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Completed Testing....Testing....Alchemator vs. Temperantia in a 3v3 singles!

Discussion in 'ASB' started by Mr.L, Apr 8, 2012.

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  1. Mr.L

    Mr.L

    Joined:
    Jan 19, 2009
    Messages:
    1,253
    To the Left, Alchemator with his team:

    Diana the Ninetales (open)
    [​IMG]
    Ninetales [Diana] (F)

    • Nature: Modest (Adds one (1) Rank to Special Attack, subtracts one (1) Rank from Attack)

    Type:

    • Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 100
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:

    • Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
    • Drought (DW UNLOCKED): (Innate) When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so.

    Attacks (25):
    Ember (*)
    Tail Whip (*)
    Roar (*)
    Quick Attack (*)
    Fire Spin (*)
    Will-o-Wisp (*)
    Confuse Ray (*)
    Imprison (*)
    Flame Burst (*)
    Flamethrower (*)
    Safeguard (*)
    Disable (*)
    Extrasensory (*)
    Hypnosis (*)
    Energy Ball (*)
    Dig (*)
    Dark Pulse (*)
    Nasty Plot
    Fire Blast
    Solarbeam
    Magic Coat
    Hex
    Bide
    Endure
    Pain Split

    Stefan the Sudowoodo (open)
    [​IMG]
    Sudowoodo [Stefan] (M)

    • Nature: Adamant (Adds one (1) Rank to Attack, subtracts one (1) Rank from Special Attack)

    Type:

    • Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 30
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 3/5

    Abilities:

    • Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    • Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    • Rattled (DW LOCKED): (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.

    Attacks (19):
    Fake Tears
    Copycat
    Flail
    Low Kick
    Rock Throw
    Mimic
    Block
    Faint Attack
    Curse
    Sand Tomb
    Stealth Rock
    Toxic
    Double Team
    Rock Slide
    Sucker Punch
    Double-Edge
    Brick Break
    Wood Hammer
    Earthquake

    Zeke the Zoroark (open)
    [​IMG]
    Zoroark [Zeke] (M)

    • Nature: Hasty (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. [+17% Acc.], subtracts one (1) Rank from Defense.)

    Type:


    • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Stats:


    HP: 90

    Atk: Rank 4
    Def: Rank 1 (-)
    SpA: Rank 5
    SpD: Rank 2
    Spe: 121 (105*1.15^)
    Size Class: 3
    Weight Class: 4

    EC:
    6/6
    MC:
    0
    DC:
    N/A

    Abilities:


    • Illusion: (Innate) Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

    Attacks (20):

    Scratch
    Leer
    Pursuit
    Fake Tears
    Fury Swipes
    Faint Attack
    Scary Face
    Taunt
    Counter
    Dark Pulse
    Detect
    Double Team
    Dig
    Grass Knot
    Nasty Plot
    U-turn
    Hone Claws
    Foul Play

    Night Daze
    Flamethrower

    Orwell the Metagross (open)
    [​IMG][​IMG]
    Metagross [Orwell] (N/A)

    • Nature: Sassy (Adds one (1) Rank to Special Defense, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)

    Type:

    • [Steel]: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 3
    SpD: Rank 4 (+)
    Spe: 60 (70/1.15v)
    Size Class: 4
    Weight Class: 9
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:

    • Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    • Light Metal (DW UNLOCKED): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Attacks (43):
    Take Down
    Headbutt
    Iron Defense
    Iron Head
    Zen Headbutt
    Magnet Rise
    Metal Claw
    Confusion
    Scary Face
    Meteor Mash
    Earthquake
    Ice Punch
    ThunderPunch
    Psychic
    Hammer Arm
    Shadow Ball
    Pursuit
    Bullet Punch
    Agility
    Hidden Power [Fire] [6]
    Grass Knot
    Protect
    Rain Dance
    Rock Slide
    Reflect
    Light Screen
    Endure
    Double Team
    Gravity
    Hone Claws
    Aerial Ace
    Stealth Rock
    Hyper Beam
    Double-Edge
    Signal Beam
    Rock Smash
    Bulldoze
    Substitute
    Brick Break
    Signal Beam
    DynamicPunch
    Rest
    Sleep Talk
    Sludge Bomb

    Stevenson the Starmie (open)
    [​IMG][​IMG]
    Starmie [Stevenson] (N/A)
    • Nature: Timid (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. [+20% Acc.], subtracts one (1) Rank from Attack.)
    Type:
    • [Water]: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:

    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 133 (115*1.15^)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    • Illuminate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.
    • Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    • Analytic (DW Unlocked): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
    Attacks (46):
    Tackle (*)
    Harden (*)
    Water Gun (*)
    Rapid Spin (*)
    Recover (*)
    Camouflage (*)
    Swift (*)
    Aurora Beam (*)
    Supersonic (*)
    Barrier (*)
    Scald (*)
    Thunderbolt (*)
    Thunder Wave (*)
    Rain Dance
    Hydro Pump
    Thunder
    Blizzard
    Light Screen
    Reflect Type
    Power Gem
    Grass Knot
    Psyshock
    Reflect
    Hidden Power [Fire] [7]
    Double Team
    Substitute
    Bide
    Confuse Ray
    Protect
    Endure
    Ice Beam
    Psychic
    Minimize
    Pain Split
    Signal Beam
    Hyper Beam
    Cosmic Power
    Toxic
    Flash Cannon
    Dive
    Psych Up
    Zap Cannon
    Teleport
    Surf
    Flash
    Role Play

    Mercutio the Leavanny (open)
    [​IMG]
    Leavanny [Mercutio] (M)

    • Nature: Naughty (Adds one (1) Rank to Attack, subtracts one (1) Rank from Special Defense.)

    Type:

    • [Bug]: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    • [Grass]: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats:

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 92
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 3/5

    Abilities:

    • Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10).
    • Chlorophyll: During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    • Overcoat (DW LOCKED): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Attacks (22):
    Tackle
    String Shot
    Bug Bite
    Razor Leaf
    Struggle Bug
    Agility
    Air Slash
    Me First
    Light Screen
    SolarBeam
    Payback
    Endure
    Bug Buzz
    Camouflage
    Hidden Power [Fire] [7]
    GrassWhistle
    Protect
    False Swipe
    Leaf Blade
    X-Scissor
    Swords Dance
    Leaf Storm

    Shadow Claw

    Shakespeare the Gallade (open)
    [​IMG][​IMG]
    Gallade [Shakespeare] (M)

    • Nature: Impish (Adds one (1) Rank to Defense, subtracts one (1) Rank from Special Attack.)

    Type:

    • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    • [Fighting]: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 4 (+)
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:

    • Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    • Justified (DW UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Attacks (40):
    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind
    Disable
    Encore
    Will-o-Wisp
    Toxic
    Taunt
    Reflect
    Leaf Blade
    Night Slash
    Leer
    Fury Cutter
    Slash
    Swords Dance
    Close Combat
    Psycho Cut
    Pain Split
    ThunderPunch
    Shadow Sneak
    Fire Punch
    Protect
    Rock Slide
    Ice Punch
    Endure
    Imprison
    Snatch
    Feint
    Substitute
    X-Scissor
    Torment
    Aerial Ace
    Focus Punch
    Thunder Wave
    Low Kick

    Faye the Flygon (open)
    [​IMG]
    Flygon [Faye] (F)

    • Nature: Naive (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. [+15% Acc.], subtracts one (1) Rank from Special Defense.)

    Type:

    • [Ground]: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    • [Dragon]: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 115 (100*1.15^)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: N/A

    Abilities:

    • Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Attacks (22):
    Bite
    Sand-Attack
    Faint Attack
    Sand Tomb
    Endure
    Flail
    Signal Beam
    SolarBeam
    Bulldoze
    Rock Slide
    Crunch
    Dig
    Earth Power
    Earthquake
    Feint
    Hidden Power [Ice] [7]
    SonicBoom
    Fly
    Dragon Claw
    Dragon Tail
    Fire Blast
    ThunderPunch

    And to my right, Temperantia with his team:

    Marina the Lombre (open)



    [​IMG]
    Lombre- Marina (F)
    Nature: Quiet (SpA increased by 1; Spe decreased by 15% and evasion decreased by a flat 10%)
    Type: Water/Grass
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
    Own Tempo (DW): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Stats:
    Hp: 90
    Atk: 2
    Def: 2
    SpA(+): 3
    SpD: 3
    Spe(-): 43 (50/1.15=43.48)
    SC: 2
    WC: 3
    BRT: 13

    EC: 5/9
    MC: 0
    DC: 4/5

    Attacks:
    Astonish
    Growl
    Absorb
    Nature Power
    Mist
    Natural Gift
    Mega Drain
    Fake Out
    Fury Swipes
    Water Sport
    BubbleBeam
    Hydro Pump

    Leech Seed
    Giga Drain
    Counter
    Teeter Dance

    Rain Dance
    Ice Beam
    Scald
    Toxic
    Substitute

    Total Moves: 20


    Balthier the Staraptor (open)



    [​IMG]
    Staraptor- Balthier (M)
    Nature: Adamant (+Atk, -SpA)
    Type: Normal/Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Reckless (DW=Unlocked): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.


    Stats:

    Hp: 100
    Atk(+): 6
    Def: 3
    SpA(-): 1
    SpD: 2
    Spe: 100
    SC: 2
    WC: 2
    BRT: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Tackle
    Growl
    Quick Attack
    Wing Attack
    Double Team
    Endeavor
    Whirlwind
    Aerial Ace
    Agility
    Brave Bird
    Close Combat

    Double-Edge
    Roost
    Foresight

    U-Turn
    Fly
    Toxic
    Facade

    Total Moves: 18


    Valentine the Exeggutor (open)



    [​IMG]
    Exeggutor- Valentine (M)
    Nature: Modest (SpA increased by 1; SpD decreased by 1)
    Type: Grass/Psychic
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Harvest (DW): (Innate) At the end of each round, this Pokemon recylces a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.

    Stats:

    Hp: 100
    Atk(-): 2
    Def: 3
    SpA(+): 6
    SpD: 3
    Spe: 55
    SC: 3
    WC: 5
    BRT: 19

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks:
    Psyshock
    Seed Bomb
    Stomp
    Confusion
    Barrage
    Uproar
    Hypnosis
    Reflect
    Leech Seed
    Bullet Seed
    Stun Spore
    Poisonpowder
    Sleep Powder
    Solarbeam
    Worry Seed

    Giga Drain
    Synthesis
    Leaf Storm

    Gravity

    Psychic
    Telekinesis
    Light Screen
    Hidden Power (7, Fire)
    Grass Knot

    Total Moves: 25


    Boreas the Cloyster (open)



    [​IMG]
    Cloyster- Boreas (M)
    Nature: Hasty (Def decreased by 1, Spe increased by 15%, Accuracy also increased) [Acc modifier= 8%]
    Type: Water/Ice
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Skill Link: (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
    Overcoat (DW=Unlocked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    Hp: 90
    Atk: 3
    Def(-): 6
    SpA: 3
    SpD: 2
    Spe: 81 (70x1.15=80.5)
    SC: 3
    WC: 5
    BRT: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Toxic Spikes
    Spike Cannon
    Tackle
    Aurora Beam
    Withdraw
    Supersonic
    Icicle Spear
    Protect
    Leer
    Clamp
    Shell Smash
    Hydro Pump
    Razor Shell
    Brine
    Spikes

    Ice Shard
    Rock Blast
    Rapid Spin
    Bubblebeam

    Ice Beam
    Surf
    Payback
    Hidden Power (Electric, 7)
    Protect
    Substitute
    Teleport

    Total Moves: 28


    Titania the Roserade (open)



    [​IMG]
    Roserade- Titania (F)
    Nature: Timid (Decrease Atk by *, Increase speed by 15%, Accuracy increase) [75^2/290= 10%]
    Type: Grass/Poison
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Natural Cure: (Innate)This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
    Technician (DW=Unlocked): (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Stats:

    HP: 90
    Atk(-): 2
    Def: 2
    SpA: 5
    SpD: 4
    Spe: 104 (90*1.15=103.5, rounded up)
    SC: 2
    WC: 2
    BRT: 19

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks:
    Weather Ball
    Sweet Scent
    Absorb
    Growth
    Poison Sting
    Leech Seed
    Grasswhistle
    Water Sport
    Stun Spore
    Mega Drain
    Worry Seed
    Aromatherapy
    Ingrain
    Synthesis
    Magical Leaf

    Sleep Powder
    Giga Drain
    Extrasensory

    Sludge Bomb
    Solarbeam
    Venoshock
    Toxic
    Hidden Power (Ground, 6)
    Rain Dance
    Sunny Day
    Swagger
    Shadow Ball
    Protect
    Substitute

    Total Moves: 29


    King Malboro the Tangrowth (open)




    [​IMG]
    Tangrowth- King Malboro (M)
    Nature: Brave (Increase Atk by *, divide speed by 1.15, decrease Evasion by flat 10%)
    Type: Grass
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Chlorophyll: (Innate)During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Regenerator (DW=Unlocked): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:
    HP: 110
    Atk(+): 5
    Def: 5
    SpA: 4
    SpD: 2
    Spe(-): 43 (50/1.15= 43.5... truncated down to 43)
    SC: 4
    WC: 5
    BRT: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Ingrain
    Constrict
    Sleep Powder
    Absorb
    Growth
    Poisonpowder
    Vine Whip
    Bind
    Stun Spore
    Power Whip
    Block
    Wring Out

    Giga Drain
    Leech Seed
    Flail
    Worry Seed

    Sludge Bomb
    Swords Dance
    Solarbeam
    Hidden Power (Fire, 7)
    Sunny Day
    Toxic
    Earthquake
    Giga Impact
    Rock Slide
    Bide
    Protect
    Substitute

    Total Moves: 28


    Black Swan the Froslass (open)



    [​IMG]
    Froslass- Black Swan (F)
    Nature: Modest (Sp Atk increases by *, Atk decreases by *)
    Type: Ice/Ghost
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Cursed Body (DW=Unlocked): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:
    Hp: 100
    Atk(-): 2
    Def: 3
    SpA(+): 4
    SpD: 3
    Spe: 110
    SC: 3
    WC: 3
    BRT: 19

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks:
    Powder Snow
    Leer
    Double Team
    Astonish
    Bite
    Icy Wind
    Confuse Ray
    Ominous Wind
    Headbutt
    Protect
    Hail
    Blizzard
    Destiny Bond

    Hex
    Disable
    Fake Tears
    Bide

    Pain Split

    Ice Beam
    Toxic
    Shadow Ball
    Thunderbolt
    Thunder Wave
    Water Pulse

    Total Moves: 24


    Eclipse the Honchkrow (open)



    [​IMG]
    Honchkrow- Eclipse (M)
    Nature: Lonely (Adds * to Attack, Subtracts * from Defense)
    Type: Dark/Flying
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilties:
    Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
    Moxie (DW=Unlocked): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Stats:
    HP: 110
    Atk(+): 6
    Def(-): 1
    SpA: 4
    SpD: 2
    Spe: 71
    SC: 2
    WC: 3
    BRT: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Peck
    Astonish
    Pursuit
    Haze
    Wing Attack
    Night Shade
    Assurance
    Sucker Punch
    Taunt
    Nasty Plot
    Dark Pulse
    Tailwind

    Roost
    Sky Attack
    Psycho Shift

    Heat Wave
    Superpower

    Thunder Wave
    Snarl
    Toxic
    Fly
    Substitute

    Total Moves: 22


    Here's the order for this match:

    Alchemator chooses pokemon
    Temperantia chooses pokemon/issues orders
    Alchemator issues orders
    I ref
    Alchemator issues orders
    Temperantia issues orders
    I ref​
  2. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

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    "Hm, most of these opponents will cause trouble for me. I suppose it'll have to be you, Stevenson."
    [​IMG][​IMG]
  3. Temperantia

    Temperantia

    Joined:
    Mar 9, 2011
    Messages:
    1,803
    "C'mon out, Marina! Let us show our opponent what you can do.

    As for you over there, I propose this match be an exhibition, a grand revelation to the world that illusions have finally died. Welcome to a new reality, Alchemator; you shall be the first to face a fallen mad god whose dreams have been disturbed!

    I assure you, this will be fun."

    Leech Seed-> Teeter Dance-> Giga Drain

    If Dive action 1, use Substitute (20 Hp)
  4. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Feb 7, 2009
    Messages:
    3,761
    [​IMG][​IMG]
    "There are no illusions here but that of your chances of victory!"


    Substitute (20hp) ~ Toxic ~ Thunder
  5. Mr.L

    Mr.L

    Joined:
    Jan 19, 2009
    Messages:
    1,253
    Pre-Round 1 (open)
    [​IMG]
    Stevenson
    HP: 90
    Ene: 100
    Spe: 133
    Other: N/a​

    [​IMG]
    Marina
    HP: 90
    Ene: 100
    Spe: 43
    Other: N/a​


    Stevenson is smoking some of that Mexican weed, just saying.

    Post-Round 1 (open)
    [​IMG]
    Stevenson
    HP: 70
    Ene: 67
    Spe: 133
    Other: (Substitute (3))​

    [​IMG]
    Marina
    HP: 80
    Ene: 75
    Spe: 43
    Other: Paralyzed (15%) ; Toxic (2DPA)​


    Calcs (open)
    Substitute 20 (Starmie)
    Doll-Making 101 ; -18 energy

    Leech Seed (Lombre -> Starmie)
    Twas not meant to be ; -9 energy


    Toxic (Starmie -> Lombre)
    Lombre be badly poisoned, bro (1DPA) ; -7 energy

    Teeter Dance (Lombre -> Starmie)
    Meh. . . Not amused ; -5 energy

    -1HP (Lombre)


    Thunder (Starmie -> Lombre)
    RNG to crit: 273 (Yes)
    RNG to paralyze: 1451 (Yes)
    Damage: 12+3+6-4.5=16.5 Damage ; Lombre is Paralyzed (20%) ; -8 energy

    Giga Drain (Lombre -> Starmie)
    RNG for paralysis: 2328 (Yes)
    RNG for crit: 6308 (No)
    Damage: (8+3+4.5-4.5)*1.5=16.5 Damage ; -11 energy ; +8.25HP (Lombre)

    -1HP (Lombre) ; Paralysis dropped 1 stage (15%)


    Totals:

    Lombre: 10.25 (10) Damage ; -25 energy

    Starmie: 20 Damage ; -33 energy
    (3HP Substitute)
  6. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

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    3,761
    [​IMG][​IMG]
    "Keep it up!"

    Signal Beam ~ Blizzard ~ Signal Beam
    If Lombre uses Leech Seed, use Reflect Type on that action in the first instance.
  7. Temperantia

    Temperantia

    Joined:
    Mar 9, 2011
    Messages:
    1,803
    "Such confidence! And for one such as you to speak of illusions? This is your dream is it not? You only invited me in..."

    Scald-> Giga Drain-> Fake Out
  8. Mr.L

    Mr.L

    Joined:
    Jan 19, 2009
    Messages:
    1,253
    I'm terribly sorry about this delay. I have a large play i have to read tonight, so I'll try and get this done ASAP...Honest...

    Just...please don't get a subref. I promise this doesn't happen often.
  9. Mr.L

    Mr.L

    Joined:
    Jan 19, 2009
    Messages:
    1,253
    Pre-Round 2 (open)
    [​IMG]
    Stevenson
    HP: 70
    Ene: 67
    Spe: 133
    Other: (Substitute (3))​

    [​IMG]
    Marina
    HP: 80
    Ene: 75
    Spe: 43
    Other: Paralyzed (15%) ; Toxic (2DPA)​


    Stevenson is smoking some more of that mexican weed, just saying.

    Post-Round 2 (open)
    [​IMG]
    Stevenson
    HP: 67
    Ene: 53
    Spe: 133
    Other: N/a​

    [​IMG]
    Marina
    HP: 39
    Ene: 57
    Spe: 43
    Other: Paralyzed (10%) ; Toxic (3DPA)​


    Calcs (open)
    Signal Beam (Starmie -> Lombre)
    RNG to crit: 7304 (No)
    RNG for confusion: 114 (Yes)
    Damage: (8+6-4.5)*1.5=14.25 Damage ; Lombre is Confused (3A) ; -6 energy

    Scald (Lombre -> Starmie)
    RNG for confusion: 2885 (Yes)
    Lombre hit itself in confusion (4HP) ; -3 energy

    -2HP (Lombre)


    Blizzard (Starmie -> Lombre)
    RNG to crit: 9697 (No)
    RNG to freeze: 9675 (No)
    Damage: 12+3+6-4.5=16.5 Damage ; -8 energy

    Giga Drain (Lombre -> Starmie)
    RNG for paralysis: 6083 (No)
    RNG for crit: 8214 (No)
    Damage: (8+3+4.5-4.5)*1.5=16.5 Damage ; +1.5HP (Lombre) ; -11 energy

    -2HP (Lombre)


    Fake Out (Lombre -> Starmie)
    RNG for paralysis: 8448 (No)
    Damage: 4+3-4.5=2.5 Damage ; -4 energy

    Signal Beam (Starmie -> Lombre)
    I flinched!

    -2HP (Lombre)


    Totals:

    Lombre: 41 Damage ; -18 energy

    Starmie: 3 Damage ; -14 energy
  10. Temperantia

    Temperantia

    Joined:
    Mar 9, 2011
    Messages:
    1,803
    "Have you not noticed? This battle takes place nowhere, during no time. Why, in this world, you can't even see my face! Here our actions have no consequences, yet, somehow they still have meaning. Such mental energy you must have to fill this void with substance! I find it... appetizing."

    Giga Drain->Teeter Dance->Giga Drain
    If Substitute a2, use Fury Swipes instead
  11. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

    Joined:
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    Messages:
    3,761
    [​IMG][​IMG]
    "This is quite the energy sink, but no matter."

    Substitute (20hp) ~ Chill ~ Thunder
  12. Mr.L

    Mr.L

    Joined:
    Jan 19, 2009
    Messages:
    1,253
    Pre-Round 3 (open)
    [​IMG]
    Stevenson
    HP: 67
    Ene: 53
    Spe: 133
    Other: N/a​

    [​IMG]
    Marina
    HP: 39
    Ene: 57
    Spe: 43
    Other: Paralyzed (10%) ; Toxic (3DPA)​


    Need something new to say here.

    Post-Round 3 (open)
    [​IMG]
    Stevenson
    HP: 47
    Ene: 39
    Spe: 133
    Other: N/a​

    [​IMG]
    Marina
    HP: 23
    Ene: 30
    Spe: 43
    Other: Paralyzed (15%) ; Toxic (4DPA)​


    Calcs (open)
    Substitute 20 (Starmie)
    Subbin it up! ; -18 energy

    Giga Drain (Lombre -> Starmie)
    RNG for paralysis: 7176 (No)
    RNG to crit: 3720 (No)
    Damage: (8+3+4.5-4.5)*1.5=16.5 Damage ; +8.25HP (Lombre) ; -11 energy

    -3HP (Lombre)


    Chill (Starmie)
    ZzzZzzZzz ; +12 energy

    Teeter Damce (Lombre -> Starmie)
    RNG for paralysis: 8397 (No)
    Yeahno ; -5 energy

    -3HP (Lombre)


    Thunder (Starmie -> Lombre)
    RNG to crit: 9938 (No)
    RNG for paralysis: 2596 (Yes)
    Damage: 12+3+6-4.5=16.5 Damage ; Lombre is Paralyzed (20%) ; -8 energy

    Giga Drain (Lombre -> Starmie)
    RNG for paralysis: 8940 (No)
    RNG for crit: 1780 (No)
    Damage: (8+3+4.5-4.5)*1.5=16.5 Damage ; +1.75HP (Lombre) ; -11 energy ; Starmie's Substitute Broke!

    -3HP (Lombre) ; Lombre's Paralysis lowered (20% -> 15%)


    Totals:

    Lombre: 15.5 (16) Damage ; -27 energy

    Starmie: 20 Damage ; -14 energy
  13. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

    Joined:
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    [​IMG][​IMG]
    "Starmie is fairly neutered when its stronger attacks aren't super-effective."

    Blizzard ~ Thunder ~ Blizzard
    If Lombre uses Giga Drain A1, dodge it with Dive.
  14. Temperantia

    Temperantia

    Joined:
    Mar 9, 2011
    Messages:
    1,803
    "How efficient and practical you are! Even in your fantasies, you focus on one thing and tune out all others. My other selves could learn a thing or two from you..."


    Giga Drain+Mega Drain->Giga Drain->Giga Drain

    (Second action Giga Drain is in case combo fails for whatever reason and cooldown is not applicable)
  15. Mr.L

    Mr.L

    Joined:
    Jan 19, 2009
    Messages:
    1,253
    Pre-Round 4 (open)
    [​IMG]
    Stevenson
    HP: 47
    Ene: 39
    Spe: 133
    Other: N/a​

    [​IMG]
    Marina
    HP: 23
    Ene: 30
    Spe: 43
    Other: Paralyzed (15%) ; Toxic (4DPA)​


    Alas, Lombre my Hombre...you have fallen. TEMPERANTIA, CHOOSE A NEW MON!

    Post-Round 4 (open)
    [​IMG]
    Stevenson
    HP: 21
    Ene: 30
    Spe: 133
    Other: N/a​

    [​IMG]
    Marina
    HP: KO
    Ene: KO
    Spe: 43
    Other: N/a​


    Calcs (open)
    Dive (Starmie)
    Submerging... ; -9 energy

    Dive (Starmie -> Lombre)
    RNG to crit: 3037 (No)
    Damage: (8+3+3-3)*.44=4.84 Damage

    Uber Drain (Lombre -> Starmie)
    RNG to crit: 7985 (No)
    Damage: (14+3+4.5-4.5)*1.5=25.5 Damage ; +12.75HP (Lombre) ; -37.5 energy

    Lombre Fainted (EN Exhaustion)


    Totals:

    Starmie: 25.5 (26) Damage ; -9 energy

    Lombre: KO'd
  16. Temperantia

    Temperantia

    Joined:
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    Messages:
    1,803
    "Come now, Black Swan, let us show this man a nightmare in all its glory!"

    Toxic->Hex->Shadow Ball

    If an evasive action is used r1,

    Hail->Shadow Ball->Thunderbolt
  17. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

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    [​IMG][​IMG]
    "This requires a change of tact. You fought well."

    Chill ~ Pain Split ~ Thunder Wave
  18. Mr.L

    Mr.L

    Joined:
    Jan 19, 2009
    Messages:
    1,253
    Pre-Round 5 (open)
    [​IMG]
    Stevenson
    HP: 21
    Ene: 30
    Spe: 133
    Other: N/a​

    [​IMG]
    Black Swan
    HP: 100
    Ene: 100
    Spe: 110
    Other: N/a​


    Starmie has the opportunity to pull off one more move...how will it fair?

    Post-Round 5 (open)
    [​IMG]
    Stevenson
    HP: 18
    Ene: 3
    Spe: 133
    Other: Toxic (2DPA)​

    [​IMG]
    Black Swan
    HP: 75
    Ene: 87
    Spe: 110
    Other: Paralyzed (15%)​


    Calcs (open)
    Chill (Starmie)
    Just Chillin out here ; +12 energy

    Toxic (Froslass -> Starmie)
    RNG to hit: 3882 (Yes)
    Starmie's poisoned! ; -7 energy

    -1HP (Starmie)


    Pain Split (Starmie -> Froslass)
    Health difference: 79 (Damage Cap is 25, though)
    +25HP (Starmie) ; -25HP (Froslass) ; -32.33 energy

    Hex (Froslass -> Starmie)
    RNG to crit: 5462 (No)
    Damage: (10+3+6-4.5)*1.5=21.75 Damage ; -6 energy

    -1HP (Starmie)


    Thunder Wave (Starmie -> Froslass)
    Froslass is paralyzed (25%) ; -7 energy

    Shadow Ball (Froslass -> Starmie)
    RNG for paralysis: 1599 (Yes)
    Froslass is fully paralyzed! (25% -> 20%)

    -1HP (Starmie) ; Paralysis Stage Drop (20% -> 15%) (Froslass)


    Total:

    Starmie: +3.25 (3) Damage ; -27.33 (27) energy

    Froslass: 25 Damage ; -13 energy


    P.S Sorry if I messed something up. I was done with the reffing, then had to leave before I got it posted. I just posted what I had.
  19. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

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    [​IMG][​IMG]
    "Excellent; finish strong!"

    Hydro Pump ~ Hydro Pump ~ Hydro Pump
  20. Temperantia

    Temperantia

    Joined:
    Mar 9, 2011
    Messages:
    1,803
    "Seek for truth in nothingness and you may just be swallowed by that void."

    Hex-> Hex-> Hex
  21. Mr.L

    Mr.L

    Joined:
    Jan 19, 2009
    Messages:
    1,253
    Pre-Round 6 (open)
    [​IMG]
    Stevenson
    HP: 18
    Ene: 3
    Spe: 133
    Other: Toxic (2DPA)​

    [​IMG]
    Black Swan
    HP: 75
    Ene: 87
    Spe: 110
    Other: Paralyzed (15%)​


    And Stevenson goes out with a Bang! Alchemator, choose your next mon!

    Post-Round 6 (open)
    [​IMG]
    Stevenson
    HP: KO
    Ene: KO
    Spe: 133
    Other: N/a​

    [​IMG]
    Black Swan
    HP: 58
    Ene: 81
    Spe: 110
    Other: Paralyzed (10%)​


    Calcs (open)
    Hydro Pump (Starmie -> Froslass)
    RNG to crit: 3680 (No)
    Damage: 12+3+6-4.5=16.5 Damage ; -7 energy

    Starmie Fainted!

    Hex (Froslass -> Starmie)
    RNG for paralysis: 9520 (No)
    There's no target ; -6 energy

    Froslass's paralysis lowered (15% -> 10%)


    Totals:

    Starmie: KO'd

    Froslass: -16.5 (17) Damage ; -6 energy
    Paralyzed (10%)
  22. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

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    "It's time for power! Diana!"

    [​IMG][​IMG]
    "Smash it!"
  23. Temperantia

    Temperantia

    Joined:
    Mar 9, 2011
    Messages:
    1,803
    ALCHEMATOR YOU ARE TEH FAILZ! I ORDER FIRST!

    "Trying to shed light on the subject, are you?"

    Thunder Wave-> Pain Split-> Water Pulse

    If Dig, use:
    -Double Team the first time,
    -Hail the second time,
    -Protect the third time
  24. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

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    Um. Yes.

    [​IMG][​IMG]
    "It's almost as if you predicted our moves!"

    Safeguard ~ Imprison (Pain Split, Bide, Disable) ~ Fire Blast
  25. Mr.L

    Mr.L

    Joined:
    Jan 19, 2009
    Messages:
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    Pre-Round 7 (open)
    [​IMG]
    Diana
    HP: 100
    Ene: 100
    Spe: 100
    Other: N/a​

    [​IMG]
    Black Swan
    HP: 58
    Ene: 81
    Spe: 110
    Other: Paralyzed (10%)​


    Diana appears to have the upper hand!

    Post-Round 7 (open)
    [​IMG]
    Diana
    HP: 95
    Ene: 75
    Spe: 100
    Other: N/a
    Team: Safeguarded (3R)​

    Area: Intense Sunlight (Permanent Till Change)​

    [​IMG]
    Black Swan
    HP: 29
    Ene: 70
    Spe: 110
    Other: Paralyzed (5%) ; Imprisoned (Pain Split/Bide/Disable) (4A)​


    Calcs (open)
    Drought (Ninetales)
    The Sunlight intensified!

    Safeguard (Ninetales)
    Can't status me now, can you? ; -10 energy

    Thunder Wave (Froslass -> Ninetales)
    RNG for paralysis: 1746 (No)
    Ninetales is protected by Safeguard! ; -7 energy


    Imprison (Ninetales -> Froslass)
    I think you know I'm Annoying ; -8 energy

    Pain Split (Froslass)
    RNG for paralysis: 2302 (No)
    It's like you knew I was going to use it


    Fire Blast (Ninetales -> Froslass)
    RNG to hit: 5670 (Yes)
    RNG to crit: 7872 (No)
    RNG to burn: 2912 (No)
    Damage: (12+3+3+6-4.5)*1.5=29.25 Damage ; -7 energy

    Water Pulse (Froslass -> Ninetales)
    RNG for paralysis: 8153 (No)
    RNG for crit: 6658 (No)
    RNG for confusion: 8416 (No)
    Damage: (6+6-6-3)*1.5=4.5 Damage ; -4 energy


    Froslass's Paralysis degraded (10% -> 5%)


    Totals:

    Ninetales: 4.5 (5) Damage ; -25 energy

    Froslass: 29.25 (29) Damage ; -11 energy
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