This team was first made a while ago during a battling slump. My teams were never winning enough to get anywhere on the ladder, so I decided to go out and make a new team. When this team was first made, it failed. It absolutely SUCKED. So I put it away and didn't touch it. Now we fast-forward. I was in the middle of yet another slump. So I decided to go through all of my old teams and see if i could re-vamp one of them because I was too lazy to make a new one. I stumbled on this team and looked at it. I said to myself that with just a bit of work, this team may be able to do well in the metagame. I had a quick battle with it, and instantly lost to a frail offensive team. So I got one of my team members and replaced it with a pokemon that could take those teams down with ease. This process continued for a while, gradually improving the team until it got to where it is today.
The general idea of this team is to use some of the most brutal sweepers in the current metagame to demolish my opponent through raw power. With the kind of sweepers I use, I often find my opponent ragequating, thus this team got its name. It is similar to a Hyper-Offence team in the way that I remove and weaken the counters to the pokemon, so I can have an endgamer sweep the rest of the team.
The team also showcases just how effective the move Agility is in the current Metagame, with all of the frail offensive team running around. This is done by using what are probably the most common Agility sweeper, Metagross, and a far more unorthodox Agility sweeper, Staraptor. So that's enough of my babbling, onto the team!
AT A GLANCE
Azelf @ Light Clay
Ability: Levitate
EVs: 252 HP/4 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Light Screen
- Reflect
- Stealth Rock
- Explosion
This set is complete simplicity. But it gets the job done almost every time. I shouldn't even need to explain the movepool, but I will anyway. Light Screen increases my team's Special Defence. And Reflect does the same thing, but for Defence. Stealth Rock is something needed on every offensive team. And Explosion does bucket loads of damage. This Azelf set handles the majority of leads quite well. Metagross is one of the easiest to handle. I Reflect first turn, as it Meteor Mashes for around 33%. I then Light Screen as it sets up SR. I set up SR as it goes for another MM. And finally, Explode. With Azelf, I will set up Screens, the SR, and then Explode. Jirachi is a little trickier (hehehe), but I would normally Reflect first turn. If it Iron Heads, then it won't do much. If it Tricks, I now have a Scarfed Explosion later on in the game. With Aerodactyl, I will Explode on sight. This puts it down to 1 HP and gives my Infernape an opportunity to come in and set up, or just kill it with Vacuum Wave. Swampert is Screen, SR, Screen again (to scout Protect), then Explode. All the rest of the leads are handled in about the same way as these ones, the only lead causing me grief being Roserade. I usually Explode first turn, to give one of my other pokes the opportunity to set up and sweep.
Infernape (M) @ Life Orb
Ability: Blaze
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Nasty Plot
- Focus Blast
- Flamethrower
- Vacuum Wave
This set absolutely rips Stall to shreds. it isn't a very common set, so it can catch people off guard with ease, and rip a 2-3 man hole in the opponent’s team. With a single NP, he can OHKO Vaporeon, Swampert, Blissey, Suicune and all of the rest of them with a Focus Blast. I decided to have Flamethrower over Fire Blast for the reason of accuracy. It allows me to have more sure-fire KO’es on pokemon like Rotom-A, Skarmory and others. Vacuum Wave finishes off the moveset by making up for Infernape's ALREADY high speed. It OHKO's Dugtrio, Jolteon, Lucario (trying to ES me) and even standard ScarfTran which is a big plus. Infernape is one of the first pokemon to come out after Azelf blows up, as he can take great advantage of the Screens. one such advantage of this is that a Standard 252/252 Timid Latias can fail to OHKO me with Surf when Light Screen is up, dealing 42.18% - 49.66%. I can then Focus Blast and then Vacuum wave for huge damage, sometimes killing it.
Lucario (M) @ Life Orb
Ability: Steadfast
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Close Combat
- Crunch
- Extremespeed
Lucario is the pokemon that helps to weaken the common counters for Staraptor and Metagross. The main ones of these being Rotom and Zapdos. Starmie can help to draw Pursuits form a Tyranitar and get an easy set up. I'm not even gonna bother to explain the moves here. Lucario is also very useful in the team to revenge weakened pokemon with Extreme Speed. In all, Lucario actually serves as a kind of wallbreaker for the team, rather than the endgamer that most people use him for. He puts large dents in the walls like Hippowdon, Cress, Defensive Gyarados, Gliscor and Zapdos.
Starmie @ Life Orb
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Hydro Pump
- Ice Beam
- Thunderbolt
- Recover
This pokemon is absolutely incredible. Mid or early game, Starmie comes out and weakens every pokemon is sight, then Recovers off the LO damage from this. Starmie is my primary revenge killer, coming in after my opponent has KOed one of my pokemon. It then proceeds to either scare it off and make something take a LO STAB Hydro Pump to the face, of just be plain killed. It is my first switch in to pokemon like Latias, Gengar, Salamence, Gyarados, opposing Starmies, Zapdos, Gliscor and many others after they have just killed off one of my own. Starmie also serves as a very important Status absorber by using its ability Natural Cure. I use it to come in on such things as Blisseys Thunder Wave/Toxic. Rotom's WoW. Celebi's TWave. And all of the other ones like that.
Staraptor (M) @ Life Orb
Ability: Intimidate
EVs: 80 HP/252 Atk/176 Spd
Adamant nature (+Atk, -SAtk)
- Agility
- Brave Bird
- Frustration
- Close Combat
This is one of the most unorthodox sets that I have used in a long time. And it is so much win that it hurts. Although, I will admit that this thing mainly only kills things through pure surprise value. The moves are quite obvious. Agility boosts his rather high speed to such heights that it can outspeed Scarf positive natured base 120's. Brave Bird is the insanely high powered STAB move that all sweepers need to run. Frustration is the other STAB move that have no strings attached and is probably the move that I use the most. Close Combat finishes off the set getting the much needed coverage against Rock and Steel types that wall both of my STABs. As for the EVs, 252 Attack is standard. 176 Speed allows him to outspeed Adamant Lucario before an Agility, and outspeed anything that is viable after an Agility. 80 HP is just a filler that helps to improve Staraptor's already decent bulk. Staraptor is usually brought in before Metagross, as they have the same counters. Staraptor weakens these with its powerful STAB attacks. It draws in Zapdos and Rotom like moths to a light. And with its high Attack stat further boosted by Life Orb, it can cause large damage to them so that Metagross has an easier time with his sweep.
Metagross @ Life Orb
Ability: Clear Body
EVs: 112 HP/252 Atk/144 Spd
Adamant nature (+Atk, -SAtk)
- Agility
- Meteor Mash
- Earthquake
- Thunderpunch
This Metagross is quite possibly the best endgamer. Full stop. It absolutely destroys frail offence. Once it gets up an Agility and a Meteor Mash boost, it can quite easily be gg. This pokemon has caused the most ragequats that I have ever seen in a single pokemon. moveset is standard, Meteor Mash is STAB with a chance of an Attack boost just to rub some lemon juice into the wound. Earthquake provides coverage against Steel and Electric types, as well as a general purpose move. Thunderpunch rounds it off scoring hits on Electric and Flying types. Metagross is generally the last pokemon that my opponent will see, as the others on my team weaken up the foes team, so that this can have a clean and easy sweep. The only thing not standard on this is that I put the Defence EVs into Speed, so that I can outspeed anything trying to outspeed standard AgiliGross.
And with that, I leave you my team to rate and critique.
I imagine that the first things that people will say abut my team will be:
Change Focus Blast to Close Combat on Infernape.
Swap Staraptor for CB Scizor.
The general idea of this team is to use some of the most brutal sweepers in the current metagame to demolish my opponent through raw power. With the kind of sweepers I use, I often find my opponent ragequating, thus this team got its name. It is similar to a Hyper-Offence team in the way that I remove and weaken the counters to the pokemon, so I can have an endgamer sweep the rest of the team.
The team also showcases just how effective the move Agility is in the current Metagame, with all of the frail offensive team running around. This is done by using what are probably the most common Agility sweeper, Metagross, and a far more unorthodox Agility sweeper, Staraptor. So that's enough of my babbling, onto the team!
AT A GLANCE
Azelf @ Light Clay
Ability: Levitate
EVs: 252 HP/4 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Light Screen
- Reflect
- Stealth Rock
- Explosion
This set is complete simplicity. But it gets the job done almost every time. I shouldn't even need to explain the movepool, but I will anyway. Light Screen increases my team's Special Defence. And Reflect does the same thing, but for Defence. Stealth Rock is something needed on every offensive team. And Explosion does bucket loads of damage. This Azelf set handles the majority of leads quite well. Metagross is one of the easiest to handle. I Reflect first turn, as it Meteor Mashes for around 33%. I then Light Screen as it sets up SR. I set up SR as it goes for another MM. And finally, Explode. With Azelf, I will set up Screens, the SR, and then Explode. Jirachi is a little trickier (hehehe), but I would normally Reflect first turn. If it Iron Heads, then it won't do much. If it Tricks, I now have a Scarfed Explosion later on in the game. With Aerodactyl, I will Explode on sight. This puts it down to 1 HP and gives my Infernape an opportunity to come in and set up, or just kill it with Vacuum Wave. Swampert is Screen, SR, Screen again (to scout Protect), then Explode. All the rest of the leads are handled in about the same way as these ones, the only lead causing me grief being Roserade. I usually Explode first turn, to give one of my other pokes the opportunity to set up and sweep.
Infernape (M) @ Life Orb
Ability: Blaze
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Nasty Plot
- Focus Blast
- Flamethrower
- Vacuum Wave
This set absolutely rips Stall to shreds. it isn't a very common set, so it can catch people off guard with ease, and rip a 2-3 man hole in the opponent’s team. With a single NP, he can OHKO Vaporeon, Swampert, Blissey, Suicune and all of the rest of them with a Focus Blast. I decided to have Flamethrower over Fire Blast for the reason of accuracy. It allows me to have more sure-fire KO’es on pokemon like Rotom-A, Skarmory and others. Vacuum Wave finishes off the moveset by making up for Infernape's ALREADY high speed. It OHKO's Dugtrio, Jolteon, Lucario (trying to ES me) and even standard ScarfTran which is a big plus. Infernape is one of the first pokemon to come out after Azelf blows up, as he can take great advantage of the Screens. one such advantage of this is that a Standard 252/252 Timid Latias can fail to OHKO me with Surf when Light Screen is up, dealing 42.18% - 49.66%. I can then Focus Blast and then Vacuum wave for huge damage, sometimes killing it.
Lucario (M) @ Life Orb
Ability: Steadfast
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Close Combat
- Crunch
- Extremespeed
Lucario is the pokemon that helps to weaken the common counters for Staraptor and Metagross. The main ones of these being Rotom and Zapdos. Starmie can help to draw Pursuits form a Tyranitar and get an easy set up. I'm not even gonna bother to explain the moves here. Lucario is also very useful in the team to revenge weakened pokemon with Extreme Speed. In all, Lucario actually serves as a kind of wallbreaker for the team, rather than the endgamer that most people use him for. He puts large dents in the walls like Hippowdon, Cress, Defensive Gyarados, Gliscor and Zapdos.
Starmie @ Life Orb
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Hydro Pump
- Ice Beam
- Thunderbolt
- Recover
This pokemon is absolutely incredible. Mid or early game, Starmie comes out and weakens every pokemon is sight, then Recovers off the LO damage from this. Starmie is my primary revenge killer, coming in after my opponent has KOed one of my pokemon. It then proceeds to either scare it off and make something take a LO STAB Hydro Pump to the face, of just be plain killed. It is my first switch in to pokemon like Latias, Gengar, Salamence, Gyarados, opposing Starmies, Zapdos, Gliscor and many others after they have just killed off one of my own. Starmie also serves as a very important Status absorber by using its ability Natural Cure. I use it to come in on such things as Blisseys Thunder Wave/Toxic. Rotom's WoW. Celebi's TWave. And all of the other ones like that.
Staraptor (M) @ Life Orb
Ability: Intimidate
EVs: 80 HP/252 Atk/176 Spd
Adamant nature (+Atk, -SAtk)
- Agility
- Brave Bird
- Frustration
- Close Combat
This is one of the most unorthodox sets that I have used in a long time. And it is so much win that it hurts. Although, I will admit that this thing mainly only kills things through pure surprise value. The moves are quite obvious. Agility boosts his rather high speed to such heights that it can outspeed Scarf positive natured base 120's. Brave Bird is the insanely high powered STAB move that all sweepers need to run. Frustration is the other STAB move that have no strings attached and is probably the move that I use the most. Close Combat finishes off the set getting the much needed coverage against Rock and Steel types that wall both of my STABs. As for the EVs, 252 Attack is standard. 176 Speed allows him to outspeed Adamant Lucario before an Agility, and outspeed anything that is viable after an Agility. 80 HP is just a filler that helps to improve Staraptor's already decent bulk. Staraptor is usually brought in before Metagross, as they have the same counters. Staraptor weakens these with its powerful STAB attacks. It draws in Zapdos and Rotom like moths to a light. And with its high Attack stat further boosted by Life Orb, it can cause large damage to them so that Metagross has an easier time with his sweep.
Metagross @ Life Orb
Ability: Clear Body
EVs: 112 HP/252 Atk/144 Spd
Adamant nature (+Atk, -SAtk)
- Agility
- Meteor Mash
- Earthquake
- Thunderpunch
This Metagross is quite possibly the best endgamer. Full stop. It absolutely destroys frail offence. Once it gets up an Agility and a Meteor Mash boost, it can quite easily be gg. This pokemon has caused the most ragequats that I have ever seen in a single pokemon. moveset is standard, Meteor Mash is STAB with a chance of an Attack boost just to rub some lemon juice into the wound. Earthquake provides coverage against Steel and Electric types, as well as a general purpose move. Thunderpunch rounds it off scoring hits on Electric and Flying types. Metagross is generally the last pokemon that my opponent will see, as the others on my team weaken up the foes team, so that this can have a clean and easy sweep. The only thing not standard on this is that I put the Defence EVs into Speed, so that I can outspeed anything trying to outspeed standard AgiliGross.
And with that, I leave you my team to rate and critique.
I imagine that the first things that people will say abut my team will be:
Change Focus Blast to Close Combat on Infernape.
Swap Staraptor for CB Scizor.