Team building process:
OK, I wanted a team based around Agility-Z, so that's where I started.
Now, I needed some good teammates for it, so I asked around, and got the answer: Tyranitar and Magnezone.
Now, I needed a lead, and I figured Azelf was a good choice, as I know it likes having a Magnezone on the team.
I figured that I needed a spinblocker to prevent my Rocks from being blown hither and thither. I thought Gengar, as my team seemed to be taking an offensive tilt.
Now, I needed a revenge killer, and I thought I would try out ScarfGon, as my good friend ShinyAzelf had been singing its praises for hours.
After a while, Azelf just wasn't pulling its weight, and so on the suggestion of Blazin Kickin Chicken, I moved TTar to the lead spot, and replaced her spot with a Suicune.
Now, enough of the boring discussion of the building process, on to the RMT!
The Lead
Tyranitar@Lum Berry
Careful Nature
EVs: 252 HP, 24 Att, 232 SpD
-Rest
-Payback
-Stealth Rock
-Stone Edge
This is a TTar lead, it does its job. Its EVs are to survive a Roserade's Leaf Storm, take it to its Sash
with Payback, and KO with Sandstorm. This is not a suicide lead, so Rest+Lum Berry is to get some
quick (OK, so TTar is slow, but you get what I mean...right?) recovery in.
Type synergy: Fighting attacks go to Gengar, Ground attacks, the same, Bug attacks do likewise,
Grass attacks go to Gengar, and Water attacks to Suicune.
The Reason You're Reading This
Porygon-Z@Leftovers
Modest Nature
Ability: Adaptability
EVs: 132 HP, 252 SpA, 124 Spe
-Tri Attack
-Hidden Power [Ground]
-Ice Beam
-Agility
IMO, Porygon-Z is THE special attacker of 4th Gen. EVs are to max out Special Attack, outspeed
something after an Agility, and the rest are dumped in to HP for survivability. I use Adaptability
over Download because I suck at prediction, and Adaptability is much more reliable (a
lot of people run the extra point in SpD on the off-chance there's a P-Z with Download lurking). Tri
Attack is there to obliterate anything that doesn't resist it, Ice Beam is for coverage, and HP Ground
is there to obliterate any Heatran brave enough to stay in. Leftovers are there to negate Sandstorm
which is commonly there due to TTar.
Type synergy: Fighting attacks go to Gengar.
The Steel Trapper
Magnezone@Leftovers
Timid Nature
Ability: Magnet Pull
EVs: 40 HP, 252 SpA, 216 Spe
-Substitute
-Magnet Rise
-Thunderbolt
-Hidden Power [Fire]
Magnezone is there to trap Steel types, though mostly for Scizor, and is the first of three Pokémon
that know Substitute on my team. Thunderbolt gets STAB, obviously. Magnet rise is to prevent Flygon
and Heatran from revenge-killing me if I have a Sub up, and for general protection from Ground
attacks. HP Fire turns Scizor into , and (hopefuly) murders anything that resists/is immune
to TBolt.
Type synergy: Fighting attacks go to the same places as P-Zs, Fire attacks go to Flygon and TTar,
Ground attacks go to Flygon and Gengar.
The Other Sweeper
Suicune@Lefties
Timid Nature
EVs: 4 HP, 252 SpA, 252 Spe
-Hydro Pump
-Calm Mind
-Ice Beam
-Hidden Power [Electric]
Despite being a fallen star of the ADV generation, Suicune is an explosive Pokémon. Suicune makes a
damn fine CMind sweeper, and is THE bulky water. Infernape (partly) and Heatran aren't a problem,
as this Poke walls them both, though Ape less so.
Type synergy: Grass attacks go to Gengar, and Electric goes to Flygon.
The Spin-blocker, and Back-up Sweeper
Gengar@Life Orb
Hasty Nature
EVs: 4 Att, 252 SpA, 252 Spe
-Explosion
-Energy Ball
-Shadow Ball
-Focus Blast
My spin-blocker, and back-up sweeper, as the title should suggest. This is a baiting Gengar, and is
my teams answer to Blissey. If Blissey comes in, it gets an Explosion to the face (or, as shofu of
Youtube would say, it "GETS HIT WIT ALLA DAT!"). Energy Ball makes quick work of Swampert, who
might otherwise cause my team troubles. Finally, Focus Blast obliterates 4/0 Heatran.
Type synergy: Ghost, Dark, and Psychic attacks all go to TTar
The Revenge Killer
Flygon@Choice Scarf
Adamant Nature
EVs: 252 Spe, 252 Att, 4 SpD
-Earthquake
-Outrage
-U-Turn
-Thunder Punch
The classic revenge killer, Flygon makes taking out threats like SupeRachi, +1 Gyarados, and the like
a breeze. Outrage and Earthquake are for STAB, U-Turn is to scout, and cause insane damage to Psychic-
and Grass-Types like Shaymin and Starmie and TPunch catches the 4x hit on Gyarados. Adamant is to be
obtuse, cause more damage, and because I always lose the speed tie anyways (I swear that the RNG cursed me).
Type synergy: Ice and Ground both go to Magnezone.
Just to recap the team, here it is:
Thanks for reading this far, I hope you review, and don't be afraid to criticize.
OK, I wanted a team based around Agility-Z, so that's where I started.
Now, I needed some good teammates for it, so I asked around, and got the answer: Tyranitar and Magnezone.
Now, I needed a lead, and I figured Azelf was a good choice, as I know it likes having a Magnezone on the team.
I figured that I needed a spinblocker to prevent my Rocks from being blown hither and thither. I thought Gengar, as my team seemed to be taking an offensive tilt.
Now, I needed a revenge killer, and I thought I would try out ScarfGon, as my good friend ShinyAzelf had been singing its praises for hours.
After a while, Azelf just wasn't pulling its weight, and so on the suggestion of Blazin Kickin Chicken, I moved TTar to the lead spot, and replaced her spot with a Suicune.
Now, enough of the boring discussion of the building process, on to the RMT!
The Lead
Tyranitar@Lum Berry
Careful Nature
EVs: 252 HP, 24 Att, 232 SpD
-Rest
-Payback
-Stealth Rock
-Stone Edge
This is a TTar lead, it does its job. Its EVs are to survive a Roserade's Leaf Storm, take it to its Sash
with Payback, and KO with Sandstorm. This is not a suicide lead, so Rest+Lum Berry is to get some
quick (OK, so TTar is slow, but you get what I mean...right?) recovery in.
Type synergy: Fighting attacks go to Gengar, Ground attacks, the same, Bug attacks do likewise,
Grass attacks go to Gengar, and Water attacks to Suicune.
The Reason You're Reading This
Porygon-Z@Leftovers
Modest Nature
Ability: Adaptability
EVs: 132 HP, 252 SpA, 124 Spe
-Tri Attack
-Hidden Power [Ground]
-Ice Beam
-Agility
IMO, Porygon-Z is THE special attacker of 4th Gen. EVs are to max out Special Attack, outspeed
something after an Agility, and the rest are dumped in to HP for survivability. I use Adaptability
over Download because I suck at prediction, and Adaptability is much more reliable (a
lot of people run the extra point in SpD on the off-chance there's a P-Z with Download lurking). Tri
Attack is there to obliterate anything that doesn't resist it, Ice Beam is for coverage, and HP Ground
is there to obliterate any Heatran brave enough to stay in. Leftovers are there to negate Sandstorm
which is commonly there due to TTar.
Type synergy: Fighting attacks go to Gengar.
The Steel Trapper
Magnezone@Leftovers
Timid Nature
Ability: Magnet Pull
EVs: 40 HP, 252 SpA, 216 Spe
-Substitute
-Magnet Rise
-Thunderbolt
-Hidden Power [Fire]
Magnezone is there to trap Steel types, though mostly for Scizor, and is the first of three Pokémon
that know Substitute on my team. Thunderbolt gets STAB, obviously. Magnet rise is to prevent Flygon
and Heatran from revenge-killing me if I have a Sub up, and for general protection from Ground
attacks. HP Fire turns Scizor into , and (hopefuly) murders anything that resists/is immune
to TBolt.
Type synergy: Fighting attacks go to the same places as P-Zs, Fire attacks go to Flygon and TTar,
Ground attacks go to Flygon and Gengar.
The Other Sweeper
Suicune@Lefties
Timid Nature
EVs: 4 HP, 252 SpA, 252 Spe
-Hydro Pump
-Calm Mind
-Ice Beam
-Hidden Power [Electric]
Despite being a fallen star of the ADV generation, Suicune is an explosive Pokémon. Suicune makes a
damn fine CMind sweeper, and is THE bulky water. Infernape (partly) and Heatran aren't a problem,
as this Poke walls them both, though Ape less so.
Type synergy: Grass attacks go to Gengar, and Electric goes to Flygon.
The Spin-blocker, and Back-up Sweeper
Gengar@Life Orb
Hasty Nature
EVs: 4 Att, 252 SpA, 252 Spe
-Explosion
-Energy Ball
-Shadow Ball
-Focus Blast
My spin-blocker, and back-up sweeper, as the title should suggest. This is a baiting Gengar, and is
my teams answer to Blissey. If Blissey comes in, it gets an Explosion to the face (or, as shofu of
Youtube would say, it "GETS HIT WIT ALLA DAT!"). Energy Ball makes quick work of Swampert, who
might otherwise cause my team troubles. Finally, Focus Blast obliterates 4/0 Heatran.
Type synergy: Ghost, Dark, and Psychic attacks all go to TTar
The Revenge Killer
Flygon@Choice Scarf
Adamant Nature
EVs: 252 Spe, 252 Att, 4 SpD
-Earthquake
-Outrage
-U-Turn
-Thunder Punch
The classic revenge killer, Flygon makes taking out threats like SupeRachi, +1 Gyarados, and the like
a breeze. Outrage and Earthquake are for STAB, U-Turn is to scout, and cause insane damage to Psychic-
and Grass-Types like Shaymin and Starmie and TPunch catches the 4x hit on Gyarados. Adamant is to be
obtuse, cause more damage, and because I always lose the speed tie anyways (I swear that the RNG cursed me).
Type synergy: Ice and Ground both go to Magnezone.
Just to recap the team, here it is:
Thanks for reading this far, I hope you review, and don't be afraid to criticize.