Other Team Archive by CTC (ORAS Update) Read Post #517

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Pyritie

TAMAGO
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Actually, if houndoom gets a flash fire boost then it keeps it, even after mega evolving. I believe this is because the flash fire ability just gives the pokemon the flash fire "status", (what you can see next to stat boosts) and it keeps this flash fire status even when it loses the ability. I could be talking out of my ass about how the ability works, but I know for sure that it keeps the boost after mega evolving.
That is correct
 
Actually, if houndoom gets a flash fire boost then it keeps it, even after mega evolving. I believe this is because the flash fire ability just gives the pokemon the flash fire "status", (what you can see next to stat boosts) and it keeps this flash fire status even when it loses the ability. I could be talking out of my ass about how the ability works, but I know for sure that it keeps the boost after mega evolving.
That is correct
Ah, could've sworn I read something to this effect on Smogon a few months back (although I did find it in some sort of data archive), but can't seem to find it anywhere on the site now:

If the wielder loses Flash Fire by an ability-changing effect, the boost to Fire-type moves is lost and is not regained if Flash Fire is restored to the original wielder (until it is targeted by another Fire-type move).

Sorry for the misinformation.
 
ANYWAAAY I been really diggin Staraptor atm, u-turn nd chip damage is great and all but you gotta take a break n just mindlessly nuke shit every now and then, amirite (I am right)

Anyway fuck birdspam so I decided to make a bulky offense squad around raptor, got ScarfMag for Skarm + Ferro + birspam check to help clear the way for brave birdin... AssVest Azu for ninja n ttar nd because knock off is neato also to deter the latis from spamming draco... Mega Venu for Rotom n opposing Azu (EQ over HP fire cuz I already have mag and fuck heatran), Latias for defog, Hippo w/ sand force for rocks n phasing nd fuck you tyranitar. anyway here's the squad for review:


Staraptor @ Choice Band
Ability: Reckless
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Double-Edge
- Close Combat
- U-turn

Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
- Volt Switch

Azumarill @ Assault Vest
Ability: Huge Power
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Aqua Jet
- Play Rough
- Knock Off
- Waterfall

Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Roost

Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 248 HP / 24 Def / 236 SpA
Quiet Nature
- Giga Drain
- Sludge Bomb
- Earthquake
- Synthesis

Hippowdon @ Leftovers
Ability: Sand Force
EVs: 240 HP / 192 Def / 76 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Whirlwind
- Slack Off


cooked up a nuther bulky offense oriented team... kind of wanted to use scarftran as I feel it's p underrated atm but that's about the only reasoning behind the team. Kinda weak to keld I guess but o well


Gardevoir @ Gardevoirite
Ability: Trace
EVs: 24 Def / 232 SpA / 252 Spe
Timid Nature
- Hyper Voice
- Psyshock
- Focus Blast
- Taunt

Garchomp @ Focus Sash
Ability: Rough Skin
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Outrage
- Earthquake
- Stealth Rock
- Fire Blast

Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 4 Atk / 252 SpA / 252 Spe
Modest Nature
- Overheat
- Flash Cannon
- Hidden Power [Ice]
- Stone Edge

Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 248 HP / 132 Def / 108 SpD / 20 Spe
Impish Nature
- Defog
- Foul Play
- Knock Off
- Roost

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Thunder Wave
- Power Whip
- Leech Seed
- Protect

Keldeo @ Choice Specs
Ability: Justified
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Secret Sword
- Icy Wind
- Hidden Power [Flying]


got sick of watchin people bitch about stall going in the shitter b/c goth n knock off pinsir nd magnezone and shadow tag blahblahblah anyway I don't buy any of that bs so I took it upon myself to make a stall team that gives 0 fucks about all the aforementioned shit that muh ferro n skarm can't handle for shit, basically the most standardass hippo stall core with chansey ofc and phys def venu which I haven't seen in a while... but all that is weak to the wallbreaker megas so stallbreaker talonflame lezzgo:



Hippowdon @ Leftovers
Ability: Sand Force
EVs: 240 HP / 192 Def / 76 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Whirlwind
- Slack Off

Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Psyshock
- Thunder Wave
- Slack Off

Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
- Volt Switch
- Heat Wave
- Defog
- Roost

Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 240 HP / 252 Def / 16 SpD
Bold Nature
- Heal Bell
- Seismic Toss
- Toxic
- Soft-Boiled

Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 104 HP / 180 Atk / 16 Def / 208 Spe
Impish Nature
- Will-O-Wisp
- Brave Bird
- Taunt
- Roost

Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 248 HP / 60 Def / 4 SAtk / 196 SDef
Relaxed Nature
- Giga Drain
- Sludge Bomb
- Knock Off
- Synthesis
these got buried under god knows what but anyway bringin it back up
 
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Hogg

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OK, I know you've got a lot of requests to look at, but I've actually got two here. Both are things I've been messing around with, but haven't come up with anything really solid.

NUMBAH ONE: DOUBLE SAND RUSH (Stoutland + Excadrill)

I've been thinking a lot about sand offence with both Excadrill and Stoutland. The idea is basically that between two very fast, very strong sand sweepers, you will be able to overwhelm the few checks the opponent is carrying. Stoutland in particular does well versus two threats that Excadrill struggles with, 2HKOing Rotom-W and non-Impish Landorus-T with CB Frustration. (It also outspeeds Scarf Lando in the sand.) It even 2HKOs Skarmory with Wild Charge, although Wild Charge is kind of a crappy move to be locked into. And together, softer counters like Ferrothorn will be worn down over time, opening up a sweep for the other.

I haven't really put anything together with this, although in my head I picture using Hippo rather than Ttar, for a decent Pinsir check and so that the team's core doesn't get swept by Breloom and Conk with Mach Punch.

Excadrill @ Life Orb / Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin

Stoutland @ Choice Band
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Return
- Crunch
- Wild Charge
- Superpower

Hippowdon @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Rock Slide


NUMBAH TWO: CHESNAUGHT/HEATRAN/RESTTALK GYARA CORE

OK, this is one I've been messing around with, and I absolutely love it. I've been playing with it mostly because mag spam has soured me on Ferrothorn for a while, so I tried replacing it with Chesnaught. Then I was having some problems with Greninja, so I tried out bulky SDef Gyarados, and totally fell in love.

Basically, the three work beautifully together. Heatran walls most special attackers hard, but runs into trouble with ChardY (who pretty much always carries EQ or at least Focus Blast), Greninja, Landorus and Keldeo. Resttalk Gyara handles all of those without breaking a sweat. Chesnaught handles most physical attackers, but has trouble with a few like Azumarill... who once again Gyarados does a pretty good job of neutering.

Chesnaught and Heatran also work really well together, with Heatran able to provide rocks and switch into Talonflame, who otherwise is a nuisance for Chesnaught. Together they also wall every single Venusaur set to high heaven - Chesnaught completely shuts down any set that doesn't carry HP Fire (and has Spiky Shield to scout for the Hidden Power), and Heatran totally shuts HP Fire versions.

That said, as much as I love this defensive core, I have yet to put together a team using them that I'm happy with. I don't really feel like full stall is all that viable right now, so I've been trying to aim more for balance or semi-stall - but I'd be interested to see your take on this.

(Chesnaught) @ Leftovers
Ability: Bulletproof
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Leech Seed
- Hammer Arm
- Spikes
- Spiky Shield

(Heatran) @ Leftovers
Ability: Flash Fire
Shiny: Yes
EVs: 248 HP / 216 SpD / 44 Spe
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Lava Plume
- Toxic
- Protect

(Gyarados) @ Leftovers
Ability: Intimidate
Shiny: Yes
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Thunder Wave
- Waterfall
- Sleep Talk
- Rest


Thanks!
 
Yo, CTC, could you build something around this innovation (not really) core :

Cobalion @ Expert Belt
Ability: Justified
EVs: 252 SAtk / 4 Atk / 252 Spd
Naive Nature
-Volt Switch
-Hidden Power Ice
-Close Combat
-Iron Head

-and-

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 248 HP / 172 Def/ 88 Spd (changeable)
Jolly or w/e
-U-turn
-Stealth Rock
-Stone Edge
-Earthquake

-and-

Manectric-Mega @ Manectite
Ability: Intimidate
EVs: 252 SAtk / 252 Spd / 4 SDef
Timid
-Volt Switch
-Thunder Bolt
-Hidden Power Ice
-Overheat

The idea behind the core is volt turn, naturally,but with a twist. That twist is Boltbeam Cobalion. Coby is the star of the core because it lures the right things in as well as fixes any (*cough* low kick *cough*) Bisharp problems. The other two complement coby really well.

-In Depth-ish breakdown:


As for Cobalion, idk, I wanted something that could beat Bisharp and Clefable, as well as be able to utilize bolt-beam even if it shouldn't.
Evs are to make coby specially oriented, taking care of the "counter" Landorus-T, with a 2hko and V. Switching on Skarm, Slowbro, etc. Makes a great lure.

Lando covers Coby's weaknesses and makes a nice volt turn partner. Gets up rocks. Checks sand rush exca, etc. EVs are to outspeed all + natured base 70's like jolly loom and u turn on it. Idk, maybe a more defensive Lando may serve this core better.

Mega Mane makes a great team-mate for the previous two because stuff that comes in on Coby and Lando usually gets rekt by Mega Mane, I.e: Slowbro, Skarms, etc. It also deals with Scizor. Standard EVs.

I like the core but it def needs tweaking and a support system. That is where you come in, O based one.

Thanks
 
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OK, I know you've got a lot of requests to look at, but I've actually got two here. Both are things I've been messing around with, but haven't come up with anything really solid.

NUMBAH ONE: DOUBLE SAND RUSH (Stoutland + Excadrill)

I've been thinking a lot about sand offence with both Excadrill and Stoutland. The idea is basically that between two very fast, very strong sand sweepers, you will be able to overwhelm the few checks the opponent is carrying. Stoutland in particular does well versus two threats that Excadrill struggles with, 2HKOing Rotom-W and non-Impish Landorus-T with CB Frustration. (It also outspeeds Scarf Lando in the sand.) It even 2HKOs Skarmory with Wild Charge, although Wild Charge is kind of a crappy move to be locked into. And together, softer counters like Ferrothorn will be worn down over time, opening up a sweep for the other.

I haven't really put anything together with this, although in my head I picture using Hippo rather than Ttar, for a decent Pinsir check and so that the team's core doesn't get swept by Breloom and Conk with Mach Punch.

Excadrill @ Life Orb / Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin

Stoutland @ Choice Band
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Return
- Crunch
- Wild Charge
- Superpower

Hippowdon @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Rock Slide


NUMBAH TWO: CHESNAUGHT/HEATRAN/RESTTALK GYARA CORE

OK, this is one I've been messing around with, and I absolutely love it. I've been playing with it mostly because mag spam has soured me on Ferrothorn for a while, so I tried replacing it with Chesnaught. Then I was having some problems with Greninja, so I tried out bulky SDef Gyarados, and totally fell in love.

Basically, the three work beautifully together. Heatran walls most special attackers hard, but runs into trouble with ChardY (who pretty much always carries EQ or at least Focus Blast), Greninja, Landorus and Keldeo. Resttalk Gyara handles all of those without breaking a sweat. Chesnaught handles most physical attackers, but has trouble with a few like Azumarill... who once again Gyarados does a pretty good job of neutering.

Chesnaught and Heatran also work really well together, with Heatran able to provide rocks and switch into Talonflame, who otherwise is a nuisance for Chesnaught. Together they also wall every single Venusaur set to high heaven - Chesnaught completely shuts down any set that doesn't carry HP Fire (and has Spiky Shield to scout for the Hidden Power), and Heatran totally shuts HP Fire versions.

That said, as much as I love this defensive core, I have yet to put together a team using them that I'm happy with. I don't really feel like full stall is all that viable right now, so I've been trying to aim more for balance or semi-stall - but I'd be interested to see your take on this.

(Chesnaught) @ Leftovers
Ability: Bulletproof
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Leech Seed
- Hammer Arm
- Spikes
- Spiky Shield

(Heatran) @ Leftovers
Ability: Flash Fire
Shiny: Yes
EVs: 248 HP / 216 SpD / 44 Spe
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Lava Plume
- Toxic
- Protect

(Gyarados) @ Leftovers
Ability: Intimidate
Shiny: Yes
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Thunder Wave
- Waterfall
- Sleep Talk
- Rest


Thanks!
it's kinda freakin me out how I've been using literally the exact same FWG core on a stall team atm, like evs and everything, only slightly diff chesnaught set w/ seed bomb > spike shield since you don't really need it if you got proper support and this core really struggles against bulky waters such as suicune/quag without it. I'm not ctc ofc but here's what I've been running if u need some inspiration...


Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 200 Def / 56 SpD
Impish Nature
- Spikes
- Seed Bomb
- Hammer Arm
- Leech Seed

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 216 SpD / 44 Spe
Calm Nature
- Stealth Rock
- Lava Plume
- Toxic
- Protect

Gyarados @ Leftovers
Ability: Intimidate
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Rest
- Sleep Talk
- Waterfall
- Thunder Wave

Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Roost

Manectric @ Manectite
Ability: Lightningrod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Flamethrower
- Hidden Power [Ice]
- Volt Switch

Clefable @ Leftovers
Ability: Unaware
EVs: 248 HP / 236 Def / 24 SpD
Bold Nature
- Moonblast
- Heal Bell
- Wish
- Protect


not full stall cuz full stall is p dicks atm tbh
 
Hmm, going a bit more unconventional and innovational, I decided on an anti-sand and to an extent anti-rain pokemon named Poliwrath.

You might be thinking wtf but Poliwrath has potential with water absorb good bulk + circle throw. It can check some really powerful stuff like bisharp and keldeo, which is not even shabby in the ou meta.

So here's the set:

Poliwrath @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
-Scald
-Circle Throw
-Rest
-Sleep Talk

What this set can do is check rain, sand, keldeo, stupid ass baton pass spore smurgle, dd/set up mons (To an extent), shuffle teams, Bisharp, burn shit, etc.

I feel that this mon can work really well defensively with the right team and prove a real nuisance overall.

I would come up with a core for it but too lazy. Heh. Thinking Jirachi for fairies, Raikou for bird spam and thundy. Maybe this can fit on a sand team to check opposing sand and rain etc.

Yeah so could you make Poliwrath new meta?

Thanks, based one
 
Hello!

http://replay.pokemonshowdown.com/smogtours-ou-15024
This is a battle from the WCOP between Dekzeh and WCAR. Around a month ago I decided to watch some battles out of boredom hoping to find something interesting like a set or a core to build a team around. I came across this one and thought that the team Dekzeh used was pretty cool. He was overprepared for stall with what I assume stallbreaker Mew, taunt Terrakion and sub dd mega Gyarados (a good choice in a tournament), while still being prepared for match ups against offense with lo Mamo and Thundurus. I really liked the offensive capabillities of the team along with its ease vs stall and decided at first to us the team for a while, even though the meta had changed dramaticaly, and later to build an offensive team with the core of stallbreaker Mew + Sub DD Mega Gyarados.

Well to be honest I could't find a way to build a team as offensive as this, without having to use some of the same pokemon as the original and even failed to adapt it to the current metagame with all the sand offense,, bird n bunny spam and Fairy-steel-dragon cores. I didn't really wanted to go with a more balanced approach so I abandoned those teams......until i saw today that this thread existed. So i was wondering if you could help me actually make a decent one.

Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 104 Def / 152 Spe
Impish Nature
- Taunt
- Soft-Boiled
- Will-O-Wisp
- Knock Off

Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Earthquake
- Substitute

Ps. Thanks for making this thread. It is really cool to see how some good players build teams.
 
I have had great success with this core, but always seem to fall short in regards to having an offensive presence. Think you can help me out?

Slowbro @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP/ 252 Def/ 4 SDef
Bold Nature
- Scald
- Thunderwave
- Slack Off
- Filler

Tangrowth Leftovers
Ability: Regenerator
EVs: 252 HP/ 252 Def/ 4 SDef
Relaxed Nature
- Giga Drain
- Sleep Powder
- Knock Off
- Leech Seed

Chansey @ Eviolite
Ability: Natural Cure
EVs: 252 HP/ 252 Def/ 4 SDef
Bold Nature
- Soft Boiled
- Seismic Toss
- Heal Bell
- Counter

Combined Slowbro and Tangrowth can take care of almost all Physical Sweepers that have given me problems in the past. We all know that Chansey takes care of the Special Sweepers easily, but a partner maybe necessary so that it's not a dead give away switch in (maybe assault vest tentacrual). I do have trouble with set up sweepers at times, due to prediction mostly.

To make this even more difficult, I 'm shooting to make this team from Pokemon who derive from 1st gen.

Up for the challenge?
 

CTC

Banned deucer.
is a defending SPL Championis a Two-Time Past SPL Championis a Two-Time Past WCoP Champion
Big Chungus Winner
spex oma rain spam. fuck all that toed u gotta chill shit, we go 0 to 100 nigga real quick. spextoed only toed. volturn to get spexmons in and kill shit. yes the bisharp counter is bisharp go fuckurselvs

(Mega Manectric) (F) @ Manectite
Trait: Lightningrod
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch
- Thunderbolt
- Overheat
- Hidden Power [Ice]

Omastar (M) @ Choice Specs
Trait: Swift Swim
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Ice Beam
- Scald
- Knock Off

Mew @ Mental Herb
Trait: Synchronize
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Taunt
- Tailwind
- Stealth Rock
- Explosion

Landorus (Landorus-T) (M) @ Choice Scarf
Trait: Intimidate
EVs: 40 HP / 248 Atk / 220 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- U-turn
- Knock Off
- Stone Edge

Bisharp (M) @ Life Orb
Trait: Defiant
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Low Kick
- Sucker Punch
- Iron Head
- Knock Off

Politoed (M) @ Choice Specs
Trait: Drizzle
EVs: 112 HP / 252 SAtk / 144 Spd
Modest Nature (+SAtk, -Atk)
- Hypnosis
- Scald
- Hydro Pump
- Ice Beam

next up is melo. this spread outspeeds most shits it needs to and does 47 min to slowbro in regular form. 2kos lant w/o rocks. once u trap some relatively uncommon special walls then its all gucci. taunt aero + lum sharp r usually enuf for mew

Landorus (M) @ Life Orb
Trait: Sheer Force
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Stealth Rock
- Focus Blast
- Sludge Wave
- Earth Power

Bisharp (F) @ Lum Berry
Trait: Defiant
EVs: 112 HP / 220 Atk / 176 Spd
Adamant Nature (+Atk, -SAtk)
- Pursuit
- Sucker Punch
- Iron Head
- Knock Off

(Keldeo) @ Choice Scarf
Trait:
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Secret Sword
- Scald
- Icy Wind

Latios (M) @ Life Orb
Trait: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hidden Power [Fire]
- Psyshock
- Draco Meteor
- Roost

Meloetta @ Life Orb
Trait: Serene Grace
EVs: 252 Atk / 20 SAtk / 236 Spd
Hasty Nature (+Spd, -Def)
- Relic Song
- Hyper Voice
- Knock Off
- Close Combat

Aerodactyl (M) @ Aerodactylite
Trait: Unnerve
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Aerial Ace
- Fire Fang
- Stone Edge
- Taunt

standard fwg fat shit but w cm keld. nooic

Tyranitar (F) @ Choice Scarf
Trait: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Pursuit
- Stone Edge
- Aerial Ace
- Superpower

Clefable (M) @ Leftovers
Trait: Magic Guard
EVs: 252 HP / 156 Def / 100 SDef
Calm Nature (+SDef, -Atk)
- Stealth Rock
- Soft-Boiled
- Moonblast
- Flamethrower

Skarmory (F) @ Rocky Helmet
Trait: Sturdy
EVs: 248 HP / 248 Def / 12 SDef
Impish Nature (+Def, -SAtk)
- Roost
- Whirlwind
- Defog
- Counter

Venusaur (M) @ Venusaurite
Trait: Overgrow
EVs: 248 HP / 252 Def / 8 SDef
Relaxed Nature (+Def, -Spd)
- Hidden Power [Fire]
- Knock Off
- Giga Drain
- Synthesis

Keldeo @ Leftovers
Trait: Justified
EVs: 200 SAtk / 56 HP / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Substitute
- Scald
- Secret Sword

Heatran (F) @ Leftovers
Trait: Flash Fire
EVs: 248 HP / 16 SDef / 244 Spd
Timid Nature (+Spd, -Atk)
- Lava Plume
- Protect
- Taunt
- Toxic

gar lucha is a cool core. luke is a switchin to sharp for gar, and weakens initial lucha switchins from lant scor to quag skarm etc. gar beats the fat psychics that wall both.

(Azumarill) (F) @ Assault Vest
Trait: Huge Power
EVs: 240 HP / 252 Atk / 16 SDef
Adamant Nature (+Atk, -SAtk)
- Waterfall
- Knock Off
- Play Rough
- Aqua Jet

(Mega Manectric) (F) @ Manectite
Trait: Lightningrod
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch
- Thunderbolt
- Overheat
- Hidden Power [Ice]

Lucario (F) @ Life Orb
Trait: Steadfast
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Nasty Plot
- Flash Cannon
- Vacuum Wave
- Aura Sphere

(Gengar) (M) @ Life Orb
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Shadow Ball
- Focus Blast
- Sludge Wave
- Taunt

Hawlucha (F) @ Sitrus Berry
Trait: Unburden
EVs: 52 HP / 252 Atk / 4 Def / 200 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- High Jump Kick
- Acrobatics
- Substitute

Landorus (Landorus-T) (M) @ Leftovers
Trait: Intimidate
EVs: 184 HP / 216 Def / 108 Spd
Impish Nature (+Def, -SAtk)
- Earthquake
- Stealth Rock
- U-turn
- Stone Edge

as for the ches/tran/gyara core iv been usin that since early xy seeing as ches was my go to grass slashed with venu before ferro was popular, i think i had a team similar to rosenfeldius' w mega gyara over gyara and a vestkou over manec or something of that sort. iirc changed tran ches to talon ferro later on.
the niche of growth is its gr8 physical attk and regen. i like this set on venu, so i threw on a boosting move for growth since it can regen w/o synth. vs other fat shit like clef, scor, cress, chans, skarm etc it can hold its own after a setup or two. its special counterpart and regen partner is cm bro ofc. if u wanna go full mexican/brazilian then go ahead n toss twave as coverage move on chans and/or clef. but in that case go fuck urself pendejo puta mierda el maricon jajaja

Slowbro (F) @ Leftovers
Trait: Regenerator
EVs: 248 HP / 252 Def / 8 SDef
Bold Nature (+Def, -Atk)
- Calm Mind
- Psyshock
- Scald
- Slack Off

Tangrowth (M) @ Leftovers
Trait: Regenerator
EVs: 232 HP / 56 Def / 220 SDef
Relaxed Nature (+Def, -Spd)
- Swords Dance
- Knock Off
- Power Whip
- Hidden Power [Fire]

Skarmory (M) @ Shed Shell
Trait: Sturdy
EVs: 248 HP / 252 Def / 8 SDef
Bold Nature (+Def, -Atk)
- Roost
- Whirlwind
- Defog
- Counter

Chansey (F) @ Eviolite
Trait: Natural Cure
EVs: 240 HP / 252 Def / 16 SDef
Calm Nature (+SDef, -Atk)
- Heal Bell
- Toxic
- Seismic Toss
- Soft-Boiled

Clefable (F) @ Leftovers
Trait: Magic Guard
EVs: 252 HP / 160 Def / 96 SDef
Calm Nature (+SDef, -Atk)
- Stealth Rock
- Soft-Boiled
- Moonblast
- Flamethrower

Gliscor (F) @ Toxic Orb
Trait: Poison Heal
EVs: 244 HP / 64 Def / 200 Spd
Impish Nature (+Def, -SAtk)
- Taunt
- Acrobatics
- Earthquake
- Roost

last but not least generic kyub ninja fwg. standard dot standard

Kyurem (Kyurem-B) @ Assault Vest
Trait: Teravolt
EVs: 40 HP / 228 SAtk / 240 Spd
Mild Nature (+SAtk, -Def)
- Hidden Power [Fire]
- Fusion Bolt
- Ice Beam
- Earth Power

Landorus (Landorus-T) (M) @ Leftovers
Trait: Intimidate
EVs: 184 HP / 216 Def / 108 Spd
Impish Nature (+Def, -SAtk)
- Earthquake
- Stealth Rock
- U-turn
- Stone Edge

Greninja (F) @ Life Orb
Trait: Protean
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Ice Beam
- Dark Pulse
- Hidden Power [Fire]

Latios (M) @ Life Orb
Trait: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Psyshock
- Roost
- Defog

(Heatran) (M) @ Choice Scarf
Trait: Flash Fire
EVs: 8 HP / 248 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Overheat
- Earth Power
- Stone Edge
- Flash Cannon

(Venusaur) (M) @ Venusaurite
Trait: Overgrow
EVs: 240 HP / 248 SAtk / 20 Spd
Modest Nature (+SAtk, -Atk)
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis
- Giga Drain
 
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Srn

Water (Spirytus - 96%)
is an official Team Rateris a Forum Moderatoris a Community Contributoris a Top Tiering Contributor
OUPL Champion
uh CTC small nitpick on subcm keld, i run 56 hp evs just so that my subs are never broken my ferro's gyro ball. I think the small hp investment is worth it.
 
Yo CTC, really enjoyed using the Doublade team you made for me! If you don't mind, I was wondering if you could make a team that uses Kyurem-B.

Kyurem-Black @ Assault Vest
Ability: Teravolt
EVs: 248 HP / 116 SpD / 144 Spe
Gentle Nature
- Fusion Bolt
- Ice Beam
- Iron Head
- Earth Power

I've found kyurem-b to be a hard Pokemon to build around, mainly because it requires a large amount of support to mitigate its weaknesses. Assault Vest is a set thats on the rise for its ability to check mons like greninja, Manectric, Venusaur, etc. The given EV spread allows Kyurem-b to avoid being 2HKOed by Greninja's Ice Beam after two SR switch-ins and outspeed Adamant Dragonite and Gyarados, although you could use a different EV spread as I find this one to be sub-optimal. Fusion Bolt and Ice Beam are self explanatory moves, Iron Head hits fairies for super effective damage, and Earth Power is for Heatran.
 
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CTC

Banned deucer.
is a defending SPL Championis a Two-Time Past SPL Championis a Two-Time Past WCoP Champion
Big Chungus Winner
there are some sub optimal sets out there too. for example BONGMASTER420 sub pup vic isnt that gud after trials cuz idk eh its kinda a situational set on a situational mon. i think id probs go band or some shit or like taunt uturn which i like quite alot

also last but not least newmeta wrath
secondary check to gyara is nice, gr8 for resisting dark for cress as well. also a keld counter unlike venu cuz scald aint shit. also a phazer in place of skarm

Poliwrath (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Scald
- Circle Throw
- Rest
- Sleep Talk

Cresselia (F) @ Leftovers
Trait: Levitate
EVs: 248 HP / 216 Def / 44 SDef
Bold Nature (+Def, -Atk)
- Thunder Wave
- Moonlight
- Psychic
- Toxic

Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 244 HP / 64 Def / 200 Spd
Impish Nature (+Def, -SAtk)
- Substitute
- Toxic
- Earthquake
- Protect

Venusaur (M) @ Venusaurite
Trait: Overgrow
EVs: 248 HP / 252 Def / 8 SDef
Relaxed Nature (+Def, -Spd)
- Knock Off
- Hidden Power [Fire]
- Giga Drain
- Synthesis

Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 248 HP / 248 SDef / 12 Spd
Calm Nature (+SDef, -Atk)
- Taunt
- Stealth Rock
- Protect
- Lava Plume

Sableye (M) @ Leftovers
Trait: Prankster
EVs: 248 HP / 240 Def / 20 SDef
Bold Nature (+Def, -Atk)
- Will-O-Wisp
- Recover
- Foul Play
- Taunt
 
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gar lucha is a cool core. luke is a switchin to sharp for gar, and weakens initial lucha switchins from lant scor to quag skarm etc. gar beats the fat psychics that wall both.

(Azumarill) (F) @ Assault Vest
Trait: Huge Power
EVs: 240 HP / 252 Atk / 16 SDef
Adamant Nature (+Atk, -SAtk)
- Waterfall
- Knock Off
- Play Rough
- Aqua Jet

(Mega Manectric) (F) @ Manectite
Trait: Lightningrod
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch
- Thunderbolt
- Overheat
- Hidden Power [Ice]

Lucario (F) @ Life Orb
Trait: Steadfast
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Nasty Plot
- Flash Cannon
- Vacuum Wave
- Aura Sphere

(Gengar) (M) @ Life Orb
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Shadow Ball
- Focus Blast
- Sludge Wave
- Taunt

Hawlucha (F) @ Sitrus Berry
Trait: Unburden
EVs: 52 HP / 252 Atk / 4 Def / 200 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- High Jump Kick
- Acrobatics
- Substitute

Landorus (Landorus-T) (M) @ Choice Scarf
Trait: Intimidate
EVs: 24 HP / 248 Atk / 236 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- U-turn
- Knock Off
- Stone Edge
Thanks for making my request mate. Appreciate it.

Just a minor suggestion, i run 44 HP 12 Def on Lucha to get a HP divisible by 4 so that you activate unburden/sitrus after 2 subs on lati/keld (or whatever the fuck you're setting up on).

I tested this team out a couple of times and really missed having SR (not sure if you skipped this intentionally or had trouble fitting it in). Swapped out AV Azu for Rocks Clef (gave it CM but flamethrower/fire blast could be cool to hit shit like Bish). It's now a fuck ton weaker to Keld but Clef still handles Lati/Ninja. Keld is threatened by Gar (68-80% w/ sludge), Clef, Manec, Lucha and Scarf Lant (60% min w/ EQ) a fair bit so it's not like Keld is going to keep coming in and out for free especially if you get Manec mega'd early and pivot like a bitch with Lant. Losing a fire resist + water stab is also a bit shit but hey, rocks are rocks.

Also added Life Orb HP IVs to Luc and Gar if anyone cares.



Clefable @ Leftovers
Ability: Magic Guard
EVs: 242 HP / 160 Def / 96 SpD
Calm Nature
- Stealth Rock
- Soft-Boiled
- Moonblast
- Calm Mind

Manectric-Mega (F) @ Manectite
Ability: Lightningrod
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Flamethrower
- Hidden Power [Ice]

Lucario (F) @ Life Orb
Ability: Steadfast
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 29 HP
- Nasty Plot
- Flash Cannon
- Vacuum Wave
- Aura Sphere

Landorus (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
EVs: 24 HP / 248 Atk / 236 Spe
Jolly Nature
- Earthquake
- U-turn
- Knock Off
- Stone Edge

Gengar (M) @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP
- Shadow Ball
- Focus Blast
- Sludge Wave
- Taunt

Hawlucha (F) @ Sitrus Berry
Ability: Unburden
Shiny: Yes
EVs: 44 HP / 252 Atk / 12 Def / 200 Spe
Jolly Nature
- Swords Dance
- High Jump Kick
- Acrobatics
- Substitute
 
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alexwolf

lurks in the shadows
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Yo CTC, really enjoyed using the Doublade team you made for me! If you don't mind, I was wondering if you could make a team that uses Kyurem-B.

Kyurem-Black @ Assault Vest
Ability: Teravolt
EVs: 248 HP / 116 SpD / 144 Spe
Gentle Nature
- Fusion Bolt
- Ice Beam
- Iron Head
- Earth Power

I've found kyurem-b to be a hard Pokemon to build around, mainly because it requires a large amount of support to mitigate its weaknesses. Assault Vest is a set thats on the rise for its ability to check mons like greninja, Manectric, Venusaur, etc. The given EV spread allows Kyurem-b to avoid being 2HKOed by Greninja's Ice Beam after two SR switch-ins and outspeed Adamant Dragonite and Gyarados, although you could use a different EV spread as I find this one to be sub-optimal. Fusion Bolt and Ice Beam are self explanatory moves, Iron Head hits fairies for super effective damage, and Earth Power is for Heatran.
With 56 HP / 252 SpD+ you get the same special bulk and 56 EVs left to spare. Also, i don't think you need that much special bulk as anti-SR support is a must with AV Kyu-B and you lose on a lot of important power. Here is the set i use:

Kyurem-Black @ Assault Vest
Ability: Teravolt
EVs: 164 Atk / 196 SpD / 148 Spe
Adamant Nature
- Fusion Bolt
- Dragon Claw
- Ice Beam
- Iron Head

Enough Speed for Jolly Breloom, enough Atk to 2HKO max HP / max Def+ Clefable with Iron Head 75% of the time, and special bulk is still amazing. Also, Dragon Claw lets you win many important 1 v 1 against offense, for example against Mega Alakazam and LO Gengar (which otherwise 2HKOes with Focus Blast, or Shadow Ball + Focus Blast), and also lets you deal with Greninja better (Fusion Bolt can't OHKO even after two LO rounds, which means that Greninja can 3HKO you, even though it will die with you). Dragon Claw is also hitting harder than anything else Pokemon such as Mew, Mega Charizard X, Mega Heracross, Chansey, and opposing Kyu-B, while Earth Power only covers Heatran, Magnezone, and Rotom-W (of which, Heatran and Rotom-W are already 3HKOed). In general though, always use Adamant plus a few Atk EVs on AV Kyurem-B, it's necessary to be able to win a lot of 1 v 1s against offense, 2HKO a lot of bulky Pokemon on balance, such as Clefable, and OHKO offensive Pokemon that you check, such as Manaphy and Mega Gyarados.
 
Hey CTC. I was wondering if you have any ideas on how to make use of Tentacruel in OU on some sort of balance? I know it lost some of its uses since gen 4 / 5 but it can still pull its weight (I think lol). It has been my favorite poke since gen 1!

It checks or counters Keldeo, Breloom, Azumarill, Clefable, Scizor, Sylveon, and due to Liquid Ooze Mega Venusaur, Ferrothorn (kind of), and Conkledurr. It gets Rapid Spin which is really easy to use in OU since pretty much the only ghost in OU atm is Gengar who doesn't really do much to it. Stall sucks kinda right now but is there any way it can work on balance?

 
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Dread Arceus

total cockhead
Hey CTC. I was wondering if you have any ideas on how to make use of Tentacruel in OU? I know it lost some of its uses since gen 4 / 5 but it can still pull its weight (I think lol). It has been my favorite poke since gen 1!

It checks or counters Keldeo, Breloom, Azumarill, Clefable, Scizor, Sylveon, and due to Liquid Ooze Mega Venusaur, Ferrothorn (kind of), and Conkledurr. It gets Rapid Spin which is really easy to use in OU since pretty much the only ghost in OU atm is Gengar who doesn't really do much to it. Stall sucks kinda right now but is there any way it can work?

http://www.smogon.com/forums/threads/team-archive-by-ctc.3513518/page-7#post-5664950
http://www.smogon.com/forums/threads/team-archive-by-ctc.3513518/page-7#post-5672409
 
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