Temperantia vs. Orkonaut [ref: i have no idea] (Temperantia wins by DQ!)

3v3 singles
DQ time: 3 days
2 recovers; 5 chills
Arena: The Forest of Souls, said to be over a thousand years standing. The ancients used to bury their dead in the relative seclusion of this mysterious and dark grotto. The ancients' souls are now said to inhabit the various flora (trees mainly) and thus has caused them to gnarl and grow throughout the forest floor. Dark, Bug and Ghost-type Pokemon are known to flock here. Various "circumstances" that may happen in this arena are up for the ref to decide.

tl;dr Darkly lit clearing in a forest, Bug, Dark, Ghost-types may be about, the Ground is o'ergrown with roots preventing Digging.
I will accept the challenge, like a pro.
Switch = KO
No Items
Ability = ONE!
i have not yet decided what the circumstances may be - but be warned, don't disturb the fauna

the teams:
Temperantia


Venipede(*) Dokuto (M)
Nature:Adamant (Adds * to Attack; Subtracts * From Special Attack)
Type: Bug/Poison
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

Abilities:
Poison Point: (Can be Disabled.) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
Quick Feet (DW): (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.

Stats:

HP: 90
Atk: ***(+)
Def: ***
SpA: *(-)
SpD: **
Spe: 57

EC: 2/9
MC: 0
DC: 1/5

Attacks:
Defense Curl(*)
Rollout(*)
Poison Sting(*)
Screech(*)
Pursuit(*)
Protect(*)
Poison Tail*)
Bug Bite(*)
Steamroller

Spikes(*)
Toxic Spikes(*)
Twinneedle(*)

Poison Jab(*)
Double Team(*)
Payback(*)


Mareep(*) Cyndi (F)
Nature: Quiet (Adds * to Special Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain

Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Plus(DW): (Innate) This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Minus, the damage does not stack.

Stats:

HP: 90
Atk: **
Def: **
SpA: ****(+)
SpD: **
Spe: 30 (35/1.15= 30.4.., truncated to 30)

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle(*)
Growl(*)
Thundershock(*)
Thunder Wave(*)
Cotton Spore(*)
Charge(*)

Agility(*)
Body Slam(*)
Screech(*)

Light Screen(*)
Thunderbolt(*)
Charge Beam (*)


Croagunk(*) Mr. Bubbles (M)
Nature: Naughty (Adds * to Attack; Subtracts * From Special Defense)
Type: Poison/Fighting
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Abilities:
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. It also makes the Pokemon weak to fire, but it absorbs the damage of water attacks and recovers HP when struck instead.
Poison Touch (DW): (Can Be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all this Pokemon's Poison-type attacks will inflict Toxic level poison.


Stats:

HP: 90
Atk: ****(+)
Def: **
SpA: ***
SpD: *(-)
Spe: 50


EC: 1/6
MC: 0
DC: 1/5

Attacks:
Astonish(*)
Mud Slap(*)
Poison Sting(*)
Taunt(*)
Pursuit(*)
Faint Attack(*)
Revenge(*)
Swagger(*)
Sucker Punch
Nasty Plot

Vacuum Wave(*)
Cross Chop(*)
Fake Out(*)

Rain Dance(*)
Poison Jab(*)
Earthquake(*)


Orkonaut

Staryu(*) Victory
Nature:Modest (Add * to Special Attack; Subtract * from Attack*)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1)


HP: 90
Atk: *(-)
Def: **
SpA: ****(+)
SpD: **
Spe: 85

Abilities
Illuminate:
Type: Can be Activated
At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.

Natural Cure:
Type: Innate
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Analytic (DW):
Type: Can be Enabled
If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy. (Locked)

Attacks:
Tackle (*)
Harden (*)
Water Gun (*)
Rapid Spin (*)
Recover (*)
Camouflage (*)
Swift (*)

Hydro Pump (*)
Cosmic Power (*)
Light Screen (*)

EC: 1/6
MC:1
DC:1/5


Trapinch (*), Jitterbug
Nature: Serious (Neutral)

Type:Ground
Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

HP: 90
Atk: ****
Def: **
SpA: **
SpD: **
Spe: 10

Abilites:
Hyper Cutter:
Type: Innate
This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

Arena Trap:
Type: Innate
This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.

Sheer Force (DW):
Type: Can be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.(LOCKED)


Attacks:
Bite (*)
Sand Attack (*)
Faint Attack (*)
Sand Tomb (*)

Focus Energy (*)
Fury Cutter (*)
Quick Attack (*)

Earthquake (*)
Toxic (*)
Rest (*)

EC: 1/9
MC:1
DC: 0/5


Torchic(*), Freckles
Nature: Adamant (Add * to Attack; Subtract * from Special Attack)

Type:Fire
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

HP: 90
Atk: ****(+)
Def: **
SpA: **(-)
SpD: **
Spe: 45

Abilites:
Blaze:
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Speed Boost(DW):
Type: Innate
Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).(LOCKED)

Attacks:
Scratch (*)
Growl (*)
Focus Energy (*)
Ember (*)
Peck (*)
Sand Attack (*)
Fire Spin (*)

Agility (*)
Crush Claw (*)
Rock Slide (*)

Swords Dance (*)
Fire Blast (*)
Flame Charge (*)
EC:0/9
MC:0
DC: 0/5


temperantia sends out his mon
orkonaut sends out his mons and actions
temperantia sends his actions
i ref
temperantia actions
orkonaut actions
i ref
etc
 
"Let's go, Mr. Bubbles (Croagunk)!" Lenneth says with a following sadistic giggle.

"I see you're starting with a subtle approach as always, sister."
 
Let's go towards Victory! Get em' Staryu!
Start with a Cosmic Power, then Thunderbolt, and Cosmic Power again!
 
"Croagunk, you're not just let him set in frony of you like that are you?"

Croagunk answers this question with an emphatic shake of the head, not quite understanding its rhetorical nature.

"Give him a Fake Out to knock him down a few pegs. Continue with the dirty tricks using Sucker Punch, and following by giving Staryu a healthy dose of your Swagger!"

Fake Out-> Sucker Punch -> Swagger
 

Croagunk(*) Mr. Bubbles (M)
Nature: Naughty (Adds * to Attack; Subtracts * From Special Defense)
Type: Poison/Fighting
Stats:
HP: 90
Energy: 100
Atk: ****(+)
Def: **
SpA: ***
SpD: *(-)
Spe: 50
Boosts:
Other:


Staryu(*) Victory
Nature: Modest (Add * to Special Attack; Subtract * from Attack*)
Type: Water
Stats:
HP: 90
Energy: 100
Atk: *(-)
Def: **
SpA: ****(+)
SpD: **
Spe: 85
Boosts:
Other:

Mr. Bubbles and Victory stare each other down in the center of a small clearing surrounded by gnarled trees on all sides, eager to start destroying each other with powerful attacks. As the rising star starts to initiate a Cosmic Power, it's cut off with a sharp Fake Out! Victory flinches, forgetting what it planned to do and reconciling from the frog.

Victory, angry at Mr. Bubbles for interrupting its concentration, is about to fire off an attack when the poisonous frog leaps forward and Sucker Punches it. Victory is surprised, although not to the point to flinching, and fires off a Thunderbolt from the point blank range.

Victory, after pausing for a moment waiting for Mr. Bubble's jumping in, starts to draw in Cosmic Power. The power from the cosmos boost the starfish's Defense and Special Defense to allow it to handle stronger moves in the future. Mr. Bubbles, on the other hand, starts to suck Victory's e-dick; raising the star's Attack stat two (2) stages but intensely confusing it.



Croagunk(*) Mr. Bubbles (M)
Nature: Naughty (Adds * to Attack; Subtracts * From Special Defense)
Type: Poison/Fighting
Stats:
HP: 75
Energy: 83
Atk: ****(+)
Def: **
SpA: ***
SpD: *(-)
Spe: 50
Boosts:
Other:


Staryu(*) Victory
Nature: Modest (Add * to Special Attack; Subtract * from Attack*)
Type: Water
Stats:
HP: 72
Energy: 86
Atk: *(-)
Def: **
SpA: ****(+)
SpD: **
Spe: 85
Boosts: +1 Def/SpDef, +2 Att
Other: Intense Confusion (lasts for three (3) actions)

Calculations
Mr. Bubbles: uses four (4) energy (Fake Out)
Victory: takes seven (7) damage (Fake Out)
-------------------------------------
Mr. Bubbles: takes fifteen (15) damage (Thunderbolt), uses six (6) energy (Sucker Punch)
Victory: takes eleven (11) damage (Sucker Punch), uses seven (7) energy (Thunderbolt)
-------------------------------------
Mr. Bubbles: uses seven (7) energy (Swagger)
Victory: uses seven (7) energy (Cosmic Power)
-------------------------------------
Mr. Bubbles TOTAL: takes fifteen (15) damage, uses seventeen (17) energy
Victory TOTAL: takes eighteen (18) damage, uses fourteen (14) energy


temperantia first
 
"Lenneth, it's our move first, so I suggest we plan for every possible attack and calculate the best pos-"
"Whatever, poindexter. You can play with your silly little numbers and charts, while I do the actual battling. Bubbles, first use Poison Jab, then follow through with a Taunt to the opponent. Finally, use Poison Jab again."
"But if on the 1st or 3rd turn (not on both though) a Psychic attack or Thunderbolt is used, Sucker Punch the opponent!"
"What did I tell you about backseat battling! Wait your own turn, sheesh!"

The squabbling dies down as the twins wait for their opponent's move...

Poison Jab-> Taunt -> Poison Jab
Replace Poison Jab once for Sucker Punch if Thunderbolt or Psychic type move is used
 
Alright Victory! Our opponent is playing the contingency game! Let's not let him get at us!
Recover off your wounds, and Cosmic Power! Then, smash him with another Thunderbolt! Let's destroy this bloated frog!

Cosmic Power - Recovery - Thunderbolt
 

Croagunk(*) Mr. Bubbles (M)
Nature: Naughty (Adds * to Attack; Subtracts * From Special Defense)
Type: Poison/Fighting
Stats:
HP: 75
Energy: 83
Atk: ****(+)
Def: **
SpA: ***
SpD: *(-)
Spe: 50
Boosts:
Other:


Staryu(*) Victory
Nature: Modest (Add * to Special Attack; Subtract * from Attack*)
Type: Water
Stats:
HP: 72
Energy: 86
Atk: *(-)
Def: **
SpA: ****(+)
SpD: **
Spe: 85
Boosts: +1 Def/SpDef, +2 Att
Other: Intense Confusion (lasts for three (3) actions)

round two... of a match between two fish

Mr. Bubbles launches forward, toxins covering his paw, with a Poison Jab aimed at Victory. The starfish weathers the attack and starts to collect cosmic energy in a ball in front of it, and then absorbing that ball - however, in Victory's confusion, the ball of energy was actually damaging. The starfish hit itself in confusion!

Victory's center starts glowing brightly as the yellow starfish gathers energy in an effort to Recover its health. Mr. Bubbles, undaunted, Taunts Victory to prevent the starfish from pulling this shit again. No more health and defenses for you!

Victory starts to gather electrical energy from the atmosphere. However, it is interrupted as Mr. Bubbles leaps forward in a Sucker Punch. This does not stop the gathering of electricity and firing it off in a Thunderbolt. Mr. Bubbles is sent backwards, near a tree. There seems to be some rustling. Maybe if some of the fauna was disturbed, there will be an occurrence? Victory is still in the rough center of the clearing, Mr. Bubbles is in between two of the northernmost trees.



Croagunk(*) Mr. Bubbles (M)
Nature: Naughty (Adds * to Attack; Subtracts * From Special Defense)
Type: Poison/Fighting
Stats:
HP: 60
Energy: 62
Atk: ****(+)
Def: **
SpA: ***
SpD: *(-)
Spe: 50
Boosts:
Other:


Staryu(*) Victory
Nature: Modest (Add * to Special Attack; Subtract * from Attack*)
Type: Water
Stats:
HP: 61
Energy: 68
Atk: *(-)
Def: **
SpA: ****(+)
SpD: **
Spe: 85
Boosts: +1 Att
Other: five (5) actions for Taunt left

Calculations
Mr. Bubbles: uses five (5) energy (Poison Jab)
Victory: takes twenty (20) damage (Poison Jab+Confusion)
-------------------------------------
Mr. Bubbles: uses ten (10) energy (Taunt)
Victory: heals twenty (20) HP, uses eleven (11) energy (Recover)
-------------------------------------
Mr. Bubbles: takes fifteen (15) damage (Thunderbolt), uses six (6) energy (Sucker Punch)
Victory: takes eleven (11) damage (Sucker Punch), uses seven (7) energy (Thunderbolt)
-------------------------------------
Mr. BubblesTOTAL: takes fifteen (15) damage, uses twenty-one (21) energy
Victory TOTAL: takes eleven (11) damage, uses eighteen (18) energy


orkonaut first, feel free to check my math
 
Wow, I just realized we never set our abilities, it seems a little late though...

Poison Jab-> Cross Chop-> Poison Jab

EDIT: Ability is Dry Skin but for fairness' sake it won't count this round.
 
i blame you two


Croagunk(*) Mr. Bubbles (M)
Nature: Naughty (Adds * to Attack; Subtracts * From Special Defense)
Type: Poison/Fighting
Stats:
HP: 60
Energy: 62
Atk: ****(+)
Def: **
SpA: ***
SpD: *(-)
Spe: 50
Boosts:
Other:


Staryu(*) Victory
Nature: Modest (Add * to Special Attack; Subtract * from Attack*)
Type: Water
Stats:
HP: 61
Energy: 68
Atk: *(-)
Def: **
SpA: ****(+)
SpD: **
Spe: 85
Boosts: +1 Att
Other: five (5) actions for Taunt left

round three...calamari?

Victory, angry at the bitch slapsSucker Punches (of whom the receiver is the sucker), begins charging electrical energy from the atmosphere. Mr. Bubbles, on the other hand, runs forward, poison coating his hand. The Poison Jab collides, and, but the toxic frog gets sent flying back from the Thunderbolt into a tree. A Pokemon cry is heard, however nothing emerges from the depths of the forest.

Victory begins gathering water from the depths of his bowels. Meanwhile, Mr. Bubbles, from his martial arts training, takes leaps forward (emphasizing his frog-like nature) before placing a Cross Chop on the starfish. Damaged, although undaunted, Victory releases the water in the torrential blast known as a Hydro Pump. Mr. Bubbles takes the blast head-on, hoping that his Dry Skin will absorb the water. However, that is not the case due to the toxin secreting from his skin that makes it dry did not drip out yet.

Since apparently you dicks like to repeat actions, I like to copy flavor: Victory, angry at the bitch slapsSucker Punches (of whom the receiver is the sucker), begins charging electrical energy from the atmosphere. Mr. Bubbles, on the other hand, runs forward, poison coating his hand. The Poison Jab collides, and this time, the toxins enter Victory's skin, Poisoning him, but the toxic frog gets sent flying back from the Thunderbolt into a tree. This time, however, it hits a vital organ, resulting in a Critical Hit! A Pokemon cry is heard, however nothing emerges from the depths of the forest.


Croagunk(*) Mr. Bubbles (M)
Nature: Naughty (Adds * to Attack; Subtracts * From Special Defense)
Type: Poison/Fighting
Stats:
HP: 11
Energy: 45
Atk: ****(+)
Def: **
SpA: ***
SpD: *(-)
Spe: 50
Boosts:
Other:


Staryu(*) Victory
Nature: Modest (Add * to Special Attack; Subtract * from Attack*)
Type: Water
Stats:
HP: 17
Energy: 47
Atk: *(-)
Def: **
SpA: ****(+)
SpD: **
Spe: 85
Boosts: +1 Att
Other: two (2) actions for Taunt left, Poisoned

Calculations
Mr. Bubbles: takes fifteen (15) damage (Thunderbolt), uses five (5) energy (Poison Jab)
Victory: takes fourteen (14) damage (Poison Jab), uses seven (7) energy (Thunderbolt)
------------------------
Mr. Bubbles: takes eighteen (18) damage (Hydro Pump), uses seven (7) energy (Cross Chop)
Victory: takes sixteen (16) damage (Cross Chop), uses seven (7) energy (Hydro Pump)
------------------------
Mr. Bubbles: takes eighteen (18) damage (Thunderbolt), uses five (5) energy (Poison Jab)
Victory: takes fourteen (14) damage (Poison Jab), uses seven (7) energy (Thunderbolt)
------------------------
Mr. Bubbles TOTAL: takes forty-nine (49) damage, uses seventeen (17) energy
Victory TOTAL: takes forty-four (44) damage, uses twenty-one (21) energy


temperantia up first, feel free to check my math
 
"Well, this will be painful... Mr. Bubbles, use Sucker Punch if Staryu attacks you, Poison Jab if it doesn't.... Good Job."

Sucker Punch/Poison Jab til Ko'd->>
 
its been past 3 days the second time, i was lenient the first time but this is getting annoying

thus, assuming temperantia is ok with this (post if you're not), i will be DQing user orkonaut

HD: 1 RC
Temperantia: 2 TC
Orkonaut: none
Victory: 1 EC / 1 MC / 1 DC / 1 KOC
Mr. Bubbles: 1 EC / 1 MC / 1 DC
 

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