The second team I'm showcasing here on RMT. I have been toying around with this team a lot less than the first one I posted here, I'd say about three months (at least three months, not exactly sure) of testing was used with this team. I got great feedback on the first team, so I'll be glad to have you folks give me an opinion on this team. Although this team was meant to be a different version of the original team, but, after changing somethings, I had to rework the entire thing. Enough preamble! Let's begin.
Lord Apollo (Charizard) (M) @ Charizardite Y
Ability: Solar Power
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Dragon Pulse
- Fire Blast
- Solarbeam
- Roost
Lord Apollo has the power of the sun to burn the enemies of the gods. First, this was entire reason why I felt I had to change my entire team. Instead of using Mega Zard X, I decided to use Y for my second team. Most of this set is self explanatory for anyone who has used, or seen a Mega Zard Y in action, so I won't elaborate too much here. (But. just in case you want that information, Dragon Pulse is for Dragon types, Fire Blast is for Stab, Solarbeam to take advantage of Drought, and rid myself of pesky Water types, and roost reliably recover health.)
Fallen Hades (Cofagrigus) (M) @ Lum Berry
Ability: Mummy
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
- Will-O-Wisp
- Trick Room
- Energy Ball
- Hex
Hades has always feuded with his brothers and sisters, but, when they are threatened, the powers of the Underworld are good thing to have on your side. Next, the physical defender, Cofagrigus. He is here strictly for support, either working over an enemy with Will-o-Wisp, or setting up for later with Trick Room. The Sassy Nature is to combat his Special Attacking weakness, and I am of the thought that, since his Defense is very high, that I can leave it untouched and attempt to make him more balanced. He has problems, obviously, like not being able to recover health in a reliable way, but, that's where the next Olympian comes in for support as well.
Poseidon X (Vaporeon) (M) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
- Wish
- Protect
- Scald
- Shadow Ball
The commander of the stormy seas gives judgement to the enemies of the gods for tactical advantage. Next, the special defender, Poseidon. Vaporeon in the doubles setting, for me, has been nothing but elegant and invaluable with Water Absorb. I did consider Jellicent for it's ability as well, but, I needed a Wish Maker. The rest of the set, I feel is again, self explanatory. (Then again, you might want me to elaborate. Wish and Protect are obvious for competitive play and Doubles, Scald is for stab and the chance of a burn, and Shadow Ball is for Ghost types, as they are widely used to counter Rapid Spinners, and I can take advantage of that.) Moving on.
Hephaetus X (Lucario) (M) @ Life Orb
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Drain Punch
- Poison Jab
- Bullet Punch
- Stone Edge
Hephaetus, being able to create swords and armor, as well as fire, is able to either supply the rest of his brethren with what they need, or take care of the problem with his weapons. I'm running Lucario, you see. I understand he's frail, but, with the support I have here, I can make sure he can pull through for me. Most of the time, anyway. Drain Punch to regain health, Poison Jab to kill fairies, Stone Edge for Flying types, all standard.
Wise Athena (Mandibuzz) @ Rocky Helmet
Ability: Overcoat
EVs: 252 HP / 4 Atk / 252 Def
- Defog
- Foul Play
- Tailwind
- U-turn
Athena uses her knowledge of strategic battles to turn the tide when brute force does not work for the current battle. Again, for simple support, but, I did need a Pokemon specifically for getting rid of hazards. I cannot have my Charizard falling for rocks without giving it a good old college trying, eh? Mandibuzz fills this slot easily. Being able to take hits, Overcoat to block Sandstorms, Foul Play for physical attackers, Tailwind for additional speed, and U-turn to escape when needed, simply great for what I need. You might question the Rocky Helmet, but, most of my opponents don't see it coming, and in some cases, forces a switch, allowing me to Defog, if necessary.
Hercules IV (Mamoswine) (M) @ Muscle Band
Ability: Oblivious
EVs: 248 HP / 252 Atk / 8 SpD
Bold Nature
- Earthquake
- Ice Shard
- Knock Off
- Stealth Rock
Hercules, the most famous Demigod of Olympus. Son of Zeus, this Champion of the Goddess Hera's Challenges. When this warrior of the Gods rides in, the Olympians want swift death. Finally, we come to my Mamoswine. I needed a ground type, and I wanted Ice type coverage, so here he is. Through Hades, Trick Room is set, just so Hercules here can take advantage of that. Stealth Rocks, Knock Off for troublesome Pokemon, and Earthquake, of course. His Nature is Bold to help with defensive purposes, though I'm not entirely sure how much that helps in the long run.
Now, I know you can see a problem here with my team. Some of them don't have items, you see, or have items that might not match properly. My movesets, IVs, EVs, Abilities, etc. are fine. I have thought about these many times over, to a certain extent. But, since some of these Pokemon I happen to be unfamiliar with, I'm not sure on what exactly to give them. I just cannot seem to figure out what exactly to give my Pokemon here. But, I'll go with my best bet for each of them. Just keep in mind these are still rather murky choices for items.
As far as substitutions go, I have considered to switch my Lucario for something with more staying power, and by this I mean Metagross. Not for Mega evolution, mind you. I have heard rumors from my friends and rivals of people running a physically defensive Metagross with a Weakness Policy and Rock Polish to help with it's low speed, but, I'm not too sure on how viable that actually is, so if someone could compare that hypothetical Metagross with my current Lucario, to do the math I cannot.
Other than that, I look forward to what you folks' opinion of my team is. Don't judge too harshly.
Lord Apollo (Charizard) (M) @ Charizardite Y
Ability: Solar Power
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Dragon Pulse
- Fire Blast
- Solarbeam
- Roost
Lord Apollo has the power of the sun to burn the enemies of the gods. First, this was entire reason why I felt I had to change my entire team. Instead of using Mega Zard X, I decided to use Y for my second team. Most of this set is self explanatory for anyone who has used, or seen a Mega Zard Y in action, so I won't elaborate too much here. (But. just in case you want that information, Dragon Pulse is for Dragon types, Fire Blast is for Stab, Solarbeam to take advantage of Drought, and rid myself of pesky Water types, and roost reliably recover health.)
Fallen Hades (Cofagrigus) (M) @ Lum Berry
Ability: Mummy
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
- Will-O-Wisp
- Trick Room
- Energy Ball
- Hex
Hades has always feuded with his brothers and sisters, but, when they are threatened, the powers of the Underworld are good thing to have on your side. Next, the physical defender, Cofagrigus. He is here strictly for support, either working over an enemy with Will-o-Wisp, or setting up for later with Trick Room. The Sassy Nature is to combat his Special Attacking weakness, and I am of the thought that, since his Defense is very high, that I can leave it untouched and attempt to make him more balanced. He has problems, obviously, like not being able to recover health in a reliable way, but, that's where the next Olympian comes in for support as well.
Poseidon X (Vaporeon) (M) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
- Wish
- Protect
- Scald
- Shadow Ball
The commander of the stormy seas gives judgement to the enemies of the gods for tactical advantage. Next, the special defender, Poseidon. Vaporeon in the doubles setting, for me, has been nothing but elegant and invaluable with Water Absorb. I did consider Jellicent for it's ability as well, but, I needed a Wish Maker. The rest of the set, I feel is again, self explanatory. (Then again, you might want me to elaborate. Wish and Protect are obvious for competitive play and Doubles, Scald is for stab and the chance of a burn, and Shadow Ball is for Ghost types, as they are widely used to counter Rapid Spinners, and I can take advantage of that.) Moving on.
Hephaetus X (Lucario) (M) @ Life Orb
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Drain Punch
- Poison Jab
- Bullet Punch
- Stone Edge
Hephaetus, being able to create swords and armor, as well as fire, is able to either supply the rest of his brethren with what they need, or take care of the problem with his weapons. I'm running Lucario, you see. I understand he's frail, but, with the support I have here, I can make sure he can pull through for me. Most of the time, anyway. Drain Punch to regain health, Poison Jab to kill fairies, Stone Edge for Flying types, all standard.
Wise Athena (Mandibuzz) @ Rocky Helmet
Ability: Overcoat
EVs: 252 HP / 4 Atk / 252 Def
- Defog
- Foul Play
- Tailwind
- U-turn
Athena uses her knowledge of strategic battles to turn the tide when brute force does not work for the current battle. Again, for simple support, but, I did need a Pokemon specifically for getting rid of hazards. I cannot have my Charizard falling for rocks without giving it a good old college trying, eh? Mandibuzz fills this slot easily. Being able to take hits, Overcoat to block Sandstorms, Foul Play for physical attackers, Tailwind for additional speed, and U-turn to escape when needed, simply great for what I need. You might question the Rocky Helmet, but, most of my opponents don't see it coming, and in some cases, forces a switch, allowing me to Defog, if necessary.
Hercules IV (Mamoswine) (M) @ Muscle Band
Ability: Oblivious
EVs: 248 HP / 252 Atk / 8 SpD
Bold Nature
- Earthquake
- Ice Shard
- Knock Off
- Stealth Rock
Hercules, the most famous Demigod of Olympus. Son of Zeus, this Champion of the Goddess Hera's Challenges. When this warrior of the Gods rides in, the Olympians want swift death. Finally, we come to my Mamoswine. I needed a ground type, and I wanted Ice type coverage, so here he is. Through Hades, Trick Room is set, just so Hercules here can take advantage of that. Stealth Rocks, Knock Off for troublesome Pokemon, and Earthquake, of course. His Nature is Bold to help with defensive purposes, though I'm not entirely sure how much that helps in the long run.
Now, I know you can see a problem here with my team. Some of them don't have items, you see, or have items that might not match properly. My movesets, IVs, EVs, Abilities, etc. are fine. I have thought about these many times over, to a certain extent. But, since some of these Pokemon I happen to be unfamiliar with, I'm not sure on what exactly to give them. I just cannot seem to figure out what exactly to give my Pokemon here. But, I'll go with my best bet for each of them. Just keep in mind these are still rather murky choices for items.
As far as substitutions go, I have considered to switch my Lucario for something with more staying power, and by this I mean Metagross. Not for Mega evolution, mind you. I have heard rumors from my friends and rivals of people running a physically defensive Metagross with a Weakness Policy and Rock Polish to help with it's low speed, but, I'm not too sure on how viable that actually is, so if someone could compare that hypothetical Metagross with my current Lucario, to do the math I cannot.
Other than that, I look forward to what you folks' opinion of my team is. Don't judge too harshly.
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