I've managed to scrape the bottom of the Top 50 a few times, but I always managed to fall out. I think it's mainly because my team is really inconsistent because of how if my opponent discover my strategy I'm pretty much done for. Personally I think it's a pretty balance team, a good mix of sweepers and bulky Pokemon, but I've been accused of it being stall a few times on the ladder.
The premise of the team is try to get down as much Spikes and Stealth Rock as I can with Smeargle and Registeel. From there, I either try to break walls with Blaziken or forces switches with my RegiBro defensive combo. It works sometimes, and sometimes it doesn't. It just depends on if I get lucky or not.
Team Overview:
Lead
Smeargle (M) @ Focus Sash
Ability: Own Tempo
EVs: 252 HP/252 Spd
Jolly nature (+Spd, -SAtk)
- Spore
- Thunder Wave
- Spikes
- Magic Coat
Alright, this makes a decent anti-lead, and can occasionally catch people off guard. If it's a sleeper lead (Roserade, Ninetales, Rapidash) then I would Mirror Coat first, bouncing off their Powders and Hypnosis back to them. If it's something faster than me, I would just Spore 'em, and from there proceed to Spikes. Thunder Wave is mostly filler, as it's just there if I have an extra turn when using Smeargle as death fodder or something. The lead works fine, except if I'm facing the same person twice, then I have problems mainly because they can either read the mirror coat and I have to predict whether they're gonna attack me or status me.
Problem Pokemon for Smeargle:
Ambipom, Kangaskhan- I grouped these two together because they serve similar functions as Fake Out+Attack leads. If I face these two, I just go directly to Registeel.
Honchkrow- Doesn't do nicely with Spore, and I'm only allowed two layer of Spikes. It's not a bad thing, it's just I'm down 5-6 with two layers of spikes, which can be a mix blessing.
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Spin Blocker
Mismagius (M) @ Choice Specs
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Shadow Ball
- Hidden Power [Fighting]
- Thunderbolt
- Trick
My spin-blocker. The set is explanatory: Shadow Ball for STAB, HP Fighting + Thunderbolt for coverage and trick when I wanna predict Sucker Punches or when Registeel or Chansey is going to switch in. This thing beats pretty much all spinners immediately, or at least scare them from spinning. I get to keep my Spikes on the field, and yep. It can also clean up late game if my opponent is weaken enough because Missy certainly has the stats to sweep at the same time.
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Wall Combo
Registeel @ Leftovers
Ability: Clear Body
EVs: 252 HP/168 Atk/88 SDef
Careful nature (+SDef, -SAtk)
- Stealth Rock
- Iron Head
- Thunder Wave
- Explosion
Slowbro (M) @ Leftovers
Ability: Own Tempo
EVs: 212 HP/252 Def/44 SAtk
Bold nature (+Def, -Atk)
- Slack Off
- Surf
- Ice Beam
- Hidden Power [Electric]
These two are pretty much unanimous with each other, so I'm hoping I can just do one description for them. Registeel deals with grass types, normal types, and Mismagius while Slowbro plays with the bulky waters and fighting types. Together, not many Pokemon can break through them, but if one of them is alone then I start struggling in the game. Speedy fighters tend to switch into Registeel so I decided to just give Thunder Wave in order mess around with them, plus, paralysis can really aid my team against annoying threats. Stealth Rock hits levitators and it guarantees that all Focus Sashes are broken by the time my opponent switches something in. Slowbro on the other hand is a bit more offense orientated using its psuedo-boltbeam to deal with stuff. These two force alot of switches, and with Spikes, that can be lethal for my opponent's team.
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Blaziken (M) @ Life Orb
Ability: Blaze
EVs: 236 Atk/20 Spd/252 SAtk
Mild nature (+SAtk, -Def)
- Superpower
- Hidden Power [Grass]
- Fire Blast
- Vacuum Wave
I shamelessly ripped this off of HeySup, and I don't regret it one bit. Blaziken forces so many switches that every time I switch this in that something is going to get hurt (if I have Spikes+SR up). I went with Grass over Electric is because I needed something hit Lanturn and Quagsire, and I also needed some grass coverage on my team. There isn't much to say about Blaziken except for the fact that it's crucial to my team's success, and if it goes down too early, then I really have to pick up the pace again.
---
Hitmontop (M) @ Life Orb
Ability: Technician
EVs: 240 HP/252 Atk/16 Spd
Adamant nature (+Atk, -SAtk)
- Fake Out
- Mach Punch
- Close Combat
- Bullet Punch
The reason I chose Hitmontop is because of one line the analysis: It functions particularly well as a late game sweeper, where residual damage from entry hazards and your other attacks start to take their toll on your opponent's Pokémon. With all the Spikes, SR, and residual damage flying around, it's pretty much guarantee that by the time I bring Top in, something has taken some damage. Mach Punch + Fake Out has really saved me from losing situations. Gah, I love it so much.
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This is my second RMT and I'm hoping that maybe you guys see something that I overlooked. I really like this team, but maybe there are better alternatives to everything I have right now? All I know is that Milotic can be a bitch to me...
The premise of the team is try to get down as much Spikes and Stealth Rock as I can with Smeargle and Registeel. From there, I either try to break walls with Blaziken or forces switches with my RegiBro defensive combo. It works sometimes, and sometimes it doesn't. It just depends on if I get lucky or not.
Team Overview:
Lead
Smeargle (M) @ Focus Sash
Ability: Own Tempo
EVs: 252 HP/252 Spd
Jolly nature (+Spd, -SAtk)
- Spore
- Thunder Wave
- Spikes
- Magic Coat
Alright, this makes a decent anti-lead, and can occasionally catch people off guard. If it's a sleeper lead (Roserade, Ninetales, Rapidash) then I would Mirror Coat first, bouncing off their Powders and Hypnosis back to them. If it's something faster than me, I would just Spore 'em, and from there proceed to Spikes. Thunder Wave is mostly filler, as it's just there if I have an extra turn when using Smeargle as death fodder or something. The lead works fine, except if I'm facing the same person twice, then I have problems mainly because they can either read the mirror coat and I have to predict whether they're gonna attack me or status me.
Problem Pokemon for Smeargle:
Ambipom, Kangaskhan- I grouped these two together because they serve similar functions as Fake Out+Attack leads. If I face these two, I just go directly to Registeel.
Honchkrow- Doesn't do nicely with Spore, and I'm only allowed two layer of Spikes. It's not a bad thing, it's just I'm down 5-6 with two layers of spikes, which can be a mix blessing.
---
Spin Blocker
Mismagius (M) @ Choice Specs
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Shadow Ball
- Hidden Power [Fighting]
- Thunderbolt
- Trick
My spin-blocker. The set is explanatory: Shadow Ball for STAB, HP Fighting + Thunderbolt for coverage and trick when I wanna predict Sucker Punches or when Registeel or Chansey is going to switch in. This thing beats pretty much all spinners immediately, or at least scare them from spinning. I get to keep my Spikes on the field, and yep. It can also clean up late game if my opponent is weaken enough because Missy certainly has the stats to sweep at the same time.
---
Wall Combo
Registeel @ Leftovers
Ability: Clear Body
EVs: 252 HP/168 Atk/88 SDef
Careful nature (+SDef, -SAtk)
- Stealth Rock
- Iron Head
- Thunder Wave
- Explosion
Slowbro (M) @ Leftovers
Ability: Own Tempo
EVs: 212 HP/252 Def/44 SAtk
Bold nature (+Def, -Atk)
- Slack Off
- Surf
- Ice Beam
- Hidden Power [Electric]
These two are pretty much unanimous with each other, so I'm hoping I can just do one description for them. Registeel deals with grass types, normal types, and Mismagius while Slowbro plays with the bulky waters and fighting types. Together, not many Pokemon can break through them, but if one of them is alone then I start struggling in the game. Speedy fighters tend to switch into Registeel so I decided to just give Thunder Wave in order mess around with them, plus, paralysis can really aid my team against annoying threats. Stealth Rock hits levitators and it guarantees that all Focus Sashes are broken by the time my opponent switches something in. Slowbro on the other hand is a bit more offense orientated using its psuedo-boltbeam to deal with stuff. These two force alot of switches, and with Spikes, that can be lethal for my opponent's team.
---
Blaziken (M) @ Life Orb
Ability: Blaze
EVs: 236 Atk/20 Spd/252 SAtk
Mild nature (+SAtk, -Def)
- Superpower
- Hidden Power [Grass]
- Fire Blast
- Vacuum Wave
I shamelessly ripped this off of HeySup, and I don't regret it one bit. Blaziken forces so many switches that every time I switch this in that something is going to get hurt (if I have Spikes+SR up). I went with Grass over Electric is because I needed something hit Lanturn and Quagsire, and I also needed some grass coverage on my team. There isn't much to say about Blaziken except for the fact that it's crucial to my team's success, and if it goes down too early, then I really have to pick up the pace again.
---
Hitmontop (M) @ Life Orb
Ability: Technician
EVs: 240 HP/252 Atk/16 Spd
Adamant nature (+Atk, -SAtk)
- Fake Out
- Mach Punch
- Close Combat
- Bullet Punch
The reason I chose Hitmontop is because of one line the analysis: It functions particularly well as a late game sweeper, where residual damage from entry hazards and your other attacks start to take their toll on your opponent's Pokémon. With all the Spikes, SR, and residual damage flying around, it's pretty much guarantee that by the time I bring Top in, something has taken some damage. Mach Punch + Fake Out has really saved me from losing situations. Gah, I love it so much.
---
This is my second RMT and I'm hoping that maybe you guys see something that I overlooked. I really like this team, but maybe there are better alternatives to everything I have right now? All I know is that Milotic can be a bitch to me...