Flash time
Team Tavok
Tommy (Gallade (M))
Nature: Jolly (+Spe, +10% accuracy, -SpA)
Type:
- Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
- Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
- Steadfast (Passive): If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
- Justified (Passive) (UNLOCKED): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 92 (+10% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5
KOC: 0
Moves (58/??):
- Brick Break
- Calm Mind
- Close Combat
- Confusion
- Dazzling Gleam
- Destiny Bond
- Disable
- Disarming Voice
- Double Team
- Drain Punch
- Draining Kiss
- Earthquake
- Encore
- Endure
- False Swipe
- Feint
- Fire Punch
- Focus Punch
- Fury Cutter
- Giga Impact
- Growl
- Heal Pulse
- Helping Hand
- Hypnosis
- Knock Off
- Leaf Blade
- Leer
- Light Screen
- Low Kick
- Low Sweep
- Lucky Chant
- Magic Coat
- Magical Leaf
- Memento
- Night Slash
- Pain Split
- Protect
- Psychic
- Psycho Cut
- Quick Guard
- Reflect
- Safeguard
- Skill Swap
- Slash
- Snatch
- Stored Power
- Substitute
- Taunt
- Teleport
- Thunder Wave
- Torment
- Toxic
- Trick
- Trick Room
- Wide Guard
- Will-O-Wisp
- Zen Headbutt
Ramsés (Revenankh(M))
Nature: Adamant (+Atk, -SpA)
Type:
- Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
- Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
- Shed Skin (Passive): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
- Air Lock (Passive): This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
- Infiltrator (Passive) (UNLOCKED): Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 0/0
MC: 0
AC: 5/5
KOC: 0
Moves (54/94):
- Arm Thrust
- Bide
- Brick Break
- Bulldoze
- Counter
- Destiny Bond
- Double Team
- Drain Punch
- Earthquake
- Embargo
- Endure
- Focus Punch
- Force Palm
- Giga Impact
- Glare
- Grudge
- Hammer Arm
- Helping Hand
- Hex
- Knock Off
- Low Sweep
- Mach Punch
- Mean Look
- Memento
- Moonlight
- Pain Split
- Payback
- Phantom Force
- Poison Jab
- Power Whip
- Power-Up Punch
- Protect
- Rest
- Revenge
- Rock Slide
- Rock Tomb
- Safeguard
- Sand Tomb
- Shadow Punch
- Shadow Sneak
- Sleep Talk
- Smack Down
- Spite
- Substitute
- Superpower
- Taunt
- Telekinesis
- Torment
- Toxic
- Trick
- Vital Throw
- Wide Guard
- Wrap
- Wring Out
Iron Thorn (Ferrothorn (M))
Nature: Brave (+Atk, -Spe, -10% evasion)
Type:
- Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
- Iron Barbs (Passive): When struck with a contact attack, this Pokemon's abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.
- Anticipation (Passive) (UNLOCKED): This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Self-Destruct, and Explosion by two (2).
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 5
Spe: 17 (-) (-10% evasion)
Size Class: 2
Weight Class: 5
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
KOC: 0
Moves (36/??):
- Acid Spray
- Bullet Seed
- Curse
- Endeavor
- Explosion
- Facade
- Giga Drain
- Grass Knot
- Gravity
- Gyro Ball
- Harden
- Ingrain
- Iron Defense
- Iron Head
- Knock Off
- Leech Seed
- Magnet Rise
- Metal Claw
- Payback
- Pin Missile
- Poison Jab
- Power Whip
- Protect
- Rest
- Rock Climb
- Rollout
- Seed Bomb
- Self-Destruct
- Shadow Claw
- Sleep Talk
- Spikes
- Substitute
- Tackle
- Thunder Wave
- Toxic
- Worry Seed
Team Goid
Master Belch (Muk) (M)
Nature: Quiet
Type: Poison
Poison (close)
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Stench:
Type: Passive
This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move
Sticky Hold:
Type: Passive
This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Pokemon with this ability: Shroomish, Breloom, Gliscor.
Poison Touch: (DW Unlocked)
Type: Toggle
By default, this Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).
Stats:
HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 43 (-15% spe, -10% evasion flat)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 6/6
MC: 01
DC: 5/5
Attacks (28/???):
Poison Gas (*)
Pound (*)
Harden (*)
Mud-Slap (*)
Disable (*)
Sludge (*)
Minimize (*)
Mud Bomb (*)
Sludge Bomb
Acid Armor
Gunk Shot
Sludge Wave (*)
Thunderbolt (*)
Flamethrower (*)
Dig (*)
Protect (*)
Payback
Infestation
Acid Spray (*)
Haze (*)
Imprison (*)
Shadow Sneak (*)
Stockpile (*)
Bide
Giga Drain
Endure
Ice Punch
Pain Split
Lucas (Gallade) (M)
Nature: Naive
Type: Psychic/Fighting
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Steadfast
Justified (HA Unlocked)
Inner Focus (Mega)
Stats:
Hp: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (-)
Spe: 92 (+15% speed, +10% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
Mega Gallade
Lucas (Gallade) (M)
Nature: Naive
Type: Psychic/Fighting
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Stats:
Hp: 100
Atk: Rank 7
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (-)
Spe: 126 (+15% speed, +19% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 24
EC: 9/9
MC: 01
AC: 5/5
Moves (70/133):
Stored Power
Close Combat
Leaf Blade
Night Slash
Leer
Growl (*)
Confusion (*)
Double Team (*)
Teleport (*)
Disarming Voice
Quick Guard
Fury Cutter
Lucky Chant (*)
Magical Leaf (*)
Draining Kiss
Heal Pulse (*)
Slash
Wide Guard
Calm Mind (*)
Psychic
Imprison
Psycho Cut
Helping Hand
Future Sight
Hypnosis
Feint
Dream Eater
Protect
Destiny Bond (*)
Disable (*)
Encore (*)
Grudge
Mean Look
Shadow Sneak (*)
Skill Swap (*)
Psyshock
Toxic
Taunt (*)
Light Screen
Thunderbolt
Earthquake
Shadow Ball (*)
Brick Break
Reflect
Rock Tomb
Torment (*)
Low Sweep
Focus Blast
Will-O-Wisp (*)
Stone Edge
Thunder Wave (*)
Rock Slide
X-Scissor
Poison Jab
Grass Knot
Dazzling Gleam
Drain Punch
Dual Chop
Endure
Fire Punch
Focus Punch
Ice Punch
Knock Off
Magic Coat
Pain Split
Snatch
Thunder Punch
Trick
Zen Headbutt
Wish
Mawile (Mawile) (F)
Nature: Careful
Type: Steel/Fairy
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities:
Hyper Cutter
Intimidate
Sheer Force (HA UNLOCKED)
Huge Power (Mega)
Stats:
Hp: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14
Mega Mawile
Mawile (Mawile) (F)
Nature: Careful
Type: Steel/Fairy
Stats:
Hp: 90
Atk: Rank 4 (8 [Huge Power])
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 50
Size Class: 2
Weight Class: 2
Base Rank Total: 18 (22 [Huge Power])
EC: N/A
MC: 0
AC: 5/5
Moves (30/101):
Play Rough (*)
Iron Head (*)
Taunt (*)
Growl (*)
Fairy Wind (*)
Astonish (*)
Fake Tears (*)
Bite (*)
Sweet Scent (*)
Vice Grip (*)
Baton Pass (*)
Crunch
Sucker Punch
Fire Fang (*)
Metal Burst (*)
Misty Terrain (*)
Poison Fang (*)
Tickle (*)
Endure
Knock Off
Ice Punch
Magnet Rise
Pain Split
Stealth Rock
Thunder Punch
Toxic (*)
Protect (*)
Brick Break (*)
Torment (*)
Rock Slide (*)
Team Tavok

Tommy (Gallade (M))
Nature: Jolly (+Spe, +10% accuracy, -SpA)
Type:
- Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
- Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
- Steadfast (Passive): If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
- Justified (Passive) (UNLOCKED): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 92 (+10% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5
KOC: 0
Moves (58/??):
- Brick Break
- Calm Mind
- Close Combat
- Confusion
- Dazzling Gleam
- Destiny Bond
- Disable
- Disarming Voice
- Double Team
- Drain Punch
- Draining Kiss
- Earthquake
- Encore
- Endure
- False Swipe
- Feint
- Fire Punch
- Focus Punch
- Fury Cutter
- Giga Impact
- Growl
- Heal Pulse
- Helping Hand
- Hypnosis
- Knock Off
- Leaf Blade
- Leer
- Light Screen
- Low Kick
- Low Sweep
- Lucky Chant
- Magic Coat
- Magical Leaf
- Memento
- Night Slash
- Pain Split
- Protect
- Psychic
- Psycho Cut
- Quick Guard
- Reflect
- Safeguard
- Skill Swap
- Slash
- Snatch
- Stored Power
- Substitute
- Taunt
- Teleport
- Thunder Wave
- Torment
- Toxic
- Trick
- Trick Room
- Wide Guard
- Will-O-Wisp
- Zen Headbutt

Nature: Adamant (+Atk, -SpA)
Type:
- Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
- Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
- Shed Skin (Passive): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
- Air Lock (Passive): This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
- Infiltrator (Passive) (UNLOCKED): Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 0/0
MC: 0
AC: 5/5
KOC: 0
Moves (54/94):
- Arm Thrust
- Bide
- Brick Break
- Bulldoze
- Counter
- Destiny Bond
- Double Team
- Drain Punch
- Earthquake
- Embargo
- Endure
- Focus Punch
- Force Palm
- Giga Impact
- Glare
- Grudge
- Hammer Arm
- Helping Hand
- Hex
- Knock Off
- Low Sweep
- Mach Punch
- Mean Look
- Memento
- Moonlight
- Pain Split
- Payback
- Phantom Force
- Poison Jab
- Power Whip
- Power-Up Punch
- Protect
- Rest
- Revenge
- Rock Slide
- Rock Tomb
- Safeguard
- Sand Tomb
- Shadow Punch
- Shadow Sneak
- Sleep Talk
- Smack Down
- Spite
- Substitute
- Superpower
- Taunt
- Telekinesis
- Torment
- Toxic
- Trick
- Vital Throw
- Wide Guard
- Wrap
- Wring Out

Nature: Brave (+Atk, -Spe, -10% evasion)
Type:
- Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
- Iron Barbs (Passive): When struck with a contact attack, this Pokemon's abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.
- Anticipation (Passive) (UNLOCKED): This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Self-Destruct, and Explosion by two (2).
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 5
Spe: 17 (-) (-10% evasion)
Size Class: 2
Weight Class: 5
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
KOC: 0
Moves (36/??):
- Acid Spray
- Bullet Seed
- Curse
- Endeavor
- Explosion
- Facade
- Giga Drain
- Grass Knot
- Gravity
- Gyro Ball
- Harden
- Ingrain
- Iron Defense
- Iron Head
- Knock Off
- Leech Seed
- Magnet Rise
- Metal Claw
- Payback
- Pin Missile
- Poison Jab
- Power Whip
- Protect
- Rest
- Rock Climb
- Rollout
- Seed Bomb
- Self-Destruct
- Shadow Claw
- Sleep Talk
- Spikes
- Substitute
- Tackle
- Thunder Wave
- Toxic
- Worry Seed
Team Goid

Nature: Quiet
Type: Poison
Poison (close)
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Stench:
Type: Passive
This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move
Sticky Hold:
Type: Passive
This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Pokemon with this ability: Shroomish, Breloom, Gliscor.
Poison Touch: (DW Unlocked)
Type: Toggle
By default, this Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).
Stats:
HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 43 (-15% spe, -10% evasion flat)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 6/6
MC: 01
DC: 5/5
Attacks (28/???):
Poison Gas (*)
Pound (*)
Harden (*)
Mud-Slap (*)
Disable (*)
Sludge (*)
Minimize (*)
Mud Bomb (*)
Sludge Bomb
Acid Armor
Gunk Shot
Sludge Wave (*)
Thunderbolt (*)
Flamethrower (*)
Dig (*)
Protect (*)
Payback
Infestation
Acid Spray (*)
Haze (*)
Imprison (*)
Shadow Sneak (*)
Stockpile (*)
Bide
Giga Drain
Endure
Ice Punch
Pain Split

Nature: Naive
Type: Psychic/Fighting
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Steadfast
Justified (HA Unlocked)
Inner Focus (Mega)
Stats:
Hp: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (-)
Spe: 92 (+15% speed, +10% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
Mega Gallade

Nature: Naive
Type: Psychic/Fighting
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Stats:
Hp: 100
Atk: Rank 7
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (-)
Spe: 126 (+15% speed, +19% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 24
EC: 9/9
MC: 01
AC: 5/5
Moves (70/133):
Stored Power
Close Combat
Leaf Blade
Night Slash
Leer
Growl (*)
Confusion (*)
Double Team (*)
Teleport (*)
Disarming Voice
Quick Guard
Fury Cutter
Lucky Chant (*)
Magical Leaf (*)
Draining Kiss
Heal Pulse (*)
Slash
Wide Guard
Calm Mind (*)
Psychic
Imprison
Psycho Cut
Helping Hand
Future Sight
Hypnosis
Feint
Dream Eater
Protect
Destiny Bond (*)
Disable (*)
Encore (*)
Grudge
Mean Look
Shadow Sneak (*)
Skill Swap (*)
Psyshock
Toxic
Taunt (*)
Light Screen
Thunderbolt
Earthquake
Shadow Ball (*)
Brick Break
Reflect
Rock Tomb
Torment (*)
Low Sweep
Focus Blast
Will-O-Wisp (*)
Stone Edge
Thunder Wave (*)
Rock Slide
X-Scissor
Poison Jab
Grass Knot
Dazzling Gleam
Drain Punch
Dual Chop
Endure
Fire Punch
Focus Punch
Ice Punch
Knock Off
Magic Coat
Pain Split
Snatch
Thunder Punch
Trick
Zen Headbutt
Wish

Nature: Careful
Type: Steel/Fairy
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities:
Hyper Cutter
Intimidate
Sheer Force (HA UNLOCKED)
Huge Power (Mega)
Stats:
Hp: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14
Mega Mawile

Nature: Careful
Type: Steel/Fairy
Stats:
Hp: 90
Atk: Rank 4 (8 [Huge Power])
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 50
Size Class: 2
Weight Class: 2
Base Rank Total: 18 (22 [Huge Power])
EC: N/A
MC: 0
AC: 5/5
Moves (30/101):
Play Rough (*)
Iron Head (*)
Taunt (*)
Growl (*)
Fairy Wind (*)
Astonish (*)
Fake Tears (*)
Bite (*)
Sweet Scent (*)
Vice Grip (*)
Baton Pass (*)
Crunch
Sucker Punch
Fire Fang (*)
Metal Burst (*)
Misty Terrain (*)
Poison Fang (*)
Tickle (*)
Endure
Knock Off
Ice Punch
Magnet Rise
Pain Split
Stealth Rock
Thunder Punch
Toxic (*)
Protect (*)
Brick Break (*)
Torment (*)
Rock Slide (*)