those volturn teams look fun and solid but the biggest problem w a frail fighter is that bisharp tosses u.
having uturn on shao for chip damage is nice but to be safe id use sub pass prolly, since not only does sub let u set up for free vs ferro it also beats sucker. i mean sub uturn kinda works too
M Kerro it takes 2 turns to set 1 layer of spikes + tspikes and 1 more to use gravity. it takes 1 turn to defog. think about it
first of all im not bringing either intimidater in on sharp. sharp comes in on 2/6 mons and thats lat and zor, takin over half from each. my initial switchin is no item torn seeing as,,,, no item. imma move some evs from attack to hp and hit like 351 or somethin idk. imma go to torn initially, pivot to shao on sucker then sub up. dash lord plays. defog can be slashed on lati its up 2 u
having uturn on shao for chip damage is nice but to be safe id use sub pass prolly, since not only does sub let u set up for free vs ferro it also beats sucker. i mean sub uturn kinda works too






Mienshao (M) @ Life Orb
Trait: Regenerator
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Fake Out
- Baton Pass
- High Jump Kick
- Substitute
Tornadus (Tornadus-T) (M) @ (No Item)
Trait: Regenerator
EVs: 64 HP / 236 Atk / 208 Spd
Jolly Nature (+Spd, -SAtk)
- Acrobatics
- U-turn
- Superpower
- Taunt
Mega Manectric (F) @ Manectite
Trait: Lightningrod
EVs: 24 HP / 252 SAtk / 232 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch
- Thunderbolt
- Overheat
- Hidden Power [Ice]
Scizor (F) @ Leftovers
Trait: Technician
EVs: 240 HP / 96 Atk / 172 SDef
Adamant Nature (+Atk, -SAtk)
- Roost
- U-turn
- Bullet Punch
- Swords Dance
Latios (M) @ Life Orb
Trait: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Roost
- Psyshock
- Surf
Landorus (Landorus-T) (M) @ Leftovers
Trait: Intimidate
EVs: 184 HP / 216 Def / 108 Spd
Impish Nature (+Def, -SAtk)
- Earthquake
- Stealth Rock
- U-turn
- Stone Edge
Trait: Regenerator
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Fake Out
- Baton Pass
- High Jump Kick
- Substitute
Tornadus (Tornadus-T) (M) @ (No Item)
Trait: Regenerator
EVs: 64 HP / 236 Atk / 208 Spd
Jolly Nature (+Spd, -SAtk)
- Acrobatics
- U-turn
- Superpower
- Taunt
Mega Manectric (F) @ Manectite
Trait: Lightningrod
EVs: 24 HP / 252 SAtk / 232 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch
- Thunderbolt
- Overheat
- Hidden Power [Ice]
Scizor (F) @ Leftovers
Trait: Technician
EVs: 240 HP / 96 Atk / 172 SDef
Adamant Nature (+Atk, -SAtk)
- Roost
- U-turn
- Bullet Punch
- Swords Dance
Latios (M) @ Life Orb
Trait: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Roost
- Psyshock
- Surf
Landorus (Landorus-T) (M) @ Leftovers
Trait: Intimidate
EVs: 184 HP / 216 Def / 108 Spd
Impish Nature (+Def, -SAtk)
- Earthquake
- Stealth Rock
- U-turn
- Stone Edge
M Kerro it takes 2 turns to set 1 layer of spikes + tspikes and 1 more to use gravity. it takes 1 turn to defog. think about it

first of all im not bringing either intimidater in on sharp. sharp comes in on 2/6 mons and thats lat and zor, takin over half from each. my initial switchin is no item torn seeing as,,,, no item. imma move some evs from attack to hp and hit like 351 or somethin idk. imma go to torn initially, pivot to shao on sucker then sub up. dash lord plays. defog can be slashed on lati its up 2 u
Last edited: