This is my team that I created and tested often. The theme is mainly just Stayin' Alive!
Smeargle (F) @ Choice Specs
Ability: Own Tempo
EVs: 252 HP/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Transform
- Trick
- Spore
- Fling
---
This guy is the best lead in my opinion. I took the idea from smogon but i altered it a little in order to fit my needs. There is a formula for how it works. first i trick in order to cripple the main lead with choice specs since most leads don't use special attacks. then I use spore because they will usually switch out the pokemon locked into something such as stealth rock. then once I spore the pokemon, I then transform into another pokemon which is presumably strong because once the sleep clause is activated they realize that its safe to switch it in. fling is there just in case I accidentally trick into another choice item and i just want to get rid of it. I'm not sure about it though because it doesn't really do much good.
EDIT--
I should also mention that if I expect a toxic spike lead i immediately use spore because toxic is very bad for a team such as mine.
Umbreon (M) @ Leftovers
Ability: Synchronize
EVs: 252 HP/2 Def/164 Spd/92 SDef
Careful nature (+SDef, -SAtk)
- Wish
- Toxic
- Baton Pass
- Mean Look
---
This is a basic set for umbreon. I usually just use it for Toxic spreading or wish passing. this guy also gives smeargle another breath because i usually keep it alive due to the useful nature of tricking. I also use it for lookpassing sometimes, but that doesn't happen often.
Electivire (M) @ Expert Belt
Ability: Motor Drive
EVs: 252 Atk/4 Def/252 Spd
Impish nature (+Def, -SAtk)
- Fire Punch
- Ice Punch
- Thunderpunch
- Cross Chop
---
This guy does really well which was surprising to me at first. Not many people expect that Electivire has this very simple movepool that I created and later discovered on Smogon (I guess im just a genius). Due to the fact that it lands many supereffective hits, i gave it an Expert belt. I'm not sure about the nature though. I wanted Electivire to last longer, so I gave it a Def boosting nature, but im not sure if i want a speed boosting one instead or not. Electivire works very well with my Skarmory, but more on that later.
Ludicolo (M) @ Leftovers
Ability: Swift Swim
EVs: 210 HP/132 Def/168 SDef
Calm nature (+SDef, -Atk)
- Leech Seed
- Rain Dance
- Giga Drain
- Surf
---
This set although it looks bad, works very well. Depending on the situation, i use leech seed, rain dance, or giga drain. If my opponent is likely to switch out i use leech seed or rain dance depending on my mood. But if I trappass a Rhyperior or another type, I use giga drain if it has low hp or surf. The reason why this set is so good is because it works both as a sweeper or as a bulky water type or even just to spread leech seed. I opted to use swift swim because giga drain healing helps more if its faster. in the rain, surf is also boosted so that's another reason for swift swim. I'm not sure if i should use damp rock or leftovers. leftovers helps with bulkiness and damp rock helps with extended swift swimmage. I'm also not sure about the ev's.
Gengar (M) @ Focus Sash
Ability: Levitate
EVs: 190 HP/252 Spd/62 SAtk/4 SDef
Timid nature (+Spd, -Atk)
- Shadow Ball
- Mean Look
- Hypnosis
- Dream Eater
---
This gengar I'm not sure about. It works amazingly sometimes, but other times its just a flop due to the poor accuracy of hypnosis. how it works is first using mean look on a pokemon. Then hypnosis. The focus sash is just in case for gengar dieng in the mean look round. Then I gain back hp by using dream eater. Umbreon also helps this by taking over the mean look round and wishpassing if gengar's focus sash is gone. Shadow ball is also a prediciment for me because I have no idea what to do with wishing Blissey's, but also, if i get rid of that, then i have no way to defeat psychics. I think this gengar needs a better ev spread also. That would probably boost its effectiveness.
Skarmory (M) @ Shed Shell
Ability: Keen Eye
EVs: 252 HP/112 Def/46 Spd/100 SDef
Impish nature (+Def, -SAtk)
- Spikes
- Roost
- Protect
- Whirlwind
---
Although it may seem as though this set is made for walling, that is hardly the truth. The main purpose for this skarmory is to scout for electric type moves that electivire can use for motor drive. this strategy is based on the predictability of the metagame's strategy of keeping electrics for gyarados and skarmory killing. I chose shed shell for the item purely for magnezones because the strategies are based on skarmory escaping. Whirlwind is for getting rid of stat uppers because those became a very big problem for my team. protect is there for scouting, but I would like an attacking move somewhere in there because when skarmory is alone, it's useless.
except maybe for spike whirling... heh heh
that is my team. please give thoughtful comments and don't immediately tell me to change the pokemon if you just don't like them.
Smeargle (F) @ Choice Specs
Ability: Own Tempo
EVs: 252 HP/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Transform
- Trick
- Spore
- Fling
---
This guy is the best lead in my opinion. I took the idea from smogon but i altered it a little in order to fit my needs. There is a formula for how it works. first i trick in order to cripple the main lead with choice specs since most leads don't use special attacks. then I use spore because they will usually switch out the pokemon locked into something such as stealth rock. then once I spore the pokemon, I then transform into another pokemon which is presumably strong because once the sleep clause is activated they realize that its safe to switch it in. fling is there just in case I accidentally trick into another choice item and i just want to get rid of it. I'm not sure about it though because it doesn't really do much good.
EDIT--
I should also mention that if I expect a toxic spike lead i immediately use spore because toxic is very bad for a team such as mine.
Umbreon (M) @ Leftovers
Ability: Synchronize
EVs: 252 HP/2 Def/164 Spd/92 SDef
Careful nature (+SDef, -SAtk)
- Wish
- Toxic
- Baton Pass
- Mean Look
---
This is a basic set for umbreon. I usually just use it for Toxic spreading or wish passing. this guy also gives smeargle another breath because i usually keep it alive due to the useful nature of tricking. I also use it for lookpassing sometimes, but that doesn't happen often.
Electivire (M) @ Expert Belt
Ability: Motor Drive
EVs: 252 Atk/4 Def/252 Spd
Impish nature (+Def, -SAtk)
- Fire Punch
- Ice Punch
- Thunderpunch
- Cross Chop
---
This guy does really well which was surprising to me at first. Not many people expect that Electivire has this very simple movepool that I created and later discovered on Smogon (I guess im just a genius). Due to the fact that it lands many supereffective hits, i gave it an Expert belt. I'm not sure about the nature though. I wanted Electivire to last longer, so I gave it a Def boosting nature, but im not sure if i want a speed boosting one instead or not. Electivire works very well with my Skarmory, but more on that later.
Ludicolo (M) @ Leftovers
Ability: Swift Swim
EVs: 210 HP/132 Def/168 SDef
Calm nature (+SDef, -Atk)
- Leech Seed
- Rain Dance
- Giga Drain
- Surf
---
This set although it looks bad, works very well. Depending on the situation, i use leech seed, rain dance, or giga drain. If my opponent is likely to switch out i use leech seed or rain dance depending on my mood. But if I trappass a Rhyperior or another type, I use giga drain if it has low hp or surf. The reason why this set is so good is because it works both as a sweeper or as a bulky water type or even just to spread leech seed. I opted to use swift swim because giga drain healing helps more if its faster. in the rain, surf is also boosted so that's another reason for swift swim. I'm not sure if i should use damp rock or leftovers. leftovers helps with bulkiness and damp rock helps with extended swift swimmage. I'm also not sure about the ev's.
Gengar (M) @ Focus Sash
Ability: Levitate
EVs: 190 HP/252 Spd/62 SAtk/4 SDef
Timid nature (+Spd, -Atk)
- Shadow Ball
- Mean Look
- Hypnosis
- Dream Eater
---
This gengar I'm not sure about. It works amazingly sometimes, but other times its just a flop due to the poor accuracy of hypnosis. how it works is first using mean look on a pokemon. Then hypnosis. The focus sash is just in case for gengar dieng in the mean look round. Then I gain back hp by using dream eater. Umbreon also helps this by taking over the mean look round and wishpassing if gengar's focus sash is gone. Shadow ball is also a prediciment for me because I have no idea what to do with wishing Blissey's, but also, if i get rid of that, then i have no way to defeat psychics. I think this gengar needs a better ev spread also. That would probably boost its effectiveness.
Skarmory (M) @ Shed Shell
Ability: Keen Eye
EVs: 252 HP/112 Def/46 Spd/100 SDef
Impish nature (+Def, -SAtk)
- Spikes
- Roost
- Protect
- Whirlwind
---
Although it may seem as though this set is made for walling, that is hardly the truth. The main purpose for this skarmory is to scout for electric type moves that electivire can use for motor drive. this strategy is based on the predictability of the metagame's strategy of keeping electrics for gyarados and skarmory killing. I chose shed shell for the item purely for magnezones because the strategies are based on skarmory escaping. Whirlwind is for getting rid of stat uppers because those became a very big problem for my team. protect is there for scouting, but I would like an attacking move somewhere in there because when skarmory is alone, it's useless.
except maybe for spike whirling... heh heh
that is my team. please give thoughtful comments and don't immediately tell me to change the pokemon if you just don't like them.