Okay i have this entire team ready, but i need to make sure it is put together well enough. The basic idea of this team, i guess could be physically bulky/offensive sandstorm.
But enough of that. Here we go!
Pokemon 1:
Tyranitar @ ?
Ability:Sandstream
EVs:252 att 252 sp ark 128 atk 128 Aos
Nature:Adamant
- Dragon Dance
- Fire blast/dark pulse
- Stone Edge
- Earthquake/crunch
Tyranitar is one of the pokes on my team that can set up sandstorms. The beauty of it is i can either send up first against pokes like skarmory or ferrowthorn (AKA things that resist hippowdon), or i could send it in later in game to reset the sandstorm, set up, and sweep.
For the moveset. Move one is Dragon Dance. I choose dragon dance due to the fact that with tyranitar's impressive attack stat it only needs one to go on a rampage. Move two is a toss up between two special moves to make use of the ev's im putting in special attack: Fireblast (for coverage) or Dark pulse for STAB and to deal with the ghost and psychic types that lurk in OU. Move three is stone edge for a strong STAB that messes up ice and flying types. Move four however is another tossup between: Earthquake (coverage) or Crunch (for ghost and psychic).
Pokemon 2:
Heatran@ Choice Scarf
Ability: Flash Fire
EVs:252 Sp att 4 Hp 252 speed
Nature: Modest
- Dragon Pulse
- Flamethrower
- Earth Power
- Hidden Power [ice]
Hetran is here to take the grass attacks (for tyranitar, slowbro, and hyppowdon), ice (for gliscor), and psychic (for terrikon). Hetran was chosen for it’s amazing special attack and multiple rescictances that can be switched into.
Dragon pulse for the first move, due to the fact that is resisted only by steel (which I highly doubt would switch into a heatran) and to hurt any dragon I come across. For move two I chose flamethrower, for the reasons of it can last longer than fire blast/over heat and doesn’t cripple heatran like over heat. Move three is Earth Power for coverage and Move four is Hidden power ice to deal with dragon and ground.
Pokemon 3:
Hippowdon@ Leftovers
Ability: Sandstream
EVs:252 def 244 Hp 12 att
Nature: Impish
- Stealth Rock
- Earthquake
- Ice Fang
- Slack Off
As I stated earlier with Tyranitar, hippowdon can also be sent in at different points in battle. In the Beginning to set up Sand storm and Stealth rocks. Or later in battle to wall my opponent.
For move one I choose Stealth Rocks to give my opponent some entry hazards and to break sashes. For move two I chose earthquake for a strong coverage STAB, Ice fang for move three to counter other grounds/dragons and slack off for move four for a healing move.
Pokemon 4:
Slowbro @ Leftovers
Ability: Regenerator
EVs:252 def 34 Sp att 252 Sp def
Nature: Bold
- Scald
- Psyshock
- Slack Off
- Thunder Wave
At this point you are probably wondering. Why is he using a slowbro as opposed to empoleon? The reason for that is because slowbro is meant to take the hits for tyranitar. Something empoleon couldn’t do. Also with leftovers, slackoff and regenerator, sandstorm wont be as harmful if not at all.
For the move set I chose a stall/cripple set. I put Scald for move one because it is a semi strong STAB that has the chance of burning which can cripple most physical attackers. Psyshock is move two to harm fighting, poison, and blissey. Moves three and Four are Slack off (for recovery and stalling) and Thunderwave (to cripple and give the rest of the team and edge on that foe).
Pokemon 5:
Gliscor@ Toxic Orb
Ability: Poison Heal
EVs:252 Hp 184 def 72 spe
Nature: Impish
- Sword Dance
- Earthquake
- Ice Fang
- Façade
I choose gliscor next to switch into ground or fighting attacks. With poison heal, Toxic is rendered useless and Poison attacks pointless.
This set rotates around move one (sword Dance), move two is for coverage along with move three, and Façade abuses The poison and hurts all but steel and ghost.
Pokemon 6:
Terrikon @ Choice Band
Ability: Justified
EVs:252 att 4 Hp 252 Spe
Nature: Jolly
- Stone Edge
- Earthquake
- Close Combat
- Quick Attack
Terrikon is here to switch into any dark types in OU. With justified (when hit by dark) and choice band Terrikon can KO anything not set up.
For the moveset I went with Stone edge and close combat for STAB. Quick attack is for priority and earthquake is for coverage.
SO give me any helpful advice
But enough of that. Here we go!
Pokemon 1:
Tyranitar @ ?
Ability:Sandstream
EVs:252 att 252 sp ark 128 atk 128 Aos
Nature:Adamant
- Dragon Dance
- Fire blast/dark pulse
- Stone Edge
- Earthquake/crunch
Tyranitar is one of the pokes on my team that can set up sandstorms. The beauty of it is i can either send up first against pokes like skarmory or ferrowthorn (AKA things that resist hippowdon), or i could send it in later in game to reset the sandstorm, set up, and sweep.
For the moveset. Move one is Dragon Dance. I choose dragon dance due to the fact that with tyranitar's impressive attack stat it only needs one to go on a rampage. Move two is a toss up between two special moves to make use of the ev's im putting in special attack: Fireblast (for coverage) or Dark pulse for STAB and to deal with the ghost and psychic types that lurk in OU. Move three is stone edge for a strong STAB that messes up ice and flying types. Move four however is another tossup between: Earthquake (coverage) or Crunch (for ghost and psychic).
Pokemon 2:
Heatran@ Choice Scarf
Ability: Flash Fire
EVs:252 Sp att 4 Hp 252 speed
Nature: Modest
- Dragon Pulse
- Flamethrower
- Earth Power
- Hidden Power [ice]
Hetran is here to take the grass attacks (for tyranitar, slowbro, and hyppowdon), ice (for gliscor), and psychic (for terrikon). Hetran was chosen for it’s amazing special attack and multiple rescictances that can be switched into.
Dragon pulse for the first move, due to the fact that is resisted only by steel (which I highly doubt would switch into a heatran) and to hurt any dragon I come across. For move two I chose flamethrower, for the reasons of it can last longer than fire blast/over heat and doesn’t cripple heatran like over heat. Move three is Earth Power for coverage and Move four is Hidden power ice to deal with dragon and ground.
Pokemon 3:
Hippowdon@ Leftovers
Ability: Sandstream
EVs:252 def 244 Hp 12 att
Nature: Impish
- Stealth Rock
- Earthquake
- Ice Fang
- Slack Off
As I stated earlier with Tyranitar, hippowdon can also be sent in at different points in battle. In the Beginning to set up Sand storm and Stealth rocks. Or later in battle to wall my opponent.
For move one I choose Stealth Rocks to give my opponent some entry hazards and to break sashes. For move two I chose earthquake for a strong coverage STAB, Ice fang for move three to counter other grounds/dragons and slack off for move four for a healing move.
Pokemon 4:
Slowbro @ Leftovers
Ability: Regenerator
EVs:252 def 34 Sp att 252 Sp def
Nature: Bold
- Scald
- Psyshock
- Slack Off
- Thunder Wave
At this point you are probably wondering. Why is he using a slowbro as opposed to empoleon? The reason for that is because slowbro is meant to take the hits for tyranitar. Something empoleon couldn’t do. Also with leftovers, slackoff and regenerator, sandstorm wont be as harmful if not at all.
For the move set I chose a stall/cripple set. I put Scald for move one because it is a semi strong STAB that has the chance of burning which can cripple most physical attackers. Psyshock is move two to harm fighting, poison, and blissey. Moves three and Four are Slack off (for recovery and stalling) and Thunderwave (to cripple and give the rest of the team and edge on that foe).
Pokemon 5:
Gliscor@ Toxic Orb
Ability: Poison Heal
EVs:252 Hp 184 def 72 spe
Nature: Impish
- Sword Dance
- Earthquake
- Ice Fang
- Façade
I choose gliscor next to switch into ground or fighting attacks. With poison heal, Toxic is rendered useless and Poison attacks pointless.
This set rotates around move one (sword Dance), move two is for coverage along with move three, and Façade abuses The poison and hurts all but steel and ghost.
Pokemon 6:
Terrikon @ Choice Band
Ability: Justified
EVs:252 att 4 Hp 252 Spe
Nature: Jolly
- Stone Edge
- Earthquake
- Close Combat
- Quick Attack
Terrikon is here to switch into any dark types in OU. With justified (when hit by dark) and choice band Terrikon can KO anything not set up.
For the moveset I went with Stone edge and close combat for STAB. Quick attack is for priority and earthquake is for coverage.
SO give me any helpful advice