Nuptup (Vileplume) (F) @ Black Sludge
Ability: Effect Spore
EVs: 248 HP / 216 Def / 44 SDef
Bold Nature
- Sleep Powder
- Aromatherapy
- Giga Drain
- Sludge Bomb
I really wanted to use a team with Vileplume, as 1. It's not a bad Pokemon overall and 2. Nuptup. But really, Vileplume here is a good status set up, and is mostly what can help stitch my team alive. Sleep Powder is mostly to just get a free turn to Aromatherapy, or to Giga Drain / Sludge Bomb for damage. This thing can take hits, and it does it rather well, which is good because it's mostly my defensive Mon, and it's really great to use. I really like Vileplume, it's a rare sight but it's really good, and Nuptup shall put you to sleep forever.
hAx0r (Genesect) @ Choice Scarf
Ability: Download
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature
- U-turn
- Ice Beam
- Flamethrower
- Bug Buzz
I figured I might as well use Genesect too, as it hits hard and does it quickly. Choice Scarf + max speed is very good on ol' Genesect here, as he can deal out nasty damage with Ice Beam, Flamethrower, or Bug Buzz. U-Turn is a good move if I switch in and see something I don't like, as I can easily just move out, dealing a tiny bit of damage or anything, really. I wanted something to be a strong hitter on my team, and Genesect seemed like the perfect candidate. It does it's job well.
Lil' Mac (Lucario) (M) @ Lucarionite
Ability: Steadfast
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Nasty Plot
- Aura Sphere
- Flash Cannon
- Dark Pulse
As I needed a good Poke for my Mega-slot, I figured I should try out Lucario. Mega-Lucario is actually really good, because it's ability, Adaptability, allows for deadly Aura Sphere's or Flash Cannons. Dark Pulse is to really just counter any Psychic types that try to give me damage, and Nasty Plot is a excellent move for Lucario all around, because it makes it's attacks even more deadly. This thing shares a common problem with my team, being the fire weakness that is the reason I'm making this thread, but I do like Mega Lucario for what it is and I'll continue to use it.
Puffpuff (Slurpuff) @ Sitrus Berry
Ability: Unburden
EVs: 4 HP / 252 Atk / 76 SAtk / 176 Spd
Naughty Nature
- Belly Drum
- Play Rough
- Return
- Flamethrower
A common saying is "don't judge a book by it's cover." That has never been more true with Slurpuff, who, with Belly Drum and Unburden, can because a deadly attacker. While I haven't gotten to use this thing TOO much, I do know that it's deadly, especially with STAB Play Rough and +6 attack. I gave this thing Sitrus, because while Weakness Policy sounded like a decent idea, I didn't entirely want this thing to go down easily, so Sitrus allowed this thing to get more health. I seriously love Slurpuff, and as dumb as it seems, especially since it's just a pure-fairy type, it is a hard hitter and will destroy you if you let it.
Zappyzap (Thundurus) @ Life Orb
Ability: Prankster
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Nasty Plot
- Hidden Power [Ice]
- Thunder Wave
- Thunderbolt
Thundurus also seemed like a decent choice for this team, because it can send off TWaves if Vileplume's down, so it can be effective then, too. Especially since Thundurus has Prankster, it can send paralysis everywhere, making it very obnoxious. Nasty Plot is also good, since it always goes first, because it's affected by Prankster, making sure Thundurus can get atleast 1 off before sacking itself, and take out some strong Pokes while it can.
Now, considering all this, I need a fire type counter. If anyone knows one that can work well for my team, I'd really appreciate it. Half my team is weak to it, so I need something that can work against them affectively. Thanks much.