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Completed Terrador vs. Ragnarokalex (Korski refs)

Discussion in 'ASB' started by Korski, Aug 31, 2011.

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  1. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
    Moderator

    Joined:
    Mar 29, 2009
    Messages:
    2,133
    BATTLE ON!

    Arena:

    A Senator's Home

    That's right, a Senator's home. Pokemon won't be hurt by slamming into the things within his house (and who cares about damage to his place anyway?), and weather can be used after a few AoE attacks break the building open. However, it's a politician's home, so they've decided that the items, like themselves, must be completely useless: that is, they cannot effect damage or energy or status or priority or anything else relevant to the fight itself. If one of those items is brought into battle, the Senator will force through a Bill which does 5 DPA to the Pokemon in question.

    Rules:

    6 vs. 6 Singles
    2-day DQ
    2 Recoveries / 5 Chills per Pokemon
    Abilities=ALL
    Items=ON
    Switch=OK

    Teams:

    Terrador:

    Caesar the TYRANITAR (open)
    [​IMG]
    Tyranitar * [Caesar] (Male)
    Nature: Quiet (+SpA, -Spe, -10 Eva)
    Type:
    Rock/Dark: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Ability 1: Sand Stream
    Type: Innate
    When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

    Ability 2: Unnerve (DW)
    Type: Innate
    The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:

    HP: 110
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 53 (-)
    Size Class: 4
    Weight Class: 6
    BST: 22

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Bite*
    Leer*
    Sandstorm*
    Screech*
    Chip Away*
    Rock Slide*
    Scary Face*
    Thrash*
    Crunch
    Thunder Fang
    Ice Fang
    Fire Fang
    Giga Impact
    Dark Pulse
    Payback

    Stealth Rock*
    Outrage*
    Curse*

    Counter
    Earth Power
    Endure
    Aqua Tail

    Earthquake*
    Rest*
    Stone Edge*
    Protect
    Substitute
    Ice Beam
    Focus Punch
    Roar
    Toxic
    Taunt
    Flamethrower
    Thunderbolt
    Thunder Wave
    Dragon Tail
    Surf
    Brick Break
    Smack Down

    Total: 39
    Mia the CINCCINO (open)
    [​IMG]
    Cinccino (Mia) [Female]
    Nature: Jolly (+Spe, +20.3% Acc/Dodge, -SpA)
    Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Abilities: Cute Charm:

    Type: Innate

    This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

    Technician:

    Type: Innate

    This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).

    Skill Link (DW):

    Type: Innate

    This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2 (-)
    SpD: Rank 2
    Spe: 133 (+)
    Size Class: 1
    Weight Class: 1
    BST: 17

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Pound
    Growl
    Helping Hand
    Tickle
    DoubleSlap
    Swift
    Sing
    Tail Slap
    Rock Blast
    Bullet Seed
    Last Resort

    Aqua Tail
    Mud-Slap
    Sleep Talk

    Protect
    Substitute
    Dig
    Double Team
    Thunder Wave
    Light Screen
    Toxic
    Safeguard
    Rain Dance
    Sunny Day
    Rest

    Total: 25
    Safari the BLISSEY (open)
    [​IMG]
    Blissey (Safari) [Female]

    Type: Normal: Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


    Nature: Modest (+1 SAtk -1 Atk)

    Abilities: Natural Cure:

    Type: Innate

    This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

    Serene Grace:

    Type: Innate

    This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

    Healer (DW):

    Type: Innate

    This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

    Stats:
    HP: 140
    Atk: Rank 0 (-)
    Def: Rank 1
    SpD: Rank 4 (+)
    SpA: Rank 5
    Spe: 55
    Size Class: 3
    Weight Class: 3
    BST: 21

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Pound
    Charm
    Copycat
    Refresh
    Sweet Kiss
    Softboiled
    Tail Whip
    Minimize
    DoubleSlap
    Growl
    Defense Curl
    Sing
    Heal Pulse
    Light Screen

    Aromatherapy
    Counter
    Substitute
    Gravity

    Flamethrower
    Ice Beam
    Thunderbolt
    Toxic
    Psychic
    Hyper Beam
    Thunder Wave

    Total: 25
    Nappa the GENGAR (open)
    [​IMG]
    Gengar (Nappa) [Male]

    Type: Ghost/Poison: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Nature: Hasty (+15% Speed, +18.539... Acc, -1 Def)

    Ability: Levitate:

    Type: Innate

    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 127 (+)
    Size Class: 3
    Weight Class: 3
    BST: 20

    EC: 9/9
    MC: 0

    Attacks:
    Hypnosis
    Lick
    Spite
    Mean Look
    Curse
    Confuse Ray
    Night Shade
    Sucker Punch
    Destiny Bond
    Hex
    Dream Eater
    Mean Look
    Dark Pulse

    Perish Song
    Will-o-Wisp
    Explosion
    Disable
    Haze

    Counter
    Pain Split
    Magic Coat
    Endure
    Knock Off
    Mimic

    Shadow Ball
    Thunderbolt
    Hidden Power Ice 7
    Toxic
    Venoshock
    Taunt
    Psychic
    Sludge Bomb
    Bide
    Substitute
    Giga Drain
    Thunder
    Brick Break
    Focus Blast
    Protect
    Telekinesis
    Hyper Beam
    Double Team
    Torment
    Energy Ball

    Total: 44
    Bubba the KRILOWATT (open)
    [​IMG]
    Krillowatt [Bubba] (Male)
    Nature: Modest (+ SAtk - Atk)
    Type:
    Electric / Water
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats:

    HP: 125
    Atk: Rank 2 (-)
    Def: Rank 3
    SAtk: Rank 4 (+)
    SDef: Rank 3
    Speed: 105
    Size Class: 1
    Weight Class: 2
    BST: 22

    EC: 6/6
    MC: 0
    DC: 3/5

    Attacks:
    Bubble
    Charge
    Tackle
    Thundershock
    Detect
    Confuse Ray
    Aqua Jet
    Imprison
    Mirror Coat
    Counter
    Volt Switch

    Muddy Water
    Signal Beam
    Whirlpool

    Earth Power

    Thunderbolt
    Ice Beam
    Substitute
    Toxic
    Hidden Power Grass 7
    Thunder Wave
    Surf
    Rain Dance
    Dive

    Total: 24
    Agamemnon the NIDOKING (open)
    [​IMG]
    Nidoking [Agamemnon] (Male)
    Nature: Quiet (+SpA, Spe/1.15, Eva -10)
    Type:
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 73 (-)
    Size Class: 3
    Weight Class: 4
    BST: 18

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Leer
    Peck
    Focus Energy
    Tackle
    Horn Attack
    Poison Sting
    Double Kick
    Fury Attack
    Helping Hand
    Toxic Spikes
    Poison Jab
    Chip Away
    Thrash
    Earth Power
    Megahorn
    Horn Drill

    Counter
    Disable
    Iron Tail
    Sucker Punch

    Super Fang
    Endure
    Lovely Kiss
    Sweet Kiss
    Mimic

    Sludge Bomb
    Thunderbolt
    Ice Beam
    Reflect
    Flamethrower
    Earthquake
    Substitute
    Toxic
    Venoshock
    Taunt
    Bide
    Stealth Rock
    Dragon Tail
    Shadow Ball
    Brick Break
    Surf
    Focus Punch
    Protect
    Thunder Wave
    Rock Slide
    Torment
    Fire Blast

    Total: 47

    Ragnarokalex:

    Ragnarok the GALLADE (open)

    [​IMG]
    *Gallade (Ragnarok) Male*
    Nature:
    Adamant
    Type:
    Psychic: STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Fighting: STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Steadfast:
    Type: Innate
    If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    Justified: (Dreamworld)
    Type: Innate
    This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9/9
    DC: 5/5
    MC: 0


    Attacks:
    Growl*
    Confusion*
    Teleport*
    Double Team*
    Lucky Chant*
    Magical Leaf*
    Heal Pulse*
    Calm Mind*
    Psychic
    Hypnosis
    Leaf Blade
    Night Slash
    Slash
    Swords Dance
    Fury Cutter
    Close Combat
    Psycho Cut

    Will o Wisp*
    Confuse Ray*
    Shadow Sneak*
    Disable

    Fire Punch
    Ice Punch
    Thunder Punch

    Thunder Wave*
    Protect*
    Safeguard*
    Drain Punch
    Stone Edge
    Earthquake
    Taunt
    Light Screen
    Reflect
    Daezara the CYCLOHM (open)

    [​IMG]
    *Cyclohm (Daezara) Female*
    Nature:
    Modest
    Type:
    Electric: STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Shield Dust:
    Type: Innate
    This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static:
    Type: Innate
    This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Sheer Force:
    Type: Can be Enabled
    This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. (Dreamworld)

    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    DC: 5/5
    MC: 0


    Attacks:
    Tackle*
    Growl*
    Dragon Rage*
    Charge*
    Thundershock*
    Rain Dance*
    Sonicboom*
    Leer*
    Twister*
    Spark*
    Hurricane
    Double Hit
    Slack Off
    Whirlwind
    Weather Ball
    Discharge

    Hydro Pump*
    Dragonbreath*
    Signal Beam*
    Power Gem
    Heal Bell

    Thunder*
    Hidden Power Fighting(7)*
    Protect*
    Thunder Wave
    Ice Beam
    Flamethrower
    Taunt
    Gage the NIDOKING (open)

    [​IMG]
    Nidoking (Gage) Male
    Nature:
    Mild
    Type:
    Poison: STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground: STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Poison Point:
    Type: Can be Disabled.
    This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Rivalry:
    Type: Innate
    This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    Sheer Force: (Dreamworld)
    Type: Can be Enabled
    This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. (Dreamworld)


    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 85
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 9/9
    DC: 5/5
    MC: 0


    Attacks:
    Leer
    Peck
    Focus Energy
    Tackle
    Horn Attack
    Double Kick
    Poison Sting
    Fury Attack
    Helping Hand
    Thrash
    Chip Away
    Earth Power
    Megahorn

    Disable
    Sucker Punch
    Counter

    Protect
    Toxic
    Venoshock
    Ice Beam
    Thunderbolt
    Substitute
    Shadow Ball
    Flamethrower
    Taunt
    Pay Day
    Surf
    Hacketia the PORYGON-Z (open)

    [​IMG]
    Porygon-Z (Hacketia)
    Nature:
    Modest
    Type:
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Adaptability:
    Type: Innate
    The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
    Download:
    Type: Innate
    At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round.
    Analytic: (Dreamworld)
    Type: Can be Enabled
    If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 3
    Spe: 90
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    EC: 9/9
    DC: 5/5
    MC: 0


    Attacks:
    COnversion
    Conversion2
    Tackle
    Sharpen
    Agility
    Psybeam
    Recover
    Magnet Rise
    Signal Beam
    Tri Attack
    Magic Coat
    Defense Curl
    Trick Room
    Nasty Plot
    Swift

    Pain Split

    Protect
    Hyper Beam
    Psychic
    Shadow Ball
    Thunder Wave
    Thunderbolt
    Ice Beam
    Dark Pulse
    Tahlzara the ELECTIVIRE (open)

    [​IMG]
    Electivire (Tahlzara) Male
    Nature:
    Naughty
    Type:
    Electric: STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Static:
    Type: Innate
    This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Vital Spirit (Dreamworld)
    Type: Innate
    This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 95
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    DC: 5/5
    MC: 4


    Attacks:
    Quick Attack
    Leer
    Thunder Punch
    Thundershock
    Low Kick
    Shock Wave
    Swift
    Light Screen
    Thunderbolt
    Discharge

    Fire Punch
    Ice Punch
    Cross Chop

    Protect
    Psychic
    Wild Charge
    Earthquake
    Rock Slide
    Taunt
    Earthquake
    Reflect
    Brick Break
    Torment
    Feralyn the OCTILLERY (open)

    [​IMG]
    Octillery (Feralyn) Female
    Nature:
    Quiet
    Type:
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Hustle:
    Type: Can be Enabled
    This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Sniper:
    Type: Innate
    This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    Moody:(Dreamworld)
    Type: Innate
    This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 38 (-) (-10% Evasion)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    DC: 5/5
    MC: 1


    Attacks:
    Water Gun
    Lock on
    Psybeam
    Aurora Beam
    BubbleBeam
    Focus Energy
    Signal Beam
    Ice Beam
    Soak
    Octazooka
    Gunk Shot
    Constrict
    Wring Out

    Water Spout
    Rock Blast
    Thunder Wave

    Acid Spray
    Endure
    Bounce

    Flamethrower
    Psychic
    Protect
    Energy Ball


    Terrador equips items (whole team), releases Poke --> Ragnarokalex equips items (whole team), releases Poke, issues Actions --> Terrador issues Actions --> Korski refs
  2. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,079
    [​IMG]
    "No item can overcome that Senator's Bill. I decline the use of items."

    "That being said... Nappa, come on out. It's time to show them your might!"
  3. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    [​IMG]
    "Alright team, thisll be our hardest fight to date, lets pull out all the stops and show what we are made of!"

    [​IMG]
    "Ragnarok you can handle this ghost! Quickly set up the advantage by taunting it, then reduce the damage you'll be taking with a Light Screen, Then start your damage output with Psycho Cut!"

    Taunt - Light Screen - Psycho Cut
    If Taunt is used A1, use Psycho Cut + Psycho Cut Combo - Cooldown - Night Slash
    If Mirror Coat is used, use Light Screen - Taunt - Psycho Cut



    Also gonna equip an Amulet Coin on Gage
  4. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,079
    [​IMG]
    "All right, Nappa. Gallade knows that we don't know Mirror Coat, so that means he'll be expecting Magic Coat with that second substitution... well, at least we can keep his worst tricks at bay."

    Protect ~ Taunt ~ Counter
  5. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
    Moderator

    Joined:
    Mar 29, 2009
    Messages:
    2,133
    ~ROUND 1 BEGINS~
    [​IMG]
    Poke: Gengar
    HP: 90
    Energy: 100
    Boosts: None
    Other: None

    VS.
    [​IMG]
    Poke: Gallade
    HP: 100
    Energy: 100
    Boosts: None
    Other: None

    --------------------

    The Tournament Arena's free but we're going to sneak into a Senator's house to battle because that's more fun. Terrador and Ragnarokalex both live on the edge and, as sociopaths, don't understand consequences, so let's get to it! Terrador sends out Nappa the Gengar right into the living room and Ragnarokalex releases Ragnarok the Gallade nearby, and the two get right into the action!

    Nappa throws up a quick Protective wall that blocks Ragnarok's Taunt, and then the nasty ghost Taunts Ranarok' right back! The fooled Gallade tries to set up a Light Screen, but is so enraged by Nappa's bad attitude that the move fails! Ragnarok is so mad, in fact, that it rushes over, leaps over the coffee table, and connects with a Psycho Cut that does tons of damage! But look, Nappa prepared for the blow and unleashed an even huger Counter-strike!

    --------------------

    Action 1:

    Gengar: Protect (-7 energy)
    Gallade: Taunt (fails, -10 energy)

    Action 2:

    Gengar: Taunt (-10 energy, Gallade Taunted for 6 Actions)
    Gallade: Light Screen (fails, -7 energy)

    Action 3:

    Gallade: Psycho Cut (26 damage, -4 energy, crit fails)
    Gengar: Counter (39 damage, -19 energy)

    ~ROUND 1 ENDS~
    [​IMG]
    Poke: Gengar
    HP: 64
    Energy: 64
    Boosts: None
    Other: None

    VS.
    [​IMG]
    Poke: Gallade
    HP: 61
    Energy: 79
    Boosts: None
    Other: Taunted (4 Actions)

    Terrador --> Ragnarokalex --> Korski
  6. Terrador

    Terrador

    Joined:
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    [​IMG]
    "All right, Nappa. We don't need to switch; I know you're superior! Wipe the floor with this scum!"

    Will-O-Wisp ~ Shadow Ball ~ Shadow Ball
    IF (Ragnarok uses a Psycho Cut + Psycho Cut Combo), THEN (Use Substitute (15) and move your actions down)
    IF (Ragnarok uses Psycho Cut at least once in the first two actions), AND (The first substitution would not activate during this round), THEN (Use Bide ~ Hold ~ Release for your string of actions)
  7. Ragnarokalex

    Ragnarokalex

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    [​IMG]
    "Alright buddy, I know the goings tough so far, but you have him right where you want him!"

    Night Slash - Night Slash - Psycho Cut
  8. Korski

    Korski Distilled, 80 proof
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    ~ROUND 2 BEGINS~
    [​IMG]
    Poke: Gengar
    HP: 64
    Energy: 64
    Boosts: None
    Other: None

    VS.
    [​IMG]
    Poke: Gallade
    HP: 61
    Energy: 79
    Boosts: None
    Other: Taunted (4 Actions)

    --------------------

    Our competitors exchange blows in a very straight-forward sort of manner, leaving both at critically low health!

    --------------------

    Action 1:

    Gengar: Will-o-Wisp (-7 energy, Gallade 2nd-degree Burned)
    Gallade: Night Slash (17 damage, -5 energy, crit fails)

    End of Action: Burn (Gallade -2 HP)

    Action 2:

    Gengar: Shadow Ball (19 damage, -5 energy, crit fails, SpD drop fails)
    Gallade: Night Slash (17 damage, -5 energy, crit fails)

    End of Action: Burn (Gallade -2 HP)

    Action 3:

    Gengar: Shadow Ball (19 damage, -9 energy, crit fails, SpD drop fails)
    Gallade: Psycho Cut (21 damage, -4 energy, crit fails)

    End of Action: Burn (Gallade -2 HP)

    ~ROUND 2 ENDS~
    [​IMG]
    Poke: Gengar
    HP: 9
    Energy: 43
    Boosts: None
    Other: None

    VS.
    [​IMG]
    Poke: Gallade
    HP: 17
    Energy: 65
    Boosts: None
    Other: Taunted (1 Action), 2nd-degree Burn

    Ragnarokalex --> Terrador --> Korski
  9. Ragnarokalex

    Ragnarokalex

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    [​IMG]
    "Alright now go in for the kill!"

    Shadow Sneak x3
    If he uses Endure switch that action to Fire Punch + Fire Punch Combo
  10. Terrador

    Terrador

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    [​IMG]
    "All right, Nappa, time for a desperation attack!"

    Sucker Punch + Sucker Punch ~ Combo Cooldown ~ Chill
  11. Korski

    Korski Distilled, 80 proof
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    ~ROUND 3 BEGINS~
    [​IMG]
    Poke: Gengar
    HP: 9
    Energy: 43
    Boosts: None
    Other: None

    VS.
    [​IMG]
    Poke: Gallade
    HP: 17
    Energy: 65
    Boosts: None
    Other: Taunted (1 Action), 2nd-degree Burn

    --------------------

    With both fists clenched, Nappa connects with a Double Sucker Punch that KOs Ragnarok and leaves Nappa in a vulnerable position!

    --------------------

    Action 1:

    Gengar: Sucker Punch x2 Combo (17 damage, -32 energy, KO)
    Gallade: KO'd

    ~ROUND 3 ENDS~
    [​IMG]
    Poke: Gengar
    HP: 9
    Energy: 11
    Boosts: None
    Other: None

    VS.
    [​IMG]
    Poke: Gallade
    HP: 0
    Energy: 65
    Boosts: Done
    Other: Gone

    Ragnarokalex releases new Poke --> Terrador issues Actions --> Ragnarokalex issues Actions --> Korski refs
  12. Ragnarokalex

    Ragnarokalex

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    well go with Talhzara the Electivire
    [​IMG]
  13. Terrador

    Terrador

    Joined:
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    [​IMG]
    "All right, this isn't good... however, we can do something before you fall. Excellent work, Nappa!"

    Taunt ~ Chill ~ Chill
    IF (Talhzara makes a combination including Quick Attack A1), THEN (Replace your action string with Sucker Punch ~ Chill ~ Taunt)
  14. Ragnarokalex

    Ragnarokalex

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    [​IMG]
    "Easy finish Tahlzara, take him out so we can move onto the next one."

    Protect - Light Screen - Thunderpunch
  15. Korski

    Korski Distilled, 80 proof
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    ~ROUND 4 BEGINS~
    [​IMG]
    Poke: Gengar
    HP: 9
    Energy: 11
    Boosts: None
    Other: None

    VS.
    [​IMG]
    Poke: Electivire
    HP: 100
    Energy: 100
    Boosts: None
    Other: None

    --------------------

    Alright Tahlzara the Electivire hits the field to score some revenge for its fallen friend by immediately Protecting itself from Nappa's Taunt! Then, as Nappa chills and accepts its fate, Tahlzara takes the time to erect a Light Screen and then finish Nappa off with a ThunderPunch! The score's tied up now at 5-5!

    --------------------

    Action 1:

    Electivire: Protect (-7 energy)
    Gengar: Taunt (fails, -10 energy)

    Action 2:

    Gengar: Chill (+12 energy, 1/5 Chills)
    Electivire: Light Screen (-8 energy, Light Screen up for 6 Actions)

    Action 3:

    Gengar: Chill (+12 energy, 2/5 Chills)
    Electivire: ThunderPunch (9 damage, -5 energy, KO)

    ~ROUND 4 ENDS~
    [​IMG]
    Poke: Gengar
    HP: 0
    Energy: 25
    Boosts: None
    Other: None

    VS.
    [​IMG]
    Poke: Electivire
    HP: 100
    Energy: 70
    Boosts: None
    Other: Light Screen (5 Actions)

    Terrador releases new Poke --> Ragnarokalex issues Actions --> Terrador issues Actions --> Korski refs
  16. Terrador

    Terrador

    Joined:
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    [​IMG]
    "Agamemnon the Nidoking, come on out!"
  17. Ragnarokalex

    Ragnarokalex

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    [​IMG]
    "Alright Gage, you need to be careful but you can do it!"

    Taunt - Earthquake - Earthquake
    If protect is used against Taunt, use Reflect that action and push actions down
  18. Terrador

    Terrador

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    [​IMG]
    "Man, this Nidoking is a force to be reckoned with. Watch and learn."

    Activate Sheer Force
    Earth Power ~ Counter ~ Counter
  19. Korski

    Korski Distilled, 80 proof
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    ~ROUND 5 BEGINS~
    [​IMG]
    Poke: Nidoking
    HP: 100
    Energy: 100
    Boosts: None
    Other: None

    VS.
    [​IMG]
    Poke: Electivire
    HP: 100
    Energy: 70
    Boosts: None
    Other: Light Screen (5 Actions)

    --------------------

    Tahlzara quickly Taunts Agamemnon, but the ferocious Nidoking wants none of it and rages into a giant Earth Power! This makes Tahlzara switch tactics to hitting hard with two successive Earthquakes, but Agamemnon sees the tactic coming from a mile away and Counters both strikes, leaving Tahlzara on low health! But it seems Tahlzara's Static energy got the best of Agamemnon, as the counter-strikes leave it paralyzed! Oh no!

    --------------------

    Action 1:

    Electivire: Taunt (-10 energy, Nidoking Taunted for 6 Actions)
    Nidoking: Earth Power (18 damage, -6 energy)

    Action 2:

    Electivire: Earthquake (21 damage, -7 energy, crit fails)
    Nidoking: Counter (32 damage, -17 energy, Static Activation successful, Nidoking 25% Paralyzed)

    Action 3:

    Electivire: Earthquake (21 damage, -11 energy, crit fails)
    Nidoking: Counter (32 damage, -21 energy)

    ~ROUND 5 ENDS~
    [​IMG]
    Poke: Nidoking
    HP: 58
    Energy: 56
    Boosts: None
    Other: 20% Paralyzed, Taunted (3 Actions)

    VS.
    [​IMG]
    Poke: Electivire
    HP: 18
    Energy: 42
    Boosts: None
    Other: Light Screen (2 Actions)

    Terrador --> Ragnarokalex --> Korski
  20. Terrador

    Terrador

    Joined:
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    [​IMG]
    "If we can avoid a Full Paralysis, I think that we can wipe this Electivire out without taking too much more damage!"

    Earthquake ~ Earthquake ~ Earthquake
    IF (Tahlzara uses Reflect on the first action), THEN (Use Brick Break A1)
    IF (Tahlzara uses Protect on the first action), THEN (Use Stealth Rock A1)
  21. Ragnarokalex

    Ragnarokalex

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    [​IMG]
    "Alright lets wear this thing down!"

    Protect - Reflect - Earthquake
  22. Korski

    Korski Distilled, 80 proof
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    ~ROUND 6 BEGINS~
    [​IMG]
    Poke: Nidoking
    HP: 58
    Energy: 56
    Boosts: None
    Other: 20% Paralyzed, Taunted (3 Actions)

    VS.
    [​IMG]
    Poke: Electivire
    HP: 18
    Energy: 42
    Boosts: None
    Other: Light Screen (2 Actions)

    --------------------

    Tahlzara Protects himself but to no avail, as Agamemnon ignores his opponent completely and instead sets up a Stealth Rock trap for Tahlzara's teammates! Tahlzara gets miffed but stays on the defensive with a Reflective barrier that probably saves its life against Agamemnon's incoming Earthquake attack! The barrier may have helped Tahlzara, but it didn't help the crumbling foundation of the house after all these blows! Tahlzara returns the favor with an Earthquake of its own, leaving Agamemnon hurt badly and fully paralyzed and leaving the house on splintered beams and cracking walls! Oh no! Guys, be careful!

    --------------------

    Action 1:

    Electivire: Protect (-7 energy)
    Nidoking: Stealth Rock (fails, -12 energy)

    Action 2:

    Electivire: Reflect (-8 energy, Reflect up for 6 Actions)
    Nidoking: Earthquake (12 damage, -6 energy, crit fails)

    Action 3:

    Electivire: Earthquake (21 damage, -7 energy, crit fails)
    Nidoking: Fully Paralyzed (Paralysis stage drops to 15%)

    ~ROUND 6 ENDS~
    [​IMG]
    Poke: Nidoking
    HP: 37
    Energy: 38
    Boosts: None
    Other: 10% Paralyzed

    VS.
    [​IMG]
    Poke: Electivire
    HP: 6
    Energy: 20
    Boosts: None
    Other: None
    Team Effects: Reflect (5 Actions)

    Ragnarokalex --> Terrador --> Korski
  23. Ragnarokalex

    Ragnarokalex

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    wasnt nidoking still taunted?
  24. Terrador

    Terrador

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    Oh, balls. I completely forgot about that. gdi me for not remembering it, and gdi Korski for not putting it up in the postround. Order away, Alex; I'm p. sure that Korski will rule for a Struggle there. Nido will have a bit more EN and 4 less HP, so yeah.
  25. Korski

    Korski Distilled, 80 proof
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    Okay guys that sucked and I'm sorry. What I've done is just sort of done a hybrid of things and made the Stealth Rock fail and cost the energy it takes to try and use the move. I know that isn't exactly how it's supposed to work, but I think it's fair because I messed up and Nido shouldn't be forced to hurt itself because of that. I don't think it'll be hugely significant, but it's fixed now, so go ahead and order, guys.
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