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Team
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Conkeldurr @ Life Orb *** Fire Fighter
Trait: Sheer Force
EVs: 212 HP / 252 Atk / 44 Spd
Adamant Nature (+Atk, -SAtk)
- Mach Punch
- Fire Punch
- ThunderPunch
- Ice Punch
My favorite set from 5th gen, I stole Sheer Force Conk back a while ago from a friend of mine named Vega/Killer Sothe. After he wrecked me with it I posted it on the creative moveset thread and it was called inferior to the Guts+Flame Orb set. Who's laughing now >:] But seriously, this set is so good. With godlike coverage nothing can switch into this safely. I could run Drain Punch but meh, gen 5 is already over. Fire Punch was cool against Sun teams so I could 1 shot like everything. Mach Punch is cool for things like Terrakion and Lucario. Pretty decent mon.
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Krookodile @ Choice Scarf *** Matches
Trait: Moxie
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Crunch
- Pursuit
- Earthquake
- Stone Edge
The coolest croc makes an appearance as the mop of the team. This was the slot that was constantly switching to get something that fit the team most. ScarfTar worked well for a long time, but then Alakazam started getting some love (great mon btw), and I got wrecked because TTar is snail. I then switched to Scarf Scizor and that was trash, and then came to this after a friend of mine, Chomp29, suggested it. This helps me vs guys like Gengar, Starmie, and Alakazam because otherwise those guys would be really annoying to play around. It's pretty similar to Scarf Mence in that it just comes in late after everything gets <50% and just cleans up, except this guy can trap Starmie if it decides to spin too. There aren't a lot of things that could do this job, and Krook is definitely useful.
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Latias @ Leftovers *** Fire Engine
Trait: Levitate
EVs: 180 HP / 60 Def / 16 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Dragon Pulse
- Recover
- Roar
Latias is a really cool mon simply because it can run so many sets well, and this is IMO the best set. Roar Latias is so underrated in that it takes more of a backseat roll in the beginning, phazing and weakening stuff for hazard damage, and the just comes in later on one of its many resistances, sets up a CM or 2, and just DPulses whatever it wants. I ripped the EV's of Phillip7086's TormenTran RMT and they've been working pretty good. Latias is my main switch-in to CM Keldeo/Rachi simply because if they want to start a CM war and they don't know I have Roar yet, they're in for a big surprise. I also end up revenging most dragons with this guy. She definitely pulls her weight on the team.
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Jellicent @ Leftovers *** The Hose
Trait: Water Absorb
EVs: 248 HP / 172 Def / 88 Spd
Bold Nature (+Def, -Atk)
- Psych Up
- Will-O-Wisp
- Recover
- Scald / Shadow Ball
Jellydad has been getting a lot more popular recently. In fact, one of my last changes was from Mew to this after Volcarona and Sub Keldeo tried to troll me. But ya, this guy is good for checking basically everything on Rain teams. A lot of people questioned the lack of Taunt but Jelly isn't fast enough to Taunt anything useful anyways. Psych Up, on the other hand, is useful for stopping stuff like CM Rachi or QD Volc. It's helps especially for Chesto Rest QD Volc and SubCM Rachi with Psyshock who would otherwise stomp this team. I've been switching from Scald to Shadow Ball on and off and I can't decide if it's useful to have just a strong utility move that people are afraid to switch into, or something to hit both Starmie and Lati@s decently with. Useful mon is useful.
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Skarmory @ Leftovers *** Arsonist
Trait: Sturdy
EVs: 252 HP / 192 Def / 64 Spd
Impish Nature (+Def, -SAtk)
- Spikes
- Brave Bird
- Whirlwind
- Roost
Iron-o (hehehe) if I have any decent teams that lack the metal bird, but Skarmory is good. Standard Phys Def Skarmory is good for those dragons, Scizor, etc. It's mainly just here for the Spikes and it does its job. This guy is also a transition I use to get around a lot of stuff. For example, Terrakion requires switching between this guy, Jelly, and Conk. Alakazam/Latios with Psyshock take some switching with Skarm and Krook. In the earliest versions of the team I used to have Gliscor in this spot but the lack of Spikes was really a huge perk to this guy. There isn't much to say about Skarm.
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Blissey @ Leftovers *** WEE OOO!
Trait: Natural Cure
EVs: 24 HP / 232 Def / 252 SDef
Bold Nature (+Def, -Atk)
- Stealth Rock
- Softboiled
- Toxic
- Flamethrower
Pink blobs are on every team be it Blissey, Chansey, or Jellymom. And for good reason, as they are really good. A ton of people are telling me to switch to Chansey but I love Blissey to much. I just feel more secure with Leftovers, and FT is really nice for things like Ferro, Skarm, or Forretress who think they can set up on me no fear. It also helps vs Gengar who Chansey is setup fodder for. I also lack a spinner so Chansey is just overall worse than Blissey here IMO. Similar to Skarm this guy is a good pivot against a lot of threats. Most of the time if I'm not leading with Conk, I'll lead with this guy for the early Rocks (mostly because I'm so scared of Kyu-B and Gyara). It's also the only reason I don't get wrecked by Hurricane spammers (though they still hurt a bit). Blissey is Blissey and there is no replacement for it.
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Threats
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The 2 things I'm most afraid of are Taunt DD Gyara and Kyu-B. The only way to deal with Gyara is to tank a hit with Conk and kill it, but I have to keep Conk in tip top shape. If Kyu-B ever gets a sub, Skarm is taking a beating. Choiced sets aren't as bad because if they kill something with Outrage, I'll revenge it and it'll only get one thing. Another minor threat is offensive Starmie with TBolt simply because it can spin. But if it takes the risk of spinning it has a chance of getting trapped by Krook. Most other threats can be played around.
Team
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Conkeldurr @ Life Orb *** Fire Fighter
Trait: Sheer Force
EVs: 212 HP / 252 Atk / 44 Spd
Adamant Nature (+Atk, -SAtk)
- Mach Punch
- Fire Punch
- ThunderPunch
- Ice Punch
My favorite set from 5th gen, I stole Sheer Force Conk back a while ago from a friend of mine named Vega/Killer Sothe. After he wrecked me with it I posted it on the creative moveset thread and it was called inferior to the Guts+Flame Orb set. Who's laughing now >:] But seriously, this set is so good. With godlike coverage nothing can switch into this safely. I could run Drain Punch but meh, gen 5 is already over. Fire Punch was cool against Sun teams so I could 1 shot like everything. Mach Punch is cool for things like Terrakion and Lucario. Pretty decent mon.
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Krookodile @ Choice Scarf *** Matches
Trait: Moxie
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Crunch
- Pursuit
- Earthquake
- Stone Edge
The coolest croc makes an appearance as the mop of the team. This was the slot that was constantly switching to get something that fit the team most. ScarfTar worked well for a long time, but then Alakazam started getting some love (great mon btw), and I got wrecked because TTar is snail. I then switched to Scarf Scizor and that was trash, and then came to this after a friend of mine, Chomp29, suggested it. This helps me vs guys like Gengar, Starmie, and Alakazam because otherwise those guys would be really annoying to play around. It's pretty similar to Scarf Mence in that it just comes in late after everything gets <50% and just cleans up, except this guy can trap Starmie if it decides to spin too. There aren't a lot of things that could do this job, and Krook is definitely useful.
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Latias @ Leftovers *** Fire Engine
Trait: Levitate
EVs: 180 HP / 60 Def / 16 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Dragon Pulse
- Recover
- Roar
Latias is a really cool mon simply because it can run so many sets well, and this is IMO the best set. Roar Latias is so underrated in that it takes more of a backseat roll in the beginning, phazing and weakening stuff for hazard damage, and the just comes in later on one of its many resistances, sets up a CM or 2, and just DPulses whatever it wants. I ripped the EV's of Phillip7086's TormenTran RMT and they've been working pretty good. Latias is my main switch-in to CM Keldeo/Rachi simply because if they want to start a CM war and they don't know I have Roar yet, they're in for a big surprise. I also end up revenging most dragons with this guy. She definitely pulls her weight on the team.
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Jellicent @ Leftovers *** The Hose
Trait: Water Absorb
EVs: 248 HP / 172 Def / 88 Spd
Bold Nature (+Def, -Atk)
- Psych Up
- Will-O-Wisp
- Recover
- Scald / Shadow Ball
Jellydad has been getting a lot more popular recently. In fact, one of my last changes was from Mew to this after Volcarona and Sub Keldeo tried to troll me. But ya, this guy is good for checking basically everything on Rain teams. A lot of people questioned the lack of Taunt but Jelly isn't fast enough to Taunt anything useful anyways. Psych Up, on the other hand, is useful for stopping stuff like CM Rachi or QD Volc. It's helps especially for Chesto Rest QD Volc and SubCM Rachi with Psyshock who would otherwise stomp this team. I've been switching from Scald to Shadow Ball on and off and I can't decide if it's useful to have just a strong utility move that people are afraid to switch into, or something to hit both Starmie and Lati@s decently with. Useful mon is useful.
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Skarmory @ Leftovers *** Arsonist
Trait: Sturdy
EVs: 252 HP / 192 Def / 64 Spd
Impish Nature (+Def, -SAtk)
- Spikes
- Brave Bird
- Whirlwind
- Roost
Iron-o (hehehe) if I have any decent teams that lack the metal bird, but Skarmory is good. Standard Phys Def Skarmory is good for those dragons, Scizor, etc. It's mainly just here for the Spikes and it does its job. This guy is also a transition I use to get around a lot of stuff. For example, Terrakion requires switching between this guy, Jelly, and Conk. Alakazam/Latios with Psyshock take some switching with Skarm and Krook. In the earliest versions of the team I used to have Gliscor in this spot but the lack of Spikes was really a huge perk to this guy. There isn't much to say about Skarm.
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Blissey @ Leftovers *** WEE OOO!
Trait: Natural Cure
EVs: 24 HP / 232 Def / 252 SDef
Bold Nature (+Def, -Atk)
- Stealth Rock
- Softboiled
- Toxic
- Flamethrower
Pink blobs are on every team be it Blissey, Chansey, or Jellymom. And for good reason, as they are really good. A ton of people are telling me to switch to Chansey but I love Blissey to much. I just feel more secure with Leftovers, and FT is really nice for things like Ferro, Skarm, or Forretress who think they can set up on me no fear. It also helps vs Gengar who Chansey is setup fodder for. I also lack a spinner so Chansey is just overall worse than Blissey here IMO. Similar to Skarm this guy is a good pivot against a lot of threats. Most of the time if I'm not leading with Conk, I'll lead with this guy for the early Rocks (mostly because I'm so scared of Kyu-B and Gyara). It's also the only reason I don't get wrecked by Hurricane spammers (though they still hurt a bit). Blissey is Blissey and there is no replacement for it.
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Threats
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The 2 things I'm most afraid of are Taunt DD Gyara and Kyu-B. The only way to deal with Gyara is to tank a hit with Conk and kill it, but I have to keep Conk in tip top shape. If Kyu-B ever gets a sub, Skarm is taking a beating. Choiced sets aren't as bad because if they kill something with Outrage, I'll revenge it and it'll only get one thing. Another minor threat is offensive Starmie with TBolt simply because it can spin. But if it takes the risk of spinning it has a chance of getting trapped by Krook. Most other threats can be played around.
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