Issuing a 3v3 FE training weakmons
Team tavok:
Hex (Gengar (F))
Nature: Timid (+Spe, -Atk)
Type:
- Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Poison:Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
- Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+) (Accuraccy boost: 19%)
Size Class: 3
Weight Class: 3
Base Rank Total: 19
Ability:
- Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Shadow Tag (Passive) (MEGA): Upon entry into battle, this Pokemon's Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 7
SpD: Rank 3
Spe: 150 (+) (+26% accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 23
EC: 9/9
MC: 1
AC: 0/0
KOC: 0
Moves (30/101)
- Confuse Ray
- Curse
- Destiny Bond
- Disable
- Endure
- Energy Ball
- Focus Blast
- Giga Drain
- Hex
- Hypnosis
- Lick
- Mean Look
- Nightshade
- Pail Split
- Perish Song
- Protect
- Psychic
- Reflect Type
- Shadow Ball
- Shadow Punch
- Skill Swap
- Sludge Bomb
- Smog
- Spite
- Sucker Punch
- Taunt
- Thunderbolt
- Torment
- Toxic
- Will-o-Wisp
About: Hex was caught while tavok passed through a haunted forest. She scared the trainer and his companions multiple times, before being exposed and defeated by Gambo. Since then, she has been a great partner for the other Pokémon, showing to be smart and cunning but somewhat timid.
Hex evolved at the same time as Hyrule and Lira after a grueling fight with Matezoide, in which they were victorious. After evolution, Hex adquiered hands, which she uses to play pranks that she wasn't able to do before.
Hyrule (Dragonite (F))
Nature: Quiet (+SpA, Spe-)
Type:
- Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
- Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
- Inner Focus (Passive): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
- Multiscale (Passive) (UNLOCKED): This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-) (-10% evasion)
Size Class: 4
Weight Class: 6
Base Rank Total: 22
EC: 9/9
MC: 0
AC: 5/5
KOC: 0
Moves (30/119)
- Agility
- Aqua Tail
- Double Team
- Dragon Pulse
- Dragon Rage
- Dragon Rush
- Dragon Tail
- Endure
- Extreme Speed
- Fire Blast
- Fire Punch
- Fly
- Hurricane
- Ice Beam
- Incinerate
- Iron Tail
- Leer
- Light Screen
- Protect
- Rock Slide
- Roost
- Safeguard
- Slam
- Thunderbolt
- Thunder Wave
- Thunder Punch
- Toxic
- Twister
- Waterfall
- Wrap
Rampage (Krookodile (M))
Nature: Adamant (+Atk, -SpA)
Type:
- Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
- Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Abilities:
- Intimidate (Trigger): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.
- Moxie (Passive): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
- Anger Point (Passive) (UNLOCKED): When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 92
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5
KOC: 0
Moves (31/??)
- Aqua Tail
- Assurance
- Bite
- Bulldoze
- Counter
- Crunch
- Dig
- Earthquake
- Embargo
- Facade
- Fire Fang
- Focus Energy
- Giga Impact
- Leer
- Low Kick
- Mud Slap
- Outrage
- Payback
- Protect
- Pursuit
- Rage
- Roar
- Rock Slide
- Sand Attack
- Sand Tomb
- Stealth Rock
- Swagger
- Taunt
- Thunder Fang
- Torment
- Toxic
Team Mowtom:
Swalot [Bump II] (M)
Bump II is a descendant of a well-known Swalot from the Kanto region. When Mowtom visited there, a strange Kabutops that was part Steel offered Bump II to Mowtom as a companion. Mowtom, always happy to gain a new team member, gratefully accepted, and was never disappointed with his choice.
Types: Poison
Liquid Ooze / Sticky Hold / Gluttony (Unlocked)
Stats:
HP: 110
Atk: 3
Def: 4 (+)
SpA: 3
SpD: 3
Spe: 47 (-) (-10% Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 18
EC: 6/6
MC: 0
AC: 5/5
Attacks (22/79):
Physical
Fire Punch
Gunk Shot
Pound
Thunder Punch
Special
Ice Beam
Infestation
Mud-Slap
Shadow Ball
Sludge
Sludge Wave
Smog
Venoshock
Wring Out
Status
Acid Armor
Amnesia
Encore
Pain Split
Poison Gas
Protect
Substitute
Toxic
Yawn
Ampharos [Deckard] (M)
Deckard found Mowtom in a bookstore, when Mowtom tried to buy Deckard's favorite book, Do Androids Dream of Electric Sheep?. When Mowtom explained that he had always wanted to read it but was never able to, Deckard agreed to let him take it, but only if Mowtom would let Deckard travel with him so that the book would be well-looked after.
Types: Electric
Static / Plus
Stats:
HP: 100
Atk: 3
Def: 3
SpA: 4
SpD: 4 (+)
Spe: 47 (-) (-10% Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 18
Mega Ampharos [Deckard] (M)
What is this doing here? Deckard can't Mega Evolve...
Types: Electric / Dragon
Mold Breaker
Stats:
HP: 100
Atk: 3
Def: 4
SpA: 7
SpD: 5 (+)
Spe: 39 (-) (-10% Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 23
EC: 9/9
MC: 0
AC: 5/5
Attacks (32/85):
Physical
Fire Punch
Tackle
Take Down
Special
Discharge
Dragon Pulse
Electro Ball
Focus Blast
Hidden Power (Ice)
Power Gem
Signal Beam
Thunder
Thunder Shock
Thunderbolt
Zap Cannon
Status
Agility
Charge
Confuse Ray
Cotton Spore
Electric Terrain
Endure
Growl
Ion Deluge
Light Screen
Magnetic Flux
Odor Sleuth
Protect
Reflect
Rest
Sand Attack
Sleep Talk
Substitute
Thunder Wave
Mollux [Snail] (M)
Despite what you may think, Snail is not the Mollux Pebbles knew. He is her brother. When his sister reported the redheaded trainer who seemed to have no idea what a Mollux or a Rebble was, Snail went to investigate. He was quickly captured by Mowtom, without much complaint from either of them.
Types: Fire / Poison
Dry Skin / Illuminate (H)
Stats:
HP: 100
Atk: 1 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: N/A
MC: 0
AC: 0/5
Attacks (19/73):
Physical
Rapid Spin
Special
Acid
Acid Spray
Clear Smog
Dazzling Gleam
Ember
Fire Blast
Lava Plume
Sludge Wave
Water Gun
Status
Bide
Confuse Ray
Double Team
Heal Bell
Heal Pulse
Helping Hand
Protect
Trick
Withdraw
tavok sends out first.
Team tavok:
Hex (Gengar (F))
Nature: Timid (+Spe, -Atk)
Type:
- Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Poison:Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
- Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+) (Accuraccy boost: 19%)
Size Class: 3
Weight Class: 3
Base Rank Total: 19
Ability:
- Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Shadow Tag (Passive) (MEGA): Upon entry into battle, this Pokemon's Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 7
SpD: Rank 3
Spe: 150 (+) (+26% accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 23
EC: 9/9
MC: 1
AC: 0/0
KOC: 0
Moves (30/101)
- Confuse Ray
- Curse
- Destiny Bond
- Disable
- Endure
- Energy Ball
- Focus Blast
- Giga Drain
- Hex
- Hypnosis
- Lick
- Mean Look
- Nightshade
- Pail Split
- Perish Song
- Protect
- Psychic
- Reflect Type
- Shadow Ball
- Shadow Punch
- Skill Swap
- Sludge Bomb
- Smog
- Spite
- Sucker Punch
- Taunt
- Thunderbolt
- Torment
- Toxic
- Will-o-Wisp
About: Hex was caught while tavok passed through a haunted forest. She scared the trainer and his companions multiple times, before being exposed and defeated by Gambo. Since then, she has been a great partner for the other Pokémon, showing to be smart and cunning but somewhat timid.
Hex evolved at the same time as Hyrule and Lira after a grueling fight with Matezoide, in which they were victorious. After evolution, Hex adquiered hands, which she uses to play pranks that she wasn't able to do before.
Hyrule (Dragonite (F))
Nature: Quiet (+SpA, Spe-)
Type:
- Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
- Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
- Inner Focus (Passive): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
- Multiscale (Passive) (UNLOCKED): This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-) (-10% evasion)
Size Class: 4
Weight Class: 6
Base Rank Total: 22
EC: 9/9
MC: 0
AC: 5/5
KOC: 0
Moves (30/119)
- Agility
- Aqua Tail
- Double Team
- Dragon Pulse
- Dragon Rage
- Dragon Rush
- Dragon Tail
- Endure
- Extreme Speed
- Fire Blast
- Fire Punch
- Fly
- Hurricane
- Ice Beam
- Incinerate
- Iron Tail
- Leer
- Light Screen
- Protect
- Rock Slide
- Roost
- Safeguard
- Slam
- Thunderbolt
- Thunder Wave
- Thunder Punch
- Toxic
- Twister
- Waterfall
- Wrap
Nature: Adamant (+Atk, -SpA)
Type:
- Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
- Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Abilities:
- Intimidate (Trigger): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.
- Moxie (Passive): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
- Anger Point (Passive) (UNLOCKED): When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 92
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5
KOC: 0
Moves (31/??)
- Aqua Tail
- Assurance
- Bite
- Bulldoze
- Counter
- Crunch
- Dig
- Earthquake
- Embargo
- Facade
- Fire Fang
- Focus Energy
- Giga Impact
- Leer
- Low Kick
- Mud Slap
- Outrage
- Payback
- Protect
- Pursuit
- Rage
- Roar
- Rock Slide
- Sand Attack
- Sand Tomb
- Stealth Rock
- Swagger
- Taunt
- Thunder Fang
- Torment
- Toxic
Team Mowtom:
Swalot [Bump II] (M)
Bump II is a descendant of a well-known Swalot from the Kanto region. When Mowtom visited there, a strange Kabutops that was part Steel offered Bump II to Mowtom as a companion. Mowtom, always happy to gain a new team member, gratefully accepted, and was never disappointed with his choice.
Types: Poison
- Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
- Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Liquid Ooze / Sticky Hold / Gluttony (Unlocked)
- This Pokemon's body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
- This Pokemon's body is covered in a sticky substance that prevents item theft or swapping.
- This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains three (3) HP per action when holding Leftovers.
Stats:
HP: 110
Atk: 3
Def: 4 (+)
SpA: 3
SpD: 3
Spe: 47 (-) (-10% Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 18
EC: 6/6
MC: 0
AC: 5/5
Attacks (22/79):
Physical
Fire Punch
Gunk Shot
Pound
Thunder Punch
Special
Ice Beam
Infestation
Mud-Slap
Shadow Ball
Sludge
Sludge Wave
Smog
Venoshock
Wring Out
Status
Acid Armor
Amnesia
Encore
Pain Split
Poison Gas
Protect
Substitute
Toxic
Yawn
Ampharos [Deckard] (M)
Deckard found Mowtom in a bookstore, when Mowtom tried to buy Deckard's favorite book, Do Androids Dream of Electric Sheep?. When Mowtom explained that he had always wanted to read it but was never able to, Deckard agreed to let him take it, but only if Mowtom would let Deckard travel with him so that the book would be well-looked after.
Types: Electric
- Electric STAB; immune to paralysis status.
Static / Plus
- This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
- This Pokemon possesses a positive electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Minus, this Pokemon's special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
Stats:
HP: 100
Atk: 3
Def: 3
SpA: 4
SpD: 4 (+)
Spe: 47 (-) (-10% Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 18
Mega Ampharos [Deckard] (M)
What is this doing here? Deckard can't Mega Evolve...
Types: Electric / Dragon
- Electric STAB; immune to paralysis status.
- Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Mold Breaker
- Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action. For a full list of affected abilities, see http://pastebin.com/sMzktgbV
Stats:
HP: 100
Atk: 3
Def: 4
SpA: 7
SpD: 5 (+)
Spe: 39 (-) (-10% Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 23
EC: 9/9
MC: 0
AC: 5/5
Attacks (32/85):
Physical
Fire Punch
Tackle
Take Down
Special
Discharge
Dragon Pulse
Electro Ball
Focus Blast
Hidden Power (Ice)
Power Gem
Signal Beam
Thunder
Thunder Shock
Thunderbolt
Zap Cannon
Status
Agility
Charge
Confuse Ray
Cotton Spore
Electric Terrain
Endure
Growl
Ion Deluge
Light Screen
Magnetic Flux
Odor Sleuth
Protect
Reflect
Rest
Sand Attack
Sleep Talk
Substitute
Thunder Wave
Mollux [Snail] (M)
Despite what you may think, Snail is not the Mollux Pebbles knew. He is her brother. When his sister reported the redheaded trainer who seemed to have no idea what a Mollux or a Rebble was, Snail went to investigate. He was quickly captured by Mowtom, without much complaint from either of them.
Types: Fire / Poison
- Fire STAB; immune to burn status. Brighten Command.
- Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None - Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
- Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Dry Skin / Illuminate (H)
- This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Stats:
HP: 100
Atk: 1 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: N/A
MC: 0
AC: 0/5
Attacks (19/73):
Physical
Rapid Spin
Special
Acid
Acid Spray
Clear Smog
Dazzling Gleam
Ember
Fire Blast
Lava Plume
Sludge Wave
Water Gun
Status
Bide
Confuse Ray
Double Team
Heal Bell
Heal Pulse
Helping Hand
Protect
Trick
Withdraw
tavok sends out first.