Hax Lord
Alfalfa
This team went through a couple of phases of testing from trying out different things that worked along with some cool things these past weeks that I've found pretty effective. M-Manectric came about from different mega changes from M-Gross then to M-Diancie that required a cleaner and revenge killer that wouldn't be completely susceptible to both T-Flame and Ferrothorn, M-Manectric consolidated a lot of roles at once that I felt Wobb and Keldeo appreciated. Let's you clean up as well as grab momentum on the entire team which all have options depending on the match-up. Keldeo is pretty standard with SubCM to help you stall-break against your common defensive cores. Wobbuffet is well....Wobbuffet. It traps stuff and makes it annoying to face. Choice Band Tyranitar is the wall-breaker and is an extremely underrated threat. After a good amount of testing I came to the conclusion Adamant is more useful since it nets you KOs on stuff like Defensive Slowbro and Ferrothorn that you might miss out on when running Jolly. Jolly does have the benefits of outpacing Adamant Bisharp though so feel free to try out whichever you prefer. Ferrothorn is part of the build like M-Manectric that took me a bit to figure out. I had stuff like Mamoswine and Lando-T originally but made my matchup against Rain Offense absolutely garbage, thanks Ox the Box, from a lack of an extra Water resist and still made me Bisharp, M-Gyarados, M-Metagross and Azumarill weak, hence the Rocky Helmet. I interchange between Gyro and Leech Seed, Gyro giving it more of an offensive feel for the team which I do prefer and I feel works better. I needed something to improve my match-up against fast offense, a secondary Bisharp check to help the team, ground immunity, and the most important part something that wasn't weak to rocks since the team lacks hazard removal. These roles were being figured out amongst different mons I tried before and sort of fell flat on its face. Hawlucha was able to provide a lot of traits I was looking for and worked well in practice so there it is. Teams a bit Fairy weak so play carefully around these, there's your heads up.
WECAMEASROMANS
or
So for those who are newer to building teams and feel distraught when something in paper doesn't work as well in practice, don't worry it happens to all of us. This team went through like 4 drafts lol, with the help of WCAR doing some initial testing. Originally the core had Double Genie of Lando and Thundurus but had issues with general electric types and Thundurus providing very little to team in practice as WCAR pointed out. Heatran came into play as a rock setter that could cripple M-Sableye, offset the weakness to fast electric types such as M-Manectric, trap with Magma Storm, along with all the utility it usually provides. Chople Berry was put in there to help the match-up with M-Lopunny, Hammer Arm M-Metagross, Focus Blast Thundurus, Gengar, Char-Y to name a few with the last one getting hit with Stone Edge coverage. M-Gross is the mega cause it's strong as hell, pairs up with the original core of Bisharp and Crawdaunt really well to help handling various fighting types such as Keldeo and Conkeldurr. Set is standard and it's Jolly nature since Grass Knot still nets you all the KOs and 2HKO's necessary on what it's intended to hit anyways. Latios is a CM variant to provide a set up sweeper and wall-breaker that breaks down physical walls such as Skarmory and Chesnaught much more easily, gives you a Keldeo switch in as well which is necessary. The team was another one that originally had hazard removal but due to the nature of its build just murdered its momentum and was only there to supplement Thundurus at the time. Torn-T I decided to put in there since Regenerator was able to offset its SR weakness along with a speed tier that didn't get me destroyed by Scarf Tyranitar. The first three moves are standard while Heat Wave is there to not get destroyed by every M-Scizor in existence and making Ferrothorn a bit more easier to handle. After some discussion with Jukain we both agreed that offense can be a bit of a challenge to handle so you have the option of using Scarf Lando-T over Tornadus-T to help with some revenge killing aspects. I personally like Tornadus-T a bit better cause I felt Lando-T in practice made the team too physically oriented for my liking however it's to make you all aware. I've considered optional stuff like Lum Berry on Crawdaunt along with Taunt or Pursuit over SD on Bisharp or something like a lure with Aerial Ace for Conkeldurr or Keldeo switch-ins cause I never found a single opportunity where I could set up SD, WCAR that's something to think about if you want to give that a shot in your free time.
Alfalfa






Manectric @ Manectite
Ability: Lightning Rod
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Hidden Power [Ice]
- Overheat / Flamethrower
- Volt Switch
Keldeo @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Scald
- Secret Sword
Wobbuffet @ Sitrus Berry
Ability: Shadow Tag
EVs: 52 HP / 232 Def / 224 SpD
Bold Nature
IVs: 0 Atk
- Encore
- Counter
- Mirror Coat
- Safeguard
Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Pursuit
- Stone Edge
- Superpower
- Crunch
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Impish Nature
- Power Whip
- Gyro Ball / Leech Seed
- Spikes
- Stealth Rock
Hawlucha @ Sitrus Berry
Ability: Unburden
EVs: 12 HP / 252 Atk / 244 Spe
Jolly Nature
- High Jump Kick
- Acrobatics
- Substitute
- Swords Dance
Ability: Lightning Rod
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Hidden Power [Ice]
- Overheat / Flamethrower
- Volt Switch
Keldeo @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Scald
- Secret Sword
Wobbuffet @ Sitrus Berry
Ability: Shadow Tag
EVs: 52 HP / 232 Def / 224 SpD
Bold Nature
IVs: 0 Atk
- Encore
- Counter
- Mirror Coat
- Safeguard
Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Pursuit
- Stone Edge
- Superpower
- Crunch
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Impish Nature
- Power Whip
- Gyro Ball / Leech Seed
- Spikes
- Stealth Rock
Hawlucha @ Sitrus Berry
Ability: Unburden
EVs: 12 HP / 252 Atk / 244 Spe
Jolly Nature
- High Jump Kick
- Acrobatics
- Substitute
- Swords Dance
WECAMEASROMANS







Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Hammer Arm
- Grass Knot
Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Aqua Jet
- Knock Off
- Crabhammer
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
IVs: 29 HP
- Swords Dance
- Sucker Punch
- Knock Off
- Iron Head
Heatran @ Chople Berry
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Magma Storm
- Earth Power
- Stone Edge
- Stealth Rock
Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Draco Meteor
- Psyshock
- Roost
- Calm Mind
Tornadus-Therian (M) @ Life Orb
Ability: Regenerator
EVs: 20 Atk / 252 SpA / 236 Spe
Naive Nature
- Hurricane
- Superpower
- Knock Off
- Heat Wave
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Hammer Arm
- Grass Knot
Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Aqua Jet
- Knock Off
- Crabhammer
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
IVs: 29 HP
- Swords Dance
- Sucker Punch
- Knock Off
- Iron Head
Heatran @ Chople Berry
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Magma Storm
- Earth Power
- Stone Edge
- Stealth Rock
Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Draco Meteor
- Psyshock
- Roost
- Calm Mind
Tornadus-Therian (M) @ Life Orb
Ability: Regenerator
EVs: 20 Atk / 252 SpA / 236 Spe
Naive Nature
- Hurricane
- Superpower
- Knock Off
- Heat Wave
Last edited: