Project Team Building Shop Redux [CLOSED FOR REQUESTS, BUILDING]

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Hax Lord

Alfalfa
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Manectric @ Manectite
Ability: Lightning Rod
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Hidden Power [Ice]
- Overheat / Flamethrower
- Volt Switch

Keldeo @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Scald
- Secret Sword

Wobbuffet @ Sitrus Berry
Ability: Shadow Tag
EVs: 52 HP / 232 Def / 224 SpD
Bold Nature
IVs: 0 Atk
- Encore
- Counter
- Mirror Coat
- Safeguard

Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Pursuit
- Stone Edge
- Superpower
- Crunch

Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Impish Nature
- Power Whip
- Gyro Ball / Leech Seed
- Spikes
- Stealth Rock

Hawlucha @ Sitrus Berry
Ability: Unburden
EVs: 12 HP / 252 Atk / 244 Spe
Jolly Nature
- High Jump Kick
- Acrobatics
- Substitute
- Swords Dance
This team went through a couple of phases of testing from trying out different things that worked along with some cool things these past weeks that I've found pretty effective. M-Manectric came about from different mega changes from M-Gross then to M-Diancie that required a cleaner and revenge killer that wouldn't be completely susceptible to both T-Flame and Ferrothorn, M-Manectric consolidated a lot of roles at once that I felt Wobb and Keldeo appreciated. Let's you clean up as well as grab momentum on the entire team which all have options depending on the match-up. Keldeo is pretty standard with SubCM to help you stall-break against your common defensive cores. Wobbuffet is well....Wobbuffet. It traps stuff and makes it annoying to face. Choice Band Tyranitar is the wall-breaker and is an extremely underrated threat. After a good amount of testing I came to the conclusion Adamant is more useful since it nets you KOs on stuff like Defensive Slowbro and Ferrothorn that you might miss out on when running Jolly. Jolly does have the benefits of outpacing Adamant Bisharp though so feel free to try out whichever you prefer. Ferrothorn is part of the build like M-Manectric that took me a bit to figure out. I had stuff like Mamoswine and Lando-T originally but made my matchup against Rain Offense absolutely garbage, thanks Ox the Box, from a lack of an extra Water resist and still made me Bisharp, M-Gyarados, M-Metagross and Azumarill weak, hence the Rocky Helmet. I interchange between Gyro and Leech Seed, Gyro giving it more of an offensive feel for the team which I do prefer and I feel works better. I needed something to improve my match-up against fast offense, a secondary Bisharp check to help the team, ground immunity, and the most important part something that wasn't weak to rocks since the team lacks hazard removal. These roles were being figured out amongst different mons I tried before and sort of fell flat on its face. Hawlucha was able to provide a lot of traits I was looking for and worked well in practice so there it is. Teams a bit Fairy weak so play carefully around these, there's your heads up.

WECAMEASROMANS
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Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Hammer Arm
- Grass Knot

Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Aqua Jet
- Knock Off
- Crabhammer

Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
IVs: 29 HP
- Swords Dance
- Sucker Punch
- Knock Off
- Iron Head

Heatran @ Chople Berry
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Magma Storm
- Earth Power
- Stone Edge
- Stealth Rock

Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Draco Meteor
- Psyshock
- Roost
- Calm Mind

Tornadus-Therian (M) @ Life Orb
Ability: Regenerator
EVs: 20 Atk / 252 SpA / 236 Spe
Naive Nature
- Hurricane
- Superpower
- Knock Off
- Heat Wave
So for those who are newer to building teams and feel distraught when something in paper doesn't work as well in practice, don't worry it happens to all of us. This team went through like 4 drafts lol, with the help of WCAR doing some initial testing. Originally the core had Double Genie of Lando and Thundurus but had issues with general electric types and Thundurus providing very little to team in practice as WCAR pointed out. Heatran came into play as a rock setter that could cripple M-Sableye, offset the weakness to fast electric types such as M-Manectric, trap with Magma Storm, along with all the utility it usually provides. Chople Berry was put in there to help the match-up with M-Lopunny, Hammer Arm M-Metagross, Focus Blast Thundurus, Gengar, Char-Y to name a few with the last one getting hit with Stone Edge coverage. M-Gross is the mega cause it's strong as hell, pairs up with the original core of Bisharp and Crawdaunt really well to help handling various fighting types such as Keldeo and Conkeldurr. Set is standard and it's Jolly nature since Grass Knot still nets you all the KOs and 2HKO's necessary on what it's intended to hit anyways. Latios is a CM variant to provide a set up sweeper and wall-breaker that breaks down physical walls such as Skarmory and Chesnaught much more easily, gives you a Keldeo switch in as well which is necessary. The team was another one that originally had hazard removal but due to the nature of its build just murdered its momentum and was only there to supplement Thundurus at the time. Torn-T I decided to put in there since Regenerator was able to offset its SR weakness along with a speed tier that didn't get me destroyed by Scarf Tyranitar. The first three moves are standard while Heat Wave is there to not get destroyed by every M-Scizor in existence and making Ferrothorn a bit more easier to handle. After some discussion with Jukain we both agreed that offense can be a bit of a challenge to handle so you have the option of using Scarf Lando-T over Tornadus-T to help with some revenge killing aspects. I personally like Tornadus-T a bit better cause I felt Lando-T in practice made the team too physically oriented for my liking however it's to make you all aware. I've considered optional stuff like Lum Berry on Crawdaunt along with Taunt or Pursuit over SD on Bisharp or something like a lure with Aerial Ace for Conkeldurr or Keldeo switch-ins cause I never found a single opportunity where I could set up SD, WCAR that's something to think about if you want to give that a shot in your free time.
 
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Bisharp is the physical sweeper and celebi is the special sweeper celebi beats keldeo which is a big problem for bisharp and bisharp gets defiant which keeps lando-t from wanting to come in on obvious switches. These two mons can eliminate each others checks and have an end game sweep. Celebi also beats breloom. Celebi also provides a ground resist.This team will probably end up being bulky offense.

Celebi @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 136 Def / 16 SpD / 108 Spe
Bold Nature
- Giga Drain
- Earth Power
- Recover
- Nasty Plot

Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Iron Head
- Sucker Punch
 
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Hey guys, I don't know if I'm doing this right, but I assume I have to post a few pokémon I want a team built around and how I play etc?

If that's how to do it, then can I have a team built around Band Breloom and Specs Gengar?

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@ Choice Band
Ability: Technician
Adamant Nature (for most power, especially when Mach Punch will be used mostly)
EV's: 252 Atk / 252 Spd / 4 anywhere needed
-Mach Punch
-Bullet Seed
-Rock Tomb
-Superpower

I know what you're thinking, "OMG no spore? You're a noob!", but as weird as it sounds, I feel that no spore is best on Breloom. As soon as you see a Breloom you think it's going to spore, so you go into the worst poké for their team and sleep fodder it off, you now only have three weakish moves to deal with the rest.
Off the top of my head, before checking calcs, Superpower OHKO's Ferrothorn who is a common switchin, and 2HKO's Skarm when rocks are up and I believe Rock Tomb 2HKO's specially defensive Mega Venusaur. (I was wrong after doing calcs - very wrong :P) It also hits like a truck on pretty much anything that wants to come in.

Calcs:
252+ Atk Choice Band Breloom Superpower vs. 252 HP / 252+ Def Skarmory: 184-217 (55 - 64.9%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery - Obviously a bit wrong because it's lacking the -1 after the first hit, but with a very slight bit of prior damage it will be 2HKO'ing even the most defensive Skarms, doing the minimum of 82.5% in 2 hits

252+ Atk Choice Band Breloom Superpower vs. 252 HP / 88+ Def Ferrothorn: 434-512 (123.2 - 145.4%) -- guaranteed OHKO

252+ Atk Choice Band Breloom Superpower vs. 252 HP / 252+ Def Ferrothorn: 386-456 (109.6 - 129.5%) -- guaranteed OHKO

252+ Atk Choice Band Technician Breloom Bullet Seed (4 hits) vs. 244 HP / 0 Def Gliscor: 336-396 (95.4 - 112.5%) -- guaranteed OHKO

-1 252+ Atk Choice Band Technician Breloom Bullet Seed (3 hits) vs. 252 HP / 252+ Def Landorus-T: 153-183 (40 - 47.9%) -- approx. 0.4% chance to 2HKO after Stealth Rock and Leftovers recovery - A little bit of luck and defensive LandoT cannot come in and take a hit

-1 252+ Atk Choice Band Technician Breloom Bullet Seed (3 hits) vs. 0 HP / 0 Def Landorus-T: 219-261 (68.6 - 81.8%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery - I'm not too sure on the usual build of Scarf Lando, but it can't be too much more than nothing!

252+ Atk Choice Band Technician Breloom Rock Tomb vs. 4 HP / 0 Def Latios: 194-229 (64.2 - 75.8%) -- guaranteed 2HKO after Stealth Rock

252+ Atk Choice Band Breloom Superpower vs. 248 HP / 116 Def Mega Scizor: 220-261 (64.1 - 76%) -- guaranteed 2HKO after Stealth Rock - Obviously watch out for BP

252+ Atk Choice Band Technician Breloom Rock Tomb vs. 252 HP / 240+ Def Mega Venusaur: 102-120 (28 - 32.9%) -- 91.5% chance to 3HKO after Stealth Rock

252+ Atk Choice Band Technician Breloom Bullet Seed (3 hits) vs. 252 HP / 252+ Def Clefable: 264-315 (67 - 79.9%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

Maybe there are other things to consider, but that's all I can think of looking at the pokemon on PS!

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@ Choice Specs
Ability: Levitate
Timid Nature
252 SpA / 4 SpD / 252 Spd
-Shadow Ball
-Focus Blast
-Thunderbolt
-Sludge Bomb

Bear in mind that I've never actually used this set before, but it's just something that I thought could be very good especially when Shadow Ball is only not neutral to Dark and the very rare Normal typing.
If this set is too gimmicky to use, then change it accordingly! I don't really know too well what it's supposed to hit so I won't put any calcs as I'll only embarrass myself.


Also, it's not 100% essential, but if you could make it so it's somewhat easy to get in game (so no Mew, and other event pokémon) that would be great! I'm quite an offensive player, but it doesn't mean I'd say no to a more defensive team. You can have any mega you want, except Megagross, because I think it's OP and I don't like using stuff which should be ubers.

Thanks for putting the effort into making this guys! :toast::mad:
 
Hey there, I've been trying to build a team for the Dark Horse Project for quite a while now, but after some intensive testing on the ladder, the teams just didn't work for me. So lately I've taken to a suggestion of someone on the OU chatroom, who suggested a Mega Houndoom + Toxicroak core which I could use, and tbh it does sound pretty cool, so it would be great if you could lend me a hand! Thanks in advance :toast:

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Houndoom @ Houndoominite
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Fire Blast
- Dark Pulse
- Destiny Bond / Will-O-Wisp

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Toxicroak @ Life Orb
Ability: Dry Skin
EVs: 28 HP / 252 Atk / 228 Spe
Adamant Nature
- Swords Dance
- Gunk Shot
- Drain Punch
- Sucker Punch

Basically this core is based on taking out each others weaknesses. Mega Houndoom struggles against Azumarill, Keldeo, Tyranitar, Chansey etc., which Toxicroak beat quite well.
 
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Hey there, I've been trying to build a team for the Dark Horse Project for quite a while now, but after some intensive testing on the ladder, the teams just didn't work for me. So lately I've taken to a suggestion of someone on the OU chatroom, who suggested a Mega Houndoom + Toxicroak core which I could use, and tbh it does sound pretty cool, so it would be great if you could lend me a hand! Thanks in advance :toast:

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Houndoom @ Houndoominite
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Fire Blast
- Dark Pulse
- Destiny Bond

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Toxicroak @ Life Orb
Ability: Dry Skin
EVs: 28 HP / 252 Atk / 228 Spe
Adamant Nature
- Swords Dance
- Gunk Shot
- Drain Punch
- Sucker Punch

Basically this core is based on taking out each others weaknesses. Mega Houndoom struggles against Azumarill, Keldeo, Tyranitar, Chansey etc., which Toxicroak beat quite well.
This is your lucky day, for Halcyon. already builded from this core:
http://www.smogon.com/forums/thread...-new-builders-itt.3523084/page-6#post-5998683
 
I'm usually in my zone when teambuilding, but I'm seriously stuck between a rock and a hard place with building around the following:

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These two mons are anti-meta and underrated. They were my choices for the Dark Horse project and I really wanted to make them shine, but I haven't been able to build succesfully around them. I don't know if it's that these two don't go together or my brain just can't make it happen, but yeah I figured you wonderful builders would see em' in a different light and thus build an amazing team around them. The sets im using aren't set in stone; feel free to do as you like (Make Torn AV, give Pursuit to Houndoom, lol etc). Just get these two a team dammit! ;_;. Why did I pick these two together? Smh

Houndoom-Mega @ Houndoominite
Ability: Solar Power
EVs: 32 HP / 252 SpA / 224 Spe
Timid Nature
- Taunt
- Fire Blast
- Dark Pulse
- Nasty Plot

Tornadus-Therian (M) @ Life Orb
Ability: Regenerator
EVs: 92 Atk / 200 SpA / 216 Spe
Naive Nature
- Hurricane
- U-turn
- Knock Off
- Heat Wave

Edit: Might wanna outspeed Serp with Doom, haha.
 
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Hello fellow teambuilders, just wanna start off by saying that this is one of the best threads I've seen for quite a while now. The original teams you build, the way you explain the teamuilding process and the fact that you actually test the teams you build provides us with a really cool thread where we can find strong teams :o
So, I guess I'll submit a core I'm kind of struggling to build around :

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This core is meant to be used on very bulky balance teams. The idea behind it is to use the very underrated and effective SD Gliscor set which 6-0es a lot of common balanced builds, paired with Mega-Venusaur which, even though it arguably got worse in ORAS due to the high usage of Mega-Metagrosss, is a very usefool tool for this type of teams, as it hard counters BD azumarill, which is very hard to take on for slower teams, is a very good check to Diancie and is just a very potent grass type in general. Gliscor supports Venusaur by being able to take on Gengar (pretty sure it should be ev'd as such since having a gengar check is too good to pass up) which comes in easily on Venusaur, and Heatran after Toxic Orb has activated. On the other hand, Venusaur beats powerful water and fairy mons which break through Gliscor, as stated above.
Even though I'm confident you can build around this, I'm gonna give you some ideas for good partners to these mons : the priority is to check the Lati@s, Talonflame, and Mega Metagross. Other potential problems could be Gyarados and Kyurem-Black.
As for the sets, I know some of you like sd taunt Gliscor but I personnally like Roost > Taunt for longevity. The only good Venusaur set is Modest imo, but I'm not the best of builders so feel free to EV it the way you like.
Once again, thanks for the quality of the thread and I'm looking forward to the team you'll build :]

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 192 SpD / 72 Spe
Careful Nature
- Swords Dance
- Earthquake
- Knock Off
- Roost

Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 232 HP / 252 SpA / 24 Spe
Modest Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Sludge Bomb
- Giga Drain
- Hidden Power [Fire] / Sleep Powder
- Synthesis
 
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Hey guys, I'm pretty new to the world of strategy pokemon and I've been thinking of trying to build a team around 2 pokemon but I don't know what would be the best with them :

Bisharp@Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Swords Dance

Talonflame@Choice Band
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- U-Turn
- Roost

I know it's not original at all but i want to begin with things that work :D. These two would be my main source of damage.
I know i need a special sweeper like a Lati and some stall, like maybe heatran? That woild be awesome if you guys could point me in the right direction!

Thanks :)
 
I recommend steel wing over roost in the last slot, since you don't want to be locked into a status move, while steel wing OHKOes diancie, a good check to talonflame.
 
Or even tailwind, depending on how the team fares against diancie (steel wing) or ho (priority tailwind). But the builders can take care of this.
 
Welcome to Competitive Battling Sthomas38!
Just a minor nitpick, if you plan to use Talonflame give him an odd number of health points, rather than an even one, this way you'll be able to come in two times with Stealth Rocks on the field, rather than just one time.
 
Its nice to see a newer player actually read the forums instead of asking pointless questions, this is a rarity on this site as of now, so thank you.

Its also nice to see an active teambuilding workshop that isn't as...trashy as the one by CTC, and one that also isn't afraid to do things that are pretty niche in general. CTCs isn't bad, its just run by one person so its a bit too much (especially considering the volume of requests), and CTCs trashy writing style makes many people feel they can do the same, and him being the leader of the thread and the only one talking like that makes it that much worse. For the record, I have nothing against CTC, its just that his thread isnt my favorite.

paper faces (Gardevoir) (F) @ Gardevoirite
Ability: Trace
Shiny: Yes
EVs: 24 Def / 232 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Psyshock
- Focus Blast
- Taunt

collapse (Bisharp) (F) @ Blackglasses
Ability: Defiant
EVs: 252 Atk / 52 SpD / 204 Spe
Adamant Nature
- Sucker Punch
- Knock Off
- Pursuit
- Iron Head

1978 (Keldeo) @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Scald
- Secret Sword

burner (Landorus-Therian) (M) @ Leftovers
Ability: Intimidate
EVs: 192 HP / 208 Def / 108 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- U-turn

always (Gyarados) (F) @ Lum Berry
Ability: Moxie
EVs: 88 HP / 192 Atk / 4 Def / 224 Spe (Gotta find Evs for this set)
Adamant Nature
- Stone Edge
- Dragon Dance
- Waterfall
- Bounce

move and focus (Garchomp) (F) @ Choice Scarf
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Outrage
- Earthquake
- Rock Slide
- Dual Chop / Fire Blast

Taking a look back at this team after using it for a bit. So far I absolutely love it, and especially its ability to demolish most builds nowadays. Birdspam isn't even bad, I have played several good birdspam teams and between lant, scarfchomp, and even bisharp I have pretty much been able to eat them alive. Of course natural gift tflame is an issue, but that can beat any of its counters so w/e. The main issue with the team is the megagross weakness, Which I am noticing is suprisingly manageable due to the offensive presence of the team. It doesn't set up on anything unless I choice lock garchomp, as mega garde does around 37% with hyper voice and if i suspect RP can even taunt it away. All that chip damage makes it an easy revenge kill for bisharp or even a good health lant after intimidate. Its not exactly pretty, but as long as I keep bish alive its easy to handle.

DD moxie Gyara is amazing on this team, and it rips apart many HO builds that rely on thundurus to stop it. Since talonflame is countered by lant, I am not even worried about losing to it, and I have no fear of setting up as a result. Even without intimidate, Gyara has a suprisingly easy time setting up, and I am really liking it atm. I am considering switching stone edge in favor of something else because I don't seem to be using it, but other than that it feels great on this team. SubCM keldeo is putting in work atm, and with bisharp able to trap the latis keld is able to rip apart many of the balanced teams roaming the ladder atm. I really am loving its unpredictability since so many people assume scarf.

A while ago I felt like scarfchomp fell out of its glory, but this team is absolutely abusing its ability to clean after revenging something. I absolutely love its uncanny ability to tank random hits as well; non ice punch megagross can't even OHKO the thing. ORAS scarfchomp is pretty good and I even nicknamed it Billy Mays because of oxi clean since thats all I think about when I hear somebody mention a cleaner.

Fun team to use, you say its a quick team but its doing really, really well; its not even all that matchup reliant either. Thank you so much for completing a team where I kept failing.
 
The team you guys made for me and Volty is fun to use, but I just cannot beat Chansey with it. Toxic Spikes are invalidated thanks to Heal Bell, I can't knock off its item because there is no Knock Off, Dragalge's Focus Blast can be stalled with Soft-Boiled, and Diancie's Diamond Storm isn't strong enough to break Chansey.
 
Alright, been looking for Rapid Spinners so that I can actually come up with a core and came across kabutops, which makes me want to make a comeback from BW Mixed Dragonite:

Klefki @ Sitrus Berry/Damp Rock
Prankster
Careful Nature
Spikes
Thunder Wave
Rain Dance
Foul Play/Imprison
252HP/4Def/252SpD

Dragonite @ Life Orb
Multiscale
Mild
Hurricane
Extreme Speed
Roost
Thunder
76Atk/252SpA/180Spe

Kabutops @ Lum Berry
Swift Swim
Adamant
Rapid Spin
Knock Off
Swift Swim
Stone Edge
252Atk/4Def/252 Spe


The core, bringing a return to Rain with Klefki taking the slot of politoad. I feel like Klefki is idealy suited due to being able to priority T-wave in order to slow down some of the faster mons for Dragonite to mixed sweep, also giving major advantage to kabutops swift swim ability as well as doubling as a rapid spinner to get rid of rocks for Dragonite.

My major concerns though are, though life orb does boost his attacks, breaking multiscale is a bit of an issue and a little counter-intuitive with the rapid spinner. Ev spread is the other thing that I'm not good at, basically just taking the cores listed, and would really like some info on that.
 
The team you guys made for me and Volty is fun to use, but I just cannot beat Chansey with it. Toxic Spikes are invalidated thanks to Heal Bell, I can't knock off its item because there is no Knock Off, Dragalge's Focus Blast can be stalled with Soft-Boiled, and Diancie's Diamond Storm isn't strong enough to break Chansey.
From the looks of team you can probably fit Knock Off somewhere on Ferrothorn to help alleviate that issue.
 
The team you guys made for me and Volty is fun to use, but I just cannot beat Chansey with it. Toxic Spikes are invalidated thanks to Heal Bell, I can't knock off its item because there is no Knock Off, Dragalge's Focus Blast can be stalled with Soft-Boiled, and Diancie's Diamond Storm isn't strong enough to break Chansey.
I would suggest you Knock Off over Stone Edge on Landorus-T, even though eplate EQ 2hkes chansey with sr knock off gives you more reassurance, on Ferrothorn Powerwhip is a better option, since the team suffers Mega Gyarados quite a bit, or alternatively Powerwhip over Gyro ball and knock off over spikes.
 
If this thread is no longer taking core suggestions and I overlooked the post then feel free to mute me. Regardless, my suggested core is the Mega Sceptile/Heatran/Azumarill core forming the dual core of F/W/G and F/D/S in three Pokemon making it a very tight-knit core. There's the Zard-X/Ferrothorn/Azumarill core too but I figured this one would be more interesting:
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This is a core that's pretty functional on any style of team, barring anything stall related, depending on the sets. The ones I'll slap on here might not be the most optimal and I wouldn't commit myself to them entirely, but it's the bunch that appeals to me most and they'd seem to be happiest in a hyper-offensive environment imo. If the sets aren't ideal and could use any tweaks according to the builder then by all means do so.
Generic Christmas Reference (Sceptile) (M) @ Sceptilite
Ability: Overgrow
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Giga Drain
- Dragon Pulse
- Focus Blast

Furnace (Heatran) (M) @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Fire Blast
- Flash Cannon
- Earth Power
- Ancient Power

Easter (Azumarill) (F) @ Sitrus Berry
Ability: Huge Power
Shiny: Yes
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Aqua Jet
- Play Rough
- Knock Off
- Belly Drum
 
The team you guys made for me and Volty is fun to use, but I just cannot beat Chansey with it. Toxic Spikes are invalidated thanks to Heal Bell, I can't knock off its item because there is no Knock Off, Dragalge's Focus Blast can be stalled with Soft-Boiled, and Diancie's Diamond Storm isn't strong enough to break Chansey.

While I didn't create the team the you're certainly hitting a wall if you're relying on MDiancie to eliminate Chansey. You aren't winning that match 1 v 1 especially with that attack investment outside of proper prediction and offensive pressure. It is a really bad match up so you're better off switching into Ferrothorn, if predicted Seismic Toss, or Lando-T, if predicted Softboiled/Heal bell.

As stated above you should leave that job to Lando-T, use the predicted heal bell on T-Spikes to lure her out since you know she's likely to switch in with Dragalge (again don't use him to 1 v 1 Chansey that isn't the role either as Focus Blast is more meant to hit Heatran).

Otherwise, as advised by the team builders you could try to fit knock off, but it is somewhat tougher to pull it off with Lando-T since most Chansey users are wary of knock off from Lando-T (as they commonly carry it). Whereas I might see more success with Ferrothorn in luring her out, but still not an easy answer since again it is a common move carried by Ferro so smarter players may not be taken in easily.
 
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Hawlucha @ Sitrus Berry
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Ability: Unburden
EVs: 28 HP / 252 Atk / 228 Spe
Jolly Nature
- Substitute
- Swords Dance
- High Jump Kick
- Acrobatics
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Raikou @ Choice Specs
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Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Shadow Ball

so when looking at hawlucha it sounds p interesting. in theory he sounds like a very great mon. outspeeding common speed tiers like 110s (before unburden) and with unbirden outspeeding jolly sand exca and the other new fast megas. also one thing i noticed is that this mon can set up on the most used mon in the meta scarf landoge(eq,knock off,uturn, superpower). it also has quite a bit of attacking power with an sd up so i decided on it. after i wanted smth to be the 2nd dh and i knew that the poor mexican macho would struggle against strong birds like talon and pinsir and the fat slowbro. a simple fix would to get an electric thing as it would a) handle birds and bro and b) most likely have voltswitch to let lucha get a free switchin and also giving momentum. after looking for a while, raikou fit the bill as it can also decently check birds and as a plus deal decently well with thundy. it also has shadow ball to deal with psychics that can give hawlucha trouble and it can also hit doublade, it's biggest counter. i would like to prefer a team that isn't using lando-t, because it is hard for me to not use that thing on literally all my teams and would like this team to be more of a hyper offensivish nature.

thnx in advance​
 
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Okay, so here are the "improvements" (whether they're improvements or not is up to you) to this team. One problem I had was indeed Chansey, and while I still can't outright destroy her, Landorus-T can help break her by using Knock Off. Another problem was Calm Mind Landorus-I, easily OHKOing all of my Pokemon between Focus Blast and Earth Power. This may seem situational, but I hastily slapped Ice Beam onto Latios, which has an 81% to OHKO at at +2 SpD. Yet another problem is with Mega Charizard Y. I initially thought Diancie was the "ultimate zard counter", but it can actually kill all these members one by one. It can actually OHKO Landorus-T with a faster Fire Blast if it is feeling daring. Fire Blast also screws up Ferrothorn. The sun proves to be a huge problem for Rotom-W as it can demolish it with Solar Beam. That same move also kills Diancie, who is hindered by her terrible base speed before mega-evolving. Players with Megazard Y usually Mega Evolve it as soon as possible as long as the rocks are gone, and since Diancie has bad matchups against common leads like Excadrill, Garchomp, and Landorus-T, I cannot take the risk of Mega Evolving her on the first turn. For this reason, I have changed Landorus-T to a Choice Scarf Landorus-T and switched Stealth Rock over to Ferrothorn in place of Spikes.

Diancie @ Diancite
Ability: Clear Body
EVs: 64 HP / 16 Atk / 252 SpA / 176 Spe
Rash Nature
- Moonblast
- Diamond Storm
- Earth Power
- Rock Polish

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

Ferrothorn (M) @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 136 Def / 120 SpD / 4 Spe
Relaxed Nature
- Power Whip
- Leech Seed
- Stealth Rock
- Protect

Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Ice Beam

Dragalge (M) @ Dragon Fang
Ability: Adaptability
EVs: 200 HP / 252 SpA / 56 Spe
Modest Nature
- Draco Meteor
- Sludge Wave
- Focus Blast
- Toxic Spikes

Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Attack / 4 Defense / 252 Speed
Jolly Nature
- Earthquake
- Rock Slide
- Knock Off
- U-turn
 
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AM I may have not adapted from the XY ladder to the ORAS ladder that well, but the Wobboffense team you built for me has all sorts of tricks up its sleeves that I myself could not have thought up of. Clefable is a pain in the neck, but I just have to learn to play around it. Overall, you did a very solid job building this team.
 
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