarmory used Sky Attack!
Roll for Hit: 9533 > 9000 = No
Skarmory's attack missed!
-9 EN

Action 3:
Skarmory became cloaked in a harsh light!

Blastoise used Aura Sphere!
Roll for Hit: N/A
Roll for Crit: 6478 > 625 = No
((6 + 4.5 - 4.5) * 1) = 6 HP
-6 EN

Skarmory used Sky Attack!
Roll for Hit: 2912 < 9000 = Yes
Roll for Crit: 3713 > 1250 = No
((14 + 3 + 6 - 6) * 1) = 17 HP
Roll for Effect: 4682 > 3000 = No
-13 EN


Team Tavok:

Female Skarmory @ Focus Sash
Keen Eye / Sturdy
HP: 93
EN: 66
4/5/1/3/70
Status: Fine

Team Zekrom2525:

Male Blastoise @ Amulet Coin
Torrent / Rain Dish
HP: 59
EN: 59
2/4/3/5/78
Status: Fine

Battlefield Status:
None Currently

Next Turn:
Zekrom2525 orders
tavok orders
goldthunderbird999 refs
 
OH COME ON THAT MISS

*breathes*

Yes, we'll take the switch, thank you.

Hyrule @ Expert Belt.

Earthquake - Earthquake - Earthquake

- [ONCE] IF Bide THEN start string of actions Safeguard - Light Screen - Earthquake.
- IF Pain Split THEN Protect. Only do so once in a row.
 
Last edited:
- Real life screwing me over...
- RNG hates tavok, apparently!

Team Tavok:

Female Dragonite @ Expert Belt
Inner Focus / Multiscale
HP: 100
EN: 100
5/3/5/4/69 (-10% Evasion)
Status: Fine

Team Zekrom2525:

Male Pikachu @ Nothing
Static
HP: 90
EN: 100
2/1/3/2/90
Status: Fine

Battlefield Status:
None Currently

Speed Order:
Pikachu ---> Dragonite

Action 1:
Pikachu used Protect!
Pikachu protected itself!
EN Cost: 27/2.5 + 7 = 17.8 EN

Dragonite used Earthquake!
Roll for Hit: N/A
Roll for Crit: 1122 > 625 = No
((12 + 7.5 - 1.5) * 1.5) = 27 HP
-7 EN

Pikachu protected itself from the attack!

Action 2:
Pikachu used Volt Tackle!
Roll for Hit: N/A
Roll for Crit: 17 < 625 = Yes
((12 + 3 + 3 - 4.5) * 1 * 0.5 (Multiscale) = 6.25 HP
2.083 HP Recoil
-7.5 EN

Dragonite used Earthquake!
Roll for Hit: N/A
Roll for Crit: 1446 > 625 = No
((12 + 7.5 - 1.5) * 1.5) = 27 HP
-11 EN

Action 3:
Pikachu used Protect!
Pikachu protected itself!
EN Cost: 27/2.5 + 7 = 17.8 EN

Dragonite used Earthquake!
Roll for Hit: N/A
Roll for Crit: 8109 > 625 = No
((12 + 7.5 - 1.5) * 1.5) = 27 HP
-15 EN

Pikachu protected itself from the attack!


Team Tavok:

Female Dragonite @ Expert Belt
Inner Focus / Multiscale
HP: 94
EN: 67
5/3/5/4/69 (-10% Evasion)

Team Zekrom2525:

Male Pikachu @ Nothing
Static
HP: 63
EN: 57
2/1/3/2/90
Status: Fine

Battlefield Status:
None Currently

Next Turn:
Zekrom2525 orders
tavok orders
goldthunderbird999 refs
 
Last edited:
- Oh look! A reffing that's actually on-time/semi-fast!
- I call this one "The Art of Copy-Pasting".

Team Tavok:

Female Dragonite @ Expert Belt
Inner Focus / Multiscale
HP: 94
EN: 67
5/3/5/4/69 (-10% Evasion)

Team Zekrom2525:

Male Pikachu @ Nothing
Static
HP: 63
EN: 57
2/1/3/2/90
Status: Fine

Battlefield Status:
None Currently

Speed Order:
Pikachu ---> Dragonite

Action 1:
Pikachu used Protect!
Pikachu protected itself!
EN Cost: 0/2.5 + 7 = 7 EN

Dragonite used Light Screen!
A wondrous wall of light was put up!
-10 EN

Action 2:
Pikachu used Electro Ball!
Roll for Hit: N/A
Roll for Crit: 2891 < 625 = No
((3 + 3 + 4.5 - 6) * 1) = 4.5 HP
-9 EN

Dragonite used Earthquake!
Roll for Hit: N/A
Roll for Crit: 6334 > 625 = No
((12 + 7.5 - 1.5) * 1.5) = 27 HP
-7 EN

Action 3:
Pikachu used Electro Ball!
Roll for Hit: N/A
Roll for Crit: 2891 < 625 = No
((3 + 3 + 4.5 - 6) * 1) = 4.5 HP
-13 EN

Dragonite used Earthquake!
Roll for Hit: N/A
Roll for Crit: 7150 > 625 = No
((12 + 7.5 - 1.5) * 1.5) = 27 HP
-11 EN


Team Tavok:

Female Dragonite @ Expert Belt
Inner Focus / Multiscale
HP: 85
EN: 49
5/3/5/4/69 (-10% Evasion)

Team Zekrom2525:

Male Pikachu @ Nothing
Static
HP: 9
EN: 28
2/1/3/2/90
Status: Fine

Battlefield Status:
Light Screen (4a)

Next Turn:
tavok orders (for real this time)
Zekrom2525 orders
goldthunderbird999 refs
 
Last edited:
Why the hell are you making me spend so much EN for EQ? Consecutive EN penalty is only applied if you use the move, you know, consecutively. And Light Screen definitely is not EQ.

Extreme Speed - Extreme Spee - Extreme Speed
- IF succesfuly P/E THEN Chill.
- IF Endure THEN Twister instead.
 
- Zekrom's action is legal because Volt Switch and U-Turn do not count as initiating switch phases.
- That being said, Volt Switch and U-Turn's effects take place at the END of a round. Please order something for A2 and A3.
 

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