Monotype Terrakion (Fighting)

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[OVERVIEW]

* Terrakion's great Speed tier means it is able to outpace Mega Charizard Y, Kyurem-B, and Mega Pinsir, which makes it a superb revenge killer.
* It also has a high Attack stat with powerful offensive STAB attacks in Stone Edge and Close Combat, which makes it a very potent offensive threat.
* With decent coverage options, such as Iron Head and Earthquake, Terrakion can deal with some of its checks and counters.
* Terrakion has access to Swords Dance and Rock Polish, which allows it to become an excellent setup sweeper.
* Its decent bulk enables it to take most neutral hits.
* Terrakion's Rock typing grants it a key neutrality to Flying-type attacks, which enables it to check Mega Pinsir.
* However, its Rock typing also leaves it weak to common attacking types, namely Water-, Fighting-, and Ground-type attacks.
* Terrakion is unable to break past most physical walls, such as Skarmory and Rotom-W, without a Swords Dance under its belt.

[SET]
name: Choice Scarf
move 1: Stone Edge
move 2: Close Combat
move 3: Iron Head
move 4: Earthquake / Rock Slide
item: Choice Scarf
ability: Justified
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

* Stone Edge allows Terrakion to hit Bug-, Flying-, and Fire-types, such as Mega Pinsir, Zapdos, and Alolan Marowak.
* Close Combat is Terrakion's more reliable STAB option and hits Normal- and Steel-types, such as Chansey and Heatran.
* Iron Head is used to hit Fairy-types, namely Clefable and Gardevoir.
* Earthquake is used to hit Doublade, which would otherwise wall Terrakion.
* Rock Slide can be used over Earthquake as a more reliable STAB Rock-type attack while also having a nice chance to make the foe flinch.

Set Details
========

* Maximum Speed investment with a Jolly nature allows Terrakion to be as fast as possible.
* Maximum Attack investment allows Terrakion hit as hard as possible.
* Choice Scarf allows Terrakion to outspeed Latios, Choice Scarf Victini, and Choice Scarf Kyurem-B while also locking itinto one move.
* 4 EVs are put into Special Defense so Download users, such as Porygon-Z, get the Attack boost instead of the Special Attack boost.

Usage Tips
========

* Switch Terrakion in once a teammate has fainted or on a predicted double switch so it doesn't have to take unnecessary damage.
* Avoid burns and paralysis, as burns halve Terrakion's Attack, while the latter halves its Speed.
* Avoid using Earthquake until all Flying-types are eliminated because Flying-types such as Gyarados and Thundurus can use Terrakion as setup bait.
* Similarly, avoid locking Terrakion into Iron Head unless necessary because it is weak, which allows Pokemon such as Tapu Fini and Azumarill to set up with relative ease.
* Close Combat lowers Terrakion's defenses, so it is best to switch out after using it to avoid being revenge killed.
* Preserve Terrakion's health because it needs all of its health to check certain Pokemon, namely Mega Pinsir.
* Switch in Terrakion once the opponent's walls have been worn down, as it can then sweep with ease.
* Use Terrakion late-game, as it can easily sweep weakened teams.

Team Options
========

* Stealth Rock from Infernape and Cobalion allows Terrakion to net certain KOs, such as against Gardevoir and Mantine. Infernape also has powerful Fire-type STAB moves for the likes of Doublade and Skarmory, which wall Terrakion. Cobalion is an excellent pivot with Volt Switch, which allows Terrakion to be brought in safely.
* Keldeo is a great special attacker and is able to deal with bulky Ground-types such as Hippowdon and Landorus-T with Scald, while Terrakion eliminates bulky Flying-types, such as Mantine and Zapdos.
* Breloom deals with bulky Water- and Ground-types such as Slowbro and Gastrodon with its Grass-type STAB attack, while Terrakion checks Fire-types such as Mega Charizard Y.
* Hawlucha is a good partner because it OHKOes most Bug- and Grass-types, most notably Mega Venusaur, while Terrakion can eliminate some of its checks on Bug-type teams, such as Mega Pinsir and Armaldo.
* Buzzwole and Heracross are both excellent Choice Scarf users and can eliminate bulky Psychic-types, such as Slowbro and Mew. Heracross deserves a special mention because with Guts it can absorb status for Terrakion. Bulk Up Buzzwole is also a great teammate because it effectively deals with Mega Venusaur, which walls Terrakion.

[SET]
name: Double Dance
move 1: Swords Dance
move 2: Rock Polish
move 3: Close Combat
move 4: Stone Edge
item: Rockium Z
ability: Justified
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

* Swords Dance is used to boost Terrakion's Attack, which allows it to break physical walls, such as Skarmory and Rotom-W.
* Rock Polish is used to boost Terrakion's Speed, which allows Terrakion to outspeed the majority of the boosted metagame.
* Close Combat is Terrakion's reliable STAB attack.
* Stone Edge hits most Ghost-types that Close Combat doesn't while also hitting Flying-types relatively hard.
* Continental Crush allows Terrakion to become a fearsome wallbreaker, most notably being able OHKO bulky physical walls such as Skarmory and Mega Venusaur at +2 Attack.

Set Details
========

* Maximum Speed investment with a Jolly nature is used so Terrakion is fast as possible and is able to outspeed Modest Surge Surfer Alolan Raichu with a Rock Polish under its belt.
* Maximum Attack investment is used so that Terrakion can hit as hard as possible.
* 4 EVs are put into Special Defense so Download users such as Porygon-Z get the Attack boost instead of the Special Attack boost.
* Rockium Z is used to allow Terrakion to use Continental Crush.
* Justified boosts Terrakion's Attack if it is hit by a Dark-type attack, most notably Knock Off. Terrakion can easily take Knock Off because of Rockium Z, which allows it to get a boost to its Attack without losing much health.

Usage Tips
========

* Avoid status such as burns, poison, and paralysis because burns halves Terrakion's Attack, poison gradually wears it down, and paralysis halves its Speed.
* Always look at the situation to figure out if it will be beneficial to set up Rock Polish or Swords Dance first. For example, if Terrakion outspeeds the entire opponent's team it is best to only set up Swords Dance. On the other hand, Rock Polish should be used first if frail offensive threats are present, such as Greninja and Weavile.
* Try to set up against weak bulky walls, such as Armaldo and Mandibuzz.
* If necessary, Terrakion can use Swords Dance to wallbreak early-game.
* Continental Crush can only be used once, so only use it if necessary to break a wall, such as Gliscor or Landorus-T.
* Avoid taking unnecessary damage because it will make it extremely difficult to successfully set up Swords Dance and Rock Polish.
* Since Rockium Z is easy to conceal, try bluffing Choice Scarf because it gives Terrakion more setup opportunities.

Team Options
========

* Terrakion often struggles with bulky Ground-types, so Keldeo is a great teammate because it can OHKO Ground-types, such as Hippowdon and Garchomp, with Scald and Icy Wind.
* Breloom can put foes to sleep with Spore, which can grant Terrakion free turns to set up Swords Dance and Rock Polish. Breloom also eliminates certain bulky Ground-types, such as Hippowdon and Gastrodon.
* Heracross and Buzzwole are excellent revenge killers that can can also eliminate bulky Psychic-types, such as Mew and Slowbro. Heracross can also absorb burns for Terrakion with Guts.
* Stealth Rock from Infernape or Cobalion allows Terrakion to secure some OHKOs with Continental Crush, such as against Skarmory and Landorus-T. They also both have Taunt to prevent Stealth Rock and Spikes, which can hinder Terrakion's ability to sweep. Infernape has powerful Fire-type attacks to eliminate Doublade, which hard walls Terrakion. Cobalion on the other hand has Thunder Wave to paralyze fast foes, such as Weavile and Greninja. Cobalion can also pivot with Volt Switch, which allows Terrakion to be brought in safely.

[STRATEGY COMMENTS]
Other Options
=============

* Choice Band Terrakion can be used to make Terrakion a threatening wallbreaker, but ultimately Terrakion misses out on the speed from Choice Scarf and is still unable to break past some walls without Rockium Z, such as Landorus-Tand Slowbro.
* Terrakion can run a suicide lead set with Taunt + Stealth Rock, but it's ultimately outclassed by Cobalion and Infernape.
* Terrakion can run a Substitute + Swords Dance set with a Salac Berry. The set allows Terrakion to set up on Will-O-Wisp Mew, which would normally cripple it. However, it can only boost its Speed at a quarter of its health, and even with a Swords Dance under its belt Terrakion is unable to OHKO Slowbro and Mega Venusaur without Continental Crush.

Checks and Counters
===================

**Mega Venusaur**: Mega Venusaur can easily take all of Terrakion's attacks and can hit Terrakion hard with Giga Drain. However, Terrakion can OHKO it with +2 Continental Crush.

**Bulky Ground-types**: Bulky Ground-types such as Hippowdon, Landorus-T, and Garchomp can all take a hit from Terrakion and retaliate with a STAB Earthquake. Hippowdon deserves a special mention because it can phaze Swords Dance Terrakion with Whirlwind.

**Doublade**: Doublade can easily take Terrakion's dual STAB combination and can switch into Earthquake. Doublade can also OHKO Terrakion with Iron Head + Shadow Sneak.

**Psychic-types**: Psychic-types such as Latios and Mew can take a hit from Terrakion and OHKO it with their Psychic-type attacks.

**Priority**: Terrakion is weak to Water-, Fighting-, and Steel-type attacks, so priority users such as Aqua Jet Azumarill, Mach Punch Breloom, and Bullet Punch Mega Scizor all deal massive damage to Terrakion.

**Faster Pokemon**: Faster Pokemon such as Choice Scarf Heracross, Dugtrio, and Choice Scarf Landorus-T can outspeed and OHKO non-Choice Scarf Terrakion. On the other hand, Choice Scarf Terrakion is outsped and OHKOed by faster Choice Scarf users such as Latios and Greninja.

**Status**: Terrakion's ability to sweep is severely crippled by status. Burns from Mega Sableye and Mew halve Terrakion's Attack, which makes Terrakion unable to KO most threats. Paralysis halves Terrakion's Speed, which leaves it open to be revenge killed.
 
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Choice Scarf

[Overview]:
+ I'd also mention how it's in a great Speed tier, its base 108 Speed is very good in revenge killing other threats that are slower than it.

[Usage Tips]:
* Avoid using Earthquake until all Flying-types are eliminated because Flying-types such as, Gyarados and Skarmory can use Terrakion as set up bait.
+ Maybe a different example other than Skarmory (only because of "set up bait")? Or maybe go a bit in detail with these two.

[Team Options]:
* Hawlucha is a good partner because it OHKOs most Bug- and Grass-types, while Terrakion can eliminate some its checks on Bug-type teams, such as Mega Pinsir and Armaldo.
+ I'd also mention Mega Venusaur in here as well only because it's one of the biggest threats to it.

Double Dance

[Usage Tips]:
+ I'd mention that Terrakion can bluff a Choice Scarf item, which gives it a great opportunity to set up either Swords Dance or Rock Polish.

[Team Options]:
+ Terrakion would Cobalion's Volt Switch in this set too with Terrakion being your sweeper.

Minor nitpicks, well done!
Haha, nice to see you finally writing one!
QC 1/3
 
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Overview:
- Not a quality concern, but repetitive sentence structure. Should be changed before GP.

Choice Scarf:
Set Details:
- A Fighting team is almost never hit by Dark-type moves barring like Knock Off, which Choice Scarf Terrakion doesn't want to take. So I wouldn't talk about Justified in this one.

Usage Tips:
- Teams with Salamence on them won't be targeted by Earthquake.
- And, teams with Volcarona, Salamence, or Mega Pinsir on them also won't be targeted by Iron Head.
- Talk about cleaning with Terrakion late-game.

Team Options:
- similar to Overview, lines are too similar in structure.
- add Bulk Up Buzzwole

Double Dance:
Moves:
- +2 Continental Crush OHKOes Mega Venusaur, which is a huge threat that should definitely be listed.
Set Details:
- Justified is a dictionary definition right now, tie it into taking Knock Off for free due to the Z-Crystal.

Usage Tips:
- Talk about using Swords Dance to wallbreak early-game.
- Give some examples of Pokemon that Terrakion can easily set up on.

Checks and Counters:
- As noted above, +2 Continental Crush OHKOes Mega Venusaur.
- Change Fighting-types to Faster Pokemon.

Nice job QC 2/3
 
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[SET 1]

Moves

* Iron Head is used to hit Fairy-types, namely Diancie and Gardevoir.
- Should probably use a different example, regular Diancie isn't really viable.

Set Details

* Maximum Attack investment allows Terrakion hit as hard as possible with a Jolly Nature.
- I don't really understand what 'with a Jolly nature' means in this sentence.

[SET 2]

Set Details

* Maximum Attack is used so that Terrakion can hit as hard as possible with a Jolly Nature
- Same as above.

QC 3/3
 
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P Squared

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is a Site Content Manageris a Community Contributoris a Top Contributoris a Top Social Media Contributor Alumnusis a Senior Staff Member Alumnusis a Top Smogon Media Contributor Alumnus
GP 1/1

[OVERVIEW]

* Terrakion's is in a great Speed tier means it is being able to outpace Mega Charizard Y, Kyurem-B, and Mega Pinsir, which makes it a superb revenge killer.
* It also has a high Attack stat with powerful offensive STAB attacks in Stone Edge and Close Combat, which makes it a very potent offensive threat.
* With decent coverage options, such as Iron Head and Earthquake, Terrakion can deal with some of its checks and counters.
* Terrakion has access to Swords Dance and Rock Polish, which allows it to become an excellent setup sweeper.
* Its also has decent bulk, which enables it to take most neutral hits.
* Terrakion's Rock typing grants it a key neutrality to Flying-type attacks, which enables it to check Mega Pinsir.
* However, its Rock typing also leaves it weak to common attacking types, namely Water-, Fighting-, and Ground-type attacks.
* Terrakion is unable to break past most physical walls, such as Skarmory and Rotom-W, (add comma) without a Swords Dance under its belt.

[SET]
name: Choice Scarf
move 1: Stone Edge
move 2: Close Combat
move 3: Iron Head
move 4: Earthquake / Rock Slide
item: Choice Scarf
ability: Justified
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

* Stone Edge allows Terrakion to hit Bug-, Flying-, and Fire-types, such as Mega Pinsir, Zapdos, and Alolan Marowak.
* Close Combat is Terrakion's more reliable STAB option, which and hits Normal- and Steel-types, such as Chansey and Heatran.
* Iron Head is used to hit Fairy-types, namely Clefable and Gardevoir.
* Earthquake is used to hit Doublade, which would otherwise wall Terrakion.
* Rock Slide can be used over Earthquake as a more reliable STAB Rock-type attack while also having a nice chance to make the foe flinch the foe.

Set Details
========

* Maximum Speed investment with a Jolly nature allows Terrakion to be as fast as possible.
* Maximum Attack investment allows Terrakion hit as hard as possible.
* Choice Scarf allows Terrakion to outspeed Latios, Choice Scarf Victini, and Choice Scarf Kyurem-B, (RC) while also locking itself into one move.
* 4 EVs are put into Special Defense, (RC) so Download users, such as Porygon-Z, get the Attack boost instead of the Special Attack boost.

Usage Tips
========

* Switch Terrakion in once a teammate has fainted or on a predicted double switch, (RC) so it doesn't have to take unnecessary damage.
* Avoid burns and paralysis, (add comma) as, (RC) burns halves Terrakion's Attack, while the latter halves its Speed.
* Avoid using Earthquake until all Flying-types are eliminated because Flying-types such as, (RC) Gyarados and Thundurus can use Terrakion as setup bait.
* Similarly, avoid locking Terrakion into Iron Head unless necessary because it is weak, which allows Pokemon, (RC) such as Tapu Fini and Azumarill to set up with relative ease.
* Close Combat lowers Terrakion's defenses Special and Physical Defense, so it is best to switch out after using it Close Combat has been used to avoid being revenge killed.
* Preserve Terrakion's health because it needs all of its health to check certain Pokemon, namely Mega Pinsir.
* Switch in Terrakion once the opponent's walls have been worn down, as it can then sweep with ease.
* Use Terrakion late-game, as it can easily sweep weakened teams.

Team Options
========

* Stealth Rock from Infernape and Cobalion allows Terrakion to net certain KOs, such as against Gardevoir and Mantine. Infernape also has powerful Fire-type STAB moves for the likes of Doublade and Skarmory, which wall Terrakion. Cobalion is an excellent pivot with Volt Switch, which allows Terrakion to be brought in safely.
* Keldeo is a great special attacker and is able to deal with bulky Ground-types with Scald such as Hippowdon and Landorus-Therian with Scald, while Terrakion eliminates bulky Flying-types, such as Mantine and Zapdos.
* Breloom deals with bulky Water- and Ground-types, (RC) such as Slowbro and Gastrodon with its Grass-type STAB attack, while Terrakion checks Fire-types such as Mega Charizard Y.
* Hawlucha is a good partner because it OHKOes most Bug- and Grass-types, most notably Mega Venusaur, while Terrakion can eliminate some of its checks on Bug-type teams, such as Mega Pinsir and Armaldo.
* Buzzwole and Heracross are both excellent Choice Scarf users and can eliminate bulky Psychic-types, such as Slowbro and Mew. Heracross deserves a special mention because with Guts it can absorb status for Terrakion. Bulk Up Buzzwole is also a great teammate because it effectively deals with Mega Venusaur, which walls Terrakion.

[SET]
name: Double Dance
move 1: Swords Dance
move 2: Rock Polish
move 3: Close Combat
move 4: Stone Edge
item: Rockium Z
ability: Justified
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

* Swords Dance is used to boost Terrakion's Attack, which allows it to break physical walls, such as Skarmory and Rotom-Wash.
* Rock Polish is used to boost Terrakion's Speed, which allows Terrakion to outspeed the majority of the boosted metagame. (add period)
* Close Combat is Terrakion's reliable STAB attack.
* Stone Edge hits most Ghost-types that Close Combat doesn't, (RC) while also hitting Flying-types relatively hard.
* Continental Crush allows Terrakion to become a fearsome wallbreaker, most notably being able OHKO bulky physical walls such as Skarmory and Mega Venusaur at +2 Attack.

Set Details
========

* Maximum Speed investment with a Jolly nature is used so Terrakion is fast as possible and is able to outspeed Modest Surge Surfer Alolan Raichu with a Rock Polish under its belt.
* Maximum Attack investment is used so that Terrakion can hit as hard as possible.
* 4 EVs are put into Special Defense, (RC) so Download users such as Porygon-Z get the Attack boost instead of the Special Attack boost.
* Rockium Z is used to allow Terrakion to use Continental Crush.
* Justified boosts Terrakion's Attack if it is hit by a Dark-type attack, most notably Knock Off. Terrakion can easily take Knock Off because of Rockium Z, which allows it to get a boost to its Attack without losing much health.

Usage Tips
========

* Avoid status, (RC) such as burns, poison, and paralysis because burns halves Terrakion's Attack, poison gradually wears it down, and paralysis halves its Speed.
* Always look at the situation to figure out if it will be beneficial to set up Rock Polish or Swords Dance first. For example, if Terrakion outspeeds the entire opponent's team it is best to only set up Swords Dance. On the other hand, Rock Polish should be used first if frail offensive threats are present, such as Greninja and Weavile.
* Try and to set up against weak bulky walls, such as Armaldo and Mandibuzz.
* If necessary, Terrakion can use Swords Dance to wallbreak early-game.
* Continental Crush can only be used once, so only use it if necessary to break a wall, such as Gliscor and or Landorus-Therian.
* Avoid taking unnecessary damage because it will make it extremely difficult to successfully set up Swords Dance and Rock Polish.
* Since, (RC) Rockium Z is easy to conceal, (add comma) try bluffing Choice Scarf because it gives Terrakion more setup opportunities.

Team Options
========

* Terrakion often struggles with bulky Ground-types, so Keldeo is a great teammate because it can OHKO Ground-types, such as Hippowdon and Garchomp, (add comma) with Scald and Icy Wind.
* Breloom can put foes to sleep with Spore, which can grant Terrakion free turns to set up Swords Dance and or Rock Polish. Breloom also eliminates certain bulky Ground-types, such as Hippowdon and Gastrodon.
* Heracross and Buzzwole are excellent revenge killers that can can also eliminate bulky Psychic-types, such as Mew and Slowbro. Heracross can also absorb burns for Terrakion with Guts.
* Stealth Rock from Infernape or Cobalion allows Terrakion to secure some OHKOs with Continental Crush, such as against Skarmory and Landorus-Therian. They also both have Taunt to which can prevent Stealth Rock and Spikes, which can hinder Terrakion's ability to sweep. Infernape has powerful Fire-type attacks to eliminate Doublade, which hard walls Terrakion. Cobalion on the other hand has Thunder Wave to paralyze fast foes, such as Weavile and Greninja. Cobalion can also pivot with Volt Switch, which allows Terrakion to be brought in safely.

[STRATEGY COMMENTS]
Other Options
=============

* Choice Banded Terrakion can be used to make Terrakion a threatening wallbreaker, but ultimately Terrakion misses out on the speed from Choice Scarf and is still unable to break past some walls without Rockium Z, such as Landorus-Therian and Slowbro.
* Terrakion can run a suicide lead set with Taunt + Stealth Rock, but it's ultimately outclassed by Cobalion and Infernape.
* Terrakion can run a Substitute + Swords Dance set with a Salac Berry. The set allows Terrakion to set up on Will-O-Wisp Mew, which would normally cripple it. However, it can only boost its Speed at a quarter of its health, (add comma) and Terrakion even with a Swords Dance under its belt Terrakion is unable to OHKO Slowbro and Mega Venusaur without Continental Crush.

Checks and Counters
===================

**Mega Venusaur**: Mega Venusaur can easily take all of Terrakion's attacks and can hit Terrakion hard with Giga Drain. However, Terrakion can OHKO it with +2 Continental Crush.

**Bulky Ground-types**: Bulky Ground-types such as Hippowdon, Landorus-Therian, and Garchomp can all take a hit from Terrakion and retaliate with a STAB Earthquake. Hippowdon deserves a special mention because it can phaze out Swords Dance Terrakion with Whirlwind.

**Doublade**: Doublade can easily take Terrakion's dual STAB combination and can switch into Earthquake. Doublade can also OHKO Terrakion with Iron Head + Shadow Sneak.

**Psychic-types**: Psychic-types, (RC) such as Latios and Mew can take a hit from Terrakion and OHKO it with their Psychic-type attacks.

**Priority**: Terrakion is weak to Water-, Fighting-, and Steel-type attacks, so priority users, (RC) such as Aqua Jet Azumarill, Mach Punch Breloom, and Bullet Punch Mega Scizor all deal massive damage to Terrakion.

**Faster Pokemon**: Faster Pokemon, (RC) such as Choice Scarf Heracross, Dugtrio, and Choice Scarf Landorus-Therian can outspeed and OHKO non-Choice Scarf Terrakion. On the other hand, Choice Scarf Terrakion is outsped and OHKOed by faster Choice Scarf users, (RC) such as Latios and Greninja.

**Status**: Terrakion's ability to sweep is severely crippled by status. Burns from Mega Sableye and Mew halve Terrakion's Attack, which makes Terrakion unable to KO most threats. Paralysis halves Terrakion's Speed, which leaves it open to be revenge killed.
 
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