The two prominant and powerful Pokemon trainers enter the arena and step on their teleportation pads, Pokeballs at the ready!
Gliscor(*) [Capers] (M)
NATURE: Impish
TYPE
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
ABILITIES
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Poison Heal (DW Unlocked): (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.
STATS
HP: 100
Atk: Rank 3
Def: Rank 6 (+)
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
ATTACKS (54)
LEVEL-UP
Thunder Fang
Ice Fang
Fire Fang
Poison Jab
Poison Sting*
Sand Attack*
Harden*
Knock Off*
Quick Attack*
Fury Cutter*
Faint Attack*
Acrobatics
Screech
Slash
U-Turn
X-Scissor
Guillotine
TM/HM
Toxic
Taunt
Protect
Frustration
Earthquake*
Return
Dig
Brick Break
Double Team
Sandstorm
Rock Tomb
Aerial Ace
Torment
Facade
Rest
Attract
Giga Impact
Stone Edge
Swords Dance*
Rock Slide*
Swagger
Substitute
Strength
EGG
Counter
Agility*
Baton Pass*
Night Slash*
Feint
Power Trick
PAST-GEN
Iron Tail
Roost
Endure
Sleep Talk
Natural Gift
Defog
Aqua Tail
Sky Attack
---
Gastrodon [Sleast] (M)
Nature: Quiet (NC) (-10% Evasion)
TYPE
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
ABILITIES
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Sand Force (DW Unlocked): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.
STATS
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 33 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 18
EC: 6/6
MC: 0
DC: 5/5
ATTACKS (33)
LEVEL-UP
Mud-Slap
Mud Sport
Harden
Water Pulse
Mud Bomb
Hidden Power (Fire 7)
Rain Dance
Body Slam
Muddy Water
Recover
TM/HM
Toxic
Ice Beam
Protect
Earthquake
Return
Dig
Sludge Wave
Sandstorm
Scald
Rock Slide
Substitute
Surf
Strength
Waterfall
EGG
Counter
Mirror Coat
Stockpile
Yawn
Fissure
Sludge
PAST-GEN
Endure
Earth Power
Pain Split
---
Garchomp [Choragon] (M)
NATURE: Adamant
TYPE
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
ABILITIES
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin (DW Unlocked): (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
STATS
HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 102
Size Class: 4
Weight Class: 4
Base Rank Total: 22
EC: 9/9
MC: 0
DC: 5/5
ATTACKS (21)
LEVEL-UP
Fire Fang
Tackle
Sand-Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Slash
Crunch
TM/HM
Hone Claws
Dragon Claw
Earthquake
Brick Break
Shadow Claw
Rock Slide
Dragon Tail
EGG
Outrage
Body Slam
Iron Head
PAST-GEN
Endure
Aqua Tail
Athenodoros's Team
Starmie, "Astraea"
Nature:
Modest - Attack decreased by *, Special Attack increased by *
Type:
Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Psychic - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Illuminate - (Can be activated) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
Natural Cure - (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Analytic - (Can be enabled) If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.
HP: 90
Atk: ** (-)
Def: ***
SpA: ***** (+)
SpD: ***
Spe: 115
Size Class: 2
Weight Class: 4
Base Rank Total: 19
EC: Fully Evolved
MC: 1
DC: Unlocked
Attacks:
-Tackle
-Harden
-Water Gun
-Rapid Spin
-Recover
-Camouflage
-Swift
-Minimize
-Power Gem
-Hydro Pump
-Psychic
-Thunderbolt
-Ice Beam
-Signal Beam
-Magic Coat
-Pain Split
-Confuse Ray
-Skill Swap
-Grass Knot
-Light Screen
-Reflect
-Thunder Wave
-Rain Dance
-Bide
-Teleport
-Trick
-Brine
-Natural Gift
-Psych Up
-Substitute
-Gravity
-Endure
Nestor the Slowking (M)
Nature:
Quiet (Adds * to Sp. Att., divides Speed by 1.15, -10 Evasion)
Type:
Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Psychic - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Oblivious - (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Own Tempo - (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
Regenerator (DW) - (Innate) When this Pokemon is switched out during a switch batttle, it reacts to the energy in the Pokeball and ten (10) HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
HP: 100
Atk: ***
Def: ***
SpA: ***** (+)
SpD: ****
Spe: 26 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: Fully Evolved
MC: 0
DC: Unlocked
Attacks:
-Curse
-Yawn
-Tackle
-Growl
-Water Gun
-Confusion
-Disable
-Headbutt
-Future Sight
-Mud Sport
-Me First
-Ice Beam
-Flamethrower
-Grass Knot
-Surf
-Psychic
-Slack Off
-Shadow Ball
-Light Screen
-Bide
Male Dragonite (*), "Nidhogg"
Nature:
Mild - Increase of Special Attack by *. Subtracts * from Defence.
Type:
Dragon - Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Flying - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Abilities:
Inner Focus - (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale (DW) - (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.
HP: 100
Atk: *****
Def: ** (-)
SpA: ***** (+)
SpD: ****
Spe: 80
Size Class: 4
Weight Class: 6
Base Rank Total: 22
EC: Fully Evolved
MC: 2
DC: Unlocked
Attacks:
-Wrap (*)
-Leer (*)
-Thunder Wave (*)
-Twister (*)
-Dragon Rage (*)
-Slam (*)
-Agility (*)
-Dragon Pulse (*)
-Extremespeed (*)
-Haze (*)
-Rain Dance (*)
-Thunder (*)
-Surf (*)
-Outrage
-Toxic
-Fire Blast
-Ice Beam
-Fire Punch
-Thunderpunch
-Roost
-Hurricane
-Earthquake
-Stone Edge
-Light Screen
-Substitute
-Focus Blast
-Brick Break
-Aqua Tail
-Dragon Tail
-Bide
-Razor Wind
-Double Team
-Dragon Dance
-Draco Meteor
-Aerial Ace
-Safeguard
-Tailwind
-Superpower
-Ominous Wind
-Heat Wave
-Shock Wave
-Focus Punch
-Defog
-Reflect
-Dragon Rush
-Wing Attack
-Hyper Beam
I have items from Random, Atheno remember to say what they're holding when you send out your first.
And our arena is.....
Arena: Final Fantasy's Glory Field
Field Type:
Old Zanarkand: Water/Electric
Rabanastre: Ground/Rock
Cocoon: Flying/Fighting
Edge: Dark/Steel
Complexity: Intense
Format: Multiple
Restrictions:
Old Zanarkand: No EQ/Magnitude or Digging
Rabanastre: No water source
Cocoon: No EQ/Magnitude or Digging and no water source
Edge: No water source
Description:
The location is in a city divided into four parts. The battle takes place in the center of the city where all four parts are accessable. The four parts represent a different City in four different Final Fantasy games. The part that is to the top left of the field is a representation of old Zanarkand before sin's attack from FFX. The part that is to the top right of the field represents Rabanastre from FFXII. The part that is to the bottem right of the field is a representation of Cocoon from FFXIII. Finaly, the last part that is to the bottem left of the field is a representation of Edge from FFVII.
Throughout these cities lurk many characters and monsters from each repsective game. If you move throughout the city, you may and probably will end up meeting these characters.
Old Zanarkand:
30% Tidus: Casts Haste on slowest pokemon on the field raising their speed by 50%
30% Sinscale: Deals 5-10 water physical damage to each pokemon on the field
20% Auron: Protect's pokemon with lowest Hp from one attack
10% Sinspawn Ammes: Casts Demi, which does ??? special damage to all pokemon equal to 1/4 of their current health
Rabanastre:
30% Vaan: Casts Slow on the fastest pokemon on the field lowering their speed by 25%
30% Imperial Swordsman: Deals 10-15 rock physical damage to one pokemon
20% Penelo: Casts Cure, Healing the pokemon with the lowest hp for 1/4 it's current hp
10% Belias, the Gigas: Uses Hellfire to deal 15-25 fire special damage to all pokemon
Cocoon:
30% Lightning: Uses Ruin to deal 5-10 psychic special damage to the pokemon with the lowest Sp.Def
30% PSICOM Infiltrator: Deals 5-10 electric physical damage to the pokemon with the lowest Def
20% Sazh: Casts Faith on the pokemon with the highest sp.atk, raising their sp.atk by one * and Bravery on the pokemon with the highest atk, raising their atk by one *
10% Manasvin Warmech: Deals 15-25 steel physical damage to all pokemon
Edge:
30% Cloud: Casts Armor and Shell on all pokemon. All pokemon have effects of Reflect and Light Screen
30% Behemoth: Deals 5-10 dark physical damage to one pokemon
20% Tifa: Casts Heal on all pokemon, curing any status problems they may have
10% Bahamut: Uses Mega Flare to deal 15-25 normal special damage to all pokemon
All:
10% Nothing: No effect
Its_A_Random sends out first, then Atheno, etc etc.
Originally Posted by Fat Its_A_Random
OPEN CHALLENGE!
3v3 FE Singles
2 Day DQ
2 Recoveries/5 Chills per Pokemon
ARENA: Teleportation!
Yes, you better believe it! At the end of every round, the referee will roll a number between 0* & however many arena's there are in the arena compendium thread (Each representing an arena in the Arena Compendium Thread in chronological order). Whichever number you roll, for the next round, the battle will take place on that arena. Its as simple as that.
*0 represents the ASB Tournament Arena.
Its_A_Random's Team
Gliscor(*) [Capers] (M)
NATURE: Impish
TYPE
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
ABILITIES
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Poison Heal (DW Unlocked): (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.
STATS
HP: 100
Atk: Rank 3
Def: Rank 6 (+)
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
ATTACKS (54)
LEVEL-UP
Thunder Fang
Ice Fang
Fire Fang
Poison Jab
Poison Sting*
Sand Attack*
Harden*
Knock Off*
Quick Attack*
Fury Cutter*
Faint Attack*
Acrobatics
Screech
Slash
U-Turn
X-Scissor
Guillotine
TM/HM
Toxic
Taunt
Protect
Frustration
Earthquake*
Return
Dig
Brick Break
Double Team
Sandstorm
Rock Tomb
Aerial Ace
Torment
Facade
Rest
Attract
Giga Impact
Stone Edge
Swords Dance*
Rock Slide*
Swagger
Substitute
Strength
EGG
Counter
Agility*
Baton Pass*
Night Slash*
Feint
Power Trick
PAST-GEN
Iron Tail
Roost
Endure
Sleep Talk
Natural Gift
Defog
Aqua Tail
Sky Attack
---
Gastrodon [Sleast] (M)
Nature: Quiet (NC) (-10% Evasion)
TYPE
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
ABILITIES
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Sand Force (DW Unlocked): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.
STATS
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 33 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 18
EC: 6/6
MC: 0
DC: 5/5
ATTACKS (33)
LEVEL-UP
Mud-Slap
Mud Sport
Harden
Water Pulse
Mud Bomb
Hidden Power (Fire 7)
Rain Dance
Body Slam
Muddy Water
Recover
TM/HM
Toxic
Ice Beam
Protect
Earthquake
Return
Dig
Sludge Wave
Sandstorm
Scald
Rock Slide
Substitute
Surf
Strength
Waterfall
EGG
Counter
Mirror Coat
Stockpile
Yawn
Fissure
Sludge
PAST-GEN
Endure
Earth Power
Pain Split
---
Garchomp [Choragon] (M)
NATURE: Adamant
TYPE
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
ABILITIES
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin (DW Unlocked): (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
STATS
HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 102
Size Class: 4
Weight Class: 4
Base Rank Total: 22
EC: 9/9
MC: 0
DC: 5/5
ATTACKS (21)
LEVEL-UP
Fire Fang
Tackle
Sand-Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Slash
Crunch
TM/HM
Hone Claws
Dragon Claw
Earthquake
Brick Break
Shadow Claw
Rock Slide
Dragon Tail
EGG
Outrage
Body Slam
Iron Head
PAST-GEN
Endure
Aqua Tail
Athenodoros's Team
Starmie, "Astraea"
Nature:
Modest - Attack decreased by *, Special Attack increased by *
Type:
Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Psychic - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Illuminate - (Can be activated) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
Natural Cure - (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Analytic - (Can be enabled) If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.
HP: 90
Atk: ** (-)
Def: ***
SpA: ***** (+)
SpD: ***
Spe: 115
Size Class: 2
Weight Class: 4
Base Rank Total: 19
EC: Fully Evolved
MC: 1
DC: Unlocked
Attacks:
-Tackle
-Harden
-Water Gun
-Rapid Spin
-Recover
-Camouflage
-Swift
-Minimize
-Power Gem
-Hydro Pump
-Psychic
-Thunderbolt
-Ice Beam
-Signal Beam
-Magic Coat
-Pain Split
-Confuse Ray
-Skill Swap
-Grass Knot
-Light Screen
-Reflect
-Thunder Wave
-Rain Dance
-Bide
-Teleport
-Trick
-Brine
-Natural Gift
-Psych Up
-Substitute
-Gravity
-Endure
Nestor the Slowking (M)
Nature:
Quiet (Adds * to Sp. Att., divides Speed by 1.15, -10 Evasion)
Type:
Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Psychic - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Oblivious - (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Own Tempo - (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
Regenerator (DW) - (Innate) When this Pokemon is switched out during a switch batttle, it reacts to the energy in the Pokeball and ten (10) HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
HP: 100
Atk: ***
Def: ***
SpA: ***** (+)
SpD: ****
Spe: 26 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: Fully Evolved
MC: 0
DC: Unlocked
Attacks:
-Curse
-Yawn
-Tackle
-Growl
-Water Gun
-Confusion
-Disable
-Headbutt
-Future Sight
-Mud Sport
-Me First
-Ice Beam
-Flamethrower
-Grass Knot
-Surf
-Psychic
-Slack Off
-Shadow Ball
-Light Screen
-Bide
Male Dragonite (*), "Nidhogg"
Nature:
Mild - Increase of Special Attack by *. Subtracts * from Defence.
Type:
Dragon - Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Flying - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Abilities:
Inner Focus - (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale (DW) - (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.
HP: 100
Atk: *****
Def: ** (-)
SpA: ***** (+)
SpD: ****
Spe: 80
Size Class: 4
Weight Class: 6
Base Rank Total: 22
EC: Fully Evolved
MC: 2
DC: Unlocked
Attacks:
-Wrap (*)
-Leer (*)
-Thunder Wave (*)
-Twister (*)
-Dragon Rage (*)
-Slam (*)
-Agility (*)
-Dragon Pulse (*)
-Extremespeed (*)
-Haze (*)
-Rain Dance (*)
-Thunder (*)
-Surf (*)
-Outrage
-Toxic
-Fire Blast
-Ice Beam
-Fire Punch
-Thunderpunch
-Roost
-Hurricane
-Earthquake
-Stone Edge
-Light Screen
-Substitute
-Focus Blast
-Brick Break
-Aqua Tail
-Dragon Tail
-Bide
-Razor Wind
-Double Team
-Dragon Dance
-Draco Meteor
-Aerial Ace
-Safeguard
-Tailwind
-Superpower
-Ominous Wind
-Heat Wave
-Shock Wave
-Focus Punch
-Defog
-Reflect
-Dragon Rush
-Wing Attack
-Hyper Beam
I have items from Random, Atheno remember to say what they're holding when you send out your first.
And our arena is.....
Arena: Final Fantasy's Glory Field
Field Type:
Old Zanarkand: Water/Electric
Rabanastre: Ground/Rock
Cocoon: Flying/Fighting
Edge: Dark/Steel
Complexity: Intense
Format: Multiple
Restrictions:
Old Zanarkand: No EQ/Magnitude or Digging
Rabanastre: No water source
Cocoon: No EQ/Magnitude or Digging and no water source
Edge: No water source
Description:
The location is in a city divided into four parts. The battle takes place in the center of the city where all four parts are accessable. The four parts represent a different City in four different Final Fantasy games. The part that is to the top left of the field is a representation of old Zanarkand before sin's attack from FFX. The part that is to the top right of the field represents Rabanastre from FFXII. The part that is to the bottem right of the field is a representation of Cocoon from FFXIII. Finaly, the last part that is to the bottem left of the field is a representation of Edge from FFVII.
Throughout these cities lurk many characters and monsters from each repsective game. If you move throughout the city, you may and probably will end up meeting these characters.
Old Zanarkand:
30% Tidus: Casts Haste on slowest pokemon on the field raising their speed by 50%
30% Sinscale: Deals 5-10 water physical damage to each pokemon on the field
20% Auron: Protect's pokemon with lowest Hp from one attack
10% Sinspawn Ammes: Casts Demi, which does ??? special damage to all pokemon equal to 1/4 of their current health
Rabanastre:
30% Vaan: Casts Slow on the fastest pokemon on the field lowering their speed by 25%
30% Imperial Swordsman: Deals 10-15 rock physical damage to one pokemon
20% Penelo: Casts Cure, Healing the pokemon with the lowest hp for 1/4 it's current hp
10% Belias, the Gigas: Uses Hellfire to deal 15-25 fire special damage to all pokemon
Cocoon:
30% Lightning: Uses Ruin to deal 5-10 psychic special damage to the pokemon with the lowest Sp.Def
30% PSICOM Infiltrator: Deals 5-10 electric physical damage to the pokemon with the lowest Def
20% Sazh: Casts Faith on the pokemon with the highest sp.atk, raising their sp.atk by one * and Bravery on the pokemon with the highest atk, raising their atk by one *
10% Manasvin Warmech: Deals 15-25 steel physical damage to all pokemon
Edge:
30% Cloud: Casts Armor and Shell on all pokemon. All pokemon have effects of Reflect and Light Screen
30% Behemoth: Deals 5-10 dark physical damage to one pokemon
20% Tifa: Casts Heal on all pokemon, curing any status problems they may have
10% Bahamut: Uses Mega Flare to deal 15-25 normal special damage to all pokemon
All:
10% Nothing: No effect
Its_A_Random sends out first, then Atheno, etc etc.