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Introduction: Well, I haven't been playing Shoddy for a while (busy with school and life), and here's the team I've been using for the past couple weeks. It's been okay, but I believe there's a lot of room for improvement (including even replacing team members!) I'm open to all suggestions as long as it's logical. Also, sorry that this RMT is just one block, I'm pretty tired right now. I might get to editing it later, but not for a little while, so I hope you'll excuse that. Lastly, this is for Standard ladder in case anyone was wondering...
Team At A Glance:
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The Team In Depth:
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Jirachi @ Leftovers
Ability: Serene Grace
Nature + EVs: Adamant; 220 HP, 252 Atk, 36 Speed
Stealth Rock
Fire Punch
Iron Head
Body Slam
Thoughts / Comments: I love using Jirachi, and it makes a fine lead. Stealth Rock is an absolute necessity on this type of team and it's great to get them up early on. Fire Punch is for opposing Jirachi and denting Metagross leads (if they don't carry Earthquake of course). It also allows me to hit Magnezone. Body Slam provides useful Paralysis support and annoys offensive teams. If it paralyzes an Azelf lead, there's only a 30% chance that it'll get to hit me with a Fire move thanks to Serene Grace doubling Iron Head's flinch rate. Iron Head is also basic STAB. The EVs are to outrun Tyranitar leads and the rest of the EVs are thrown into HP so Jirachi can take hits from the likes of Azelf and Metagross. It also allows me to switch into Salamence at times.
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Gyarados @ Leftovers
Ability: Intimidate
Nature + EVs: Adamant; 216 HP, 148 Def, 144 Speed
Dragon Dance
Earthquake
Waterfall
Stone Edge
Thoughts / Comments: A bulky Dragon Dance Gyarados, but without Taunt. After not having been playing on the server for a while, I decided to check out the last usage statistics and gyarados counters (Celebi, Porygon2, Vaporeon)seemed to be at a low. The speed is to outrun max Speed Tyranitar before a dragon dance and outrun starmie after. I believe the HP is for the highest Leftovers recovery and the rest was put into defense. The moves are to get the top coverage with Gyarados. Stone Edge was preferred over Ice Fang because I could damage opposing Gyarados that run Ice Fang over Stone Edge.
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Scizor @ Choice Band
Ability: Technician
Nature + EVs: Adamant; 248 HP, 252 Atk, 8 Speed
Bullet Punch
U-Turn
Superpower
Pursuit
Thoughts / Comments: Standard. The main attraction in using CB Scizor is his revenge killing abilities and ability to take Outrages from the likes of Salamence. U-Turn always nets me an advantageous situation, so it's a staple. Superpower is for Magnezone trying to switch-in. Pursuit from Scizor is my best means of defeating Latias. The EVs allow Scizor to best dish out damage and take hits from either side of the spectrum.
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Latias @ Leftovers
Ability: Levitate
Nature + EVs: Timid; 204 HP, 128 Def, 176 Speed
Calm Mind
Dragon Pulse
Recover
Reflect
Thoughts / Comments: Latias completes the Latias-Scizor-Gyarados core that covers most of the metagame on its own. For that reason, Latias couldn't die to Pursuit immediately and I gave it Reflect. Other than that, Latias is just my defensive Calm Minder. 204 HP and 128 Def maximize Leftovers recovery while giving it defensive potential. The speed is to outrun all Salamence (before Dragon Dance of course) Reflect as well as Defensive EVs are especially important because Latias has the ability to take on Offensive Gyarados that use Stone Edge over Ice Fang. (As I stated before, the ones that use Ice Fang are handled by my own Gyarados) Latias is also my infernape counter.
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Salamence @ Leftovers
Ability: Intimidate
Nature + EVs: Jolly; 216 HP, 212 Def, 80 Speed
Dragon Dance
Outrage
Earthquake
Roost
Thoughts / Comments: Physically Bulky Salamence. He's basically extra insurance against stuff like Lucario and can do quite a bit of sweeping himself. 216 HP is again a Leftovers number, 80 speed is to outrun all Lucario, and 212 Def is leftover and can help in taking CB Scizor bullet punches. Often times, I find this Salamence helping me sweep offensive teams. That's one thing that hasn't changed in the metagame. ;)
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Snorlax @ Leftovers
Ability: Thick Fat
Nature + EVs: Careful; 168 HP, 220 SDef, 120 Def
Curse
Return
Fire Punch
Rest
Thoughts / Comments: Seriously, Scizor is not a 100% Curselax counter. Curselax has helped me kill a whole lot of Scizors this past week. But other than that, it also helps my team handle several other special attackers. When I put in Curselax, I was hoping it'd help cure my stall weakness. My only other options would've been to change Gyarados to a RestTalker, but then it'd open up an opposing Gyarados weakness. Changing Salamence to MixMence would mean the more common Offensive teams would be harder to handle. In any case, I haven't faced any Stall teams so far this week which make Curselax slightly less appealing. I'm still thinking of a decent replacement, though.
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Threat List:
I'll just post the largest threats to this team here in case any replacements are to occur:-
Gyarados:- The DD Version is beaten based on it's combination of moves, but it's risky to figure that out.
Salamence:- Always a threat to teams. My team is defensive and would hate to sacrifice something to figure out if it is DD or Mixed.
Jirachi:- The CM versions are decently handled by Curselax and hates taking Earthquakes. The Iron Head versions are annoying as hell though.
I'll edit in more stuff later as I think of them. Thank you for reading this far.
-XxBlueCleric.xX
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Introduction: Well, I haven't been playing Shoddy for a while (busy with school and life), and here's the team I've been using for the past couple weeks. It's been okay, but I believe there's a lot of room for improvement (including even replacing team members!) I'm open to all suggestions as long as it's logical. Also, sorry that this RMT is just one block, I'm pretty tired right now. I might get to editing it later, but not for a little while, so I hope you'll excuse that. Lastly, this is for Standard ladder in case anyone was wondering...
Team At A Glance:
----------------------------------------------------------
-----------------------------------------------------------
The Team In Depth:
------------------------------------------------------------------
Jirachi @ Leftovers
Ability: Serene Grace
Nature + EVs: Adamant; 220 HP, 252 Atk, 36 Speed
Stealth Rock
Fire Punch
Iron Head
Body Slam
Thoughts / Comments: I love using Jirachi, and it makes a fine lead. Stealth Rock is an absolute necessity on this type of team and it's great to get them up early on. Fire Punch is for opposing Jirachi and denting Metagross leads (if they don't carry Earthquake of course). It also allows me to hit Magnezone. Body Slam provides useful Paralysis support and annoys offensive teams. If it paralyzes an Azelf lead, there's only a 30% chance that it'll get to hit me with a Fire move thanks to Serene Grace doubling Iron Head's flinch rate. Iron Head is also basic STAB. The EVs are to outrun Tyranitar leads and the rest of the EVs are thrown into HP so Jirachi can take hits from the likes of Azelf and Metagross. It also allows me to switch into Salamence at times.
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Gyarados @ Leftovers
Ability: Intimidate
Nature + EVs: Adamant; 216 HP, 148 Def, 144 Speed
Dragon Dance
Earthquake
Waterfall
Stone Edge
Thoughts / Comments: A bulky Dragon Dance Gyarados, but without Taunt. After not having been playing on the server for a while, I decided to check out the last usage statistics and gyarados counters (Celebi, Porygon2, Vaporeon)seemed to be at a low. The speed is to outrun max Speed Tyranitar before a dragon dance and outrun starmie after. I believe the HP is for the highest Leftovers recovery and the rest was put into defense. The moves are to get the top coverage with Gyarados. Stone Edge was preferred over Ice Fang because I could damage opposing Gyarados that run Ice Fang over Stone Edge.
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Scizor @ Choice Band
Ability: Technician
Nature + EVs: Adamant; 248 HP, 252 Atk, 8 Speed
Bullet Punch
U-Turn
Superpower
Pursuit
Thoughts / Comments: Standard. The main attraction in using CB Scizor is his revenge killing abilities and ability to take Outrages from the likes of Salamence. U-Turn always nets me an advantageous situation, so it's a staple. Superpower is for Magnezone trying to switch-in. Pursuit from Scizor is my best means of defeating Latias. The EVs allow Scizor to best dish out damage and take hits from either side of the spectrum.
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Latias @ Leftovers
Ability: Levitate
Nature + EVs: Timid; 204 HP, 128 Def, 176 Speed
Calm Mind
Dragon Pulse
Recover
Reflect
Thoughts / Comments: Latias completes the Latias-Scizor-Gyarados core that covers most of the metagame on its own. For that reason, Latias couldn't die to Pursuit immediately and I gave it Reflect. Other than that, Latias is just my defensive Calm Minder. 204 HP and 128 Def maximize Leftovers recovery while giving it defensive potential. The speed is to outrun all Salamence (before Dragon Dance of course) Reflect as well as Defensive EVs are especially important because Latias has the ability to take on Offensive Gyarados that use Stone Edge over Ice Fang. (As I stated before, the ones that use Ice Fang are handled by my own Gyarados) Latias is also my infernape counter.
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Salamence @ Leftovers
Ability: Intimidate
Nature + EVs: Jolly; 216 HP, 212 Def, 80 Speed
Dragon Dance
Outrage
Earthquake
Roost
Thoughts / Comments: Physically Bulky Salamence. He's basically extra insurance against stuff like Lucario and can do quite a bit of sweeping himself. 216 HP is again a Leftovers number, 80 speed is to outrun all Lucario, and 212 Def is leftover and can help in taking CB Scizor bullet punches. Often times, I find this Salamence helping me sweep offensive teams. That's one thing that hasn't changed in the metagame. ;)
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Snorlax @ Leftovers
Ability: Thick Fat
Nature + EVs: Careful; 168 HP, 220 SDef, 120 Def
Curse
Return
Fire Punch
Rest
Thoughts / Comments: Seriously, Scizor is not a 100% Curselax counter. Curselax has helped me kill a whole lot of Scizors this past week. But other than that, it also helps my team handle several other special attackers. When I put in Curselax, I was hoping it'd help cure my stall weakness. My only other options would've been to change Gyarados to a RestTalker, but then it'd open up an opposing Gyarados weakness. Changing Salamence to MixMence would mean the more common Offensive teams would be harder to handle. In any case, I haven't faced any Stall teams so far this week which make Curselax slightly less appealing. I'm still thinking of a decent replacement, though.
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Threat List:
I'll just post the largest threats to this team here in case any replacements are to occur:-
Gyarados:- The DD Version is beaten based on it's combination of moves, but it's risky to figure that out.
Salamence:- Always a threat to teams. My team is defensive and would hate to sacrifice something to figure out if it is DD or Mixed.
Jirachi:- The CM versions are decently handled by Curselax and hates taking Earthquakes. The Iron Head versions are annoying as hell though.
I'll edit in more stuff later as I think of them. Thank you for reading this far.
-XxBlueCleric.xX
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