Team Spirit Blaze First UU RMT
Ok this is my first UU RMT thank you for rating and reading :3 ( hopefully the descriptions are long enough)
THE LEAD
Spiritomb @ Spooky Plate
Ability: Pressure
EVs: 244 HP/48 ATK/12 SPE/204 SATK
Nature: Quiet
- Shadow Ball
- Hidden Power (Fighting)
- Pursuit
- Shadow Sneak
Details
When I made this team I wanted try something different for a lead, not just some run of the mill leads like ambipom but something you don’t see as often. I actually was looking at the rest talk set when I first checked out spirit tomb but when I was testing an earlier version of this team I saw spiritomb as a lead and decided id give it a try. In a word, it was awesome! I love this lead and it’s got to be one of my favorites in UU. It has shadow ball for STAB, HP fighting for normal leads like ambipom and kangaskahn, pursuit for u-turners, and shadow sneak to finish fat leads of before they get the chance to attack.
THE MONKEY AND THE RABBIT THING
(CHOICE USERS)
Primeape @ Choice Scarf
Ability: Vital Spirit
EVs:32 HP/252 atk/224 spe Nature: Adamant
- Close Combat
- Ice Punch
- Punishment
- U-Turn
Details
This Moody Primate is my revenge killer. When making this team I kinda overlooked this guy because he was NU but he makes an exelent revenge killer. He has CC for stab ice punch for pokemon like venasaur and altaria, Punishment for switching in rotoms and to get damage on cress, and finally U-turn for scouting and getting the heck out of there if things look bad. His ability is also useful EX( like lets say a venasaur is out I could switch in to this guy when he sleep powers then ice punch next turn)
Azumarill @ Choice Band
Ability: Huge Power
EVs: 240 HP/252 ATK/16 SPE
Nature: Adamant
- Aqua Jet
- Double-Edge(CURRENTLY TESTING SUPERPOWER)
- Ice Punch
- Waterfall
Details
This Oblong Rabbit (or whatever it is) is My Choice Bander. When making this team (using this phrase a lot lol) I noticed that I didn’t have a water type. So with its typing, HP, and ability, I decided to try this guy out. Aqua Jet is for finishing off pokes that I couldn’t finish off with other moves because of its speed. Double-Edge for awesome damage, Ice punch for grass types who try to switch in, and Waterfall for STAB.
THE WALL BREAKING CHICKEN
Blaziken @ Life Orb
Ability: Blaze
EVs: 4 ATK/ 252 SPE/ 252 SATK
Nature: rash
- Fire Blast
- Hidden Power (Grass)
- Super Power
- Vacuum Wave
Details
This Blazing Chicken is my mixed attacker. When testing an earlier version of this team I seemed to always get stopped by walls. So I decided to get a wall breaker for this team. Fire Blast is for STAB, HP grass is for walls like Slowbro,Quagsire,and Rhyperior. Superpower for normal types like miltank and for massive damage, and vacuum wave for finishing off walls that may heal next turn. Its ability is also useful for will-o-wisp users like Weezing (EX like if I have azumaril out and weezing switches in on the phys atk I’m pretty sure what’s coming. So I switch into Blaziken to absorb it and other fire attacks.
THE SPECIAL ATTACKER
Rotom @ Leftovers
Ability: Levitate
EVs: 4 HP/ SPE 252/ SPA 252
Nature: Timid
- Charge Beam
- Hidden Power (Fighting)(CURRENTLY TESTING THUNDERBOLT)
- Shadow Ball
- Substitute
Details
I had made an (again) earlier version of this team and my sp attacker used to be houndoom but now that I have blazikan and had discovered the problem of pesky rapid spinners I decided to kill to birds with one ghostly stone. Usually I switch in on an attempted rapid spin and sub on the switch. Then Ill use charge beam (unless that’s not a good match up) to raise my sp attack then use either shadow ball for STAB and if the Pokémon is weak to ghost or hidden power fighting for normal types switching into shadow ball.
THE STEEL BACKBONE
Steelix @ Leftovers
Ability: Sturdy
EVs: 252 HP/ 4 ATK/ 252 SDEF
Nature: Careful
- Earthquake
- Stealth Rock
- Roar
- Stone Edge
Details
For my phys wall I choose Steelix. When making this team I saw that a lot of my pokes benefit from entry hazards, and I still needed a phys wall. So again, two birds one stone. EQ is a must for massive damage, SR for an entry hazard, roar is for after I set up to get stealth rock damage on everyone. And stone edge for flying types like altaria and switching in moltreses. His typing is both helpful and a bit bothersome. On the down side he has a lot of weaknesses whose types are common on teams ( water, fire, ground) that really hit hard on this guy but my team has done a pretty good job so far switching in it absorb/deflect these types of moves. On the upswing, it’s immune to electric attacks and can switch in on an electric type or a supporter that is going to use thunderbolt or thunder wave.
Aaaand that’s it <3 please rate and help improve my team. I’m not very good at team building, but I have to say that this is the best team Ive made so far! (Yea I’m a noob lol) (PS: In the descriptions i may make mistakes about typing and stuff like that if so feel free to correct me live and learn after all)
CHANGES IN BOLD
Ok this is my first UU RMT thank you for rating and reading :3 ( hopefully the descriptions are long enough)
THE LEAD
Spiritomb @ Spooky Plate
Ability: Pressure
EVs: 244 HP/48 ATK/12 SPE/204 SATK
Nature: Quiet
- Shadow Ball
- Hidden Power (Fighting)
- Pursuit
- Shadow Sneak
Details
When I made this team I wanted try something different for a lead, not just some run of the mill leads like ambipom but something you don’t see as often. I actually was looking at the rest talk set when I first checked out spirit tomb but when I was testing an earlier version of this team I saw spiritomb as a lead and decided id give it a try. In a word, it was awesome! I love this lead and it’s got to be one of my favorites in UU. It has shadow ball for STAB, HP fighting for normal leads like ambipom and kangaskahn, pursuit for u-turners, and shadow sneak to finish fat leads of before they get the chance to attack.
THE MONKEY AND THE RABBIT THING
(CHOICE USERS)
Primeape @ Choice Scarf
Ability: Vital Spirit
EVs:32 HP/252 atk/224 spe Nature: Adamant
- Close Combat
- Ice Punch
- Punishment
- U-Turn
Details
This Moody Primate is my revenge killer. When making this team I kinda overlooked this guy because he was NU but he makes an exelent revenge killer. He has CC for stab ice punch for pokemon like venasaur and altaria, Punishment for switching in rotoms and to get damage on cress, and finally U-turn for scouting and getting the heck out of there if things look bad. His ability is also useful EX( like lets say a venasaur is out I could switch in to this guy when he sleep powers then ice punch next turn)
Azumarill @ Choice Band
Ability: Huge Power
EVs: 240 HP/252 ATK/16 SPE
Nature: Adamant
- Aqua Jet
- Double-Edge(CURRENTLY TESTING SUPERPOWER)
- Ice Punch
- Waterfall
Details
This Oblong Rabbit (or whatever it is) is My Choice Bander. When making this team (using this phrase a lot lol) I noticed that I didn’t have a water type. So with its typing, HP, and ability, I decided to try this guy out. Aqua Jet is for finishing off pokes that I couldn’t finish off with other moves because of its speed. Double-Edge for awesome damage, Ice punch for grass types who try to switch in, and Waterfall for STAB.
THE WALL BREAKING CHICKEN
Blaziken @ Life Orb
Ability: Blaze
EVs: 4 ATK/ 252 SPE/ 252 SATK
Nature: rash
- Fire Blast
- Hidden Power (Grass)
- Super Power
- Vacuum Wave
Details
This Blazing Chicken is my mixed attacker. When testing an earlier version of this team I seemed to always get stopped by walls. So I decided to get a wall breaker for this team. Fire Blast is for STAB, HP grass is for walls like Slowbro,Quagsire,and Rhyperior. Superpower for normal types like miltank and for massive damage, and vacuum wave for finishing off walls that may heal next turn. Its ability is also useful for will-o-wisp users like Weezing (EX like if I have azumaril out and weezing switches in on the phys atk I’m pretty sure what’s coming. So I switch into Blaziken to absorb it and other fire attacks.
THE SPECIAL ATTACKER
Rotom @ Leftovers
Ability: Levitate
EVs: 4 HP/ SPE 252/ SPA 252
Nature: Timid
- Charge Beam
- Hidden Power (Fighting)(CURRENTLY TESTING THUNDERBOLT)
- Shadow Ball
- Substitute
Details
I had made an (again) earlier version of this team and my sp attacker used to be houndoom but now that I have blazikan and had discovered the problem of pesky rapid spinners I decided to kill to birds with one ghostly stone. Usually I switch in on an attempted rapid spin and sub on the switch. Then Ill use charge beam (unless that’s not a good match up) to raise my sp attack then use either shadow ball for STAB and if the Pokémon is weak to ghost or hidden power fighting for normal types switching into shadow ball.
THE STEEL BACKBONE
Steelix @ Leftovers
Ability: Sturdy
EVs: 252 HP/ 4 ATK/ 252 SDEF
Nature: Careful
- Earthquake
- Stealth Rock
- Roar
- Stone Edge
Details
For my phys wall I choose Steelix. When making this team I saw that a lot of my pokes benefit from entry hazards, and I still needed a phys wall. So again, two birds one stone. EQ is a must for massive damage, SR for an entry hazard, roar is for after I set up to get stealth rock damage on everyone. And stone edge for flying types like altaria and switching in moltreses. His typing is both helpful and a bit bothersome. On the down side he has a lot of weaknesses whose types are common on teams ( water, fire, ground) that really hit hard on this guy but my team has done a pretty good job so far switching in it absorb/deflect these types of moves. On the upswing, it’s immune to electric attacks and can switch in on an electric type or a supporter that is going to use thunderbolt or thunder wave.
Aaaand that’s it <3 please rate and help improve my team. I’m not very good at team building, but I have to say that this is the best team Ive made so far! (Yea I’m a noob lol) (PS: In the descriptions i may make mistakes about typing and stuff like that if so feel free to correct me live and learn after all)
CHANGES IN BOLD