Tavok vs Rextreff flashie

Standard flashie things

Team tavok:

Zic (Prinplup (M))
Nature: Relaxed (+Def, -Spe)

Type:

- Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:

- Torrent (Passive): When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

- Defiant (Passive) (LOCKED): The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-) (-10% evasion)
Size Class: 2
Weight Class: 2
Base Rank Total: 17

EC: 4/9
MC: 0
AC: 3/5
KOC: 0



Moves (26/??)

- Agility
- Aqua Ring
- Bide
- Brine
- Bubble
- Bubble Beam
- Dig
- Dive
- Endure
- Fury Attack
- Grass Knot
- Growl
- Hydropump
- Ice Beam
- Icy Wind
- Metal Claw
- Mud Sport
- Peck
- Pound
- Scald
- Substitute
- Surf
- Tackle
- Toxic
- Water Sport
- Yawn


Team @Retreff:

Helioptile [Marth] (MALE)
Types: Electric/Normal

Electric STAB: Immune to paralysis status.

Normal STAB: +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities::
Sand Veil; Passive: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Dry Skin; Passive: This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

Solar Power; Passive: When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2). (H)

Nature: Modest

Stats:
HP: 90
Atk: 1-
Def: 2
SpA: 4+
SpD: 2
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
AC: 0/5

Attacks 18:


Level Up
Pound
Tail Whip
Thunder Shock
Charge
Mud-Slap
Quick Attack
Razor Wind
Parabolic Charge

Egg
Agility
Camouflage
Electric Terrain
Glare
Dark Pulse

TM/HM
Rain Dance
Thunderbolt
Dig
Sandstorm
Charge Beam



Slowpoke [Desu] (MALE)
Types: Water/Psychic

Water STAB: Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Psychic STAB: Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities::
Oblivious; Passive: This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt.

Own Tempo; Passive: This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Regenerator; Passive: When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. (H)

Nature: Quiet


Stats:
HP: 100
Atk: 3
Def: 3
SpA: 3+
SpD: 2
Spe: 13-
Size Class: 2
Weight Class: 3
Base Rank Total: 14
Evasion -10

EC: 0/6
MC: 0
AC: 0/5

Attacks 18:

Level Up
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt

Egg
Belly Drum
Block
Mud Sport
Snore
Zen Headbutt

TM/HM
Shadow Ball
Psychic
Surf
Flamethrower
Ice Beam



Shieldon [Warden] (MALE)
Types: Rock/Steel

Rock STAB: Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Steel STAB: Immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.


Abilities::

Sturdy; Passive: This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Soundproof; Passive: Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Boomburst, Bug Buzz, Chatter, Disarming Voice, Echoed Voice, Grass Whistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)

Nature: Hardy

Stats:
HP: 90
Atk: 2
Def: 5
SpA: 2
SpD: 3
Spe: 30
Size Class: 1
Weight Class: 4
Base Rank Total: 16

EC: 0/6
MC: 0
AC: 0/5

Attacks 17:

Level Up
Tackle
Protect
Taunt
Metal Sound
Take Down
Iron Defense
Swagger

Egg
Body Slam
Counter
Curse
Screech
Stealth Rock

TM/HM
Flash Cannon
Earthquake
Dig
Rock Polish
Rock Slide


Rextreff sends and orders.
Tavok orders
 
Sending out Desu

Psychic > Zen Headbutt > Psychic

If P/E move is used, replace with Chill and push actions back
 
Pre-round 1:
Team Tavok:

100
100
Fine

Team Rextreff:

100
100
Fine

I use a d1200.
Prinplup used Bide! -6 en
Slowpoke used Psychic! (575, 122) -5 en, -(8+3)=11 hp Prinplup

Prinplup is biding...
Slowpoke used Zen Headbutt! (984) -5 en, -(8+3-1.5)=9.5 hp Prinplup

Prinplup released energy! -20.5*1.75=35.875 hp Slowpoke, -35.875/2=17.9375 en
Slowpoke used Psychic! (1200, 629) -5 en, -(8+3)=11 hp Prinplup


Post-round 1:
Team Tavok:

68
76
Fine

Team Rextreff:

64
85
Fine​
 
Grass Knot - Grass Knot - Brine
IF Grass Knot is disabled when you would use it A2, THEN Hydro Pump instead.
IF Yawn AND you do not have a substitute up, THEN Substitute (15 HP) and push actions back.
 
Zen Headbutt > Confusion + Psychic > Cooldown (Zen Headbutt)

If Zen Headbutt misses, use Zen Headbutt and push actions back
 
Pre-round 2:
Team Tavok:

68
76
Fine

Team Rextreff:

64
85
Fine

Prinplup used Grass Knot! (1049) -5.5 en, -(6+1.5)*1.5=11.25 hp Slowpoke
Slowpoke used Zen Headbutt! (698) -5 en, -(8+3-1.5)=9.5 hp Prinplup

Prinplup used Grass Knot! (638) -9.5 en, -(6+1.5)*1.5=11.25 hp Slowpoke
Slowpoke used Confusion+Psychic! (871, 1055) -(3+6)*1.5-1=12.5 en, -(3+8+3)=14 hp Prinplup, -1 SpD Prinplup

Prinplup used Brine! (282) -7 en, -(13+3+1.5)/1.5=11.667 hp Slowpoke


Post-round 2:
Team Tavok:

44
54
-1 SpD

Team Rextreff:

30
67
Fine​
 
I was aware of that fact.
Grass Knot does (6+1.5)*1.5=11.25 damage. It costs 5.5 en the first time, 9.5 the second, and 13.5 the third.
Slowpoke dies to the third Grass Knot. Prinplup still has enough energy.

Tavok wins!
Rewards:
Me: 3 UC
Battlers: 1 CC
Mons: 1 EC, 1 AC, 2 MC
KOC: Prinplup​
 

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