This is my first RMT, I had PMed a few raters for help beforehand and there have been changes to my team. One of the raters I asked suggested that I post my team so here goes nothing. (It would appear that I cannot post pictures, highly frustrating)
This team is supposed to be very offensive, but not to the point of hyper offense. I really like to explode and refuse to use legends (cuz they're overused and boring). I'm floating around on pokemon LAB and shoddy where this team has been doing surprisingly well. Hugely defensive pokemon are a huge headache but i'm not sure if thats just me being unsure of how to play my team or what.
Lead:
Metagross:
Adamant @ Occa Berry
252HP/252Atk/4Spe
Bullet punch
Stealth Rock
Earthquake
Explosion
Lead metagross has been working wonders for me. It almost always gets up stealth rocks and if it doesn't another poke comes down with it thanks to explosion. If the opposing lead is something like azelf or areo who I think will taunt me I bullet punch instead of rocking. People keep trying to switch heatran or infernape into meta, Occa lets me survive its attack and earthquake kills offensive versions of heatran and all apes. Bulky heatran are setup fodder for nite, starmie kills them nicely as well. The only lead I need to switch out for is machamp who poses a huge threat to my team. I had lum berry and could beat machamp that way with explosion but meta didn't do much else when it had lum.
Spin blocker/ trickery/ Special sweeper
Rotom-H:
Timid @ choice scarf
4SpD/252Spe/252SpA
Thunderbolt
Shadow Ball
OverHeat
Trick
Surprised me with how effective it is. Rotom is still a nice spin blocker and choice scarfed Tbolts are fun to sling around, trick still stops things like swampert. It deals with other ghosts nicely thanks to scarf and handles machamp as well as gengar did, but without losing a member. No longer do I have to worry about a speed tie with starmie vs starmie, unless rotom has been weakened already. Its been working nicely for me.
Primary Sweeper:
Dragonite:
Adamant @ leftovers
252Hp/52Atk/204Spe
Dragon Claw
Aqua Tail
Dragon Dance
Roost
My favorite since gen one. I've never built a team without nite and I'm not starting now. Bulky DD set makes it stupidly easy to set up multiple dragon dances, although I stop dancing if I get three (is more than two necessary?). For some reason people won't switch out when they see nite. They just keep attacking, one of my favorite places to switch him in is when scarf Ttart pursuits something. Hes swept entire teams and thanks to his huge bulk can set up in a lot of pokes. Aqua tail over earthquake is because of how predictable earthquake is. Plus I hate being walled by skarm or zong if magnezone is dead. Aqua tail has also allowed him to kill things like hippo and gliscor who switch in expecting a quake and are promptly Oked. A safe attack and does more than acceptable damage to steels. I tried the offensive version but eventually stuck with bulky nite.
Steel killer/ Exploder #3
Magnezone:
Navie @ leftovers
40Atk/252SpA/216Spe
Thunderbolt
Explosion
HP Fire
Substitute
Magnezone has a simple job. Switch into steels and kill them. After switching in rotom for gengar I changed magnezone back to the leftovers set. I read that having two scarfer on a team was frowned upon and all the switching could make me vulnerable to entry hazards. Sub is fun allowing me to scout out something or get free damage. I've been debating thunderwave since my two sweepers aren't the fastest pokes before they set up and HP fire really only kills a few things. This is my counter to scizor. Zone tends to get at least one kill a game simply because of how popular scizor is.
Physical sweeper #2
Tyranitar
Jolly @ Lum Berry
252Spe/252Atk/4Hp
Dragon Dance
Crunch
Stone Edge
Earthquake
Ttar was added because I was having issues with rotom and zapdos. I replaced specs kingdra with it. After switching magnezone to my scarfer Ttar became a second dancer. If for some reason nite can't set up Ttar's might be able to. Ttar, Nite and zone are really my offensive core although they rely on starmie to weaken things like swampert and cune. Nite doesn't mind the sandstorm thanks to leftovers. Sandstorm plus rocks can help wear down my opponents team and my steel types don't mind it either.
Cleaner/Special Sweeper #2/spinner
Starmie:
Timid @ Life orb
4Hp/252Spe/252SpA
Rapid Spin
Hydro Pump
Thunderbolt
Ice Beam
Life orb starmie. I was running scarf but it wasn't able to spin reliably. I really hate things like spikes since only two of my members have levitate or fly. SR I don't mind so much. Starmie's job is to, simply put, raise hell. She does it very well. After nite or Ttar has gone on a rampage she comes in and finishes the job. Or if the opportunity presents itself she'll sweep the opposing team. Hydro pump was picked for power while thunderbolt and ice beam are for coverage. Zap waters and freeze celebi... or dragons I guess. Haven't had much trouble with them. I really only see flygon, who is admittedly a pest.
Noticeable threats:
Swampert: This thing was the reason I added enegry ball to gengar. It could kill or phazer either of my dancers. If gengar is dead or starmie misses with hydro pump I usually have to explode on it.
Hippowdon: No matter what I hit this thing with it won't die. If nite has a few dances it can 2HKO it with aqua tail but thats about it.
Calm mind Jirachi: This is where something like sleep would come in handy. If Ttar and meta are dead it kills me. Hates being tricked
Offensive Calm mind Cune: Same as Jirachi. I have no answer to this thing. I have to explode. OHKOs most of my team. Also hates being tricked
Replaced members:
Spin blocker/ Exploder #2/ Special sweeper
Gengar:
Hasty @ life orb
40Atk/252Spe/216SpA
Explosion
Shadow Ball
Energy Ball
Focus Blast
Lead:
Metagross:
Adamant @ Occa Berry
252HP/252Atk/4Spe
Bullet punch
Stealth Rock
Earthquake
Explosion
Lead metagross has been working wonders for me. It almost always gets up stealth rocks and if it doesn't another poke comes down with it thanks to explosion. If the opposing lead is something like azelf or areo who I think will taunt me I bullet punch instead of rocking. People keep trying to switch heatran or infernape into meta, Occa lets me survive its attack and earthquake kills offensive versions of heatran and all apes. Bulky heatran are setup fodder for nite, starmie kills them nicely as well. The only lead I need to switch out for is machamp who poses a huge threat to my team. I had lum berry and could beat machamp that way with explosion but meta didn't do much else when it had lum.
Spin blocker/ trickery/ Special sweeper
Rotom-H:
Timid @ choice scarf
4SpD/252Spe/252SpA
Thunderbolt
Shadow Ball
OverHeat
Trick
Surprised me with how effective it is. Rotom is still a nice spin blocker and choice scarfed Tbolts are fun to sling around, trick still stops things like swampert. It deals with other ghosts nicely thanks to scarf and handles machamp as well as gengar did, but without losing a member. No longer do I have to worry about a speed tie with starmie vs starmie, unless rotom has been weakened already. Its been working nicely for me.
Primary Sweeper:
Dragonite:
Adamant @ leftovers
252Hp/52Atk/204Spe
Dragon Claw
Aqua Tail
Dragon Dance
Roost
My favorite since gen one. I've never built a team without nite and I'm not starting now. Bulky DD set makes it stupidly easy to set up multiple dragon dances, although I stop dancing if I get three (is more than two necessary?). For some reason people won't switch out when they see nite. They just keep attacking, one of my favorite places to switch him in is when scarf Ttart pursuits something. Hes swept entire teams and thanks to his huge bulk can set up in a lot of pokes. Aqua tail over earthquake is because of how predictable earthquake is. Plus I hate being walled by skarm or zong if magnezone is dead. Aqua tail has also allowed him to kill things like hippo and gliscor who switch in expecting a quake and are promptly Oked. A safe attack and does more than acceptable damage to steels. I tried the offensive version but eventually stuck with bulky nite.
Steel killer/ Exploder #3
Magnezone:
Navie @ leftovers
40Atk/252SpA/216Spe
Thunderbolt
Explosion
HP Fire
Substitute
Magnezone has a simple job. Switch into steels and kill them. After switching in rotom for gengar I changed magnezone back to the leftovers set. I read that having two scarfer on a team was frowned upon and all the switching could make me vulnerable to entry hazards. Sub is fun allowing me to scout out something or get free damage. I've been debating thunderwave since my two sweepers aren't the fastest pokes before they set up and HP fire really only kills a few things. This is my counter to scizor. Zone tends to get at least one kill a game simply because of how popular scizor is.
Physical sweeper #2
Tyranitar
Jolly @ Lum Berry
252Spe/252Atk/4Hp
Dragon Dance
Crunch
Stone Edge
Earthquake
Ttar was added because I was having issues with rotom and zapdos. I replaced specs kingdra with it. After switching magnezone to my scarfer Ttar became a second dancer. If for some reason nite can't set up Ttar's might be able to. Ttar, Nite and zone are really my offensive core although they rely on starmie to weaken things like swampert and cune. Nite doesn't mind the sandstorm thanks to leftovers. Sandstorm plus rocks can help wear down my opponents team and my steel types don't mind it either.
Cleaner/Special Sweeper #2/spinner
Starmie:
Timid @ Life orb
4Hp/252Spe/252SpA
Rapid Spin
Hydro Pump
Thunderbolt
Ice Beam
Life orb starmie. I was running scarf but it wasn't able to spin reliably. I really hate things like spikes since only two of my members have levitate or fly. SR I don't mind so much. Starmie's job is to, simply put, raise hell. She does it very well. After nite or Ttar has gone on a rampage she comes in and finishes the job. Or if the opportunity presents itself she'll sweep the opposing team. Hydro pump was picked for power while thunderbolt and ice beam are for coverage. Zap waters and freeze celebi... or dragons I guess. Haven't had much trouble with them. I really only see flygon, who is admittedly a pest.
Noticeable threats:
Swampert: This thing was the reason I added enegry ball to gengar. It could kill or phazer either of my dancers. If gengar is dead or starmie misses with hydro pump I usually have to explode on it.
Hippowdon: No matter what I hit this thing with it won't die. If nite has a few dances it can 2HKO it with aqua tail but thats about it.
Calm mind Jirachi: This is where something like sleep would come in handy. If Ttar and meta are dead it kills me. Hates being tricked
Offensive Calm mind Cune: Same as Jirachi. I have no answer to this thing. I have to explode. OHKOs most of my team. Also hates being tricked
Replaced members:
Spin blocker/ Exploder #2/ Special sweeper
Gengar:
Hasty @ life orb
40Atk/252Spe/216SpA
Explosion
Shadow Ball
Energy Ball
Focus Blast