Team Walrus


Nope, no Walrein on this team, sorry. I finally managed to get into BW after being stuck in DPP mode and convincing myself that this metagame would be lame and uncompetitive. However, I was wrong and I actually find myself enjoying it at this point and doing rather well at it. So here's a team I've been using for a while now. I wanted to build a team around Spiking Skarmory and CM Roar Latias because together the two check a majority of BW's top threats. I just built around that and it turned out with pretty good results. I've gotten 2 alts with the voting requirement of 1450 at the time of this post with Foxxy Lady at 1593. With this round of testing coming to a close I figured now would be a good time to post it. Anyway enough about that.


Skarmory (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 240 Def / 16 Spd
Impish Nature (+Def, -SAtk)
- Brave Bird
- Roost
- Spikes
- Whirlwind

Skarmory sets up the Spikes that make Latias that much more threatening. I'm able to bring Skarmory in a wide range of physical attackers while forcing them out giving me a free turn to Spike. The best thing about Skarmory, however, is having a hard stop to the most threatening Sand sweepers in the metagame: Excadrill, Garchomp, and Landorus. Thanks to a huge investment in defense with an impish nature none of these threats are able to do more than 50% even at +2! There's always a tough choice in deciding between Brave Bird and Taunt, but I really hate facing a last mon Excadrill, since Heatran won't always have his Air Balloon intact. 16 Speed EVs have actually helped a lot when facing Pokemon that aim to reach the 177 spe mark. Pokemon such as bulky Breloom, Jellicent, and CB Tyranitar. I've thought about Shed Shell multiple times but I'm usually able to play around Magnezone teams anyway as they're so intent upon trapping Skarmory that Terrakion can often come in and spam Close Combat/Stone Edge.


Latias (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Roar
- Roost
- Dragon Pulse

This set is amazing. Latias usually cleans up late in the battle as constant Roaring keeps Jirachi and Tyranitar wary of switching in and they are generally weakened at this point anyway. I generally bring Latias in on a slower special attacker such as Celebi, Rotom-W, or Jellicent and proceed to Calm Mind. From there the opponent is froced to decide whether to switch and take Spikes + Stealth Rock damage or stay in and risk letting me set up even more. Latias is one of very few good Reuniclus checks. Though it does have trouble with OTR variants, it can at least Roar them out. With max HP Latias even has some nice physical bulk. The standard Stealth Rock Tyranitar can't OHKO with Crunch, which means even if I guess wrong and they Pursuit, Latias can come back in later. Gyarados also can't KO with Bounce giving me a check outside of Skarmory which is always nice due to Taunt/Dragon Tail on Gyarados.


Terrakion @ Choice Band
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Stone Edge
- X-Scissor
- Quick Attack

I wanted a Rock resist pretty badly since even Skarm has trouble with CB Tyranitar's Stone Edges if they run the right amount of speed. I tried Sub/SD Chomp in this slot originally but it was actually kind of redundant along side Latias. I eventually got to this set which has just been amazing. even though Latias is what I built the team around, Terrakion is often my MVP. Stone Edge does upwards of 40% to Gliscor while Close Combat does around 50% to most Skarmory. Once those two are out of the way, I can usually just click Close Combat or Stone Edge until I win. ScarfTar works excellently alongside this set being able to trap the psychics that can take a Close Combat, while also baiting Thundurus and Tornadus who can take one hit while forcing me out. Quick Attack is weak as hell but it has saved me a number of times. I've probably used X-Scissor all of 2 times but it is nice for hitting Reuniclus without relying on Stone Miss.


Tyranitar (M) @ Choice Scarf
Trait: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stone Edge
- Crunch
- Pursuit
- Superpower

ScarfTar is really underrated in this metagame. It's able to check some of the top special attackers such as Lati@s, Starmie, and the genies, all common on Drizzle teams. ScarfTar also gives me an early advantage against DS Shell Smash teams as they'll usually lead with Espeon in the hopes of getting screens up only to be outsped and OHKOd. Sun basically has no chance unless they run the rare Sub Chandelure to lure me in. Superpower is chosen over Ice Beam or something in order to hit Ferrothorn as well as Terrakion and other Tyranitar.


Heatran (M) @ Air Balloon
Trait: Flash Fire
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Fire Blast
- Earth Power
- Hidden Power [Ice]
- Stealth Rock

There are only so many viable Stealth Rock users in BW, and since I was running Tyranitar with a Choice Scarf set the other one's such as Bronzong, and Ferrothorn were horribly redundant with Skarmory. I also wanted some offensive presence and a way to make Forretress think twice about switching in and spinning my hazards away.Air Balloon is nice as it gives me another check to the sand sweepers in case they run Magnezone or something. Hidden Power Ice is so great for catching Garchomp on the switch or checking Gliscor if it managed to grab a SD. Also a great switchin to Taunt + WoW Mew which is sooooo annoying.


Celebi @ Leftovers
Trait: Natural Cure
EVs: 220 HP / 252 SAtk / 36 Spd
Modest Nature (+SAtk, -Atk)
- Nasty Plot
- Giga Drain
- Hidden Power [Fire]
- Recover

omg bulky water switch-in that doesn't mind a scald burn?? Yeah that was basically why Celebi was put on the team at first. It does work well with the rest of my team though with Tyranitar taking care of the Latis which prevent a sweep, and forming the infamous Celetran combo that was popular during 4th gen. Anyway this is a set that's been gaining in popularity recently and with good reason; It comes in on a bulky water, grabs a NP and can severely damage a team from there. I know some people prefer to run max speed but I've always preferred the bulk since it makes Celebi much more of a threat once it gets a NP boost. This set is walled by Haxorus and Hydreigon anyway so the Speed wouldn't help there and very few base 100s max spe anyway so I just threw enough speed in there to beat Jolly Tyranitar however rare they may be. Celebi helps Latias to an extent to since it lures and weakens/KOs Ferrothorn, Jirachi, Scizor, Tyranitar, etc.



So that's the team. I'm not gonna make a full threatlist instead I'll just mention the big problems.

1) Swords Dance Lucario with Bullet Punch - what a nightmare. I have to attack it with whatever I have in then force it to Close combat a couple times until Latias can KO with DPulse.

2) Omastar - yeah fucking Omastar. If it can grab a Shell Smash while Tar's locked into a move I have to sac something to get Skarmory in and hope it's at full hp to WW. Sometimes Latias can take an Ice Beam and Roar it out as well.
 
Another great team!

I've noticed many of the pokemon on your team have common weaknesses, (Heatran, Terakion, Tyrannitar.) I would Think CB Garchomp could be a great replacement over Terakion since its also has a rock resistance and provides a check against Lucario, it also has slightly greater bulk than Terakion and doesn't add to much to the weaknesses. Recover in my experience is usually better than Roost on Latias because it doesn't make you vulnerable to ground moves. If Lucario still persists as a problem then you could increase your Celebi's speed to 280, so If your in good enough health you can HP fire it before it Ice Punches you. Another Pokemon than I think could do really well on your team is Bulky DD Gyarados over Terakion as it would add a lot of resistances and check many of the larger threats this team faces.

Garchomp @ Choice Band
Trait: Sand Veil
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Outrage
- Earthquake
- Fire Fang/Fire Blast
- Stone Edge

Overall really nice team!
 
I've noticed many of the pokemon on your team have common weaknesses, (Heatran, Terakion, Tyrannitar.) I would Think CB Garchomp could be a great replacement over Terakion since its also has a rock resistance and provides a check against Lucario, it also has slightly greater bulk than Terakion and doesn't add to much to the weaknesses.
If Lucario ever got common and started running Bullet Bunch often, this would be the first change I would try, but Terrakion is a lot harder to switch into than chomp. The common weaknesses of water, ground, and fighting that Heatran, Terrakion, and Tyranitar share hasn't been an issue especially not with Latias and Celebi resisting those perfectly.
Recover in my experience is usually better than Roost on Latias because it doesn't make you vulnerable to ground moves.
Roost doesn't make Latias vulnerable to ground moves actually, since it's Levitate making it immune to ground moves, not flying typing.
If Lucario still persists as a problem then you could increase your Celebi's speed to 280, so If your in good enough health you can HP fire it before it Ice Punches you.
this is a good idea and i'll probably try this and see how the loss of bulk treats me, though it may not be worth for something as obscure as Bullet Punch Lucario
Another Pokemon than I think could do really well on your team is Bulky DD Gyarados over Terakion as it would add a lot of resistances and check many of the larger threats this team faces.
it does work type synergy wise but I don't see it actually helping the team any other way.
Overall really nice team!
thanks for the rate!
 
You didn't provide a threat list, so I'll post your threats here.

I see a pretty big weakness to Gengar, but your Scarf Tyranitar can possibly beat it when Gengar isn't under a Sub. But most of the times Gengar will hide under a Sub, preventing you from switching. This can be pretty problematic.

Thundurus can also be a big problem, which also forces you to use your Scarf Tyranitar to beat it.

Cloyster is able to pose a huge threat. With one Shell Smash, a Life Orbed Cloyster can do 76.35% - 89.8% with Icicle Spear. While every other Pokemon in your team is easily countered. What you have to do here is play smartly by not allowing Cloyster to Shell Smash at all unless your Skarmory is at full health.

Magnezone can be very problematic if it successfully traps your Skarmory. And Tyranitar can be very problematic if it traps your Latias. So using team preview as an advantage is a great way to not get yourself in those holes.

This is a very solid team, but the biggest problem I see with this team is the lack of a Ghost type and/or a Spinner. If your opponent is using a stall team with a spinner, he/she can easily just spin away your hazards. And the only sweeper in your team is NP Celebi, which would be your best bet in trying to beat stall. Though Celebi is weak to SR, Spikes, and Toxic Spikes. It won't be too hard for your opponent to set those up as you lack a spinner.

There's one thing you can do and still benefit from your sand team. You can replace that CB Terrakion for Excadrill. Excadrill is just as threatening, probably even more with it's double Speed in the sand. It is able to Rapid Spin, which can help you a lot from tight holes against stall teams. It also resists Rock types, Steel types, Poison types, and can also to Ground types with Air Balloon. Here's the set:

Excadrill @ Air Balloon -- Sand Rush
Nature: Adamant - EVs: 4 HP / 252 Atk / 252 Spd
- Swords Dance
- Earthquake
- Rock Slide
- Rapid Spin

What else can he do to help benefit your team? That Omastar and Cloyster weakness. It out speeds them is able to beat Omaster with EQ. Rock Slide does a good amount to Cloyster after Shell Smash. Your SD + Bull Punch Lucario weakness is gone. That Thunder weakness is put down further, as it would out speed it in the sand. It can also finish off weakened Gengar, and you have another Pokemon to out speed Gengar, not just Tyranitar.

Good luck.
 
Nothing to incredible to suggest. However, with the different varieties of DragMag teams popping up, I'd definitely suggest you slap a Shed Shell on Skarmory to guarantee you don't lose your pivotal Spiker any earlier than you have to.
 
yepp you raise a good point. in a tournament environment I always run Shed Shell, but Leftovers is generally more consistent on the ladder in my experience.
 
Ok cool team but it has its problems.

Scarfing tyranitar covers some of your weakness's but there is another that can do a better job. Metagross, Metagross helps you take Lati@s DM better since you have only 1 resist and it
-KOs thundurus surprisingly
-Traps and Kills Gengar
-Resists Lucarios Priority
-Walls Cloyster 4evah!

Then a i also feel celebi isn't doing much for you and a ghost would be much more appreciated to stop spin blocking your hazards. Its not the first ghost that springs to mind but Cofagrius would fit in nicly here since it can stat boost on the special side too.

Cool team hope i helped

Metagross|Choice Scarf
Adamant|18 HP|252 ATK|240 SPEED
Ice Punch|Earthquake|Thunder Punch|Meteor Mash
Ev'd to outspeed thundurus with the Scarf Pursuit can go over e-q or mash

Cofagrius|Leftovers
Bold|252 HP|252 DEF|6 SP DEF
Calm Mind|Shadow Ball|Hidden Power Fight|Rest


-In Short-
Cofagrius > Celebi
Metagross > Tyranitar
 

Pocket

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Cofagrius doesn't work here imo. Celebi can absorb status and even more resists Water. Cofagrius would just be another Scizor, Taunt Jellicent, Skarmory, Forretress, and Ferrothorn bait. It's most likely a better Lucario and Conkeldurr counter than Celebi, but the replacement is not worth it imo.
 
above post about sums it up. About Metagross, it does resist Latios Draco Meteor and that's well and all, but Tyranitar changes weather which is pretty huge in a weather dominated metagame lol.
 

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Nice team, I like how there is no spam Latios bs and you actually make good use of Latias' perks. Anyways, it seems NP Lucario can be pretty bad to this team if it sets up on either Tyranitar's Crunch or Pursuit, or Terrakion's Stone Edge, or even Latias's Dragon Pulse, so all I can recommend is giving Celebi enough EVs to outspeed Modest Lucario (184 IIRC), which means the worst it can do to you is hit you with +2 Vacuum Wave instead of Dark Pulse. You also get to outpace Modest max Speed Rotoms, which despite being rare seem to show up every now and then on some choice sets. I can also see Rock Polish Terrakion being pretty mean to this team (with Magnezone, as well as pretty much any Dragon dace user), but I don't really know how to fix it without changing the team around (or giving Skarmory a Shed Shell, which is awful with Garchomp around), so I'll just leave it here. Good luck dude.
 
Yeah I'm pretty much sold on bumping Celebi's speed up at this point. Luke isn't really common but the added bulk isn't too important when Latias can take the hits Celebi was taking anyway. Rock Polish Terrakion can clean up once Skarm and Latias both fall below a certin amount of health, but if I keep Skarm healthy it's not to much of an issue. Thanks for the rate.
 
It checks the exact same things Tyranitar does, barring the odd NP Lucario or Bullet Punch Lucario which I can just run more speed on Celebi to deal with.
 
Excellent team, I think I've lost to it a couple of times iirc. Well, I would just use 176 speed EVs on celebi along with a timid nature so you can outspeed jolly lucario. And I also agree that rapid spin excadrill could be a solid adition to this team.
 

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