This is a team I have made. It's gotten reasonable success, mainly against friends, I don't ladder much any more. The basis of this team was to use balance and resistances to set up a sweep with Machamp. However, this team is certainly capable of sweeping without Machamp, as I have shown in numerous battles. Without further ado, I present:
Team Kairiky
Metagross @ Lum Berry
Ability: Clear Body
EVs: 252 HP/236 Atk/12 Def/8 Spd
Adamant nature (+Atk, -SAtk)
- Explosion
- Bullet Punch
- Earthquake
- Stealth Rock
LeadGross is hands-down the best lead in the business. It has 135 Attack, the highest base Attack stat outside of Ubers, and 130 Defense, giving him great bulk as well. Base 80 HP isn't great, but one can have worse, and with maxed out HP, I reach a total stat of 364, which definitely is nothing to laugh at. On the weaker side of the spectrum, I still have a respectable 90 base Special Defense, giving me 216 with no EV investment, which is actually only 3 less than Vaporeon's max Defense of 219 (with a neutral nature). 236 EVs Adamant gives me an Attack Stat of 401 overall, which is absolutely amazing, not something I want to face. Stealth Rock is the main point of this set, and with a Lum Berry, getting down Rocks is what I do best. The Berry helps against leads like Roserade or Smeargle, who want to sleep me first turn, allowing me to get Rocks down early on. Earthquake helps me get fellow Steel-types, and annoying leads like Heatran and Infernape, which are problems. Bullet Punch is good priority to kill the sashers, and I resist most forms of Priority myself. Explosion is a last-ditch move that is be the most powerful attack in the metagame, barring Snorlax's Selfdestruct, which actually does a little more. If I'm in trouble, I can switch out.
Celebi @ Life Orb
Ability: Natural Cure
EVs: 232 HP/36 Spd/240 SAtk
Modest nature (+SAtk, -Atk)
- Hidden Power [Fire]
- Leaf Storm
- Recover
- Thunder Wave
This is possibly the single greatest set I have seen during my time playing OU, hands down. Celebi is a great Pokémon in general, with good typing and great rounded base stats of 100 each, meaning that Celebi is not weak in any particular area. This particular Celebi set focuses on bulk and power. 232 HP EVs gives me 399 HP, which allows me to have at least reasonable bulk on both sides of the spectrum, despite my lack of investment in the defenses. 240 Special Attack EVs with a Modest nature get me to 325 SAtk, which is much more powerful than what people expect of Celebi, even offensive Celebi. 36 Speed EVs give me 245 Speed, allowing me to outspeed Jolly Tyranitar, as well as KO with Leaf Storm while it wants to set up on me. Thunder Wave is a great move to his Pokémon as they're coming in, allowing me to easily outspeed all the Pokémon wanting to capitalize on one of my weaknesses. The Ground-types that switch into Thunder Wave are hit by Leaf Storm, and the Grass, Bug, and Steel-types that like Leaf Storm are hit by Hidden Power Fire. Heatran completely and utterly walls this Celebi, but every Pokémon has a counter, so that's to be expected. Recover allows me to remove whatever damage I've taken from hits, as well as whatever damage I've taken from my Life Orb. The paralysis from Thunder Wave also greatly helps Machamp.
Tyranitar (M) @ Choice Scarf
Ability: Sand Stream
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spe, -SAtk)
- Crunch
- Superpower
- Pursuit
- Stone Edge
Tyranitar is one of the most monstrously powerful Pokémon in the OU metagame. With 134 base Attack, he's tied with only Dragonite for the third-highest Attack in the OU Metagame, only one point below Metagross and Salamence, each at 135. Tyranitar is easily the most bulky of these four Pokémon, with 100 base HP and 110 base Defense helping his cause. His 100 base Special Defense is boosted by the sandstorm he creates, giving him very good special bulk. His base 61 speed is a letdown, but with his power, a Choice Scarf allows him to be fast and bulky, and still have power, something almost undeard-of. Crunch is my most reliable move, having 120 base power with STAB, and a chance of a defense drop even without STAB. While Stone Edge is more powerful, it may miss, and so should not be used unless necessary. Superpower is a great hit n' run move, forming a combination with Crunch that very few Pokémon resist. Pursuit allows me to get opponents who are running away, usually because they can't do shit.
Starmie @ Choice Scarf
Ability: Natural Cure
EVs: 4 HP/252 Spe/252 SAtk
Timid nature (+Spd, -Atk)
- Ice Beam
- Trick
- Surf
- Thunderbolt
Starmie is one of the original, first generation, Pokémon, and one of only four OUs in Gen I that is still OU today. Starmie is also one of the fastest Pokémon in the game outside of Ubers. With 115 Speed, it's behind only Weavile, Jolteon, Ninjask, and Aerodactyl. 100 Special Attack isn't too shabby, making it a reliable user of powerful Special Attacks. A STAB Surf will deal with many Pokémon, and is resisted by very, very few Pokémon in OU. Ice Beam and Thunderbolt combine to hit everything that Surf does not for at least neutral damage. Trick allows me to cripple somebody by giving them a Choice Scarf, usually a big wall like Blissey.
Heatran (M) @ Life Orb
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Earth Power
- Explosion
- Fire Blast
- Hidden Power [Ice]
Heatran is a very good all-around Pokémon. 77 base Speed is decent, outspeeding Metagross and Tyranitar, among others. 91 HP isn't amazing, but 106 Defense and Special Defense paired with decent HP like that actually gives it more potential bulk than Bronzong. However, Special Attack is where Heatran's true strength lies. 130 Special Attack is equal only to that of Gengar and Magnezone in OU, and no OU Pokémon has a higher base Special Attack. With a Life Orb, I can fool Salamences switching in on Earth Power into thinking I have a Scarf, and trying to get in a Dragon Dance. It also provides more power than Choice Scarf, and since ScarfTar is a better answer to my Latias weakness anyway, power = good. Fire Blast is an amazing STAB move, hitting many types in OU with its power. Earth Power can hit Steel-types that resist fire, such as other Heatran, as well as Fire-types and Electric-types, like Infernape and Joleton. Hidden Power [Ice] hits the Dragon-types, like Salamence and Dragonite. Explosion is just a very powerful, last-ditch move when there's a Pokémon that's causing me trouble.
Machamp (M) @ Leftovers
Ability: No Guard
EVs: 128 HP/252 Atk/128 SDef
Adamant nature (+Atk, -SAtk)
- Bulk Up
- Dynamicpunch
- Payback
- Stone Edge
And now we come to Machamp. Machamp is extremely powerful, at 130 base Attack, and has decent bulk with 90 HP, 80 Defense, and 85 Special Defense. Its speed is a bit of a letdown, but that's fine. No Guard allows me to always hit with moves that otherwise would miss, an excellent skill in the Pokémon world. As such, Machamp's favorite move to use is Dynamicpunch, which has a 100% confusion rate, but is never used because of its 50% accuracy. However, with No Guard, it always hits, and therefore Confusion is immenent. Payback hits the Ghost-types and Psychic-types that wall Dynamicpunch, and Stone Edge hits the Flying-types that wall Dynamicpunch. I tweaked the EVs a little, because I felt speed was unnecessary. I took those EVs and put them in Special Defense for a bulkier spread, the one you see now.
Team Kairiky
Metagross @ Lum Berry
Ability: Clear Body
EVs: 252 HP/236 Atk/12 Def/8 Spd
Adamant nature (+Atk, -SAtk)
- Explosion
- Bullet Punch
- Earthquake
- Stealth Rock
LeadGross is hands-down the best lead in the business. It has 135 Attack, the highest base Attack stat outside of Ubers, and 130 Defense, giving him great bulk as well. Base 80 HP isn't great, but one can have worse, and with maxed out HP, I reach a total stat of 364, which definitely is nothing to laugh at. On the weaker side of the spectrum, I still have a respectable 90 base Special Defense, giving me 216 with no EV investment, which is actually only 3 less than Vaporeon's max Defense of 219 (with a neutral nature). 236 EVs Adamant gives me an Attack Stat of 401 overall, which is absolutely amazing, not something I want to face. Stealth Rock is the main point of this set, and with a Lum Berry, getting down Rocks is what I do best. The Berry helps against leads like Roserade or Smeargle, who want to sleep me first turn, allowing me to get Rocks down early on. Earthquake helps me get fellow Steel-types, and annoying leads like Heatran and Infernape, which are problems. Bullet Punch is good priority to kill the sashers, and I resist most forms of Priority myself. Explosion is a last-ditch move that is be the most powerful attack in the metagame, barring Snorlax's Selfdestruct, which actually does a little more. If I'm in trouble, I can switch out.
Celebi @ Life Orb
Ability: Natural Cure
EVs: 232 HP/36 Spd/240 SAtk
Modest nature (+SAtk, -Atk)
- Hidden Power [Fire]
- Leaf Storm
- Recover
- Thunder Wave
This is possibly the single greatest set I have seen during my time playing OU, hands down. Celebi is a great Pokémon in general, with good typing and great rounded base stats of 100 each, meaning that Celebi is not weak in any particular area. This particular Celebi set focuses on bulk and power. 232 HP EVs gives me 399 HP, which allows me to have at least reasonable bulk on both sides of the spectrum, despite my lack of investment in the defenses. 240 Special Attack EVs with a Modest nature get me to 325 SAtk, which is much more powerful than what people expect of Celebi, even offensive Celebi. 36 Speed EVs give me 245 Speed, allowing me to outspeed Jolly Tyranitar, as well as KO with Leaf Storm while it wants to set up on me. Thunder Wave is a great move to his Pokémon as they're coming in, allowing me to easily outspeed all the Pokémon wanting to capitalize on one of my weaknesses. The Ground-types that switch into Thunder Wave are hit by Leaf Storm, and the Grass, Bug, and Steel-types that like Leaf Storm are hit by Hidden Power Fire. Heatran completely and utterly walls this Celebi, but every Pokémon has a counter, so that's to be expected. Recover allows me to remove whatever damage I've taken from hits, as well as whatever damage I've taken from my Life Orb. The paralysis from Thunder Wave also greatly helps Machamp.
Tyranitar (M) @ Choice Scarf
Ability: Sand Stream
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spe, -SAtk)
- Crunch
- Superpower
- Pursuit
- Stone Edge
Tyranitar is one of the most monstrously powerful Pokémon in the OU metagame. With 134 base Attack, he's tied with only Dragonite for the third-highest Attack in the OU Metagame, only one point below Metagross and Salamence, each at 135. Tyranitar is easily the most bulky of these four Pokémon, with 100 base HP and 110 base Defense helping his cause. His 100 base Special Defense is boosted by the sandstorm he creates, giving him very good special bulk. His base 61 speed is a letdown, but with his power, a Choice Scarf allows him to be fast and bulky, and still have power, something almost undeard-of. Crunch is my most reliable move, having 120 base power with STAB, and a chance of a defense drop even without STAB. While Stone Edge is more powerful, it may miss, and so should not be used unless necessary. Superpower is a great hit n' run move, forming a combination with Crunch that very few Pokémon resist. Pursuit allows me to get opponents who are running away, usually because they can't do shit.
Starmie @ Choice Scarf
Ability: Natural Cure
EVs: 4 HP/252 Spe/252 SAtk
Timid nature (+Spd, -Atk)
- Ice Beam
- Trick
- Surf
- Thunderbolt
Starmie is one of the original, first generation, Pokémon, and one of only four OUs in Gen I that is still OU today. Starmie is also one of the fastest Pokémon in the game outside of Ubers. With 115 Speed, it's behind only Weavile, Jolteon, Ninjask, and Aerodactyl. 100 Special Attack isn't too shabby, making it a reliable user of powerful Special Attacks. A STAB Surf will deal with many Pokémon, and is resisted by very, very few Pokémon in OU. Ice Beam and Thunderbolt combine to hit everything that Surf does not for at least neutral damage. Trick allows me to cripple somebody by giving them a Choice Scarf, usually a big wall like Blissey.
Heatran (M) @ Life Orb
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Earth Power
- Explosion
- Fire Blast
- Hidden Power [Ice]
Heatran is a very good all-around Pokémon. 77 base Speed is decent, outspeeding Metagross and Tyranitar, among others. 91 HP isn't amazing, but 106 Defense and Special Defense paired with decent HP like that actually gives it more potential bulk than Bronzong. However, Special Attack is where Heatran's true strength lies. 130 Special Attack is equal only to that of Gengar and Magnezone in OU, and no OU Pokémon has a higher base Special Attack. With a Life Orb, I can fool Salamences switching in on Earth Power into thinking I have a Scarf, and trying to get in a Dragon Dance. It also provides more power than Choice Scarf, and since ScarfTar is a better answer to my Latias weakness anyway, power = good. Fire Blast is an amazing STAB move, hitting many types in OU with its power. Earth Power can hit Steel-types that resist fire, such as other Heatran, as well as Fire-types and Electric-types, like Infernape and Joleton. Hidden Power [Ice] hits the Dragon-types, like Salamence and Dragonite. Explosion is just a very powerful, last-ditch move when there's a Pokémon that's causing me trouble.
Machamp (M) @ Leftovers
Ability: No Guard
EVs: 128 HP/252 Atk/128 SDef
Adamant nature (+Atk, -SAtk)
- Bulk Up
- Dynamicpunch
- Payback
- Stone Edge
And now we come to Machamp. Machamp is extremely powerful, at 130 base Attack, and has decent bulk with 90 HP, 80 Defense, and 85 Special Defense. Its speed is a bit of a letdown, but that's fine. No Guard allows me to always hit with moves that otherwise would miss, an excellent skill in the Pokémon world. As such, Machamp's favorite move to use is Dynamicpunch, which has a 100% confusion rate, but is never used because of its 50% accuracy. However, with No Guard, it always hits, and therefore Confusion is immenent. Payback hits the Ghost-types and Psychic-types that wall Dynamicpunch, and Stone Edge hits the Flying-types that wall Dynamicpunch. I tweaked the EVs a little, because I felt speed was unnecessary. I took those EVs and put them in Special Defense for a bulkier spread, the one you see now.